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fleegle2000

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TimestampSince previousGamefleegle2000's comment
Aug 25 13:49:00 Connected Worlds Training Facility Nicely done. I like the art style and the game mechanic. Could do with some music. It was quite fun and engaging for its short duration. Hope you'll make some more levels post-compo!
Aug 25 14:12:00 23m 00s R-elink: A link between worlds I really like your take on the FPS genre, and the use of "augmented reality" as a mechanic is very clever. I'm impressed with the level design and the variety of designs you were able to come up with in the short time. One post-compo suggestion is to add the ability to make the trees and flowers materialize like the platforms when you click on them - just for fun of course. <br/>Great job! I hope you make this into a full game!
Aug 25 14:22:00 10m 00s Kosmovalse Chrome is reporting that your file is malicious.
Aug 25 14:39:00 17m 00s AIlocation I liked the connection to the theme, and the ability to take over electronics as a mechanic. I was however unsure what I was supposed to do in cyberspace. I went to the one glowy thing and it didn't do anything. I'm guessing you are supposed to visit both of them, but I went to wrong one first and was too frustrated to try it again, after surviving that gauntlet of jump puzzles. I think some hints or instructions about what you need to do in that section would help immensely and reduce frustration. Also, fewer jump puzzles :). Don't get me wrong, I think this game has some great potential and I really love the atmosphere. The visual effects are very well done too. <br/>Look forward to future developments!
Aug 25 15:01:00 22m 00s Connected Retro Worlds Solid, enjoyable, and the challenge escalates nicely. I like how you connect the three different game styles. The pixel art is well-designed and gives it a nice retro arcade feel.
Aug 25 15:20:00 19m 00s Through the Trans-Dimensional Window I like the use of a Fringe reference as the central mechanic. I was a little confused about what to do at first before I realized that the player was the little rectangle. I'm impressed with what you were able to do with the minimalist art and I like the transdimensional window idea a lot.
Aug 25 15:36:00 16m 00s Parallel worlds I found it extremely challenging without being frustrating. It reminded me a lot of McPixel, not just because of the artwork but also the brevity of the levels and some of the humor. That's not a bad thing! I hope you decide to continue development after the competition. I would like to see what other scenarios you can put these guys in. I love how everything causes the same death animation. Maybe you just didn't have time to add others, but I found it added to the dark humor of the game. Also, love the random car coming out of nowhere in the park scene. At first I didn't understand how I died. <br/> <br/>Just one tiny bug I found while playing - when I first entered the park, the car sounds continued to play - I don't think that was intentional. Fortunately they went away after I died. My only criticism is that the car sound is a tad annoying. <br/> <br/>Keep up the good work!
Aug 25 23:21:00 7h 45m A Game of Worlds Colliding I got a Java Exception when I tried to play it.
Aug 26 00:01:00 40m 00s Greener Grass Incredibly challenging, but I kept coming back for more. I like the variety of objects you can use to help you on your journey.
Aug 26 00:47:00 46m 00s WorldLine I really love the atmosphere. Using the phone to travel to other worlds gave it a magic-realist Myst vibe. I got stuck in the floating island level with the pine trees and rocks. I found three two-digit numbers and tried entering them in different orders but couldn't figure it out. This isn't a knock against the game - you've managed to intrigue me enough that I'll probably keep going back to it until I've figured it out (or find the answer online if I get too frustrated). You might try adding some subtle hints (maybe there were some, but they were too subtle for my brain). <br/> <br/>Anyways, great job on a fine entry! I hope you keep adding to it post-compo.
Aug 26 00:58:00 11m 00s disconnected_worlds Incredibly charming game! I love the art style and the wacky characters. My only suggestion would be to prevent the character from floating in certain areas, or just have the shadow move behind objects, to give a better illusion of depth. <br/> <br/>Keep up the good work!
Aug 26 01:11:00 13m 00s In Phase Nicely done. Devilish puzzles :) I got a "game over" at the part with the arrows but I wasn't quite sure why. Otherwise it was an enjoyable experience. <br/> <br/>I like that the characters have different abilities, and that they can swap between blue and orange in certain places. <br/> <br/>Great work!
Aug 26 01:41:00 30m 00s Starlight Hilarious characters, zany sense of humor. I love the focus on exploration. I couldn't stop playing until I found the last planet. I also like the way the ship moves - makes it easy to get around without overshooting the target. <br/>Music is nice and fitting. My only complaint is that I could see the seams between the background tiles - I would recommend making the background static or have it scroll a lot slower than the planets. The planet textures are equal parts funny and beautiful. I love the Waldo planet! And the Death Star. <br/> <br/>Great work!
