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DragonXVI's games and stats for all events →
| Timestamp | Since previous | Game | DragonXVI's comment |
|---|---|---|---|
| Aug 25 08:24:00 | Chipset-0 | Awesome as always! Runs terribly in Pepperflash (as most things do) sadly, but awesome little game with some nifty puzzles. | |
| Aug 25 08:27:00 | 3m 00s | Heart Star | Adorable little puzzle game. Neat spin on the mechanic too! |
| Aug 25 09:04:00 | 37m 00s | Arktrail | 2755 points & everyone's either dead or brainslug'd. Interesting little spin on Oregon Trail. Thank god I produced more crew :p Was down to like 1 non-slugged guy at the halfway point. |
| Aug 25 09:26:00 | 22m 00s | Sinister | Fairly basic gameplay, but outstanding presentation & graphics. Would easily play a much larger game of this. |
| Aug 25 10:07:00 | 41m 00s | DUAL Adventure | Very simple little platformer, but nice visuals. Jumping did feel a bit sticky, but managed to reach the end after a few goes. Good job! |
| Aug 25 12:07:00 | 2h 00m | Die in another world | Bizarre but fun little platformer. Some fairly sadistic level design :p (Running along a set of exploding blocks to a dead end!) & nice particle effects! |
| Aug 25 12:13:00 | 6m 00s | The Swordman | Nifty combat mechanics, good sense of weight to the hits. Nice! |
| Aug 25 12:23:00 | 10m 00s | The game of potato connection | Took a while to figure out what was going on, but after a few cycles I noticed how it worked. The shooting section is pretty tricky (Those turrets are mental :p) but actually quite a nifty take on the theme. Music's fun too. |
| Aug 25 18:13:00 | 5h 50m | Connected Pylons | Quite a neat little spin on the box pushing mechanic. Like how each level is connected too :D |
| Aug 25 18:20:00 | 7m 00s | NECLiD | Deceptively simple initially, and great presentation. Pretty cool! |
| Aug 25 18:24:00 | 4m 00s | Legacy of Lamas | Not... entirely sure what's going on, but the graphics are excellent! |
| Aug 25 18:31:00 | 7m 00s | Orange | Maybe a bit heavy on its message :p, but well executed & some use of the dual-world mechanic & temple puzzles. Pretty cool! |
| Aug 25 18:37:00 | 6m 00s | I Must See You | Massive Hitman Go influence? But even still - astounding presentation, excellent camera & controls. Nice simple mechanic & some fiendish puzzle design. 5/5. |
| Aug 25 18:46:00 | 9m 00s | Tribe of the Giant | Graphics are excellent, but a few things let it down: The sound seemed out of sync a little which made it hard to control. Still managed to win though |
| Aug 25 18:48:00 | 2m 00s | Nature Trial | Little confused at first but got it quick enough. Excellent art style too |
| Aug 25 18:56:00 | 8m 00s | Inbetween Lands of Grass | Great visual style. Managed to loosely figure out how to change things, but didn't get much further after that. |
| Aug 25 19:03:00 | 7m 00s | Sender | Found the controls a bit awkward, and the enemies too jumpy, but graphics & animation are excellent. |
| Aug 25 19:06:00 | 3m 00s | The Tree | Nifty little game, if a bit short. The fire power is a bit OP :p Obliterated the other guardians with it. |
| Aug 25 19:13:00 | 7m 00s | Shooty Space | Well it's aptly named :D Shot lots of things in space! Nice flocking AI too by the looks of it. As others have noted looks like your shield doesn't restore after respawning? But still, nifty base of a game here. |
| Aug 25 19:17:00 | 4m 00s | Spacecat Marines | Interesting little game. Good presentation around the main game, and the cubic cats are hilarious :p Fairly simple gameplay though, AI of the enemies seemed fairly basic. |
| Aug 25 19:23:00 | 6m 00s | Parallel worlds | Bonkers. :p |
| Aug 25 19:26:00 | 3m 00s | Stratera | Love the style of the cube, found moving stuff a bit awkward and might've preferred to turn the cube manually, but that's just me. |
| Aug 25 19:32:00 | 6m 00s | The Hoverator | Nifty visuals (love the hovercraft model), challenge was ok but could've done with health pickups! Overall pretty cool! |
