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Feedback comments for LD30
Tex Killer's games and stats for all events →
| Timestamp | Since previous | Game | Tex Killer's comment |
|---|---|---|---|
| Sep 1 01:24:00 | Shifted | Nice little game. As already said, you should put some sound on it, and improve the gameplay, but congratulations on completing it in time! | |
| Sep 1 04:25:00 | 3h 01m | Maximum Moxy | Man, that stuff is addictive! lol <br/> <br/>Great game! |
| Sep 1 04:50:00 | 25m 00s | Rage: Destroyer of worlds | They are so cute I felt bad for killing them. :( <br/>Great design, congratulations! <br/> <br/>By the way, when your life runs out you don't die. Instead, your life "orb" starts growing inverted. Mine got so big it covered the entire screen. |
| Sep 1 08:33:00 | 3h 43m | GRAVCOMM | Interesting. Couldn't finish it because my mousewheel is broken, but it is fun. |
| Sep 1 09:04:00 | 31m 00s | The Never Ending Cycle | Seems to have a lot of content. I've never used RPG Maker nor did I play Dark Souls, so I wouldn't be able to say how much of this is custom and how much is from RPG Maker. |
| Sep 2 02:45:00 | 17h 41m | Node 54 | Funny game, and the artwork is good. Congratulations! |
| Sep 2 05:21:00 | 2h 36m | Corrected Words | Interesting idea, but couldn't read fast enough to detect the errors before they were out of reach. Also got bored after a few words and just waited until the end without jumping. The "coins" aren't that much of a reward, if you ask me. |
| Sep 2 05:35:00 | 14m 00s | The Spectacular Adventures of Billy | Great humor, if nothing else! lol <br/> <br/>By the way, it worked (even with vibration) with my PS3 controller (through MotionInJoy) |
| Sep 2 19:05:00 | 13h 30m | Jingle Orbs | Couldn't run it. Crashed every time. Tried to use the compatibility options, but still didn't work. |
| Sep 2 19:15:00 | 10m 00s | Parallel Guy | Interesting gameplay, but only 2 levels? At least when I beat the second level I go back to the main menu. |
| Sep 3 02:10:00 | 6h 55m | Super Mailer | As already said by others, great graphics and nice sound, poor gameplay. I played for a while and there was no "letter delivery". |
| Sep 3 03:09:00 | 59m 00s | Galaxy Train | Very well done with a lot of content... But I also think the control of the train is too hard. At least if we could see where the train "boosters" are it would be better, we would know where the force is being applied. Also, all the train parts should be able to collect passengers, not only the first. |
| Sep 3 03:39:00 | 30m 00s | Supernova | Very nice, but gets boring quickly. There should be other objectives and gameplay possibilities for catching the players attention. |
| Sep 3 05:40:00 | 2h 01m | Earth <-> Krethys | Nice game, but VERY frustrating. The control is too hard, my hand started hurting on the second level. The character should move faster and more freely and the transition between the two worlds should be made easier. |
| Sep 4 22:05:00 | 40h 25m | Shiba 2 world escape | Very nice game! There are not that many point-and-click games on Ludum Dare. |
| Sep 4 22:10:00 | 5m 00s | Incursion | My mouse wheel isn't working, so I could only use the default weapon. <br/> <br/>Also, the game sometime freezes and when it resumes it seems some time has passed and I already got hit some times. Might be Firefox's fault, but not sure. <br/> <br/>Anyway, very weak connection with the theme and no inovation. |
| Sep 4 23:32:00 | 1h 22m | Fear - Friendly Extraterrestrial Assembly Robot | Very nice game, and a good interpretation of the theme! Congratulations! |
| Sep 5 00:39:00 | 1h 07m | Fairy Bash | What a funny game! lol <br/>The music is awesome! <br/> <br/>But if your apple gets to the ground, you're screwed. If you hit the apple, you are the one going up. If you leave the screen it is game over. That doesn't seem right. |
| Sep 5 00:44:00 | 5m 00s | Void Space | This is not really a game yet, but it looks promising! Keep it up! |
| Sep 5 18:36:00 | 17h 52m | Space Rails | This game is awesome! Very well done, congratulations! |
| Sep 6 03:37:00 | 9h 01m | Space Puncher | The mechanics are strange, it felt like I was floating. Also, I didn't get the objective... was it to reach the blue orbs? By the way, didn't see any connection whatsoever with the theme. <br/> <br/>That said, the visual style is nice, and I didn't get any aparent bug or crash. Keep it up. |
| Sep 6 03:57:00 | 20m 00s | Flip Out! | Vert insteresting interpretation of the theme! Didn't come to any bugs, but the second level can be beat with only 1 jump, if you jump at the right time. lol <br/>Wish there were more levels, but those that are there are enough to see the game's potential. Good job! <br/> <br/>By the way, I see that you tried to run my game last week and it didn't work for you. I've detected and fixed some memory errors that were being ignored when debugging, so you're welcome to try running it again. Thanks! |
| Sep 6 04:07:00 | 10m 00s | Epic Galactic Conquest | Very impressive for just 5 hours of work! Never heard of this BlitzMax before. <br/> <br/>By the way, I see that you tried to run my game last week, but couldn't. I've detected and fixed some memory errors that were being ignored on debugging, so you're welcome to try it again if you like! :) |
| Sep 6 04:19:00 | 12m 00s | Frogging - XNA | Nice interpretation of the theme, and it is impressive that everything work! That said, the gameplay is a little stiff, specially on the "PACMAN" level. Don't know if that was intentional, but it didn't feel natural. <br/> <br/>By the way, I see that you tried running my game last week, but it crashed. I've detected and fixed some memory errors, so you're welcome to come back and try it again! Thanks :) |
| Sep 6 04:31:00 | 12m 00s | The Turtle Escape | What a cute little game! The gameplay is a little stiff, but I guess that was considered when designing the levels. Just kind of makes no sense that you go to the GHOST world when you DON'T die, but I guess that doesn't really matter. lol <br/> <br/>By the way, I see that you tried to run my game last week, but couldn't. I've detected and fixed some memory errors, so you're welcome to come back and try again, if you like. :) |
| Sep 6 04:43:00 | 12m 00s | Flower Power | Interesting concept. Is the gardener caring for the vegegation in the past and the soldier battling there in the future? So if you cut the plants in the past they never grow and the soldier can pass? <br/>Just don't know why the enemy soldiers could walk through the plants and I couldn't. That isn't right. <br/> <br/>By the way, I see that you tried to run my game last week, but couldn't. I've detected and fixed some memory error, so you're welcome to come back and try again, if you like. Thanks :) |