Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → SMASH BASH
Feedback comments for LD31
SMASH BASH's games and stats for all events →
| Timestamp | Since previous | Game | SMASH BASH's comment |
|---|---|---|---|
| Dec 8 07:17:00 | Sheep enchanter | I bring sheep to the top of the hill and nothing happened. Sheep can be used to lure wolf into herd. As result all sheeps eaten. Making things not right way is some kind of fun. | |
| Dec 8 07:28:00 | 11m 00s | Never Die | Good idea to use "fog of war". On little sceen player still have what to explore. But this game too hard for me. I can recommend to use round shapes for collision to prevent stucking near corners. Also give player little time to learn how and where he can move before zombie spawning. Just as little learning curve. |
| Dec 8 07:38:00 | 10m 00s | FEMA Break | I beat the game. Not obvious that I need to interact few times with one object. But when I understand this mechanics I press spacebar until get result and have no time to read appearing text. |
| Dec 8 08:33:00 | 55m 00s | The Result | I played few times before understand how my clicks affects the result. Yes, it's all about blue parcticles and sound feedback. Not easy. My best result is half of house. But I will try more to reach result like on screenshots. |
| Dec 8 09:20:00 | 47m 00s | Sector 82 | Good story. I love short games with high replayability. Pity that there is no music to support a mood. |
| Dec 8 09:25:00 | 5m 00s | Twisted Fantasie | Sorry, but for me this game unplayable. I don't understand whats going on, where is my avatar and what to do. Providing more visual feedback can help. |
| Dec 8 09:32:00 | 7m 00s | Dissidence | Brilliant idea. So sad that game is too short. |
| Dec 8 09:55:00 | 23m 00s | The Battle of Yelms Keep | Good idea, but bad tuning. Enemy turn can be accelerated - waiting is not fun. Better use preset terrain around castle, because sometimes terrain blocks fire from casle. Also rocks can fly faster for immediate feedback for player action. |
| Dec 8 10:11:00 | 16m 00s | Mapze | Are you kidding? I went through the whole maze by looking on small dot on map and on finish line I found wall that not marked on map. http://gyazo.com/46d682efa87f090045c1d40d3f80bfa6 |
| Dec 8 10:17:00 | 6m 00s | Pyramid of death | Minimalistic, but holistic. Why you disable voting? |
| Dec 8 10:23:00 | 6m 00s | Bernard's Tomb | Game looks good. Monsters are funny and creepy at the same time. I like games with simple controls and clear goals. |
| Dec 8 10:31:00 | 8m 00s | Follow the screen | Intresting idea, but too short. I guest final word on third guess. |
| Dec 8 10:38:00 | 7m 00s | BREAK| |THROUGH | Pretty solid. Old good Arcanoid. |
| Dec 8 10:43:00 | 5m 00s | Keep Watching | Fresh idea. But gameplay on screen is boring. I belive you can do something more dynamic and doesn't require additional control buttons. |
| Dec 8 10:58:00 | 15m 00s | Oshters Fishers | Meditative. Fishes do orgy in corners. |
| Dec 8 13:25:00 | 2h 27m | The Corridor | I found boobs on the wall and stuck on third level. I walked everywhere, but can't progress further. |
| Dec 8 16:48:00 | 3h 23m | EtiChopper | Not bad idea, but controls not suitable for one screen gameplay. Also, "one screen" is the theme, not the rule. |
| Dec 8 16:59:00 | 11m 00s | MINIMALISTIC MASSAGE (squirrels in space) | Sorry, I can't test multiplayer game only for my own. And I can't make my way to the button. Can recommend to look at Speed Runners game. It have similar idea of racing though challanges, but much more polished in movement mechanics. |
| Dec 8 19:16:00 | 2h 17m | Akhak ielky | You made your game with Unity. Why you don't build web version? It's much easier to play. And translation to English will be great. Because you have good, fun, polished game. That much better then other games on this contest. |
| Dec 8 19:23:00 | 7m 00s | Polar bear survival | You can use for your code sites like http://pastebin.com/ and don't mess description. I can recommend to look at game "Gods will be watching". This is a game borned on previous Ludum Dare and good example of managment game. |
| Dec 9 07:31:00 | 12h 08m | Blue Screen of Love | Awesome. Even computer have feelings. Intresting interpretation of blue scree. <br/>In my game for Compo I have computer too, but it not so cute. |