| Aug 25 19:35:00 | 3m 00s | Me And My Ghost | Gorgeous little runner. Fairly simple but a good spin on the basic idea & implements the theme quite well. Some of the returns are a bit unfair in their spike placement, but the levels are short enough that it's not too much of a bother :D |
| Aug 25 19:43:00 | 8m 00s | 6 Dimensions | Simple enough idea & nicely presented. Lots of levels too. With a bit of polish & maybe some more clever interaction between faces this could be quite nifty! |
| Aug 25 19:49:00 | 6m 00s | Sabotage Will Set Us Free | HACK THE SYSTEM ah pants, caught. Nice simple pixel art style, the guy moves hilariously slowly :P But the gameplay's simple enough and easy to understand once it gets going. |
| Aug 25 20:08:00 | 19m 00s | Connected on the run... | Brave to try a full 3D World, so kudos on that. Gameplay a bit simple |
| Aug 25 20:18:00 | 10m 00s | Your world! | 1349! Reminds me a bit of CastleStorm! Fairly straightforward gameplay & decent visuals! |
| Aug 25 20:24:00 | 6m 00s | R-elink: A link between worlds | Neat idea. Puzzles fairly simple but get the mechanic across well. Visuals nice 'n crisp too. Wasn't a massive fan of the music |
| Aug 25 20:29:00 | 5m 00s | Planet Rush | 250! Simple enough to grasp, took me a while to master the timing but got a reasonable score in the end. Had some lucky longshots too! |
| Aug 25 20:42:00 | 13m 00s | Parallel Horizons | Visuals're gorgeous, and even' the simple character is charmingly wobbly. Excellent thematic mechanic that's simple enough to get and drives decent puzzles as it gets harder. <br/> <br/>Only complaint is the platforming collisions - Occasionally a bit sticky on the walls. Other than that this is fantastic! |
| Aug 25 20:50:00 | 8m 00s | Holodeck Adventures | That was... absolutely excellent. <br/> <br/>Not much to the game, but hilarious pixel-art & dialogue. <br/> <br/>Couldn't help Wesley though... Poor Will Wheaton... |
| Aug 25 20:54:00 | 4m 00s | Crystalbots: T-94 wants colors | Impressive work! Lots of inspiration from Super Meat Boy by the looks of it, but excellent work managing to fit in a full tutorial & story along with frantically hard platforming. Good job! |
| Aug 25 21:06:00 | 12m 00s | Heaven or Hell | Gameplay's fairly basic but easy enough to understand. Spritework & visuals are gorgeous :D |
| Aug 25 21:14:00 | 8m 00s | Salvation | Ooof. The last level took a bit of thinkin' till I realised the obvious :p Nice little game & some good mechanics & graphics. Could easily see some more gimmicks to the game too. Good job! |
| Aug 25 21:26:00 | 12m 00s | Blue Screen | The cyberspace wireframe world was occasionally a bit tricky to navigate, but picked up the mechanics quick enough. Didn't manage to escape though, couldn't figure out what the switch did in the closed room. Nifty idea though, and interesting dual-gameplay mechanic. |
| Aug 25 21:30:00 | 4m 00s | Connected Worlds Training Facility | Simple enough puzzle platformer. Solved it quick enough. Manage to get the concept and decent level of puzzle design out in two levels, but yeah could've done with more & some better sounds. Nice overall though! |
| Aug 25 21:42:00 | 12m 00s | You Are Bactera | It's like Game of Life Inception here :p Tricky but interesting idea. Utterly forgot the rules of Game of Life but still managed to produce a good chunk of Bacteria before they all died :p |
| Aug 25 21:52:00 | 10m 00s | Pulley Planet | Love the visuals & animations & the audio - all top notch. Mechanic's interesting, but wish enemies did a bit more. |
| Aug 26 17:52:00 | 20h 00m | Bipolar World | Excellent. <br/> <br/>The mechanic's been done, but the thematic presentation of it is great, and good matching the mechanics & level design to the narrative as well. Puzzle platforming bits are all great too, and visual style's cute to boot. A couple of tricky levels, but a quick reset button helps with that no problems. <br/> <br/>Great job! |
