Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Frump
Feedback comments for LD31
Frump's games and stats for all events →
| Timestamp | Since previous | Game | Frump's comment |
|---|---|---|---|
| Dec 9 03:50:00 | Dogs Peeing Everywhere | Cool idea, it was pretty fun! | |
| Dec 9 03:54:00 | 4m 00s | SmashTower | Very steep difficulty ramp. I enjoyed it a lot. Good art, music and gameplay. |
| Dec 9 05:00:00 | 1h 06m | Lord Of the Dungeon | Great looking game. The level transitions were a bit abrupt, I hit the door accidentally. |
| Dec 9 05:04:00 | 4m 00s | Electric Jezebel | Moving the screen around to reveal the level seem like the opposite of having the entire game on one screen. I didn't realize the circuitry parts were hazards until I walked over them. |
| Dec 9 05:18:00 | 14m 00s | Block Party EGOS | Really cool concept and well done. It would be nice to be able to drop the blocks more quickly at will. |
| Dec 9 05:21:00 | 3m 00s | Louai Munajim | Not much there, but what is is pretty enjoyable. More fun than some other games I've played so far. |
| Dec 9 05:39:00 | 18m 00s | Tightrope Theatre | This was nice to look at and a lot of fun. Your games are always really solid. Good Work |
| Dec 10 01:07:00 | 19h 28m | Rare Earth | That was a lot of fun, my space bar took a real hammering. Maybe have a turbo option to shoot that fast automatically. It did help make it intense that I had to tap so much. |
| Dec 10 01:58:00 | 51m 00s | Space Iron | Excellent. It played well, looked good, sounded good, fit the theme. The difficulty was low at first then ramped up fast. Great work. |
| Dec 10 02:10:00 | 12m 00s | Screen Ego Aegis | Pretty cool! It would be nice if the gems didn't bounce off screen, I feel like I lost a bunch to that. It was also weird to see the windows mouse cursor in the game. You should hide it and replace it with a custom aiming icon thing. Displaying the screen on the character's face was a neat idea. Good Job. |
| Dec 10 02:23:00 | 13m 00s | Parable of the Broken Window | Very cool idea to make the browser window part of the game. I stretched it across both of my monitors. I found the jump to be lacking, it was hard to get to the keys |
| Dec 10 02:31:00 | 8m 00s | Mine Shaft Monsters | I played a game that was just like this during LD 29. |
| Dec 10 04:38:00 | 2h 07m | RIZUMUDEKATTO | It took me a while to figure out how to play even with instructions. The flashing button prompts combined with not being able to attack off beat at all left me confused. It was pretty fun once I figured it out. |
| Dec 10 04:49:00 | 11m 00s | Attack of the Screen Scrollers | This was really unique and fun! I think it might be even more fun to have to shoot the enemies on the edge with bullets instead of clicks. Great job. My high score was 360. |
| Dec 10 05:06:00 | 17m 00s | Panzer Blitz | Awesome! I also made a Game Boy styled game. I wanted to have some thumbs and them interacting with it, but I ran out of time. |
| Dec 10 05:28:00 | 22m 00s | Castle of no escape | This was great. I think it lacked some feedback about your health and how battles played out, but I enjoyed exploring it. The character choices were cool. A wolfman Rogue is badass. |
| Dec 10 08:11:00 | 2h 43m | Fire Tactics | A lot of clever concepts here. This has potential. It could use more feedback on your guys getting hurt, more of an end goal and slightly more easy to use controls. Was pretty fun. Good job. |
| Dec 10 08:21:00 | 10m 00s | Yuki and Snow | Wish it would have been easier to solve, even with the hints I have no idea. Time and Math is hard. Puzzles without any guidance are hard. Great graphics, music and controls, enjoyed trying to figure it out. |
| Dec 10 08:28:00 | 7m 00s | Alien Invasion | Good music and audio. I think the main screenshot you chose undersells how good the game looks. The jetpack was hard to slow down. Good work. |
| Dec 10 08:38:00 | 10m 00s | O-Inari Origami | Extremely inventive. I'd say I'm tired of puzzle platformers but this one was great. |
| Dec 10 08:49:00 | 11m 00s | NO AMMO NO ARMOUR NO SIGNAL | I enjoyed everything about it. Very solid. Cool Game. |
| Dec 10 10:58:00 | 2h 09m | Desk Top! | Clever and funny idea for a game. I enjoyed it. |
| Dec 10 11:05:00 | 7m 00s | Animal Roar | Beautiful pixel art. Tight controls, nicely done. I particularly like your use of color. I miss working with color after making a monochrome game. |
| Dec 10 11:16:00 | 11m 00s | Bubblemellow | Beat it! Was fun. Good level design and controls. I had by far the most trouble with level 6, the rest went pretty smoothly. |
| Dec 10 11:30:00 | 14m 00s | One life hero | 72 hours seems like enough time to write out "you" and "your" properly. |
| Dec 10 11:54:00 | 24m 00s | Inventory | Fun puzzles, good graphics and a nice story. Great work. |
| Dec 10 12:38:00 | 44m 00s | Chromyrinth | I think there's a good concept here but you could have made it run in a larger window. As it is, it's very difficult to play. |
