Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Steve | tacospice

Steve | tacospice

Feedback comments for LD30

← LD28   LD33 →

Steve | tacospice's games and stats for all events →

TimestampSince previousGameSteve | tacospice's comment
Aug 25 12:45:00 A (dis)connected world... Great! <br/>Nice art style. <br/> <br/>Music and sound could've been a little more quiet. <br/> <br/>Many of the puzzles are a little too straight forward but.. <br/> <br/>Given the time frame, it's very nice.
Aug 25 12:56:00 11m 00s outhack_ The music's very nice. <br/>Calming pace of gameplay. <br/>Not sure how it relates to the theme.
Aug 25 13:03:00 7m 00s Astral Experience Not much to do.. I think? <br/>Pretty nice graphical style though. <br/>Player controller definitely needs more work.
Aug 25 13:16:00 13m 00s You Are Bactera This is really cool. <br/>Quick to pick up and play. <br/>The sounds are simple but fit perfectly. <br/>And the graphics, same there. <br/> <br/>Some notes: When placing cells in a brain, I wish the spot I'm pointing at would be highlighted, because sometimes I was sure I'd place a cell in one spot only to have the cell end up next to it instead. <br/> <br/>And maybe newly placed cells should be allowed to be removed (consider them 'committed' after one turn/only while paused) in case you misclick or change your mind. <br/> <br/>Overall though, 4/5.
Aug 25 13:30:00 14m 00s Tangled Mini Worlds Man this is cool. <br/>Not much to say about the gameplay, it's perfect. <br/>Very short though, I see this being one of those games with a billion levels. <br/> <br/>The trees and skyscrapers bouncing around when you move the piece is a nice touch. Some sound and/or music is always a nice touch, so it could do with that. <br/> <br/>The controls you've listed on here seem reversed. It's left to drag, right for camera. Also, every time I release rmb the Unity menu pops up (web player version). Fortunately the puzzles can be solved without moving the camera. <br/> <br/>By the way, you should mark your web links as Web (Unity), since it only works on Windows for the time being. <br/> <br/>Menu could do with some work. Maybe a little screenshot of each level, and showing which ones have been completed. <br/> <br/>Overall 4/5 though. Some tasteful audio would have made it 5/5 for me, given the kind of game it is.
Aug 25 13:38:00 8m 00s Keyboard Shootout Not a lot of different words. <br/>Pretty fun though. Could definitely use some sound. <br/> <br/>I got 71 \o/
Aug 25 14:01:00 23m 00s Bumper Planets Nice idea. Pretty difficult to click so accurately. <br/>Game over popup could've been drawn ingame instead.
Aug 25 14:13:00 12m 00s Intergalactic postal service Falls every so slightly short of being great due to some issues =/ <br/> <br/>Mostly the controls are a giant pain, they're not responsive enough. They seem to rely on ordinary key repeat, like when you're typing, but you're supposed to be controlling a ship.. They need to handle smoothly. Turning thus is too slow. But also, accelerating seems way too fast. <br/> <br/>It's almost impossible to get any precision control over the ship, which would make the game a lot more fun I think. <br/> <br/>Second, the planets' pull on the ship seems like it could be a lot weaker. This, combined with the above, would make more precisely engineered escapes from the planets possible.. I think (again). <br/> <br/>Anyway. The graphics on the other hand are perfect for the job. And the idea overall is really nice. Just too bad about the 2 above things. Also, sound always makes a huge difference!
Aug 25 14:51:00 38m 00s Astro Tycoon Not much of a game (as you know). <br/>But still oddly fun to play with. Definitely deserves to be expanded on! <br/> <br/>I don't normally play games like this one, but seeing the little ships fly around and swinging around the orbits and such is really nice. <br/> <br/>Notifications definitely need to be separated by category. <br/>Most of the time I think you'd be much more interested in your monthly "statements" compared to how each and every pick up/drop off went. <br/> <br/>And then, you know, obvious things: more ships. Maybe you can be at war with other systems? Trade and/or pirate their stuff! Other resources. Sound (menu bleeps and such) and some ambient music would really set the tone even more. <br/> <br/>Keep working on it!