Aug 26 11:55:00 10h 14m Towel Run That was a lot of fun, and super hard! I like that there are multiple ways to solve the puzzles. Great sense of humor. The deaths are hilarious - I love how you can accidentally squash your counterpart with a tree. Fantastic. <br/> <br/>Great work!
Aug 26 12:11:00 16m 00s Escape the World I really like the concept! It's a bit buggy though - when I clicked "back to menu" after dying, the game shut down. I also had a bit of trouble figuring out what I was supposed to do, even after reading the intro screen. <br/> <br/>Needs some polish but the concept is solid!
Aug 26 13:29:00 1h 18m Four Worlds Really challenging, clever puzzles. A found the music a bit loud relative to the sound effects. <br/> <br/>Overall, a fun and challenging game - good work!
Aug 26 13:45:00 16m 00s Shared Mass I like the clean, minimalist style, but I'm a little unclear on how the filling mechanic works. I found the sounds a bit harsh. Great concept though!
Aug 26 14:12:00 27m 00s Close Your Eyes Graphics are crisp, clean and minimalist. Music is light and suitably creepy, adding a sinister atmosphere to an otherwise emotionless world. I like the hostile narrator too, it's a nice touch. This game has lots of character on top of a simple but incredibly effective mechanic. This is minimalism done right. <br/> <br/>Great job!
Aug 26 14:28:00 16m 00s The Warehouse Connection I like the style - the mist feels spooky and the design of the statues and portal adds to the creepiness. However, I didn't know until I quit and came to enter comments that the game was meant to be multiplayer-only. I spent a few minutes trying to figure out how to get the yellow statue to stay on long enough to get through. You should add a disclaimer, preferably within the game itself, that it is a multiplayer-only game. Adding some simple matchmaking would also go miles. <br/>Great concept though!
Aug 26 16:14:00 1h 46m Balance This has some real potential. I like the environmental theme. I like the direction you went with the pixel art, giving the "pixels" an outline is a nice merging of crisp modern graphics with retro stylings. Audio is fitting. I found it a bit odd that I had to drop things into the abyss to make more energy - I think energy should be based on the sun, so you would have a certain amount of energy you could use per day and it would only replenish each sunrise. I couldn't tell if the sun/moon cycle had any function other than to look nice, so that would be a good way to make the cycle more meaningful. Just a suggestion. <br/> <br/>Keep up the good work!
Aug 27 14:19:00 22h 05m Planetoid Pilgrim This has some real potential. It took me a little while to figure out what I was supposed to do, but once I got used to the controls and the way the player character moved, I quite liked it. I hope you'll continue working at it, I look forward to seeing more.
Aug 27 14:42:00 23m 00s Thinkings Very inventive, and clever use of famous quotes as hints to the solutions.
Aug 27 15:08:00 26m 00s Ennaffa Nicely done. The cel-shaded graphics are nice, and I like how the audio tracks reflect the similarities and differences between the worlds. I did find the movement a bit sluggish, however. Overall, very cool, and I'm impressed with how much content you created in two days. I didn't finish the game but I'll definitely be revisiting this world!
Aug 27 19:29:00 4h 21m Danger Zones Clever, challenging, puzzles, and I can't complain about the core mechanic ;) <br/> <br/>Great job on your first entry!
Aug 29 17:37:00 46h 08m Space Horror I'm impressed with what you were able to make in 48 hours. Needed some sound, and I couldn't figure out how to exit the game. I liked the random encounters on the various planets, it added some character to the experience.
Sep 3 17:35:00 119h 58m Space Road Truckers I like the UI and the controls are decent. Trading system is simple, which is good because I find sometimes these games make the trading complicated and I lose interest. Could do with some sound, though. Some kind of minimap would also be extremely helpful for navigating. <br/>I like it - I hope you continue working on it!
Sep 3 19:12:00 1h 37m Teleporter Escape! I like the turn-based mechanic. The graphics and sound need some polish, but you managed to produce a lot of content in 48 hours. Are the levels procedurally generated?
Sep 7 12:51:00 89h 39m Gunship Diplomacy Nicely done, I really like the mechanic. It's neat to see how the web changes and rearranges as alliances shift. Great work!
Sep 7 13:03:00 12m 00s Beyond The Horizon I got very excited seeing the title screen - it was very slick, but the main menu lacked the same degree of polish and the use of fonts was a little odd. The puzzles presented a decent challenge for the short length (I can't complain about that, my game was very short as well). While there are many games with a similar mechanic, you've managed to nail it with interesting level designs. Good work!