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Tex Killer

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TimestampSince previousGameTex Killer's comment
Apr 23 02:54:00 Infinite Trip Nice controls and spot on the theme and humor, but unfortunately I suck at these kind of games... lol <br/> <br/>Why not use radial images for the smoke particles? Should look a lot more like smoke that way, unless it was a design decision. <br/> <br/>Anyway, if you're interested, I've managed to patch up the places where the player could get stuck on my game. Regardless, thank you very much for the feedback! :)
Apr 23 03:27:00 33m 00s Temple Shifters Very nice puzzles! <br/> <br/>As the others have said, the first levels are more though out, so the end was pretty abrupt, but it was still very entertaining. You might want to put some visual indication in the game that the 'R' key resets the level, as people might not read the description here before playing.
Apr 23 03:52:00 25m 00s Sea Monster Very nice! It would be nice if the game would warn the player when the max level would be reached, I was a little bit confused when I couldn't collect the green things anymore on the first form. Plus, it would be nice to have some ingame direction as to where are the temples and how many there are. <br/> <br/>Anyway, I had fun, thanks and congratulations! :)
Apr 23 04:05:00 13m 00s Pick One Nice concept, but as the others have said, it needs a little bit more polishing. I got stuck on walls when flying. Plus, on the transformation's screen 3 and 4 are switched. <br/> <br/>It would be interesting to play more levels, though. Congratulations! :)
May 9 04:58:00 384h 53m The Incredible Vending Machine Nice game! <br/> <br/>It took me a VERY LONG time, but I finally managed to understand the machine state lights. :P <br/>I didn't have the patience to collect all words after that. Interesting concept, though! You might want to make some milestones to keep the player motivated, and maybe hint at the word(s) the player should seek next. <br/> <br/>By the way, thanks for rating my entry. :) <br/>I've done some small gameplay changes to try and improve the platforming and make it more playable. You can try it again if you want to. Thank you very much anyways!
May 9 19:24:00 14h 26m The Ooze This game is amazing! I can't believe it was done by a single person in 48 hours! Congratulations! <br/> <br/>The only comment I have is that I don't get if there are differences in behaviour between different enemy types. All of them seem to behave the same. That is not necessarily a problem, though! Great puzzles, very well done!
May 9 19:44:00 20m 00s Space Catacombs Congratulations on finishing the game! :) <br/>It does look like a finished product, but I have some suggestions: <br/>1) It is fine to have momentum on the movement (having the ship slowly stopping after the player releases the key), but momentum on the angle is just strange. It is very hard to get to the angle I want because I have to time the release of the turning key and consider the angular momentum. <br/>2) More than once I've unconsciously "interpreted" the ship backwards, as if the back were the front. That might just be me, though. <br/> <br/>Thanks for rating my game! I've found and fixed some bugs that might've lead to crashes before, so you can try it again if you want to! Regardless, thank you for the feedback, and good luck with the game! :)
May 9 22:43:00 2h 59m Trionic Very solid entry! I would never guess this game was made in only 72 hours. Looks and plays very professional. <br/> <br/>It took me some time to get used to the transformations and to explore the game, but I guess I just suck. I've found 3 arrows to open doors, but I could never return from them without dying. All of my comments on small things from the game seem to already be on the list of fixes, so I'll just omit them. Congratulations for the very high quality entry! <br/> <br/>By the way, I'm sorry that my entry crashed for you. I am yet trying to figure out why that happened, but thank you for the feedback! :)
May 9 22:53:00 10m 00s Cat-amorphasis That is funny... lol <br/> <br/>The "solution" to the first level is not like the image shows it, though. Plus, that was the hardest level, so it should have been the last one, as others have commented. Congratulations on finishing it! <br/> <br/>By the way, thanks for trying to rate my entry, and I'm sorry that it crashed for you. I'm still trying to figure out why that happens on some computers and not on others, but thanks for the feedback anyway! :)
May 9 23:05:00 12m 00s The Shamankeeper Seems intriguing, but unfortunately I think only the very beginning of the game got done in time. Let us know if you continue the development. :)
May 9 23:55:00 50m 00s Defective Wiring Unfortunately, I could not run it. I got this exception: "Exception in thread "main" java.lang.UnsupportedClassVersionError: defectivewiring/Entry : Unsupported major.minor version 52.0".
May 10 00:11:00 16m 00s Blobidy Blob This was interesting! That soft body blob was interesting to look at. :P <br/> <br/>The game feels like a sandbox, it lacks some goals, which is understandable since you had limited time. It is an interesting sandbox, though! haha