Aug 25 15:12:00 21m 00s Ferryman First time, I saved 134 souls and lost 8. And my final score is -28.. What? Not sure how it's calculated. Haha. It's a nice game though. Oftentimes I think games' UI get in the way, but in this time it's simple and responsive. <br/> <br/>Not very deep gameplay though, could do with some more strategy. <br/> <br/>I'll say 5/5 in humor, because of the random events and the pretty ridiculous (in a positive sense) boat upgrades. Something that might make it better would be an "unlock upgrade" button, so you start with just a boat, and then you upgrade to .. an orca?! <br/>Would add an element of humorous surprise. <br/> <br/>Second time I played though, a demon sunk my only boat before I had a chance to buy more, and the game didn't continue on from there or stop. Both times, I got the demon protection(?) offer right at the start, and it takes quite a while to get 30 gold.. <br/> <br/>Overall it's a nice entry though. Graphics are simple, but not ugly, and they get the point across. Sounds and music are good too.
Aug 25 15:23:00 11m 00s Legacy of Lamas Game likes to crash when I'm collecting.. the stuff? Like when you kill something. Speaking of which, I don't know exactly what's going on. I guess I'm just killing things and advancing. So, pretty sparse gameplay. <br/> <br/>The game is beautiful though, sound and music fit well, and the overall mood is really nice. <br/> <br/>I like how it says "the warp core connects us all" in between every single level, like a mantra or something. <br/>Maybe it's minor but, it feels significant to me. <br/>Like a hint at an overarching plot that's kind of hidden behind the scenes. I dunno.
Aug 25 15:37:00 14m 00s FACED Very difficult. Or maybe I'm just not good at this kind of game. I locked myself in at one point :( Maybe having a single step undo would be good. I managed to solve a few though. <br/> <br/>It's a cool idea. The faces are pretty funny <br/> <br/>The simple music is good at first, but the increasing pace towards the end is extremely maddening and I thought time was gonna run out or something. Really makes you nervous.
Aug 25 15:49:00 12m 00s Kate Very moody. Felt increasingly claustrophobic =/ Both in a good and bad way. Actually it started feeling like a horror game where you expect something to happen constantly and it didn't go away immediately when I stopped playing. Can't explain why. Maybe the title reminded me of Justine (the Amnesia dlc thing). <br/> <br/>Graphics are beautiful, music is very nice but also unnerving after a while. <br/> <br/>Gameplay wise, pretty confusing. No idea where to go or what shifting the map around did. So I wandered around randomly for a while.. Found the first water thing, no idea how, then nothing more after that. <br/> <br/>Also, mouselook speed could be a little lower. And not being able to look up/down probably doesn't help the feeling of being locked in. <br/> <br/>Graphics and mood: 5/5.
Aug 25 16:05:00 16m 00s GuBer Taxi The music is spot on, 5/5. And the fact that it goes silent on a planet and then comes back is a nice dynamic that somehow serves to reinforce its catchiness. <br/> <br/>Thruster noise is excellent (so many games have no sound at all, but even the simplest ones can make a huge difference). <br/> <br/>Landing at the right velocity is difficult, but I was never any good at that type of game anyway.. Maybe you could make it more lenient, but then score the player based on how gracefully they land (distance from center, velocity?) <br/> <br/>It's a really nice twist on the concept. <br/> <br/>A simple idea very well executed, overall very impressive. <br/>Not much to complain about actually. <br/> <br/>Maybe you could add more random "events" or opportunities, like maybe when you're at a planet, fares could appear by other pads, and you can go pick up multiple passengers with different destinations. Then the player would be thinking "let me just get this one last passenger.." and risk crashing for a better reward. Something like that.
Aug 25 21:54:00 5h 49m Lava Is Last Quite strange. Some of them were very tricky to figure out. <br/>Nice sound effects!
Aug 25 22:04:00 10m 00s Jessie and Jack Movement is very, very fast. I'm not sure if that's good or bad, I think you get used to it. <br/> <br/>You lose health very quickly and that makes it pretty difficult. <br/> <br/>The scrolling tutorial text is kinda cool, but too long to be presented this way I think. Also, it disappears as soon as you stop moving. I think introducing elements more slowly, piece by piece, would be better. <br/> <br/>The music is pretty nice, and the overall idea is cool.
Aug 25 22:25:00 21m 00s Make Some Friends! Relaxing. And that sound, like those magnetic orb things clicking together. Maybe that's what it is? Could do with some smooth background music too.
