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Feedback comments for LD32
tigerbyte's games and stats for all events →
| Timestamp | Since previous | Game | tigerbyte's comment |
|---|---|---|---|
| Apr 20 13:02:00 | Bad and Breakfast | Good amount of juice on the shooting. Screenshake is maybe a bit too strong, as some of the other said. <br/>Platforming by launching yourself in the air with toast was a bit difficult to get used to, but it wasn't too bad. I tend to overshoot the platforms when they're only a block wide, but that just might be my bad platformer "skill." | |
| Apr 22 00:04:00 | 35h 02m | Keyboard Warrior | Good art on the character. That sort of style is perfect for a 48 hour jam. Keep tweaking character control; the weapon swing was frustratingly slow. Not a bad entry. Lots of room for improvement. Good job. |
| Apr 22 00:08:00 | 4m 00s | Nightstalkers | Not sure if there was supposed to be Audio, since you didn't opt out of the category, but I didn't hear any. I didn't rate you negatively for it. <br/> <br/>Chaotic click-fest, I guess, would be an appropriate way to describe this game. Interesting take on a classic formula. |
| Apr 22 00:12:00 | 4m 00s | Bravery | Web player didn't stay full screen for me, so it was kind of awkward, but I was able to stumble through it. It was really difficult to play. Tons of enemies on the screen too quickly, maybe? |
| Apr 22 00:17:00 | 5m 00s | Hugline Miami | Super cool. Quite a feat for a 48 hour jam entry. <br/>Great music. Did you tweet the Hotline Miami dev about this? he might be interested in trying it! |
| Apr 22 00:24:00 | 7m 00s | Crump Rush | Love the music. Super difficult, as one would expect with this type of game. I don't have the coordination to click the green orbs fast enough, but I like the concept enough. |
| Apr 22 00:32:00 | 8m 00s | Ted's Quest | Platforming was a little awkward, but it is an interesting concept. Might just be me, but I also felt like it was difficult to get used to "shift" picks up and "x" throws. Maybe another key combination would feel more natural to me. |
| Apr 22 00:35:00 | 3m 00s | Word Smith | Interesting idea with the sword name controlling (to some degree) the stats. I liked the audio and the art. Unfortunately I didn't care for the slow swinging of even a four letter sword. |
| Apr 22 00:41:00 | 6m 00s | ink | Great job as always, Quill! I laughed out loud when I heard the "dsh" sound of the pen. |
| Apr 22 00:48:00 | 7m 00s | Bubble Trubble | the level with the wide gap and 5 enemies had me stuck. good execution on a cute concept. nice style, nice audio, nice bubble physics. great entry. |
| Apr 22 23:32:00 | 22h 44m | Stone Fighter | Good music. I liked the style, and the enemy death animations. |
| Apr 22 23:35:00 | 3m 00s | Invictus | Great prototype. I could see people playing this on mobile. It's frustratingly difficult but doesn't make you wait a long time to get right back into it, which is great. |
| Apr 22 23:41:00 | 6m 00s | Harvest Boom | Good combination of FPS and farm management? That felt funny even to type. |