| Aug 26 18:01:00 | 9m 00s | Connector | 16:15. Took me a while to get it, but got goin' fine eventually. Love the cable physics, nice simple goal and even some nifty enemies. Nice job! |
| Aug 26 18:09:00 | 8m 00s | CyberSwap | Killed by the space-dinosaur-boss :p Ridiculously well done for 72 hours, the beginnings of a full on MMBN-meets-FFVI style JPRG here, very impressive! <br/> <br/>+ points for the Pokemon reference too :p |
| Aug 26 18:14:00 | 5m 00s | Hello Worlds | Nifty little idea, and obv work well as a mobile game. Found it quite tricky to aim & click accurately enough while it's scrolling, particularly once it speeds up. Visuals & excellent and like the way the world fills up with detail as it goes. |
| Aug 26 18:18:00 | 4m 00s | Tangled Mini Worlds | Need idea. Must've been fun to design the levels for :p Collision's a bit odd when you try and force something into a position it can't do, but overall controls pretty simple! Wasn't immediately obvious which bits to grab to see how to move the shape, but figured it out quick enough. <br/> <br/>Fairly short as folk said - Guess it would be interesting to see how the puzzles & difficulty would increase as levels went on? Fairly polished result though! |
| Aug 26 23:01:00 | 4h 43m | Schrodinghost | Neat! Has a very Ghost Trick feel to it & a nice take on stealth/puzzle games :P Art is fantastic, as is the audio. |
| Aug 26 23:06:00 | 5m 00s | Impact | Interesting fusion of a schmup and like, Nebulus :D Fairly simple Schump with a reasonable variation of enemies. Like the visual style |
| Aug 26 23:08:00 | 2m 00s | MS. PORTAL MAN | Could've done with a bit of polish on the effects? The blood splat's a bit too weak, and wasn't immediately obvious what the portals were. Like the trick of getting past the big spikey thing using the portals though! |
| Aug 26 23:13:00 | 5m 00s | Tough Love Machine | Love the idea - very unique, and the little pitch change in the sound is brilliant. Puzzles are fiendishly difficult though from the start! Would maybe recommend a slightly fairer difficulty curve to get used to the mechanics but still excellent. |
| Aug 26 23:17:00 | 4m 00s | SHIT RUNNER | Mm. |
| Aug 27 18:49:00 | 19h 32m | Ice | Pretty cool! Seemed to have to keep remaining my units to attack bases, and got absolutely curb-stomped by about 3 different teams at once :p But very well presented & nifty little RTS idea! |
| Aug 27 18:53:00 | 4m 00s | I Think I Broke Something | Hmm, was it me or was there a bug where the archer wasn't hitting the bats? Ended up dying because of it. Interesting little idea though, very fast paced & great art style & sound! |
| Aug 27 19:01:00 | 8m 00s | This Little Piggy... | Mmmm! <br/> <br/>Bonkers little game but fantasticly put together. Only complaint at all is the UI's a bit basic, but everything else is awesome. Congrats :D |
| Aug 27 19:05:00 | 4m 00s | Black Box Bandit | Interesting, fairly straightforward. Wasn't fully sure how the drones were moving making difficulty a bit all over the place, but like the idea of the alternating difficulty depending on how you do! |
| Aug 27 19:08:00 | 3m 00s | Parallel Rift | Great background art & animation and the concept's excellent too! Seems to be a brief mercy period before the other clones affect you which could've been made a bit clearer? Either way managed about 8 loops before dying. Nifty! :D |
| Aug 27 19:11:00 | 3m 00s | Light Year Wars | Nifty little twitch RTS. Have to react quickly for the best advantage, and gets ridiculous later on. Nice simple visuals & easy to understand concept. Nicely done! |
| Aug 27 19:17:00 | 6m 00s | EBDA | Nifty little shooter, very moreish. Sneaky little mechanic for getting around too! Pretty decent little package that'd be worth carrying on with! |
| Aug 27 19:21:00 | 4m 00s | Enderman Invasion | Fairly simple game, nice visuals (Although dunno why you went with Endermen instead of something unique :p). Difficulty could do with ramping up a bit faster, got a bit bored around the 200 mark. Also found the 1-5 key input kind of awkward. |