| Dec 10 18:17:00 | 5h 39m | Ricochet Heroes | That was excellent. One of the best games I've played so far. Extremely clever genre mashup and I love both genres. I didn't see any indication of how many balls I had left, that would have been nice. Otherwise, very solid. Great Work. |
| Dec 11 13:43:00 | 19h 26m | Man on the Field | Great game. Feels very complete. Good Music, Art, and fun gameplay. |
| Dec 11 14:09:00 | 26m 00s | ROCKROCKET | Really great work. I thought my keyboard wasn't working though, I closed and restarted the game before realizing I wasn't controlling the robot in the center. I collected most of the blue orbs but didn't figure out how to interact with the money statues. It didn't seem like anything happened when I hit X. |
| Dec 11 14:18:00 | 9m 00s | Attack Of The Regurgitor! | I think it would have been more fun if I had an ability to charge up my dash then release for more speed and distance. Pretty fun though anyway. |
| Dec 11 19:53:00 | 5h 35m | Witchcraft | Very good. The only issue I see is that there's a lack of pressing objective. Even if I didn't fill out the orders it took a long time to game over, and the hero never seemed to be in trouble either. |
| Dec 12 00:08:00 | 4h 15m | Last Rooftop Hero | The art is good but the gameplay is lacking. The concept isn't bad but the charge to jump takes so long it's rarely worth doing. You kill very proficiently just staying in the middle and letting him shoot. It takes too long for the initial enemies to reach the roof as well. |
| Dec 12 00:27:00 | 19m 00s | The Screening | This was all around excellent, I really enjoyed playing it. |
| Dec 12 00:35:00 | 8m 00s | The Cathedral | The game seemed cool and interesting but moved a bit too slowly to keep me engaged. |
| Dec 12 00:41:00 | 6m 00s | PAROLEBALL | Cool, can't go wrong with pinball! Controlling the ball to shoot and stuff is a clever spin on it. Good job. |
| Dec 12 00:48:00 | 7m 00s | At Last, This Will Be Our Final Battle | Action packed ending! Cool game. I enjoyed it. |
| Dec 12 00:55:00 | 7m 00s | Blockade | Fun and Funny. Good Work. |
| Dec 12 01:05:00 | 10m 00s | Tell me you! | Cool game. It made me interested to complete it both ways. I would have liked to have been able to bring out my gun and shoot him at any point in the conversation without it being a static event though. Great work. |
| Dec 12 01:17:00 | 12m 00s | A Link Between Screens | Dying after one hit was very unforgiving. I quit the game before getting the gloves, then read in the description what they do, tried to get them, died more, quit again. Then I decided I had to see how they worked and played more. I'm glad I did, those mechanics were very cool. You should have made them easier to access. |
| Dec 12 01:47:00 | 30m 00s | birdsong | Amazing work. Feels very complete for a gamejam game. The twist on the theme is really brilliant too. Beats the hell out of my 4-color palette Metroidvania-ish entry. Thanks for sharing the source. |
| Dec 12 18:17:00 | 16h 30m | King of the Castle | Fun entry. When the player is getting hit and losing hp isn't well communicated enough. I kept dying without realizing it. |
| Dec 15 00:11:00 | 53h 54m | Final Swap | Really well done. I didn't quite understand why my guys could be attacked diagonally though when I couldn't attack diagonally. I think block came up as an option far too frequently as well. |
| Dec 15 00:16:00 | 5m 00s | Pyramid of death | Cool idea. I didn't have any trouble escaping. It should have been even harder! |
| Dec 15 00:23:00 | 7m 00s | Snowball juggling Olympio | Clever, polished, challenging, lots of content. Excellent entry. |
| Dec 15 01:15:00 | 52m 00s | Pocket Contra Force | Nice entry. Tight controls, good graphics, solid concept and execution. |
| Dec 16 01:06:00 | 23h 51m | Sentinel | That was great but it could have been a bit shorter, my arm got tired! |
| Dec 18 01:18:00 | 48h 12m | So We Run | Good entry. It's got nice graphics and music as well as good game feel. Next time you should rate some more entries to make your game more visible. |
| Dec 18 02:51:00 | 1h 33m | Doll house: q-Be or not q-Be | This was really cool, I had fun messing around with it. |
| Dec 18 02:58:00 | 7m 00s | Cycle | Cool game. Quite polished. It was a bit weird that my main gun had ammo, I didn't even realize it until I had run out. |
| Dec 18 03:04:00 | 6m 00s | Entomophobia | Great work. Enjoyed every aspect and I love the fake game boy style! |
| Dec 18 03:08:00 | 4m 00s | Squishi | Very well done. The controls were precise and the character changing shapes really helped show what was going on. |
| Dec 18 03:17:00 | 9m 00s | The Shelter | Cool. The only problem I had was that people trying to get rescued would run in front of my gun and get shot. |
| Dec 18 03:34:00 | 17m 00s | Summoning of the Santa | Great Game. I thought the solution to the third puzzle was 4372 from left to right. |
| Dec 21 10:53:00 | 79h 19m | Cat-ana | I recognize the first song that is covered but I can't place it! The other one is the Transformers theme. Great work! |