Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Robinerd
Feedback comments for LD30
Robinerd's games and stats for all events →
| Timestamp | Since previous | Game | Robinerd's comment |
|---|---|---|---|
| Aug 25 03:00:00 | All In Your Head | Interesting touch of the theme, but a bit too fast for me combined with the jumping feeling tricky when you hit the roof made it a bit difficult to control the character. Otherwise quite finished and complete. I would have preferred it without the stressful randomized music though. | |
| Aug 25 03:09:00 | 9m 00s | After Life | Really interesting game mechanics! I think there can be many ways to expand the puzzle design with more mechanics. Maybe some objects work differently when you're a spirit or a man, for example. Noticed a bug when holding space and D in spirit form, causing me to reach high in the sky at some limit and then keep going right as long as I want to skip everything. Also, in your instructions above you write A and S but it's actually A and D |
| Aug 25 03:25:00 | 16m 00s | Accelerated-Life | Really nice feeling about this, got me hooked for the whole one. Simple enough to get immediately stuck, art style to keep you calm, almost meditative, and still requires some brain to follow the variations. Only minus is that the theme connection feels kinda weak, and there is no sound. A very meditative relaxing soundtrack, like humming waves, could make it even better. It reminds me a bit of Flow. |
| Aug 25 11:20:00 | 7h 55m | Planet on a Leash | This game got me stuck pretty long! Although I have to admit I only made it to 10 planets and then getting too frustrated, the amazingly calm and atmospheric music kept me trying! The only thing missing to make that feeling totally complete could be a blow torch kind of sound effect for the thruster. <br/> <br/>The graphics go really well with the feeling as well, good job on the pixel art! The only thing I can point out is that the red border might look better if you set the texture to per-pixel scaling instead of linear. Also, a visual indication on the amount of thruster power available would be great, like a bar above the ship filling over time and emptying when you thrust. That would also make it easier to realize how that game mechanic works. <br/> <br/>Overall really nice concept with a great theme connection. |
| Aug 25 11:29:00 | 9m 00s | The Warehouse Connection | I really like this concept which is very original and fits great to this theme! I like the puzzle design, and I don't mind that it is multiplayer only. The simplistic look feel just right and has great colors. The experience would be even better with simple sounds added. Could be something like humming sounds originating from the pillars, which would as well guide the player towards them. Different kinds of pillars can be humming in different tones perhaps. And maybe the humming can be altered in some way, e.g. getting more intense, when the pillar is activated to further indicate that something happened. |
| Aug 25 11:46:00 | 17m 00s | H.O.C.M.A. | Have to admit I didn't really understand the game mechanics. Kept on adding and connecting things and each time the timer reset, and I guess I need to connect enough of them. But I don't understand how I can improve my energy regeneration speed, seems it got slower and slower. Is it from the link health? And I ended up with the camera in front causing me to not be able to connect anything since the other target was out of view. <br/> <br/>However, I really like the concept of matching sound effects with the music - creds for that! Also, the basic shapes in the graphics look pretty good. |
| Aug 25 12:00:00 | 14m 00s | In Phase | Aww this is cute! And the puzzle design and game mechanics are really well done! Good learning curve and still challenging in the end. Not to mention how I love the story telling! Only thing missing is, from the story, I want to see that they found the button and clicked it to separate the worlds. Just a tooltip with the button and a '!' and then another one to show that the planets are safe now. And they can be together now <3 :) |
| Aug 25 12:20:00 | 20m 00s | The Swordman | Really nice combat! The glow on enemies before they attack + dodge was a great system to create strategic combat. The pixel art is really neat and so are the sounds and music. Is there anything I can do when I become a ghost except for just waiting to go down to the underworld thing? Seems it is not possible to attack at least. |
| Aug 25 12:33:00 | 13m 00s | Azure | I really like this kind of games. The atmosphere from the music and sounds and day/night cycle was great. |
| Aug 25 12:50:00 | 17m 00s | The Quest For The Missing Baby | So cute! |
| Aug 25 12:50:00 | 0s | The Social Network | Cool concept. Thought at first it would go on to infinite, but then I realized the troubles of gaining a larger user base. Well done and very interesting! Creds for the instructions and the ability to turn of the music. Great learning curve. |
| Aug 25 12:57:00 | 7m 00s | Different But The Same | quite relaxing. Clicking the grapes (left side of table) teleports me to the kitchen, left side though. The theme connection seems a bit weak maybe. |
| Aug 25 13:04:00 | 7m 00s | Waterfly Octus | It's sick to see how well polished this is! Well done and nice game. |
| Aug 25 13:08:00 | 4m 00s | Blue Screen | Wow, this is really cool great work on the visual and sound design. Did you really model all this in only 48 hours? That's great! Smooth controls. |
