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local minimum

Feedback comments for LD30

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TimestampSince previousGamelocal minimum's comment
Aug 25 14:05:00 Yond It took a while before I got that (hopefully) there was one point of interaction and the other three things happening when people were comming were helps to make a good decision. <br/> <br/>It would have been nice if the speed at which poeple were arriving increased with the rage. <br/> <br/>Else a nice game. Didn't get to win though. Maybe my morals are different than Yond's...
Aug 25 14:32:00 27m 00s TrainSim 4000 This was a quite nice and relaxing experience. I played until the 128* level. I figured it would take a whole lot of time to complete. So if there is something, I would suggest not using $-target as much as the frequency of railroad problems to increase the difficulty. <br/> <br/>Else it was, as I said a nice relaxing experience.
Aug 25 14:43:00 11m 00s Salvation It was a nice game. The one thing that was slightly confusing at first was that connection/planet was not lost until noise-wave had reached the planet's center. I would guess that as soon as touching is what most would expect. <br/> <br/>That apart. I got some way and then I got stuck. Nice game though.
Aug 25 14:54:00 11m 00s Ennaffa Fantastic visuals, but I would really have wanted to be able to run around faster. Climbing that colored ramp too for ever. Which was a pitty, because I would really have enjoyed it if the running was faster.
Aug 25 15:20:00 26m 00s World Islands I also get the Java Exception
Aug 25 15:27:00 7m 00s Web Interstellar I played it a while but even though I read the instructions I didn't quite get what I was supposed to do. So some sort of illustrated instructions would have been helpful.
Aug 25 15:31:00 4m 00s Orange I can't get past the first dialog (and can't press enter while writing my name) in the web-version (ff).
Aug 25 15:36:00 5m 00s Super Galactic Space Bus Driver Quite fun space-bussing. The one thing I would consider is to not repeat info when replaying. Or have a toggle info off set to true when replaying. Might also keep the info really short (players hate to read, I've learned). Else it was quite nice.
Aug 25 15:42:00 6m 00s Gravity Flipper I tried quite a few times and only got about 1k in score. So since my reflexes aren't lightening fast, I would have liked it to be a little easier in the beginning. Quite often there were bars I though I could pass under but they just barely hit me (so maybe be a little friendlier with the collisions). <br/> <br/>If you toss in something like speed, so that the stuff keeps coming faster and faster you would really have a game that would have me destroying my spacebar.
Aug 25 16:01:00 19m 00s Galaxy Conquest 3000 After a first miserable attempt I managed to win. Towards the end it was a bit tedious to eliminate the last few enemy worlds, so I would suggest win condition to be at a slightly lower percentage. Else, I really enjoyed playing it.
Aug 25 16:08:00 7m 00s Must to be Invasion Though I was really bad at UFO control I had quite fun playing around with it. Used arrows instead of WASD, which might be good to point out that they work too.
Aug 25 16:15:00 7m 00s AR Suit It was a quite nice parallel worlds jumping back and forth, but I really got confused when the combination of extra-jumping and world switching. One thing that could help would be to make the collision detection on the extra jump a little friendlier, so that it only requires touching it. Else a really nice little game.
Aug 25 16:20:00 5m 00s Connected Retro Worlds Really nice game. The issue of where to focus attention was really interesting. As long as one kept it to the left panel it was sort of easy, but then it got hard quick.
Aug 25 16:31:00 11m 00s Hop Hop Planet Really nice style. And interesting mechanics. I would have liked shorter levels to start with so that failing didn't come with such a big cost. I did enjoy my failings though.
Aug 25 17:01:00 30m 00s NECLiD Most of the art was absolutely brilliant and the puzzles were challenging too. I enjoyed playing, but would probably have stayed longer if there was a reload current level button. And less problematic, but still a bit annoying: that levels didn't progress automatically upon completion. <br/>Graphics-wise everything was so slick and smooth, so I was a little surprised that movement between tiles wasn't animated (especially when pushing). <br/>Other than that. A really nice game.