Aug 25 22:47:00 22m 00s devoid Seems like no matter how fast I click on level 2 (I think?), I couldn't keep control(?) of the middle sphere. Needs more balancing maybe? <br/> <br/>Music is alright. Graphics are great though.
Aug 26 06:58:00 8h 11m Chris and Roddy Pretty short but definitely a good start. <br/> <br/>I felt the puzzle wasn't too tricky to figure out, but also not too trivial. An appropriate first tutorial type of puzzle, or something like that. So there's definitely potential for expansion. <br/> <br/>As I always say, sound would make a huge difference. Even simple ones! <br/> <br/>As for the gameplay.. maybe the boxes shouldn't pick up momentum when you push them. Just have them stop dead when you stop pushing. And maybe make the player's hitbox a little smaller, it seemed like I pushed the box near the phone by accident too easily when going to switch worlds. <br/> <br/>It wasn't a huge deal though, but it might affect more tricky puzzles you design in the future.
Aug 26 07:08:00 10m 00s SHIT RUNNER Made it! <br/>I don't know if it was a bug, but after a few plays I only entered the hallucination once or twice, then I could walk freely to the end. Or maybe you enter it by some mechanic I didn't realize? <br/> <br/>I like the 'comment' sounds, especially in the background of the party. Graphics are fine enough. Enemies could probably do with some behaviour that makes it easier to escape.. sometimes I'd shift worlds and they were closer to the nearest door than I was, so there was no way I was gonna make it. They're also too fast to kind of lure away and circle around.
Aug 26 07:18:00 10m 00s Converged I like the side view of the character rather than it being completely top down. I'm a little torn on how easily you die. <br/> <br/>The main problem is that you're often killed by someone who's right infront of you, yet you can't see them.. <br/>And if you run out of shells, there's no way to replenish them. Maybe they should be respawning so you can look around and find some? Or make sure every enemy killed drops at least one set. <br/> <br/>Otherwise it's not bad. Kind of tense, and the music works to sell it. I like the intro sequence.
Aug 26 07:24:00 6m 00s Naboka Between Worlds! The game's pretty difficult, almost brutally so. You die very easily and sometimes getting past an enemy without touching it can be very difficult. <br/> <br/>When I first got to the second level, I didn't realize I came back to the first one (I think?) afterwards, and since I saw two portals I just went left, which I guesss was back to the starting area, and the portal there didn't do anything. <br/>So, I got stuck there. <br/> <br/>I tried playing again but.. getting past those floating frying pan (?!) things is really too frustrating, even more so on the very first level. <br/> <br/>The graphics are cool, they remind me a bit of old Win3.11 games or something like that. I like the character sprite a lot, although something's a little off with how the running animation loops..
Aug 26 07:33:00 9m 00s Abridged worlds The idea is nice, but the execution has a number of problems.. <br/> <br/>The controls would probably work better if they were relative to the camera (w always goes up) rather than relative to the character (w goes forward). After you die you can still fire? And it seems like you can't move backwards and fire at the same time, not sure if that's on purpose, but combined with the control style, it makes it trickier to evade and fight enemies who are coming too close if you didn't manage to kill them at a range. <br/> <br/>After closed the page, Firefox' plugin container crashed, and that's probably not good.. Maybe it was just a coincidence, but it's never with any other Unity web player game. <br/> <br/>Needs a way to restart too. <br/> <br/>I liked that you're flying around in a boat in space though, and that you have soap bubbles coming out of it.
Aug 26 07:47:00 14m 00s Stellar Constantly dragging is quite a pain, even more so with a lack of visual feedback. How about only dragging from a planet out to a part of the track you want to send ships along? <br/> <br/>And it seems quite tough sometimes to keep hold of a planet. <br/>I kept frantically trying to keep the third planet on the "final test" level, but eventually I chose to give up. <br/> <br/>Both enemies have a much shorter path, and are constantly sending their ships over.. Maybe it's possible, but certainly not easy, and coupled with the constant dragging across half the screen, it's just too tedious. <br/> <br/>On the upside, the music is quite catchy, and the sounds are fine. The graphics are beautiful, and I especially like the little portraits. <br/>If the gameplay was more enjoyable I'd certainly look forward to seeing what new enemies might come up and what crazy alien looks they have.
