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Feedback comments for LD31
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| Timestamp | Since previous | Game | tigerbyte's comment |
|---|---|---|---|
| Dec 8 01:24:00 | Box | Really neat use of the theme. Took me a while to figure out I had to dig my way down to the exit. Took me a while to figure out I could hold the mouse down to gather up more than one block. I like the "stack" style gathering. <br/> <br/>The whole concept overall works well as a 48h submission. <br/>The death animation also made me squee. And I don't squee. <br/> <br/>Well done. I'll rate it properly when the judging is officially underway. For what it's worth I think it's an improvement over your last entry. | |
| Dec 8 03:35:00 | 2h 11m | Fibonacci Grid | Good game. I had a programming teacher that was obsessed with the Fibonacci sequence, so for better or worse I think of him every time I see the word. <br/> <br/>Took me a while to figure out how the numbers were actually coming out though, like which tiles were used in the calculation. <br/> <br/>If you want to continue to polish this, maybe offering a tutorial round that shows you how numbers are calculated would make this great. <br/>I was thinking maybe just by hovering over a tile, it would show you what tiles would be placed when you clicked. <br/> <br/>This seems like it'd be great on mobile, not sure how the hover tutorial would work on mobile, but I'm sure you got it! :) |
| Dec 8 03:42:00 | 7m 00s | Manly Games Mini | Sparks a bit of nostalgia for the old game boy. Nice idea, and nice take on the theme. <br/> <br/>Might want to double check the controls on the color matcher, Sometimes J would work, sometimes K would. Does it depend on what I start with? |
| Dec 8 03:45:00 | 3m 00s | ZedHead | Nice take on frogger. I also have a feeling you secretly wanted the snowman to win the theme? :) <br/> <br/>Difficult, but lots of fun. Classic. |
| Dec 8 03:50:00 | 5m 00s | Mini Minotaur | Very neat. I didn't realize at first that the sound was used for proximity. |
| Dec 8 03:56:00 | 6m 00s | Maze Escape | Neat take on the theme. Classic platforming. I actually laughed out loud at the zipline. Didn't see that coming. |
| Dec 8 03:59:00 | 3m 00s | Summoned | I keep falling off! <br/> <br/>And then I figured out that I could hit enter and pull the platforms to me. And then I still kept falling off! <br/>(neat game) |
| Dec 8 04:02:00 | 3m 00s | Random Name Attack | I agree with sharp911 on the controls. Right click for laser maybe. <br/>It seemed like maybe there was a delay or cooldown on the laser? If that was intentional, maybe a visual indicator for the cooldown would be helpful. <br/> <br/>Not a bad first game at all. Hope you learned from it! |
| Dec 8 04:06:00 | 4m 00s | Bejailed | Web and Windows links are broken. Concept is super intriguing so I'll bookmark this one and come back to it hoping the links are fixed! :) |
| Dec 8 04:18:00 | 12m 00s | GrayGrid | Nice take on a classic. |
| Dec 8 04:21:00 | 3m 00s | Sawrvive | Nice take on the theme. Controlling the ship takes a bit of getting used to (and I admittedly never got used to it). <br/>Liked the music. |
| Dec 8 04:55:00 | 34m 00s | Tv Simulator 2015 | I have some mixed feelings about this because I don't see the "gameplay," per say. But every channel had me in stitches and I can't NOT give it a great score just for that. |
| Dec 8 13:24:00 | 8h 29m | There is just nothing on | Nice concept with the theme. Controlled pretty well. I might second the "dark" comment by CustomPhase. <br/> <br/>Small (but ultimately unimportant) bug: Seemed like the channel didn't reset to 00 after death. |
| Dec 8 13:27:00 | 3m 00s | Reluctant Rudolf | Difficult! It'd be cool if, when Rudolph starts charging, you could hop on his back and it would confuse him enough to run him into the wall and stun him for a few seconds so you could get a few shots with the whip in. <br/> <br/>Pretty solid for 9 hours. |
