Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Cosmologicon
Feedback comments for LD30
Cosmologicon's games and stats for all events →
| Timestamp | Since previous | Game | Cosmologicon's comment |
|---|---|---|---|
| Aug 25 16:09:00 | Accelerated-Life | Some kind of challenge or skill progression would have gone a long way to making this game feel complete. But the artwork was so imaginative that I kept playing through to the end, just to see what was next. Cool! | |
| Aug 25 16:19:00 | 10m 00s | Balance the Worlds | It's got several nice touches. I like that the worlds move in the viewport. I like the music. It's pretty incomplete with only one type of resource, but I get where you were going. The interface is a little clunky - it shouldn't take 30 clicks to begin transferring 10 resources. |
| Aug 25 16:27:00 | 8m 00s | Bellum Purpuram | Works for me in Firefox but not in Chrome. (Looks like it might be an issue with the engine.) Not bad, but really hard! I played several times and never made it that far. Keeping track of two ships at once is killer. Tip: you can do pretty well by just leaving both ships in the center. |
| Aug 25 16:32:00 | 5m 00s | Connect-the-worlds | Creative and simple, I had fun. Good job. I would definitely have liked an indicator of where the new world is. Sometimes I would lose half my timer looking for it if it was a tiny one that appeared on the other side of the screen. |
| Aug 25 16:50:00 | 18m 00s | ConnectTheWorlds | The controls are so simple I expected it to be repetitive, but there's a good progression and difficulty curve here. |
| Aug 25 17:13:00 | 23m 00s | Inverse Worlds | I feel like this concept has been done but you pulled it off well. Good level design. It took me a while to get used to the double-jump mechanic. That part where you have to jump after teleporting was hard but I finally got it and finished the game. FYI I think there's some bad collision detection bugs when the framerate drops. I started in Firefox and I was falling through floors and jumping through walls. Worked great in Chrome, though. |
| Aug 25 18:07:00 | 54m 00s | Junguntur | Cool. Reminds me a lot of the game Network on BrainBashers. I have to say I found it a bit easy, is all. I played through the first three levels before it crashed and I didn't notice much of a progression of difficulty. |
| Aug 25 22:02:00 | 3h 55m | The Bifrost Project | Took me a while to figure out how it worked. I came pretty close to quitting, but I'm glad I didn't. The ages pass pretty fast, though, and I never got more than 4 bridges or so at a time. Very creative. |
| Aug 25 22:32:00 | 30m 00s | The Catapult | The pacing is a little slow, but the storyline is good enough to keep me engaged. I was really looking forward to the ending, too bad it has to end with tha cliffhanger. |
| Aug 26 05:18:00 | 6h 46m | FireBug | Unfortunately I couldn't get the Linux version to run on Ubuntu, probably because I'm not too familiar with Java. I tried "java -jar FireBugLinux.sh" and got: <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: framework/LD30 : Unsupported major.minor version 51.0 |
| Aug 26 16:12:00 | 10h 54m | Battle of Colorado beatles | Really like the artwork, story, and music choice. The platforming action is a little slow, but it wasn't too bad. Those bosses are pretty hard. I never made it past the second chapter. |
| Aug 28 15:17:00 | 47h 05m | Siege From Above | Not the most original game in the world, but it's got a few nice touches. I liked the way the score worked, and how you shoot the menu buttons to select them. |
| Aug 30 17:06:00 | 49h 49m | Connected Elemental World | I like the clean design. The interface is a little cumbersome. This combining thing is easier to do with a mouse. <br/> <br/>If you don't already know about it, let me also recommend PyWeek, a python-only game contest coming up. You'll get a lot more feedback if you enter there. |
| Sep 5 17:07:00 | 144h 01m | Crack The Market | This would have been really good with a little balancing. If only the ship was about 5-10x faster, and there were more police and pirates. <br/> <br/>Plays pretty well. I would have liked "buy max" and "sell all" buttons for quicker transacting. But I like the combination of economy and spaceflight. <br/> <br/>On Chrome the "buy" button doesn't appear for me, so I got stuck like someone else did above. Firefox worked fine, though. |
| Sep 9 20:22:00 | 99h 15m | Videogame Hero | Great concept, pretty well executed for the most part. Just needs overall balancing and progression of difficulty. |
| Sep 9 20:44:00 | 22m 00s | Liebyrinth | Very innovative. Well executed. I have to admit it was not as hard as I expected. I made it through 16 straight levels on Expert without making any mistakes. It's just a matter of figuring out which board shows the clearest path most of the way or all the way to the flag. Some tweaking of the maze generation could increase the difficulty a bit. |