Aug 25 17:35:00 34m 00s Lice evolutions Great, I must send this to a lice-researcher I know. The concept/method of fighting wasn't super clear, but I enjoyed just being a lice enough that it didn't matter that I probably did some stupid decisions.
Aug 25 17:44:00 9m 00s Connected Sphere I didn't get the timer part but this was surely a unique and interestingly narrated entry! The space for selecting door was a little unintuitive (why not just collision?). That aside, this is the most inspiring game I've played so far.
Aug 25 17:49:00 5m 00s Under World I agree with the others that the controls were a little rough, especially the jumping often lead to bouncing around more than once. There was also a fellow looking just like the guy I was controlling a bit to the right. <br/>But it is a good beginning, just fix nicer controls and a count-down on the stars.
Aug 25 17:55:00 6m 00s Ancient Eyebrows Never fought with eyebrows before. Nice game. The humanoids were really funny looking with a silly gate. I might have opted for making the controls a little easier, e.g. auto-target closest one. Else a nice entry.
Aug 25 18:02:00 7m 00s These Cosmic Chains Really really nice entry. I didn't quite get what was the condition for chain-breakage. So maybe some indicator on the chain to show the forces. That would assist the player in learning to avoid breaking the chain. <br/>Other than that, a really great beginnings on the audio (as far as I got to hear), as well as fantastic juice and visuals in being brought into the game. <br/>The way the chain almost looks like those cheap plastic toy-chains just heightened the focus on its fragility in a nice way.
Aug 25 18:26:00 24m 00s Polaris Imperius Pollux Epsilon I really enjoyed the visuals and the controls were nice, but I never got anywhere near connecting my planet to one of the others. Quite a few enemies need killing to do that. So I would suggest having a little easier start, maybe some hearts one can kill for life-refill?
Aug 26 17:17:00 22h 51m Binary System First couple of rounds I was sure I would never get better than a score of two. Then all of a sudden I got three and from there it was a small step to 30. <br/> <br/>I like the fracturing of the asteroids and all the mess the shards make. The glow on your planet's shards when you die. <br/> <br/>One thing that could have been nice would have been to have the star not rotate as fixed around one of its arms. Maybe also to have stars disappear if player takes too long before collecting them. (Look at me suggesting making the game harder)
Aug 26 17:25:00 8m 00s DINO BOLT I would have really liked it if when you have to triceratops they couldn't fit on the same side of some obstacles so you had to push both left and right to split them up. <br/> <br/>A solid game. Great job
Aug 26 17:30:00 5m 00s Dead Land The game won't fully download for me, gets stuck on the very last bytes (windows version).
Aug 26 18:26:00 56m 00s Worldly Traveler I really liked the way the character was walking but I simply did not understand what to do / how to navigate the ship.
Aug 27 19:50:00 25h 24m Worlds apart Though I had no clue how to actually win, I had a blast just flying around.
Aug 27 20:03:00 13m 00s The Other Sky I had a great time playing it. Simple enough what to do and such. The character control could need some more workings. Especially fixing cursor lock (http://docs.unity3d.com/ScriptReference/Screen-lockCursor.html), but also the jumping was a bit floaty and it was hard to predict where one would land. These are details though. I really liked jumping around and the flipping of gravity.
Aug 27 20:23:00 20m 00s Between Two Worlds It was interesting to play but I didn't really grasp how to progress in a meaningful way. Tried to catch a fly but without success. It would probably benefit from having a start where it's less hard to die and the player would get a sense of objectives and how to play.
Aug 27 20:29:00 6m 00s Flicker Absolutely stunning entry. I'm glad to have tried it out. Don't have anything more constructive to say than: keep it up! Maybe try implementing controls that work on mobile and release it?
Aug 27 20:41:00 12m 00s Pink Parent Nice puzzle, it took me a while but finally I think I connected them all. Nothing happened then, but maybe that was the bug you talked about. Liked the experience. Maybe add some more effects when connecting two pieces and a soundtrack.