| Dec 8 13:30:00 | 3m 00s | Survive the doodle! | Nice concept. I'd like to see it taken further and polished! |
| Dec 8 13:38:00 | 8m 00s | Picofrio: Shadow Play night | Great graphics. Using ice breath to turn enemies into platforms is great, and since you can't really "kill" them there's always tension (will that enemy thaw too quickly?) <br/>Jumping is a bit floaty. |
| Dec 8 13:46:00 | 8m 00s | Project 327 | Didn't really understand where the strategy was. If player 1 skips their first turn, player 2 will have the wrong ships pulsing. No indication of whether or not I could "unselect" a ship if I decided to change my mind. Didn't seem like I could. <br/> <br/>I could see this being better with some more time into it. Developing the strategy of pushing asteroids around, using gravity in some interesting ways. |
| Dec 8 13:53:00 | 7m 00s | HexaQuest | Fantastic concept. Nothing that I haven't seen before, but a great take on the theme. I'd really like to see more development on this. Visual cues, like those mentioned by other players, would go a long way. <br/> <br/>Also, not sure if intended, but you can interact with monsters and potions that are not next to you. |
| Dec 9 01:02:00 | 11h 09m | Stay Frosty | Loved it. Difficult. Simple. Great gameplay. Felt like getting spotted was basically game over. Not sure if it was just me but I really couldn't hit anything on its way to an alarm. |
| Dec 9 01:22:00 | 20m 00s | Contact Cowboy | Thought the graphics were great, I love the knife and gun, very well done. <br/>Gameplay was solid, but I felt like the knife guy picking up the c4 was a dead giveaway. |
| Dec 9 01:31:00 | 9m 00s | One life hero | Liked the audio a lot. It's not common to have such good music in a 48h submission. What did you use to make it? |
| Dec 9 01:39:00 | 8m 00s | Zombies 'N Spies | Lighting cones are great. Controls felt strange, I guess maybe because I was expecting to hit S and go down instead of backwards? To each his own, I guess. Game was pretty difficult. I didn't get that far. But I liked it. Neat concept, too. <br/> <br/>Coming off of a week of Far Cry 4 binging, I also appreciated the guard banter. |
| Dec 9 01:45:00 | 6m 00s | Blind Maze | Makes me dizzy! |
| Dec 9 01:49:00 | 4m 00s | Fido, Fiona & Fidel | Entire game on one screen eh? Can't see the screen eh? <br/> <br/>Well it's a difficult game. Can't really tell who I'm supposed to be paying attention to! When the dog tells me to go up and the cat says go left and both directions lead to a wall! |
| Dec 9 02:04:00 | 15m 00s | Man on the Field | Fantasic. This would win the 48 hour no contest. |
| Dec 9 13:43:00 | 11h 39m | Screen One | Interesting take on the theme, and innovative concept. Don't think I've ever seen anything where you seat customers in a movie theater. Nice job. |
| Dec 11 02:31:00 | 36h 48m | SIRTET | Good game. I ended with a board that should've given me a game over and didn't. |
| Dec 11 02:46:00 | 15m 00s | Sorry the Snowman | What?! This is ridiculous! I burst out in laughter! |
| Dec 11 03:38:00 | 52m 00s | Block Dungeon | Felt like a great frantic dual stick. Gameplay was pretty tight. I personally like dual sticks where the movement is a hair more on the floaty side (just a hair) but I could see where moving too fast would be too much for the smaller room. <br/> <br/>After playing some of these entries, I also appreciate the simple controls. <br/> <br/>Was there a way to heal? I kept picking up A/B and just powerups. <br/> <br/>Good job! |
| Dec 11 05:20:00 | 1h 42m | Chromashift | Interesting gameplay. I couldn't manage to get past the second shift, and it was sometimes hard to hit the blocks or tell whether I was doing okay or not, but not a bad game. |
| Dec 14 21:30:00 | 88h 10m | One Does Not Simply Walk Into More Doors | Great jam project! Terrific art style, as always, Wertle! Great concept, too. Took me a minute to figure out the doors were matched. Love the music. Difficulty was a bit high for me, but I might just suck at video games. |