Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Literal Games
Feedback comments for LD30
Literal Games's games and stats for all events →
| Timestamp | Since previous | Game | Literal Games's comment |
|---|---|---|---|
| Aug 26 12:17:00 | CAVVE | Very solid platformer mechanics, I found it quite hard though! Good job. | |
| Aug 26 12:22:00 | 5m 00s | Four Worlds | Interesting idea, quite tricky sometimes but overall good game! |
| Aug 26 12:26:00 | 4m 00s | Dimension Gunner | Not the most intuitive controls,but otherwise a nice challenge |
| Aug 26 12:51:00 | 25m 00s | Boy and Dog and Mysterious portal | Can't seem to get past the second puzzle, couldn't figure out how to do the dogs part with the >> symbol? Other than that, seems really fun! Enjoyed the co op gameplay! |
| Aug 26 12:59:00 | 8m 00s | Zwitch | Funky music and nice fast pace! |
| Aug 26 13:02:00 | 3m 00s | The Erithacus Link | from the image i thought "Is that Jumanji?" I was disappointed. |
| Aug 26 13:09:00 | 7m 00s | Cranesym | Really fun game, though difficult to survive the first couple of runs. Fun graphics and music! |
| Aug 26 13:10:00 | 1m 00s | Stanley Squeaks and the Emerald Burrito | Loved the hamster but the gameplay was rather repetitive |
| Aug 26 13:33:00 | 23m 00s | Saturation | Fun looking game, nice style! |
| Aug 26 13:43:00 | 10m 00s | Connected Words | Cool little thing with very nice effects! Love it. |
| Aug 26 13:59:00 | 16m 00s | So few polys! | Really creative and huge game world you've created. I'm really impressed! |
| Aug 26 13:59:00 | 0s | Trade routes | Fun! I found it a little unclear how trade routes worked at first, but once I figured it out then building a little trade empire was cool! |
| Aug 26 14:20:00 | 21m 00s | Intranet | Wow! Fantastic story! Made me sweat! If you were to change anything I'd add something to make it clearer when the player is meant to select a single dialogue rather than wait for a response, since that was the only bit that was slightly confusing. Didn't affect the story though, which had some brilliant ideas and makes the player feel like the decisions are really important! <br/> <br/>Brilliant job, one of my favourites so far! |
| Aug 26 14:26:00 | 6m 00s | Swich! | Cool! Made my brain hurt at first but I think I got the hang of it. It's a little annoying when the jumper jumps automatically and dies because of it but other than that this was fun. Clear gameplay and graphics! |
| Aug 26 14:34:00 | 8m 00s | Intergalactopol | It's not very clear at first that the mouse controls where you shoot. Cool game though, very arcadey and should have a score counter! Nice music too, really suits the game |
| Aug 26 14:43:00 | 9m 00s | Ludum dare entry #1 | Nice concept, although I never found any green things despite killing some baddies. I'd make it easier to kill baddies (using 1 spikes) and more likely to give those potions! Quite satisfying building stuff though |
| Aug 26 15:03:00 | 20m 00s | This Little Piggy... | Wow! As you can tell by all the comments, this is great fun! <br/>First time I played through the number of invaders bugged out and I couldn't finish but the second time it worked fine |
| Aug 26 15:18:00 | 15m 00s | Connector | Fantastic game! Liked having to figure out how to stop turrets , and the polish was on a very high level in terms of graphics, audio and gameplay! |
| Aug 26 19:08:00 | 3h 50m | Grave Gravity | Fun, inventive game - well done! |
| Aug 26 23:35:00 | 4h 27m | Heaven with Hell | Nice, cool character movement and I think your right that it needs something more, maybe another mechanic. I liked the concept though, and the graphics have a strong foundation for a compo entry; I could see them getting really good with some work because they have a nice feel about them. <br/> <br/>One criticism is that unless I'm missing something then it isn't actually possible to get all the stars, since sometimes your characters happen to be crossing in the middle instead of at the top of a wave, which is frustrating, although increases the difficulty to a good level. <br/> <br/>Oh! One thing I really liked was the score system and name input, which was great! I don't think it added much but somehow really helped my enjoyment. More games should have that feature! |
| Aug 26 23:43:00 | 8m 00s | Fusion | Cool concept, feel like the levels should be smaller and maybe add more types of objects/enemies to add more variety and more interaction between worlds. Other thing I would do is just make it about 4x faster. Faster is funner! Nice little monster sprites and I liked the character too! |