Aug 26 07:56:00 9m 00s twone minds Cute graphics. Sounds too. <br/>Kinda hectic, but at the same time it's a little simple. <br/> <br/>I'd like to see some opportunity to strategize instead of just spamming the fire buttons constantly. <br/> <br/>Maybe have friendlies (or powerup pickups?) to avoid shooting in only one of the worlds, or maybe increased bonuses for simultaneously killing enemies in both worlds. <br/> <br/>Overall though, it's well executed. No annoying menus to wade through, unskippable intros, anything like that. <br/>Getting into the game is quick, restarting on death is quick, and all this stuff is a big plus in my opinion.
Aug 26 08:25:00 29m 00s Onomo Graphics, audio, mood: 5/5. <br/> <br/>As for gameplay, well.. you know. <br/> <br/>The mood is really perfect though. <br/>I feel like it tells some kind of story, or different possible stories, but without any kind of text or nothing. <br/>It just has a certain feeling of purpose, or .. finality? <br/>It's all very somber. <br/> <br/>Just too bad it didn't go any further. I mean, as a kind of interactive experience it already stands on its own, but you cleary had some plans in mind.
Aug 26 08:45:00 20m 00s Oathkeeper Not bad! <br/>The graphics are simple but look nice. <br/> <br/>I think the sound was alright, but extremely low? <br/> <br/>The controls and movement are pretty solid, but I think I'd like to fall at a faster rate. Jumping upwards while being followed by enemies without them touching you is almost impossible, because you spend too landing on the next platform before you can jump again. <br/> <br/>Could use a lot more polish, but it was already quite fun to play. Even though I kept accidentally switching worlds (should have a dedicated key, and you only need to switch firing type) I kept playing quite a while. <br/> <br/>Initially I didn't even realize I could kill the enemies, but it felt great once I did. Some stuff you could add to make it feel more solid is some pushback on the player when firing, and on the enemies when they're hit, and maybe some camera shake along with those. <br/> <br/>I spent a lot of time running around but couldn't quite find the exit/ending, if there is one, but I enjoyed the gameplay overall. <br/>It's nice that you don't lose all the powers when you die. <br/> <br/>The only major problem I already mentioned, that it's too easy to accidentally switch worlds and be forced to run all the way back again.
Aug 26 08:53:00 8m 00s Coplanarity Not much content.. And at one point I got to a new screen and there was nowhere to go, and I didn't get to bring my portal with me. Maybe that's the end? <br/> <br/>I think it's a good start though. The platformer controls are quite solid, and the animations are nice.
Aug 26 09:05:00 12m 00s Hypnagogia The most negative thing I can think of is that having to click 'move' and then the door every time is kind of tedious. It would be preferable to just click on each door directly. <br/> <br/>And the music.. Maybe it's personal preference, but it seems quite repetitive, mostly due to the drum pattern. Something more low key would be nicer (in my opinion). <br/> <br/>It would also be nice if you could see your attack/defense levels, not that it makes a practical difference I guess, but.. well, I can't explain that one. <br/> <br/>Finally, I ran into a bug where I'd killed an enemy, but the battle menu was still up. So, I clicked attack again, and the menu disappeared and the regular one didn't come up, so I was stuck there. <br/> <br/>Really good looking graphics, the enemy sprites in particular are pretty imaginative and unique, and the waking state room is nicely detailed. <br/> <br/>The enemies moving down towards their health bar when healing like they're nudging it is a really nice touch, the kind of minor detail that really enhances a game I think.
Aug 26 09:13:00 8m 00s Kemono Worlds Hm.. No idea at all what's going on. Also, no idea on the theme connection, except maybe an offhand comment by the bird thing? <br/> <br/>Switching between the different states is a little funky, like I have to click 2 or 3 times every time, not sure why. Maybe so I can check out my snazzy creature before scouting some more? <br/> <br/>On that note, the graphics are great, writing (what little there is) is good and the music is very nice. Interesting choice of aspect ratio too. <br/> <br/>Instructions absolutely needed.