Aug 27 20:56:00 15m 00s Between Worlds Good game. <br/> <br/>I was about to quit because jumping was so silly when I discovered that it is doable on the other mode. Some in-game assistance to that would have been nice. <br/> <br/>The controls were very counter-intuitive on my keyboard. I've never heard of shooting on shift niether using B and V. I would opt for allowing people to set the controls themselves and use standard keys for English keyboards (note: I don't even have English keyboard myself, but still think it is the right thing to do).
Aug 28 19:57:00 23h 01m Other Side As many others say, great audio and graphics. It was a bit short to get immersed in it fully the part that it was, was really great.
Aug 28 20:14:00 17m 00s Dare To Drive It seemed as an interesting concept but the game was generally too hard for me. I would suggest either having easier initial level or allow player to accumulate damage when hitting the green areas rather than instant death.
Aug 28 20:23:00 9m 00s RymdPlasma Interesting idea, but really hard to play. Kept hitting the black holes. I would suggest making the first level be much easier with fewer obstacles and shorter distance to travel.
Aug 29 19:18:00 22h 55m HopSlide Really cool idea, though a bit annoying to have the two games in separate windows (focus toggling and simply clicking outside quite a few times takes away some joy). That aside, it is a really nice idea to have a puzzle guide the stage-transitions. One very minor detail: I think the black arrow for the yellow tile is in the wrong spot on the map in the blue world. <br/> <br/>I managed to get three letters out of the six and passed by some letter places without figuring out how they worked (e.g. red world (first alt image above). Also didn't get the yellow world. The white/black world had some really smart mechanics to it, really liked that. <br/> <br/>So, since I mostly mentioned what I didn't get, to sum up: <br/> <br/>This is definitely among the top 3 best games I've played so far.
Aug 29 20:16:00 58m 00s Starpiercer Absolutely mindblowing graphics! And the way the ship/beast moved in reaction to the controls equally fantastic. <br/>Now my complaint would be something very rare on LD:s, it seemed too easy. I flew for a long time and just hitting things to see how death looked and it took me a good while to die. I was about to give up on death. So my suggestion would be to vamp up the difficulty a notch or two and also add a clear display how far the player have progressed (either as part of stage if such exist or else just a time survived). <br/> <br/>To sum up, a really stunning game, and a great starting point to build upon!
Aug 29 20:30:00 14m 00s Alice Interesting concept of having players re-write a famous book under very disturbing and stressful circumstances. Would be really interesting if it was a coop-games where you get a random start position in the book and try to type as far as possible and the objective is a joint re-write of the book. To connect with the content of the book I would have opted for the disturbing effects to be more psychedelic and music too. <br/> <br/>Really nice idea though.
Aug 29 20:39:00 9m 00s One Ship Two Ship Redshift Blueshift Great idea for cross-over between to classic games. I had very little chance against the computer AI but that's really more cred to you for programming a good one. It feels like a great foundation to build a full game on.
Aug 29 20:53:00 14m 00s Heart Star Great style and mood for and smart puzzle-platformer. The one thing that pulled down the experience was the lack of control when jumping. It was too easy to miss the intended landing spot and it didn't feel like that complexity was really suitable. So I would suggest giving the player better control while in the air as the main point to improve. <br/> <br/>Other than that is a really promising game.
Aug 29 21:06:00 13m 00s Schrodinghost Superbly executed game. All aspects really well worked. Rare to such a game in LD. I'm very happy to have played it. It didn't matter that it was quite short. To actually get to complete one or two games is truly rewarding too. I usually find something to complain about but I don't feel like there was anything, except maybe a re-play button and some easter egg thing on the final screen...
Aug 29 21:26:00 20m 00s Hello Worlds I think this could be an absolutely great and addictive game, and for most parts it is already fantastic. But the controls, unfortunately the difficulty they add just takes all the joy away. I would opt for other type of control like click to place block, mouse scroll to change what type of block that lastly placed block is or other way around, first select block and then place it.
