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Feedback comments for LD30
Xanjos's games and stats for all events →
| Timestamp | Since previous | Game | Xanjos's comment |
|---|---|---|---|
| Aug 26 18:55:00 | Orbit | Took a while to get used to the controls but this is a pretty enjoyable entry. Puzzles were well thought out (even if some of them seemed quite impossible to do) and the primary mechanic fits the theme quite perfectly. I'll probably agree with everyone else and say some ambient music might help but overall, it's a very good game. | |
| Aug 26 19:43:00 | 48m 00s | Asteroid fighters | Netcode needs quite a lot of polish (it's either very laggy or I seem to be playing by myself) but this is a nice take on Asteroids and the multiplayer aspect seems to fit the theme very well. A pretty interesting game overall. |
| Aug 26 20:19:00 | 36m 00s | Connect and Conquer: Emperors | Despite the fact that connecting to other planets seems to be quite slow, I had a lot of fun playing this entry. The primary gameplay mechanic fits the theme very well and I absolutely loved the background music. |
| Aug 26 21:15:00 | 56m 00s | Space Explorer | It's a shame you had to omit a lot of features in your game (Sadly, what was left didn't really add much to the gameplay) but I did like the graphics a lot (especially the thruster particles) and that music when you go into warp is actually quite catchy. |
| Aug 26 22:07:00 | 52m 00s | Molyneux God | Slightly confused by what I'm actually supposed to do in this game but to make something of this complexity within 48 hours is pretty amazing and the game itself does fit the theme somewhat. |
| Aug 26 22:18:00 | 11m 00s | The Salt Pleeease | Sadly lacking some sound but this was a very fun puzzle game and I absolutely loved the hand-drawn art style. |
| Aug 26 23:01:00 | 43m 00s | Crisis Culture | Pretty interesting visual novel with some nice graphics and really engaging music. The main objective fits the theme pretty well and some of the dialogue was quite funny. |
| Aug 27 13:34:00 | 14h 33m | Robot Attack! | Somewhat loose interpretation of the theme and gameplay was pretty buggy (there seems to be no indication of the player actually attacking and like most other people have said, you can just spam space and the robot gets killed no matter where it's at plus there was no way to restart the game other than closing and reopening it) but it's a somewhat ok game. |
| Aug 27 14:31:00 | 57m 00s | Connected Collective | Pretty cool take on the theme. I liked the graphics and the music matched the mood perfectly. The gameplay itself was a bit difficult to understand at first (I found the actual connecting islands part to be a bit slow) but I did find the whole destroying empty islands to gain points concept to be quite interesting. |
| Aug 27 23:23:00 | 8h 52m | Planet Kung-Fu | Pretty fun game. I loved the art style and I found the fact that you get different abilities based on the current planetary alignment to be very interesting. |
| Aug 27 23:58:00 | 35m 00s | Complement Chicky | Pretty interesting puzzler. Eventually gave up on the earlier puzzles as I had no idea what to do next (the first pink cog I think) but I loved the art style and the sounds fitted the mood pretty well. |
| Aug 28 20:48:00 | 20h 50m | Enduring Atlas | I'll agree with everyone else here and say that this really needs a Player vs AI mode (as it was slightly awkward to play by myself) but this was a very fun game to play. I loved the graphics and audio and the main gameplay concept matched the theme pretty well. |
| Aug 28 21:34:00 | 46m 00s | Between Worlds | Pretty good take on the theme. I loved the rather minimalistic design and I really liked the whole switching worlds mechanic. |
| Aug 28 22:00:00 | 26m 00s | Colonized worlds | Took some time to work out what to actually do (and there were a few bugs like an asteroid spawning on top of a wall and getting stuck) but good take on the theme. |
| Aug 28 23:25:00 | 1h 25m | Geometrismo | Not really good at RTS games but I do like this entry though. The whole conflict between the two shapes sort of fits the theme and I really liked the simple design. |
