Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → tigerbyte
Feedback comments for LD30
tigerbyte's games and stats for all events →
| Timestamp | Since previous | Game | tigerbyte's comment |
|---|---|---|---|
| Aug 25 02:05:00 | Planestroller | I like the main menu. Good job with this. As a follower of your videos I can't say I'm surprised! | |
| Aug 25 02:42:00 | 37m 00s | Trade Empire | I liked the concept. I couldn't find an objective or anything there. Was there a win/lose condition? <br/> <br/>Minor gripe - number formatting in the UI. Restrict to 2 decimal places. Ideally whole dollars make more sense. |
| Aug 25 02:44:00 | 2m 00s | Drunken Space Fleet | I liked it. The graphics are simple but they work. This is a classic asteroids type / beginner game. |
| Aug 25 02:52:00 | 8m 00s | Infected Dimesions | This was a fun one. Keep it up! <br/> <br/>It was hard to tell how to much damage I was taking from each hit. Keep making things! |
| Aug 25 02:55:00 | 3m 00s | > Continue | I'm not typically a choose-your-own-adventure type of gamer, but I like the fact that you can enter your own path and upvote/downvote others. That's a great concept and I may bookmark this and come back to it later in the voting to see what other people have added. |
| Aug 25 03:02:00 | 7m 00s | A Space Trade Game | Good entry. I appreciate what you were going for, as I did something similar. I bought a ship and couldn't figure out what it was for, though. I assumed it was to move goods from planet to planet but couldn't figure out how to do it. |
| Aug 25 03:08:00 | 6m 00s | SpaceTrader | I like the pop out menu on the right. Couldn't really track what effects my trade was actually having. I just started clicking trades and had no idea if they were "good" trades or not. I was swimming in money before I knew it and wasn't really sure what I was doing. <br/> <br/>I like the concept though. I hope you revisit after the compo. |
| Aug 25 03:11:00 | 3m 00s | Life (and your choices) | Cool game. I like the graphics. I didn't quite understand how the "see evil spirits" thing helped me, as most of the time I couldn't avoid whatever it was he was doing. <br/> <br/>Great concept and I'd like to see more from this. |
| Aug 25 03:20:00 | 9m 00s | Galaxies | Steering was difficult at first but after a few upgrades I managed to tunnel vision asteroids until I ran out of fuel :( |
| Aug 25 11:27:00 | 8h 07m | Afterlife Dance Party | Good job, Wertle! <br/> <br/>My mind just couldn't get that "the devil is going to go a different direction" and I ran him into too many spirits! |
| Aug 25 11:38:00 | 11m 00s | LD30 - Connected Worlds | Really like the presentation on this one. There's a good amount of polish that you don't find on most entries. <br/> <br/>The objective wasn't immediately clear in the gameplay. I didn't figure out what I was supposed to be doing until I actually read the entry page. |
| Aug 25 11:45:00 | 7m 00s | R-elink: A link between worlds | I liked the music. The concept is great. Like another user said I felt a little disoriented afterwards. |
| Aug 25 11:51:00 | 6m 00s | InterDimensional | I like the concept. <br/> <br/>Kind of irritating that you need a config utility to set up controls. <br/> <br/>There's no way that the single file you included is the entire source. |
| Aug 25 11:54:00 | 3m 00s | Styx | Pretty good. I like the graphics. I'm not sure if the little souls in the boat were supposed to be taken away when I got hit, but they weren't. All three were in the boat when I got gameover. |
| Aug 25 11:59:00 | 5m 00s | Hop Hop Planet | Very nice entry! Like the graphics, controls take a bit of getting used to but once you get it they work well. |
| Aug 25 12:20:00 | 21m 00s | World Portals | Difficult, but not sure if the controls are the main contributor to the difficulty or if it's something else. |
| Aug 25 12:28:00 | 8m 00s | UltraRealistic Moon Wrecking Ball Simulator | The game made me smile. I love the fact that the humans look like muffins. I only made it to 145k or something like that. The game gets difficult after level 9 or so. |
| Aug 25 12:33:00 | 5m 00s | Close Your Eyes | Good game. Smooth gameplay without wasting time on graphics. The graphics are simple and work really well because they don't distract from the puzzles. |
| Aug 25 12:48:00 | 15m 00s | Copulus | Fun little game. I managed to kill all my guys in record time! |
| Aug 25 12:53:00 | 5m 00s | Intergalactic Delivery Services Corporation | I couldn't not rate this one, since I did a similar take on the theme (different mechanics) |
| Aug 26 01:08:00 | 12h 15m | HopSlide | Very nice. I love the take on the theme and I never thought to connect two separate games. <br/> <br/>As a side note: Chrome told me the game .zip was malicious and wouldn't let me download it. I got it fine through firefox. Surprisingly Chrome let me download the source, fine. |
| Aug 27 00:57:00 | 23h 49m | Planetary Devourers | Good take on a classic style of puzzle. I felt like the art style choice obfuscated the puzzle design and maybe the art should've been simpler, but it gets the job done. |
| Aug 27 01:06:00 | 9m 00s | Twin Souls in Parallel Worlds | Nice job. The paper like art really served the concept well and the chill music kept me relaxed while trying to platform away from the adults. The platforming was a bit floaty, but maybe that was intended since the player characters are people? |
| Aug 27 01:22:00 | 16m 00s | Lethal Reflection | Loved it. There's so much polish here. I played with both a 360 gamepad and the mouse/keyboard and I can't find any issues with either. The fact that your bullets come back to bite you is a mechanic I've seen, but don't see often. <br/> <br/>Some might say it's a stretch on the theme but I totally dig the take. |
| Aug 27 01:33:00 | 11m 00s | Data-Man | Very cool take on Pacman. I like it! |
| Aug 27 01:41:00 | 8m 00s | Warp Corp | Push effect is a tiny bit drastic but it was still playable. I prefer WASD to arrow keys, especially when I'm also using a mouse. Just feels more natural to me I guess. |
| Aug 27 01:56:00 | 15m 00s | Clashed | I thought the click and drag worked pretty well. I got stuck a few times because I'd click and drag and the guy would attack, but not physically move, but logically move. So I couldn't move him again until I figured out where the game moved him to. Usually it was whatever spot on the map didn't have an empty ground tile. |
| Aug 27 01:59:00 | 3m 00s | Zeit | Super trippy. Took me a few runs to get it, but once I got it I thought it was an interesting idea. |
| Aug 27 02:05:00 | 6m 00s | Earth <-> Krethys | I think I locked up the character's movement by shifting back and forth too many times. |