| Aug 27 19:24:00 | 3m 00s | DINO BOLT | Took me a while to realise why you had two 'till I clipped an edge - interesting take :p Best was only 40 though. Surprisingly difficult little runner! |
| Aug 27 19:33:00 | 9m 00s | Starpiercer | Excellent visual & audio design. Very nice little runner, love the design of the ship. Wasn't sure what ramming the spiders did initially, but is very satisfying. Only complaint really is the difficulty curve could do with being a bit steeper - Managed quite a long distance fairly easily |
| Aug 27 19:41:00 | 8m 00s | Fragments | Interesting little idea. Nice little twist on the ol' jig-saw-esque puzzle and decent presentation too! |
| Aug 27 19:47:00 | 6m 00s | Binary System | Great visuals, nifty idea, good difficulty, all good! |
| Aug 27 19:51:00 | 4m 00s | NOODLE FEELING | Well that was certainly a thing. |
| Aug 27 19:57:00 | 6m 00s | Ghostnet | Retrieve arms from bin. |
| Aug 27 20:07:00 | 10m 00s | APOLLO | Bah, ran out of everything looking for the last artifact. Nifty game! Good cycle of mechanics and excellent visuals! Like a sped up space adventure :D |
| Aug 27 21:15:00 | 1h 08m | Arrow Rain | Ambitious idea, and decent enough. Collision seemed a bit off in places, specially trying to hit the Golem's eye? And a bit more feedback for when you successfully hit would be nice. Pretty lofty goal and reasonably well executed though, congrats! |
| Aug 27 21:20:00 | 5m 00s | DrOpLeTs | Sneaky (and tricky) level design and an interesting idea, but the performance on Chrome for me seems to fluctuate between fine and horrendously slow? Made precision platforming extremely difficult. Managed the first two levels though. Also the harmful blocks could've been more obvious that they shouldn't be touched, but everything else fairly decent! |
| Aug 27 21:26:00 | 6m 00s | Close Your Eyes | Simple 'n funky little mechanic, and well explained. Gets ridiculous pretty quickly though :p |
| Aug 27 21:29:00 | 3m 00s | schizm | Interesting idea, reminds me of space trucker, but had some issues with the cursor hit-detection of the pieces that meant I had to click on them with an offset which made things quite awkward. Got stomped pretty quickly too :p |
| Aug 27 21:40:00 | 11m 00s | Provider Bob | Art' 'n animation's gorgeous but gameplay's fairly repetitive. A bit more interesting enemies 'n levels would help considerably. Also, I take it it's procedural levels? The level select screen just went on forever :p Pretty impressive for 72 hours overall though, congrats! |
| Aug 27 21:46:00 | 6m 00s | Connected Retro Worlds | Nifty little idea, seems a bit odd to make the obstacles in the sky/road ones asteroids too though. Nice work gettin' three games to work together essentially :D |
| Aug 27 21:53:00 | 7m 00s | Ports Ahoy! The Age of Trade | Pretty impressive little blitz-trading game. Struggles a bit in Pepperflash, but visually nice an impressive! Only thing was took a while to figure out exactly how to get the ships moving between ports - didn't realise you had to map it from node to node. Pretty cool job all round! |
| Aug 27 21:58:00 | 5m 00s | Connect with the Dirt | Interesting idea, although kinda've wasted a few incarnations. Like the visual style too! The audio's good, although the walking noise sounds like a ticking clock which initially made me think there was a timer. Pretty cool overall! |
| Aug 27 22:09:00 | 11m 00s | Galactic Dump | Nifty little puzzle game. Enjoyed! |
| Aug 28 22:01:00 | 23h 52m | Planet Jumper | Nifty! Thought it was fairly straightforward at first, then obviously things got ridiculous pretty quickly :D Interesting spin on a nice idea! Could see it workin' well with some smoother Mario Galaxy-esque physics too. |
| Aug 28 22:32:00 | 31m 00s | Superdimensional | Excellent. Fantastic use of colour, highly unique mechanic, simple input very well executed and an fair difficulty curve. Easily a 5/5! :D |