Aug 26 09:21:00 8m 00s Hello Worlds The game name is ridiculously good. <br/> <br/>The scrolling is probably too fast, and it doesn't help that the tile order doesn't seem to be consistent.. the first tile you place should be reset for each new column. At least one of these two things need to be tweaked to make the game more playable. <br/> <br/>Also, the first time I got to world 2, the level was entirely flat and there was nothing to place, and it seemed to go on like that forever. Level loading bug? <br/> <br/>The music's nice, starting the game and getting to the actual playing part is very fast, with a simple 1 screen tutorial, so that's good. The graphics are just too beautiful.
Aug 26 09:41:00 20m 00s Just an ordinary day (10UP edition) Nice graphics. <br/> <br/>Not sure why all the controls are on the keyboard in a way that makes you have both hands on there, but then you still need to use the mouse to advance dialogue.
Aug 26 09:44:00 3m 00s A Brief Excursion Having random worlds is nice, but I feel like these are way too big and empty, so there's a lot of walking with no sound or music to fill the time. <br/> <br/>Didn't initially realize I could dig in the walls until I tried it randomly and noticed it worked.
Aug 26 10:40:00 56m 00s DINO BOLT Pretty simple, but quite polished for what it is. <br/>Graphics are excellent, sounds are nice. <br/> <br/>I like how the dinos move smoothly back and forth, and the fact that you have 2 of them is a nice touch. <br/> <br/>I usually try to come up with some (constructive) criticism in my comments, but this game has quite a narrow scope and is very polished as I said, so I'm finding it difficult. <br/> <br/>Having to move my hand back to the mouse to restart and then to the arrows again is kind of a drag I guess? But it's not really a huge thing.
Aug 26 10:59:00 19m 00s Rosewood Crag Strange setting, but cool. <br/>Creepy enemies. <br/> <br/>In one place there's something that looks like a switch, and some text comes up when you're near it, but it's behind the level and I can't seem to activate it. If that's supposed to be possible .. <br/> <br/>And as high as I can go, all the way to the left, there's a gap that seems too wide, I tried double dashing but I can't get across. <br/> <br/>I love how the shots come out of your..face? <br/>Really cool art style and animations.
Aug 26 13:12:00 2h 13m Ecosystem Interesting idea. <br/> <br/>The interface is kind of so-so though, and the graphics leave something to be desired. <br/> <br/>I like the take on the theme though.
Aug 26 13:44:00 32m 00s Dream Witch Erika Attack is way too slow, it should hit quicker or reach farther out, and the enemies don't get knocked back it seems. I died quite a lot because fighting is very imprecise and jumping over them only works if there's 1 or maybe 2 not too close. <br/> <br/>And there's a time limit? Why? It seems extremely counterintuitive in a game based around exploration. <br/> <br/>I feel like a potentially great game got pulled down by these unfortunate weights. It seemed really promising at first. <br/>I managed to get the double jump and the block breaking skills before giving up.. <br/> <br/>The graphics are really sweet though. Sounds are alright, the music is pretty nice. I also liked how the doors are faces and you hit them to open them. And that it saves your gained powers is very nice. <br/> <br/>Oh, one more thing: on the starting screen, it wasn't really obvious that "attack" is also "enter world". Took me a while.
Aug 26 13:57:00 13m 00s Ambassadors Of Ruin Kind of confusing, difficult to get an overview of what I'm doing or what I just did since all the menus and lists are the same white text just lined up. <br/> <br/>I think the background is beautiful though, and the music is very moody (a good thing in this case). Not a bad start!
Aug 26 14:05:00 8m 00s Sunny Days Interesting. I like the art style and the character animations are pretty cool. <br/> <br/>Some glitches though. At one point a sunflower seemed to be pushing me away into the tiles. And then.. I got stuck somewhere.
Aug 26 14:14:00 9m 00s CAVVE Pretty solid controls although the game's rather unforgiving at times. Maybe once you unlock the.. barrier things, they should stay unlocked even if you die, at least. <br/> <br/>I like the bump sound when you land, and I also quite like the minimalistic aesthetic. <br/> <br/>A big bonus is also that there's no nonsense, once you die it's immediate restart, no waiting around, no having to quit and restart the game, nothing like that.