Aug 31 09:09:00 35h 43m Crece-above-Clouds It was a bit hard to know what I could pick up to gain fuel and when I was able to place turrets. For the latter it would have been nice with some indicator showing when I had one ready. If I could pick up all stuff from the buildings, then the collisions need to be a bit more forgiving. <br/> <br/>Other than that, it was a nice defense game with good graphics and music.
Aug 31 14:35:00 5h 26m TORN Quite nice and challenging maze to navigate. Had quite fun for a while but then it felt like the stage was rather large and that it might have been nicer to split it up into several smaller stages -- one question per stage. <br/> <br/>Nice game though.
Sep 1 21:00:00 30h 25m Close Your Eyes Really nice game with a simple idea, great narration and really not so much to comment on/suggest. I would maybe opt for some audio and/or visual effects when bouncing the balls as well as hitting obstacles. <br/> <br/>Really great game.
Sep 1 21:45:00 45m 00s Sinister Wonderful graphics, music, effects. Wonderful most of it. <br/>I did however have a problem with &lt;space&gt; not seeming to activate the lever, so I got stuck there, or if it did activate it, I never noticed and couldn't jump the distance. <br/>A pity since I was enjoying myself.
Sep 6 15:48:00 114h 03m Invertigo I love the graphics, and the controls we easy enough. It was hard though. Hard enough only jumping correct when one side needed jumping and impossible for me when both needed attention. But I enjoyed it as far as I got. I would consider giving them a little larger jump-margin to make it easer for the player or have very clear jump queues in the music for each side.
Sep 6 15:59:00 11m 00s What Could Possibly Go Wrong? Really nice and hard entry! Lots of good work on the effects, shakes and though-through style of the game. Got a couple of waves down, but playing with touch-pad that was about as far I deemed possible. I'm hard pressed to come up with something constructive other than praise, but one possible thing that might make it more fun would be if one could re-up the health. Either by low chance spawning hearts from killed aliens or by long cool down health station.
Sep 6 16:08:00 9m 00s Awe It took me a little while to get started but once I realized it was a twist on mastermind and that the appearing features were usable (the last was the largest obstacle) it was really quite nice. I played solo, and nothing happened once I had solved all the four features possible solving, so if there was more to it, it should probably be made clear and if that was the end, a "Congratulations" would have been nice. <br/> <br/>Anyhow, a really great entry and a great start for a larger game.
Sep 6 18:03:00 1h 55m LyftOff! I must admit I was a little disappointed that there was no little critter as main character, but after that disappointment it seems like a really nice game to port for touch device suitable from quite young age. One way of tuning the difficulty would be if aliens only showed where they wanted to go for a brief time. There were also some dialogs that never got removed. <br/>To sum up, a really nice start for a game!
Sep 6 18:14:00 11m 00s the HEROES quest I like how your games develop. This time it was much easier to understand what the objectives were. The double jump mechanism on the second level was really evil but after some tries I got so good I even managed to jump over the goal and get a bit lost at the far right side of the screen. So if I'd give you an advice, it would be to draw a clear goal-zone for each level. But that's a minor thing, it was a really good game.
Sep 6 18:36:00 22m 00s GuBer Taxi Quite nice lunar landing game. I liked the music, when it played but it felt a little empty at times when it was not playing. It could definitely become something with a little more effects that help give you the feeling of swooshing through space and planets having more individual character. It is a good start though!
Sep 6 18:42:00 6m 00s MESSENGNR Superb game. I wish all entries (including my own) was more like this. Really like how the game urges you to the _don't_ and gives you rewards for doing what you shouldn't.
Sep 6 18:59:00 17m 00s Hypnagogia Nice game! I even made it through winning against the dual sword guy. Rare thing to actually play a LD-entry to the end. The germ-looking enemies were my favorite and if anything, having the entire setting of the sleep-mode be more disease-themed would have been great.
Sep 6 19:18:00 19m 00s Lonely Planet They style of the game is really promising and I love the little characters movements. So it is a pity you didn't get further into the possibilities of things to do in the game. But it is really promising in style so keep at it!