| Aug 27 09:59:00 | 10h 16m | Wheel of Life | Nice game that could be so much fun if the collision detection was that little bit better and the seasonal effects were slightly more pronounced. Cool level design though. |
| Aug 27 10:07:00 | 8m 00s | Literally Connected Worlds | Pretty good fun - seemed a bit slow, but I'm not sure there's much you could do to change that. Music sounded good! |
| Aug 27 10:17:00 | 10m 00s | Wizards Gone Wild | A pretty good game with a nice use of the theme! The difficulty was spot on, so well done with that. Jumping physics seemed a little jumpy but that could just be me. Great job! |
| Aug 27 10:22:00 | 5m 00s | Boat/Mouth | That's some fun stuff. Hard, but fun. As others have said, a score timer would have been the final touch to make this a proper game, but it's fun nonetheless. |
| Aug 27 10:25:00 | 3m 00s | Please Hold | Hilarious game. Great work with the dialogue options. |
| Aug 27 10:33:00 | 8m 00s | Impact | Really really nice graphics, and the shots coming from the side really added another 'dimension'! (I'll see myself out) |
| Aug 27 10:44:00 | 11m 00s | Two Worlds One Life | I really loved the graphics and animations, and everything else was very smooth and polished - would have been nice to be able to see quicker which world was active though. |
| Aug 27 11:46:00 | 1h 02m | Jane Austen Versus Slug Lord | Ooh, manages to be more fun once you realise the severity of the punishment for clicking incorrectly, since you have to get every click correct |
| Aug 27 11:58:00 | 12m 00s | Light of the World | Some really cool lighting effects, and the ending is pretty cool even without any philosophy! Nice organic gameplay made this a fascinating entry, with the light being the clue to location and becoming difficult to spot when you're emitting more light. Very cool, but a shame that it isn't used (not that I could see anyway)in the final star, which was a ittle frustrating to find. But it's one of my favourite gameplay ideas so far! |
| Aug 27 12:08:00 | 10m 00s | Battle of Khe Sanh | Some nice ideas, although isn't clear enough, or fun really. Difficult to even know where the enemy is. So maybe change up the gameplay. I love the idea of little ant-sized people running around into each other, with mini explosiosn and stuff, with upgrades with a simpler system where you can buy buildings and generate units from them instead perhaps. Either way, nice concept, should have been implemented better. I do really like the modelling though, has a nice colour scheme and is simplistic enough to be clear |
| Aug 27 12:28:00 | 20m 00s | Dwarf Portals | I couldn't seem to attack with rightclick or leftclick, not sure why but after I relaunched I couldn't seem to move or anything either. Keep at it though, if it's your first entry then you've got plenty of time to improve! |
| Aug 27 12:41:00 | 13m 00s | The Artifacts of Color | Iffy controls but a cool little concept. Could be clearer what to do! |
| Aug 27 12:48:00 | 7m 00s | Two Worlds | I'd make it a bit complicated but it's a great foundation! And surprisingly engaging considering it's only text! |
| Aug 27 15:09:00 | 2h 21m | DISPARATE | As others have said it's super hard by yourself, but it seems like it would be super fun with a second player! |
| Aug 27 16:06:00 | 57m 00s | Lux in Tenebris | Graphics are brilliant and complement gameplay. Gameplay's innovative and fun, building tension all the time. A little buggy, mouse appeared sometimes, lights flickered a bit, and it wasn't particularly clear that I had to light crystals to survive at first. But I love the persistence in each level. <br/>I could see this being a game I'd pay money for if it were expanded upon! |
| Aug 28 17:53:00 | 25h 47m | Corponnected Ltd. | Cool, very intricate! |
| Aug 28 18:08:00 | 15m 00s | Luna | Woah, tough... might be more fun if was easier to begin with at least. But a nice little game otherwise, well done! |
| Aug 28 18:29:00 | 21m 00s | The Grand Quest for The Potato Salad | Cool, far too big though and could have done with maybe an armour system or something, more loot's more fun! Good sense of humour though, I laughed multiple times, and the game works well! |
| Aug 29 12:22:00 | 17h 53m | Connecting LD30 to the Real World | Nice, rated it a bit differently because it's not really a 'game' but it's really cool, and gets 5 for innovation! |
| Aug 29 12:53:00 | 31m 00s | Corrected Words | The little command prompt thing comes up, does some stuff then disappears... Then nothing else launches? If you can fix it that'd be great, since I've been looking forward to playing this! (Windows) |
| Aug 30 10:43:00 | 21h 50m | Matters of Perspective | Cool concept, well implemented although I'd add more clear indication of what's a wall and what isn't when in 2D. Overall really nice, especially for a compo entry! |