Aug 30 17:01:00 98h 47m Blue Screen Difficult to get a sense of what's around me in cyberspace what with the completely transparent walls, also I kinda got lost after going in and out of it a couple of times. <br/> <br/>On the other hand, the wireframe style is a very cool idea. Maybe the walls could be semi-transparent in the same color as the wireframe pieces? <br/> <br/>Also, the enemies react very quickly and sometimes you enter cyberspace and they're right there, so they can be a little tough. <br/> <br/>Generally though, the idea of a sneaky fps + cyberspace Descent/Forsaken hybrid is very cool, could definitely turn into something excellent. The "directionless" movement is very cool. <br/> <br/>The real world models are also quite nice, and I like the music.
Aug 30 17:18:00 17m 00s Mega Golf Crazy. <br/>A nice idea that deserves further expansion! <br/> <br/>Maybe you could add some form of resource system, where along with exploding the ball, you'd also be potentially mining for resources? And then you'd use those to craft new stuff instead of buying it outright. <br/> <br/>That way, you could for example imagine the player sacrificing 2 extra strokes to get the ball slightly out of the way, in order to reach a valuable material source, and then from there blowing it up while also getting the ball towards the goal. For this to make sense you'd also need to limit the radius around the ball where explosives can be placed. <br/> <br/>This could lead to speedruns where optimal paths between holes and resource points and what to spend those points on are found, stuff like that.
Aug 30 17:23:00 5m 00s Cyperspace Connect The music is pretty obnoxious, but maybe it's just a matter of personal taste. It's also much louder than the sound effects. <br/> <br/>The effects are alright though, and the graphics are nice. <br/> <br/>The gameplay's cool but maybe it gets a little tiresome after a while. The fact that you have to turn if you don't wanna fall off is nice.
Aug 30 17:38:00 15m 00s R.E.P.O.C.O.S.M.O.S. The movement controls are really cool, gaining momentum and jumping to another little planetoid, I even managed to reach the smaller planet beyond the last giant one with some frantic thrust maneuvering. <br/> <br/>Aiming on the other hand could really do with a makeover. I strongly suggest mouse control here. I killed several enemies by just standing off the edge of a planet and shooting over it, moving until the laser lined up. Standing nearby and aiming was kinda useless and got me killed quickly. <br/> <br/>For some though, I ran until I gained enough velocity to jump straight up, so I was shooting at the enemy straight ahead, and that worked well and was a fun "discovery" of how to use the mechanics to my advantage. <br/> <br/>The sounds are pretty good, but I feel the graphics are a little dull. The minimap and hud are nice, but there's something about the 3d models.. I don't know. <br/> <br/>Overall though, this is a great entry and definitely worth expanding on. <br/> <br/>I imagine more enemy variety, maybe new weapons (missiles affected by gravity too, perhaps?) and even some kind of jumping puzzles/challenges that take advantage of the planet physics you have going on.
Aug 30 17:44:00 6m 00s ComboTwin Needs to pick up the pace as time goes on. And the theme connection is so-so.. <br/> <br/>Other than those things, it's a small game that knows what its core idea is and thus executes it quite well. <br/> <br/>The sounds are low key and I like that, and the music is quite good (reminds me of Hotline Miami). Too bad it doesn't loop. Maybe that's an oversight? <br/> <br/>The graphics are nice too, not much to complain about there. Maybe they could change hue as the difficulty increases?
Aug 30 17:52:00 8m 00s Sinister Way, way too short. <br/> <br/>Needs sound effects! Even just footstep sounds. <br/> <br/>The graphics are ridiculously nice. I take it you spent most of the time on them? Well, I don't know.. <br/> <br/>The music's nice too, until it goes all dubstep. Not my cup of tea. <br/> <br/>Not much else to say I think, given how short it is. Really a shame.
Aug 30 17:59:00 7m 00s Matters of Perspective A cool idea, but needs a lot more polish. <br/> <br/>Mouselook speed is very, very low, and the perspective switching could be faster (make have it slow the first time to showcase the transition, then speed up all subsequent switches?). <br/> <br/>Also, maybe I'm just slow, but I got stuck on the second level =/ <br/>I managed to get through the first barrier that closes when you hit the switch, but it felt like a glitch and I wasn't supposed to go straight through it (which I did). On the upside, I found an easter egg! <br/> <br/>The tutorial messages on the walls were a nice touch. They're a lot like the ones in my first LD game actually (for LD 27), although I think mine weren't as well done. <br/> <br/>Also, audio! Don't forget it!