Sep 6 19:26:00 8m 00s Planet Jumper First time I didn't get that whatever world I was on would attract other worlds. Plus, I was unlucky that it was a rather abandoned place without neighbors. I hit space and flew off thinking it might work, but nope. It took quite a while too before I hit the edge of space. So I would recommend having some limited oxygen supply or so when out in space so you can't space-travel that far. <br/> <br/>Second try, my initial place was more suitable and that made it much more intuitive and fun to play. So besides that first run experience, a really nice game!
Sep 6 20:02:00 36m 00s The Garden I like the take on the theme. I was toying with that type of interpretation myself before opting for a different path. The ecosystem was really robust, which made the game play itself for a great while. I got to 11 species and had very little trouble keeping them in line. Then I decided that grass would rule it all, trying to get it to overshoot. But I never managed how much I tried. After that I got rid of all animals, which was a challenge. And they kept popping back. So I decided to KILL ALL LIFE. Which was really the most challenging and game-wise interesting way of playing it. Doesn't work too well as a moral in the story though, but clicking to keep ants at max, spiders at minimum and cutting down all plants was really fun. (And I succeeded, totally destroying the ecosystem.)
Sep 6 20:13:00 11m 00s O.R.B I must say this is impressive, the ambition, story, voice acting -- the whole deal. And it is a really good start. I only wish the nodding worked much more smoothly. I was frantically trying up-down and side-to-side but several times they got me wrong and many times they didn't notice my actions. So helping the user see what answer the user is currently giving according to the game as well as making the game better at understanding the user is desperately needed.
Sep 6 20:31:00 18m 00s VENN I got to level 10 and it was really challenging and great fun with a superb and distinct interpretation of the theme. Some quirks to the game that would make it much better: <br/> <br/>* Disallow placement of new circles while level is loading and before markers are visible <br/>* Have a hover-explanation of the markers in case one forgets. <br/>* Have a counter that says how many circles you have on the level <br/>* Have a retry-button so one can quickly reset when one realizes the failure. <br/> <br/>The game is one of my favorites so far this LD, so don't take the comments the wrong way. <br/> <br/>Most levels difficulty was also realized by the X-marked things. It would have been interesting to have other logical operators, especially &lt;difference&gt;. It would make the level design much more flexible and difficulty even more interesting. <br/> <br/>Hope you continue development and you should definitely do a mobile/touch game of this!
Sep 6 20:41:00 10m 00s Bird Simulator - Worlds Connected by Poo I had fun flapping around and helping the eco-system. It is a good start for something that could become an interesting mechanic given more variation in the landscapes and the landscape reacting the cross-fertilization job the player is doing.
Sep 6 20:54:00 13m 00s Journey Home I did like the little fellows moving around the second level and the music in the intro. But. The main issue here, to me, is that the size of the levels in comparison to the effects and wtf-moments and general stuff the player encounters. The intro is also really quite long without being clear it is a cut-scene. If I hadn't happened to see that comment I would have though the game broken and shut off there. I like strange games, but this one simply didn't work for me and it wasn't for its strange parts.
Sep 6 21:33:00 39m 00s Ink Motes Really fantastic game! I got stuck on lvl18... couldn't figure out how to include one of the mites in the lower right. Feels much Totoro-inspired in the mites in a good way. I'd don't have much I critique other than getting stuck on that level :) A favorite so far!
Sep 8 17:06:00 43h 33m Cyperspace Connect I liked the style of the game a lot and tried a couple of times getting very low scores. But it was fun. You could imagine having the play-field smaller and simpler and the data package move slower in the beginning and then at each turn dynamically up one of the two. (Or maybe the game had that and I just never managed to get anywhere).
Sep 8 17:16:00 10m 00s Conversation I clearly don't rock at conversations, but that wasn't much news for me. Nice game. I managed to loose a lot and get negative scores, so I must have been missing some key features or I am to slow at the moment to have my attention divided between all the people drifting away.