| Aug 25 13:14:00 | 6m 00s | Blueprint dude | Wow, this is sick!! Totally love the graphics and the music is great! Clever gameplay with really good puzzle design, and the use of low-pass filter gives a clear indication when you're in the main world. Lovely concept, I think you should definitely extend this with more levels and commercialize it. |
| Aug 25 15:03:00 | 1h 49m | InfiLoop | I adore antichamber and have played through it all. You did a really good job in capturing the fun from antichamber and putting a new touch. Well done implementing this, from a technical point of view, very non-trivial I would say. <br/> <br/>Yes, I found the exit! The eye really had me for a long time, and to anyone how couldn't get past, my hint is to really consider what the sign on the wall says before rushing around. The other puzzles were clever and took some tries but I had them easier since I played antichamber a lot. <br/> <br/>Graphics like antichamber. Some doors popping visible when in the view, but I can bear with you - even the original anti chamber sometimes had these problems. <br/> <br/>Audio did it's job in a simplistic way. Kind of bad looping, but still good. <br/> <br/>Theme connection was a bit weak, although you have the connections between "chambers" I wouldn't really call them worlds. <br/> <br/>Overall, most fun game I played so far, and I really hope you will find the passion to develop more puzzles for this. |
| Aug 25 17:02:00 | 1h 59m | Spanner | Really clever and unique puzzle design, getting very tricky later on. Still the learning curve is good. |
| Aug 25 17:03:00 | 1m 00s | Between Worlds | The web link goes to the rar file as well.. |
| Aug 25 17:15:00 | 12m 00s | Isles in the Sky | Kinda rough movement, otherwise pretty good. Crafting is nice! |
| Aug 25 17:16:00 | 1m 00s | Molyneux God | Interesting mechanics packed with pretty nice pixel art! Generally not so fond of god games though, but that's just me! |
| Aug 25 17:21:00 | 5m 00s | Your world! | Nice concept! I really like the happy art style and feeling :) +1 for your username, everyone loves christmas candy! Nice music, but you lose one star since the explosion effect scared the shit out of me. |
| Aug 25 17:22:00 | 1m 00s | Between Worlds | A bit rough, but has some nice concepts still! |
| Aug 25 17:51:00 | 29m 00s | Moebius Racer | Really nice graphical style, 5* from me! A great beginning, and clever to use the moebius band, but where is the challenge? The theme connection is pretty weak too. Still gives a good mood somehow, and a relaxed feeling! |
| Aug 25 17:54:00 | 3m 00s | R-elink: A link between worlds | Really interesting concepts and well executed with decent graphics. Audio is kind of intrusive, but your clever use of the theme makes up for that well! |
| Aug 25 17:58:00 | 4m 00s | Parallel worlds | So cool idea! I got really hyped as soon as I started. Great music and effects, thanks for sparing me that randomly generated stuff which many others use. <br/>Pixel art is great too and the theme connection is brilliant to say the least since it also integrates so well with the game mechanics. Small bug: could open the door after I got shot. |
| Aug 25 18:11:00 | 13m 00s | ORBII | Really relaxing game, and the art style is stunning! Love the flatshading and great color palette! |
| Aug 25 18:55:00 | 44m 00s | Starbust | Great choice of concept - easy mechanics yet addictive, leaving time for great polishing. I really like your art style, and the game play is indeed addictive. |
| Aug 25 19:03:00 | 8m 00s | Clashing Galaxies | cool concept, got stomped on the first try though. Nice music too!! |
| Aug 25 19:37:00 | 34m 00s | You Are Bactera | Cool concept with programmable game of life, but I'm sorry, to complicated mechanics for me to enjoy it. Graphics and sound effects are nice though! Also the theme relation seems a bit far-fetched |
| Aug 25 19:41:00 | 4m 00s | Building Bridges! | Really nice graphics, and interesting gameplay. Great! |
| Aug 25 22:12:00 | 2h 31m | Pulley Planet | Aww my fingers hurt! Nice feeling witht he music, gfx and the combo voices. Feels like the "weather controller" is too far back since just killing them is faster than running back and forth. Still, I like it. |
| Aug 25 22:20:00 | 8m 00s | SUMMER SURFER | Nice game, pretty cute and happy take on a rather common game mechanic. Well polished and great work on the highscores! Not a good take on the theme though, very far fetched I think. |
| Aug 25 23:37:00 | 1h 17m | Worldly Traveler | Think I managed to finish it finally! Nice concept. |
| Aug 26 09:05:00 | 9h 28m | Omnis | First game I actually give a rating in the Humor category! 5* there as well as the graphics! |
| Aug 26 20:46:00 | 11h 41m | Light Year Wars | Really great atmosphere from the sounds. Great color palette too. |
| Aug 26 20:52:00 | 6m 00s | Nature Trial | nice and cute little puzzler with great learning curve :) Also that pixel art is sick!! |
| Aug 26 21:02:00 | 10m 00s | I Must See You | Wow! I'd buy this right away. Graphics is ready for shipping, and this unique gameplay is really interesting with already showing off great puzzle design. Can't believe you did it in 48 hours! |
| Aug 26 21:08:00 | 6m 00s | Colorshift | Wow, this is really nice indeed. Great concept and a nice experience. Also, the jump animation is really megaman-ish, and I like that! |
| Aug 26 21:33:00 | 25m 00s | Bi-Bob | Wow, this was amazing! Impossible to stop playing until I finished. And the narrative was so beautiful and different :) Also, I laughed at the grey ending, well done! |
| Sep 1 23:45:00 | 146h 12m | Sleep | Hey, I saw your post about playing a lot of games. I really enjoyed yours, and if you're looking for an emotional game with musical focus, and a pretty different take on the theme , I would feel really happy if you check my game out. If you feel like it :) |