| Aug 28 23:39:00 | 14m 00s | Sunny Days | Pretty buggy but I did like the art style and I really liked the whole using sunflowers to teleport between worlds mechanic. |
| Aug 29 00:31:00 | 52m 00s | The Bifrost Project | Game seems to run quite slow on Firefox but other than that, it's a rather interesting and fun concept. Also, nice use of Norse mythology as part of the theme :D |
| Aug 29 00:47:00 | 16m 00s | Fused | Actual platforming physics might need some ironing out (I seem to accelerate too much even if I move just one step) but I did like the gameplay concept however (the whole cannot touch the other person's colour gimmick fits the theme pretty well) and I really loved the graphics and audio. Also, I'm pretty sure you can cheat if you play this with two people but the control scheme would probably make things even more awkward. |
| Aug 29 00:57:00 | 10m 00s | Attack of the Intergalactic Space Heads | Took a while to work out what to actually do but this was a rather nice concept and the gameplay seems to fit the theme pretty well. |
| Aug 29 01:09:00 | 12m 00s | The Farthest Possible Place | Controls were ridiculously hard but other than that, this was a pretty good game and I really liked the minimalistic design. |
| Aug 29 17:45:00 | 16h 36m | Join Us! | I love the fact that you have to be really careful with your shots otherwise you'll end up having to dodge a sea of your own bullets. Game itself was very enjoyable to play too. |
| Aug 29 20:51:00 | 3h 06m | Spirit World | I found the double health system pretty interesting (adds an extra depth of strategy). |
| Aug 29 21:14:00 | 23m 00s | High Flyer[DEMO] | Ridiculously hard even if you set the speed to something as low as 1 but still, pretty interesting game. Spaceship physics need some slight improving on (but still works) and the music was actually quite good. |
| Aug 29 21:32:00 | 18m 00s | 1989 to 2014 | A rather unusual entry (compared to pretty much everything else) but I love your literal real world take on the theme. |
| Aug 30 01:11:00 | 3h 39m | Cosmic Conga | Pretty hard (even when playing on the balanced build) but the actual gameplay itself fits the theme very well and I absolutely loved the music. |
| Aug 30 13:51:00 | 12h 40m | Looking Glass | Could really do with some sound (and maybe some element of puzzle solving where you have to hop back and forth between worlds) but I love how each world you've created is well designed and the main gameplay concept fits the theme very well. |
| Aug 30 14:08:00 | 17m 00s | Intergalactopol | Took some time to get used to the controls but I absolutely loved the main gameplay mechanics. |
| Aug 30 14:53:00 | 45m 00s | Hamster Run | Controls could be a little faster but interesting concept though (It was actually pretty fun exploring the world as a hamster). |
| Aug 30 16:50:00 | 1h 57m | Nature Trial | Puzzles were a bit difficult but I actually like the concept of having to create a path of shadows for your cubs to pass through and I absolutely loved the art style. |
| Aug 30 17:04:00 | 14m 00s | Alice Anxiety | It's a shame that this is quite short but I really like how your actions in the real world can affect things in the nightmare world plus the music invokes a very fittingly eerie mood. Looking to the full expanded release. <br/> <br/>Also I should note that the Windows build is currently broken as it's missing the data folder (I was testing the web version). |
| Aug 30 17:34:00 | 30m 00s | When Worlds Collide | I loved how you managed to effectively blend in two games together into one and I really like how the graphics and audio gives it that retro feel. |
| Aug 30 21:25:00 | 3h 51m | Sol | Really loved the concept of having to create new planets to appease a sentient sun and the objectives keeps the gameplay very fresh. |
| Aug 30 23:49:00 | 2h 24m | Summoner | It's a shame that this is incomplete because based on what I've played so far, this already has a lot of potential. Also I find it slightly amusing that sometimes your summoned creature will turn on you (unless that's actually a bug of some sort). |