Aug 30 18:09:00 10m 00s Advesperation What a strange thing. I like it. <br/> <br/>The super low fi graphics are very charming on the train. <br/> <br/>The controls don't really feel like a good fit for the larger maze-ish area. <br/> <br/>Great combination of Unity and twine though! <br/> <br/>Too bad there's no music.. or better yet, ambient sound would set the stage well I think.
Aug 30 18:36:00 27m 00s Orbit It took me a long while to figure out the exact control mechanics, for two main reasons: <br/> <br/>First, the planets are pulled towards the cursor, yet a line is shown between the planet and the little orbiting ship (this would make more sense if the controls were pull to/repel from the ship, and that would also make the ship's position a bigger element in gameplay rather than just "wait until I can move this planet"). <br/> <br/>Second: Puzzles start out with the planets having way too much momentum already towards.. the largest planet I assume? So some puzzles only give you about 2-3 seconds to get certain planets out of the way before you fail and have to start over. <br/> <br/>For the very same reason, some early puzzles basically solve themselves with no player input. <br/> <br/>Having a level select screen with previews is very nice, although it would be nicer still to see which levels I'd already beaten. <br/> <br/>Finally, there's no visual or audible distinction between completing and failing a puzzle, though this isn't a major problem by any means. <br/> <br/>The minimalistic sounds are quite nice, same goes for the graphical style. If the starting pace wasn't so high, it would be a great relaxing puzzler. <br/> <br/>This might sound pretty negative, but my overall impression of the game is actually quite good.
Aug 30 22:52:00 4h 16m Drempt Had a hard time learning the different behaviours. <br/> <br/>Game was too difficult at first with the initially slow movement, then after a few upgrades, spamming shots in a spiral got me quite a decent amount of points (700+) with no thinking required. <br/> <br/>On the other hand, the bizarrely abstract graphics are really nice, the sounds quite good, and the background music is something else. Probably the best track I've heard this LD so far. Easily 5/5 for audio and mood. <br/> <br/>The menu and upgrade screen are both nice and overall the whole thing feels quite polished. The game is extremely relaxing, and I don't mind saying it again, the music is just beautiful.
Aug 31 16:29:00 17h 37m HopSlide Today I learned I'm not very good at sliding puzzles :( <br/>Got stuck on the final green room puzzle. <br/> <br/>I'm gonna play more later, still without hints, because this is just too damn interesting. But I think I've seen enough to give a very generous rating already. <br/> <br/>Technically, it's very inventive, and I've still only seen part of what the connections might be (since the description implies there's more to it than the puzzle style of the green room). <br/> <br/>Controls are solid, graphics are simple but get the job done, though animations are very well done. The music's alright, not too moody or catchy, but definitely not annoying or with any other specifically negative qualities. Details like the little dust you kick up is nice too. <br/> <br/>Basically the only criticism I can come up with is that when you slide the pieces in Slide around very quickly, sometimes your cursor goes outside the window, and then it gets stuck in the dragging state, which is a little annoying. The window probably doesn't get mouseup events then, but I think the game should consider the mouse released if it leaves the window. <br/> <br/>I can't criticize the puzzle difficulty because I feel like it's more a failing on my part than the game's (which in other words speaks in the game's favor). <br/> <br/>Easily 5/5 in overall, innovation and theme.
Aug 31 16:40:00 11m 00s Saturation Pretty humorous. <br/>I like the wavy screen effect, and I definitely like the color mechanic. <br/>The music is alright. Don't forget sound effects next time! <br/> <br/>However, the controls aren't very solid. Acceleration is too slow and jumping isn't variable (release jump key to stop the jump). Also, you can glitch through blocks by jumping into them when they're transparent, then switch to the right world and you'll usually get pushed upwards. Maybe it's on purpose? <br/> <br/>Some of the puzzles become more difficult than they need to be because of these control issues. <br/> <br/>Overall though it's quite cool.
Aug 31 16:48:00 8m 00s Godshunter Really difficult. The scale's too small to control those little dudes. And I found it difficult to make sense of what exactly I was making happen (if anything) and what the different stations do. Also, it kept smashing my dudes in like 1 hit so sometimes I didn't even have time to do much. <br/> <br/>The sounds are also a little too loud, and in particular the starting growly sounds are way too loud, and they cut eachother off which doesn't sound very good. The music's alright. Not sure about theme connection. <br/> <br/>The graphics though are where this game really shines though (despite the control difficulties), they're very, very cool, 5/5 for them.