| Dec 9 07:49:00 | 18m 00s | Bugged Out | The best quality that I ever see on this LD. Gameplay is fun, but have no big goals. That make playing to be pointless. So sad, because game so cute. |
| Dec 9 08:05:00 | 16m 00s | Modern Dwarfare | I like how game has progression by revealing fog of war and new spawning holes. |
| Dec 9 08:39:00 | 34m 00s | Visibility Zero | Excellent! Masterpiece! Everything done on high level. Even molecat not just decoration and help to orientate. |
| Dec 10 11:23:00 | 26h 44m | Lost Path | So cute ^_^ <br/>Story-driven game for 10-15min is exactly what needed for Ludum Dare. Short narrative expirience that brings something new in you. |
| Dec 10 11:40:00 | 17m 00s | I love you, no matter what! | Game with strong mood. Short, but deep story. So sad that game design not so good. Technicaly gameplay require to pixel-hunt all interactive objects on screen and click on it. There no progression when you need to do something by gameplay to get new story point. For example, you click on wardrobe and get info about console. Next step - you click on console lying on shelf and get memory how you played with dad long time before he left. Just my suggestion how you game can be more better :o) |
| Dec 10 11:59:00 | 19m 00s | Richard Bruck in the Dark | Not bad. My suggestion how this game can be easily improved: 1) enlarge interactive area of hammers to make easy to click; 2) give sound feedback for nailing board, to know that you click is succeed; 3) set camera more close to floor (at now you can't see details and most part of screen empty); 4) tune up lowest point of camera for more comfortable angle. |
| Dec 10 12:16:00 | 17m 00s | Nebula | Very stylish. Quality of art is one of the best that I ever seen on this LD. I like clear and understandable gameplay, but little bit boring without challange. |
| Dec 10 12:28:00 | 12m 00s | The Warehouse | This is like crying angels from Doctor Who! Not so hard by gameplay, but makes tension great. |
| Dec 10 12:35:00 | 7m 00s | Landscaped Confinement | Nice to see old good Ren'Py. |
| Dec 10 13:14:00 | 39m 00s | For the Homeland! | Haha, comrades, you made funny game. You will be executed last. |
| Dec 10 13:33:00 | 19m 00s | SCREEN HEAD | Old good unltra violence. Cute graphics, fun idea. So sad that there no final expirience (boss, for example). Without it game feels not holistically. Also I can suggest to change A and D controls for strafe and rotate avatar with camera rotation. This is common and comfortable way for moving in games this genre. |
| Dec 10 13:48:00 | 15m 00s | El Dictador | I think better to find solution how to place stats in UI to see them all time. |
| Dec 10 14:23:00 | 35m 00s | DFGH Mission | I feel like space monkey. Only do what I asked for. Just like in my game :o) |
| Dec 10 14:36:00 | 13m 00s | The Aardvark and the Manatee | Beauty screensaver. I passed few day, but see no evolution of relationship between main characters. |
| Dec 10 14:56:00 | 20m 00s | The Second Thought or Please, Don't Touch Anything | Masterpiece! It's hard to play without guide, but that didn't break my expirience. |
| Dec 10 15:05:00 | 9m 00s | Just a Little Screen Time | Intresting idea, awesome graphics, but controls makes me cry. And goals don't clear. I can grab some items, but have no idea what for. |
| Dec 10 15:48:00 | 43m 00s | Arena | Yes, game looks amazing and play smooth. So sad that you have no game designer in the team to bring some innovation in gameplay. |
| Dec 10 16:02:00 | 14m 00s | One Screen Universe | Sorry, but I can't say anything good about this game. |
| Dec 10 16:15:00 | 13m 00s | Just Dance Dance Discotron Central: Cobra War | Extremly LOL! Drunk robot on dance floor. Will wait fighting PvP game with same controls. |
| Dec 10 16:39:00 | 24m 00s | Coin Toss Simulator 2015 | This game can be in one row with Goat Simulator and Surgeon Simulator! |
| Dec 10 20:29:00 | 3h 50m | Slimey's Quest | That was I call perfect learning curve! Very good balance between challange and passability. |
| Dec 11 08:02:00 | 11h 33m | Orion The Cat In A Winter Puzzle-Land | Integrity of game is awesome. This is complete game, not just trying and unfinished experimenting. |
| Dec 11 08:09:00 | 7m 00s | Ludum Dare - Stay awake! | No instructions how to start your game :o( I found .apk in source files. If you have version for Android then you need mention that. |