| Aug 30 17:47:00 | 7h 04m | The Two-Dimensional Universe | Really enjoyable game, loved the sense of progression despite not knowing exactly where to go! |
| Aug 30 21:16:00 | 3h 29m | zombies you Going down | I really like that the bullets go through enemies, makes it much more tactical and fun! Not bad! |
| Aug 30 21:26:00 | 10m 00s | Her Garden | Hm, had some visual issues with little black boxes around every sprite... Still, pretty game if I imagine they're not there and a neat idea! 5/5 for theme and innovation, and graphics because I feel like I'm so close to seeing something really pretty! |
| Aug 30 21:50:00 | 24m 00s | Prismatic Worlds | Cool, movement seemed slow, although I'm being picky. Played all the way through and was impressed by the difficulty. Each colour had innovation and I loved the Megaman-inspired beat-boss-to-collect-weapon feel! Graphics were also very impressive, really liked the lighting! |
| Aug 30 22:23:00 | 33m 00s | Space Age | Need to work a bit on menus, confirmation is dull for every tile, and the menus don't need to be hidden behind buttons, maybe under tabs instead so you can have 'iron age' open for easy tile selection for example. Other than that, nice job! Cool little resource building game! |
| Aug 31 10:27:00 | 12h 04m | Bound | Cool, one thing you did really well was the feel of the character, lots of games made in the time limit understandably have poor control or are too slow or don't bother with jump height depending on the length of the press. So well done for doing well with that, we've avoided making platformers because we know we couldn't manage decent character control! Needs a different method for changing those colours, because as it stands you just have to wait for the right colours to appear. But sounds as if you've got some good ideas moving forward with developing it, good luck! |
| Aug 31 10:38:00 | 11m 00s | Odyssey | Awesome game, good job! |
| Aug 31 11:53:00 | 1h 15m | Starpiercer | Could have some more depth I suppose, but it's technically very impressive! Possibly not clear enough that the aliens give you more lives, but crazy polished for the time limit, well done! |
| Aug 31 11:58:00 | 5m 00s | Asteroid simulator | Cool, could probably do with nicer controls, maybe just sending the asteroid in the direction the player is looking? However, nice original concept and good execution |
| Aug 31 12:17:00 | 19m 00s | Link'emAll | Awesome! Love the balance between relaxing and panicking! Took me a while to get it, but once I did I had a lot of fun. Got all but one planet done then screwed up and rage quit, but I'll be back to try and finish! |
| Aug 31 12:58:00 | 41m 00s | Control | Nice to see something made in Scratch, haven't seen much of it before! Interesting concept, not sure whether or not it's fun but interesting nonetheless! |
| Aug 31 13:10:00 | 12m 00s | Yocast | Really enjoyed this entry, one of my favourites actually. Spent too much on boost so I couldn't reach the other planets in the late game, haha. Good job! |
| Sep 1 16:54:00 | 27h 44m | Space Delver | Wow, keep working on this, could easily turn into a full game! Couldn't figure out how to refuel though, but had lots of fun, especially with the tricky space flight! |
| Sep 3 22:12:00 | 53h 18m | Awe | Nicely done! Personally I preferred playing without your description, figuring out the gameplay on my own after being linked to it by Rock Paper Shotgun (congrats!) |
| Sep 5 22:49:00 | 48h 37m | Boulevard of Broken Themes | Really funny and very different. I felt super chuffed with myself when I worked out the under pressure puzzle. <br/>I did only realise you could press Space to shoot in the space levels after dying repeatedly. Oh well. |
| Sep 8 13:07:00 | 62h 18m | Shattered | Nice mechanics, managed to play through the whole Jam version and was really impressed by the feel of the character! |
| Sep 9 09:33:00 | 20h 26m | Equal But Opposite | Simple but fun! Good link with theme. |
| Sep 10 23:48:00 | 38h 15m | Gravity | 4 hours!? Awesome for that amount of time, well done! Surprisingly engaging and fun for a quick game |
| Sep 14 21:31:00 | 93h 43m | Bolt | Interesting puzzle mechanic, although I did end up randomly clicking a lot of the time. <br/> <br/>The game feels very polished, I loved the menu animations and the juicyness of the buttons, and the art style is just what it needs to be for this kind of game. Great work. |
| Sep 14 21:50:00 | 19m 00s | StarGrab | This is a good base of a game, and could definitely be fun if expanded upon! |
| Sep 15 17:37:00 | 19h 47m | Heart Star | Very nice graphically. Great work overall! |