Sep 8 17:23:00 7m 00s Summoner It is a good start. I really like the idea of having a weapon that will also hurt you. That could definitely be explored with some more hours of devtime. Death didn't reset the game for me, but I suppose that might not be news. The graphics were nice, though I would have favored a more zoomed in view.
Sep 8 17:29:00 6m 00s Don't Eat Cute I like the premise, but I think it would do better with the arrows being turnable in both directions, having the creatures start in more varied locations and most of all having the arrows shift orientation at will every so often. Now I just locked the cute and the evil on a row and had my self trapped between a pair or -&gt; &lt;- while feeding on the carrots. <br/>The music was really good, and it was easy enough to understand how to play.
Sep 8 17:43:00 14m 00s Waterfly Octus The controls had an interesting floaty feeling, which also made it really hard to be precise. It took me 5 - 10 times before I managed to collect all stars on the first level, but getting the the end of the level... not a chance. So the game is really quite a bit too hard in the beginning if you ask me. It was very fun playing, but the instant death and the complexity of the moving enemies patterns on the first level... hope you make a more forgiving version in the future.
Sep 8 17:57:00 14m 00s This Little Piggy... Pigs rule. The detail and work put into this game is absolutely mind-boggling. The planet that seems so little was surprisingly large. I don't have much to say, but that the pigs tended to herd into a nasty mob, which in part made it easy if I just kept running but also hard if you happened to run into them.
Sep 8 18:08:00 11m 00s There, Somewhere Really nice puzzle game. I got a few levels in the goal was really caged in by the orange blocks and I couldn't figure out how to use the one dude that was there. The way to play was easy enough to understand, though it wasn't entirely clear why the low dark bars would free you from possessing a human. I'd loved to have seen more levels where the elements of possessing and getting out of possessing along with box pushing were woven together in a smart way. Great beginning of a really nice game. Should work with touch as well...
Sep 8 18:12:00 4m 00s Connecting LD30 to the Real World Meta is great! It took me a while before I got to place my own marker. I don't know why it failed the first time around. And it was sort of hard when there were so many other markers around... Really enjoyable gamification of rating and commenting on games. It would have been nice to have some stats about percent of world covered and percent of games played. Possibly also percent of markers seen within the fog of war of the games you've played.
Sep 8 18:22:00 10m 00s Mor Really great game. Quite hard, but fast to restart which make that fairly alright. There was a lot of text at the bottom but the whole thing was too stressful to get to read it, so I might consider removing it and only keeping the stuff needed for the player.
Sep 8 18:28:00 6m 00s NOODLE FEELING Fantastic concept game. To keep the interest there could have been some objective after collecting all the stuff on your noodle/self or some progression from bowl to bowl. But highly enjoyed swimming around for a while.
Sep 11 17:31:00 71h 03m Shattered Worlds Really like the game, completed 4 levels but "space 1" I gave up. I needed one hint, but that was because I didn't realize the numbers next to the levels also indicated keys I should press. Maybe the game could track if the player has used the number-trick and if not and died 3 times on "Ice 1" then have a nice little arrow point out that this would be a good time to start using the numbers.
Sep 11 18:21:00 50m 00s RED Thread Great graphics, fantastic structure for a puzzle platformer and really fun and smooth playing. That said, one thing felt like a real pity and shadowed the experience. You set out with a nice symmetrical love scenario. My problem is the gender biases and the heteronormativity. Especially in the first couple of levels the female character lack agency, especially on level two when she is put in a pit. For all or most levels you start out as the blue guy. None of this is really inherent in your symmetrical premise. Rather it is completely unnecessary. Don't get me wrong. This was a really good game, and I rated it high in general. <br/> <br/>My three step suggestion program: <br/> <br/>1. Randomize which character gets placed in which position. <br/>2. For each character, instead randomize independently if it is blue or pink. Which would give a 25% B-B 25% P-P and 50% B-P/P-B outcome. <br/>3. Randomize all character decorations not only color independent of the other decorations. Specifically, have the eye-lashes equally probable on blue as on pink.