| Dec 11 08:31:00 | 22m 00s | Rover | For small games and web-version better use Unity. Movement mechanics from racing car not suitable for uneven surfaces. I don't know what makes game so huge, but can suggest that you import to the game too many assets or your terrain have extreme resolution. |
| Dec 11 09:07:00 | 36m 00s | Maybe Fish'n? | Ha ha, man, you sick! :o)) I beat the game and full of emotion. Thank you! <br/> <br/>p.s. green snake on green background. Seriously? My eyes bleeding. |
| Dec 11 09:53:00 | 46m 00s | The Mosquito Effect (mosquito simulator) | Idea have a potential, but controls and level design makes me cry. I think you can make killer of Goat Simulator if you find proper designer in your team. |
| Dec 11 10:20:00 | 27m 00s | GhostRing | yei, keyboard mashup and bloody massacre |
| Dec 11 11:44:00 | 1h 24m | True Story | Snake, Snake, Snaaaake!!! |
| Dec 11 12:49:00 | 1h 05m | Blackout | This game shows that procedural generation is absolutely require for horror game. Every try keeps tension like first time. because player can't learn every corner of the maze. |
| Dec 11 20:37:00 | 7h 48m | Ghoul Rush | Super! Lot of fun. Gameplay about supremacy. Good graphics. Intuitive controls. Soft learning curve. No blah-blah text. Perfect combination. Only one bug - sometimes you can't see people and zombies behind nearest objects (walls). |
| Dec 12 07:19:00 | 10h 42m | Eternal War | Take attention how small part of gameplay area in comparison of whole screen http://gyazo.com/9d59e741ba533fdac77515c26926c7ef |
| Dec 12 07:28:00 | 9m 00s | S̹̺̣̤a͏͚̤͙ͅt͡e̖̣̬̥lli̭̬̳͈̟͖t҉ȩ̩̬̰ | Awesome concept! There some ideas for further improvments: 1) add texture on planet to help with orientation; 2) visualize collide and move camera to show (sometimes it happen on other side of planet); 3) don't fail game on first collision, say that sattelites after collision becomes space junk and need to be avoided more carefully. |
| Dec 12 12:43:00 | 5h 15m | ☃ | Competative multiplayer on LD, yei! |
| Dec 12 16:25:00 | 3h 42m | The Chase | It's good idea to raise up serious theme, but realization not good enough to share with friends. |
| Dec 14 15:12:00 | 46h 47m | Chad Brags | Fun idea. I know some people like Chad. <br/>I try few times, but can't find a way to win. |
| Dec 14 15:29:00 | 17m 00s | Event Horizon | Crashes on web version makes me sad. Starting by small particle often impossible to win. On big count of particles game overs on big bang. |
| Dec 14 15:32:00 | 3m 00s | Peaceful Night | This is a tech demo or a test of programming skills, but not a game. |
| Dec 15 10:58:00 | 19h 26m | Orion | Awesome experience! I have seen game with similar idea, but there I feel like a space monkey, and here I feel like a pro astronaut. Great work with the mood. |
| Dec 16 10:35:00 | 23h 37m | The Rose Processor | This is good idea itself to create something beautiful like flower. Not another shooting, killing, destroying.. |
| Dec 17 07:59:00 | 21h 24m | The Paper Dance | Gorgeous! Concept are awersome. <br/>You need to set more time to cooldown for jump. I jumped like a mad and made bloody massacre at the end :o) |
| Dec 17 08:51:00 | 52m 00s | CUBE Clicker | Very addictive! I wish there are some final goal like extract whole cube. |
| Dec 19 11:41:00 | 50h 50m | The Operator | Merry Christmas for you, agent #38321! Very good realization for Compo. There are twist with 3D, clear controls, no timepressing, smooth learning curve and talking character. |
| Dec 19 16:48:00 | 5h 07m | The Ludum Dare Cereal box | Hardcore :o) |
| Dec 20 15:35:00 | 22h 47m | Snowball juggling Olympio | Awesome quality for compo catagory! And whole new expirience. I never juggle before. Thanks, man. |
| Dec 20 22:06:00 | 6h 31m | Sentinel | Brilliant story! |
| Dec 28 21:37:00 | 191h 31m | Last Ark | I played a lot of times and feel like I can play forever. Space travelling is my dream :o) |
| Dec 29 07:01:00 | 9h 24m | Super Snow Girl | Cute! This game reminds me about Scott Pilgrim video game and this is good. May be it's good idea to leave main hero invulnerable to make game more friendly for female audience. Seriously! Also, game need more narrative (I don't understand link between intro and fighting) and goals (what I need to achieve, what I playing for). It's good concept. I subscribed in twitter to keep looking for updates. |