| Sep 1 00:50:00 | 25h 01m | Grow your Planet | Pretty fun point and click adventure. I enjoyed the photography concept and I really liked the hand drawn art style. Platforming elements need some working on however (it was hard to see where I was aiming the grappling hook although to be fair, it didn't really gel well to the overall gameplay experience). |
| Sep 1 13:20:00 | 12h 30m | Courier | Simple but really fun to play. I actually like how you have to literally stop before you turn especially when there are more blue cars coming as one wrong turn could cost you a multiplier or worse, the game. I do think that there should be more blue cars at the start though. <br/> <br/>Also I played this on Firefox and it seems to work pretty fine on there as well. |
| Sep 1 18:03:00 | 4h 43m | Connected buddies | Woefully short but I do like the concept you're going for. It's a shame that you weren't able to implement some of the things you planned to do but at least you've got all that experience for next December (or any other game jam) :) |
| Sep 1 23:35:00 | 5h 32m | Generation Ship | I actually like how you've managed to put in 20 endings based on the actions you do (encouraging replayability) and I really love how there's so much to explore in the spaceship. The voice acting seems pretty top notch too. |
| Sep 2 14:23:00 | 14h 48m | Looking for the Hacanap ! | I like the storybook-esque presentation and the music seems to fit pretty well. |
| Sep 2 14:35:00 | 12m 00s | Swich! | Pretty hard but really fun to play. A very good twist on the endless runner genre. My only complaint however is that the default resolution is a bit too small for a desktop game (Seems very smartphone sized to me) |
| Sep 2 19:11:00 | 4h 36m | Intergalactic Delivery Services Corporation | I really like the primary gameplay mechanic and the puzzles seem well thought out as well although the controls might need a little fine-tuning (Sometimes it launches just as soon as I hold the button down). <br/> <br/>Also I should note that the green planet on the bottom of level 4 is obscured by your UI. |
| Sep 5 15:46:00 | 68h 35m | Cesarino's Friendly Interplanetary Delivery Service | Lack of audio kind of hurts this game a bit but this was quite a fun entry to play and the parallax effect you had for the stars was just amazing. |
| Sep 5 16:04:00 | 18m 00s | Supernova | Took a while to work out what to actually do in this game but this was a pretty interesting entry to play. I like how each resource is dependent on the other two and how you need to find some sort of balance to maximise production of all three resources. |
| Sep 5 20:40:00 | 4h 36m | Monochrome | Pretty good use of the theme there. I like how you have to manage your use of the teleporter as you can do things in the colour world but can't stay in it for too long. My only complaint is that there's no true restart button (since F5 basically just refreshes the game page) so it's a bit frustrating when I get stuck on a level (due to having no teleporter power) and have to start again all the way from level 1. |
| Sep 5 22:34:00 | 1h 54m | Spy On Me | Pretty interesting concept. I liked the art style and the use of flashing colours as a hint system is a brilliant idea although (I don't know if it's just me) sometimes the intensity of the flashes is a bit too much. |
| Sep 5 22:52:00 | 18m 00s | Carrier Wave | Pretty interesting idea. I actually like the use of having the AI take over for any inactive player. |
| Sep 6 00:47:00 | 1h 55m | Romeo and Juliet, The Game -- make love, not war/suicide! | A bit confused over what it is I'm actually supposed to do but I do like the animations though and I suppose the actual story of Romeo and Juliet does relate to the theme. |
| Sep 7 13:25:00 | 36h 38m | Linker | Really cool gameplay idea which fits the theme very nicely. I actually like how you need to have quick reactions to change your links on the harder levels. |
| Sep 8 15:36:00 | 26h 11m | Starcrossed | Controls were a bit hard to get used to at first but this was a very fun entry to play and a really cool take on the endless runner genre. I actually like how you can risk literally playing hot potato with the letter to build up your multiplier (and possibly end up getting hit by an obstacle or drop the letter) or decide to play it safe and only throw when you're about to pass a checkpoint. |