Aug 31 16:55:00 7m 00s Sunborn: The tale of connected worlds The movement speed's pretty nice, but the player's hitbox is way too big, you can easily kill enemies without ever getting too close. Also, hitting them should have some feedback (flashing sprite, knockback, something). <br/> <br/>The graphics are so-so in execution but really nice with regards to imagination. The ambient background sound is a nice mood-setter too. <br/> <br/>The game needs more sound effects too, I think. And sometimes when I used a healing potion, it seemed like I didn't actually gain any health.
Aug 31 17:03:00 8m 00s Annex Kharon I didn't personally care much for the TTS voice, and the fact that she talks a lot in the intro but there's very little text to go with it, and once it's done, you have to wait. It should read one or two lines at a time, and if you skip them, it'll also skip the voice for those lines as well. <br/> <br/>The graphics are very nice, and the gameplay is cool, though I found it a little difficult to stay alive for any extended period of time. <br/> <br/>Online leaderboard is a good idea too.
Aug 31 17:13:00 10m 00s Ludum Galaxy 64 Money doesn't seem to decrease, nor does repair or refuel seem to do anything. <br/> <br/>I like the control style and the game world in general, although I'd have liked it even more if you didn't have to continuously thrust to keep moving (we're in space, right?). <br/> <br/>The music's nice though and the sound effects too. Also, the graphics are quite cool. I like the little item icons.
Aug 31 19:36:00 2h 23m > Continue Huh, an interesting little experiment. <br/> <br/>I'm not sure much of the game was in there already when first published, but some of the writing is quite good. <br/> <br/>I like music, and the interface is visually simple but appealing.
Aug 31 21:17:00 1h 41m Terminal Really cool idea and presentation. <br/>Unfortunately, it's extremely complex and difficult to remember all the little roles and locations. I have to keep typing man every 3rd command, then crew, then systems, etc etc. <br/> <br/>There's too much happening at once right in the beginning. It also seems like the roles are quite limited, like you can't send the technician to repair the navigation systems. And after a few days, the text that it prints telling me what's going on overflows the screen and there's no way to scroll I can find. If I hit enter, the screen is just cleared. <br/> <br/>Too bad, because the idea has great potential, and the graphics are beautiful too. 5/5 for graphics and mood, despite the problems I mentioned.
Sep 6 13:49:00 136h 32m Any Moment Hate to be the only negative person here, but.. This isn't a game, and only very barely an interactive experience, if at all. I get the theme connection, but it feels rather weak; you could do the exact same "experience" with a monologue on any given topic. I have nothing against short films, which is what I'd say this is, but I don't think LD is about making those.
Sep 6 14:13:00 24m 00s ShiftKeeper Really, really nice graphics, save one thing: the enemies should be animated! The backgrounds are beautiful. <br/> <br/>Could do with some sound too. <br/> <br/>Found the gameplay not to be very varied. Again, sound effects could partially alleviate this problem, along with stuff like screenshake, flashing.. <br/> <br/>A little buggy though. The mouse handler seemed to prevent me from clicking the x on the tab for the game. I tried maximizing my browser, which caused me to lose some health for some reason, but then I could close the tab. After doing that, the Unity plugin crashed.
Sep 8 13:34:00 47h 21m Cloud Connected Pretty nice graphics, though the colors could be a little more vibrant maybe. Not very difficult. Nice background music.
Sep 8 13:45:00 11m 00s This Little Piggy... Could be quite cool with a bit more polish. The graphics are really nice. <br/> <br/>The text with tasks, health and so on went off the edge of my screen so I couldn't always see the goal. <br/> <br/>I think the field of view needs to be less narrow maybe (larger planets?). <br/>Weapon sounds could have more impact and the background music should be a little more low key.
Sep 8 14:05:00 20m 00s Titania Great mood, nice graphics and audio. Pretty meager though with content.. I really wanted to see that next room!
Sep 8 16:05:00 2h 00m Kosmovalse Closes when I hit space too =/ <br/>Too bad, I really want to try this.