| Sep 8 15:57:00 | 21m 00s | Visibility | Pretty difficult but the concept is really interesting (I love the use of lighting in this game) and it does actually sort of fit the theme. Background music music was a bit too loud however. |
| Sep 8 19:53:00 | 3h 56m | Icarus Crisis | Seems confusing at first but once you get used to it, it becomes a very interesting game to play. I actually like how you can choose to either 'grind' for extra dice to make those important missions easier to complete or decide to fight off the enemies and delay your pending demise (although it's a shame that combat is a bugged at the moment as you mentioned). My only problem is that the view of the game map is a bit too zoomed in and there doesn't seem to be any option to zoom in and out of the map. |
| Sep 8 20:27:00 | 34m 00s | Sara Space Rescue | Shame there's no sound and the rocket is actually pretty hard to control but the gameplay idea is pretty interesting with lots of potential. Not bad for your first entry I say :D |
| Sep 9 00:06:00 | 3h 39m | This Little Piggy... | Totally didn't expect that twist in the middle but this was absolutely hilarious to play and the soundtrack is just amazing. Too bad there's no aiming reticle for the gun as I ended up sticking with the axe most of the game. |
| Sep 9 00:22:00 | 16m 00s | Flip Out! | Woefully short but the gameplay concept is very interesting and I do like the fact that you've added a level editor in some form for the game. You should definitely expand on this. |
| Sep 9 00:39:00 | 17m 00s | Lethal Reflection | This was actually very fun and addictive to play and I really like how you can risk spraying your shots about intentionally to generate loads of shooting stars in order to obtain more green orbs to collect. |
| Sep 9 00:50:00 | 11m 00s | Seeds of Hope | Pretty interesting game. I actually like how your actions in the plant world can help upgrade your character in the wild west world. |
| Sep 9 01:02:00 | 12m 00s | Galactic Pest Control | Pretty cool gameplay concept and a really great take on the theme. Ended up getting 1683 as my highest score. |
| Sep 9 21:59:00 | 20h 57m | Connecting Worlds. | Controls were pretty hard (it was really difficult trying to dock into the station) but the voiceover was absolutely amazing (Made the gameplay more immerse I say). |
| Sep 9 23:48:00 | 1h 49m | Galilei | It's a shame you weren't able to add the features you wanted in time but the level design was pretty nice and I really like the audio. |
| Sep 10 00:09:00 | 21m 00s | elemens | Pretty interesting game. I actually like how there's quite a bit to explore and the graphics and audio were really nice as well. |
| Sep 10 00:30:00 | 21m 00s | SLIMILIZATION | Wasn't able to see any other civilisations (although that might be because I was playing this pretty late at night) but the general gameplay concept is actually pretty interesting. |
| Sep 10 00:39:00 | 9m 00s | Binary System | This is actually pretty addictive once you get used to the controls. Really great take on the theme and an amazing soundtrack. |
| Sep 10 20:04:00 | 19h 25m | Adventures of Captain Spook | Too bad you wasn't able to get the BGM to work properly but this was pretty fun to play. You should definitely go and develop this further into a full adventure with bosses and everything (like Final Fight, Double Dragon etc.). Maybe add some controller support as well (because I would love to play this on my arcade stick old school style). |
| Sep 11 00:04:00 | 4h 00m | Elyseus | Pretty interesting gameplay concept. I kind of like how you can't actually die in the game (although the revival mechanic might need some fine tuning as at the moment it's too easy to die then head straight to the portal). |
| Sep 11 00:16:00 | 12m 00s | Jessie and Jack | Interesting gameplay concept but the controls were pretty awkward. |
| Sep 11 00:50:00 | 34m 00s | ServerSphereICE | Those are some pretty effects you've got there. I also like how the entire level is inside a sphere. |