Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → Cosmologicon
Feedback comments for LD29
Cosmologicon's games and stats for all events →
| Timestamp | Since previous | Game | Cosmologicon's comment |
|---|---|---|---|
| Apr 28 16:04:00 | Dance-Off | Definitely could use more player feedback. I would click the buttons at random and sometimes I would win and sometimes lose and I had no idea why. | |
| Apr 28 16:10:00 | 6m 00s | Deep Sea Diving | Took me 3 times to beat, which makes it a good balance. A little progression would give it replay value. |
| Apr 28 16:18:00 | 8m 00s | Drill, Baby, Drill | Cool, a creative and fun take on Snake! I like the level designs that required some strategic thinking. That last level was hard but I felt like I had to beat it. |
| Apr 28 16:27:00 | 9m 00s | Earth. | I had fun. I was really close to quitting when I got to the end, maybe if there was one more slot for a final artifact to signal the end of the game it would have kept me looking for it. Overall good sense of progression, though. |
| Apr 28 16:54:00 | 27m 00s | Giant worm infestation | Not bad. Great music and easy to control. The dungeon generation was not terrible but I think it could use a little more work. A few times I spawned in a pretty small section with just a few (or zero) worms, and once I spawned outside with no apparent way to get in. |
| Apr 28 20:06:00 | 3h 12m | Gun Bat | Nice and interesting. Effectively done and really sets the creepy mood. As it is, I would have liked "turn and fire randomly" to be less effective of a strategy, either through things you need to not shoot, or limited bullets, or something. |
| Apr 28 23:18:00 | 3h 12m | A Lift to Hell | First of all, let me invite you to PyWeek, which is a python-only game jam happening in a few weeks. You'll probably get a lot more people trying your game if you participate there, and help debugging if you need it. <br/> <br/>Now, I spent some time debugging your code. The changes I made are at http://pastebin.com/Z72TjWW1 and the final version is at http://pastebin.com/Z8dc6ZMv. The issue that's causing your crash is that you're using the input function rather than raw_input. Also on my system you need to declare an encoding for this ASCII art, but that might not be true on every system. Beyond that, you have several functions where you try to set global variables but you don't declare them as global, so the game state never gets properly updated. Finally, there was one simple text formatting bug. <br/> <br/>The game I wound up with is playable, but I think there are still some issues, such as the instructions seem to confuse up and down for the lift, and left and right for the platform. However, it seems pretty clear to me that it's impossible to win, since it takes one more step to get to the device and back than it takes the lift to go all the way up. Maybe I'm missing something, or there's some other bug I didn't find. <br/> <br/>I guess it's pretty impressive that you managed to code up all the logic for a game that wouldn't run. If you want some programming tips, get used to arrays (called lists in python) and for loops. Your text definitely gets a high humor score from me. I'm glad you submitted something, and I'm looking forward to seeing what you make in the future! |
| Apr 28 23:20:00 | 2m 00s | Catacombs | Also you need to provide your source code. I'm on Linux but I might be able to run it from source if you do. |
| Apr 28 23:31:00 | 11m 00s | Electric Sieve | Ha, that is some quirky gameplay. I don't think I've ever seen anything like it. I was not as good at it as I expected to be, my high score is only 61. |
| Apr 29 00:00:00 | 29m 00s | gnome fortress | Thanks for including dependency install instructions for Ubuntu! I also had to run: sudo pip install pytmx <br/> <br/>I found the mechanics of the game to be a bit overwhelming. A few things about the interface made it easy to lose track of what was going on, particularly the tiny pixel art and the lack of highlighting as to which gnome was currently selected. I was barely able to coordinate myself enough to dig down a couple squares and harvest a mushroom before my gnomes starved. I can't even imagine getting enough supplies to craft. So, I'm lost but at the same time I'm impressed at everything you were able to work in. I tried recording some actions just to see if it worked and it does. That's pretty cool! |
| Apr 29 00:08:00 | 8m 00s | Infinidrill | Cool idea. I think a couple minor changes would really help this stand out. The drill could be a little more responsive, so I could make minor adjustments and not rely on luck to line things up. Also the screen should scroll to the right more when I advance. But it's a pretty neat idea, I had fun. |
| Apr 29 01:51:00 | 1h 43m | Starblind | I had to fix a few issues to keep it from crashing on me (mostly because I'm on Linux) but I'm not going to rate it because I couldn't fix everything and I can't tell if it's a platform issue or just a bug. Right now when I get to the exit I get an IndexError on line 20 of TileManager.py. <br/> <br/>But from what I played, it's kind of cool. I like the graphics. The controls are slightly clunky, and you can sort of overlap the walls, but I didn't have any trouble getting around. But the fact that it's impossible to die kind of takes away from the challenge, I might have a different takeaway if that had been implemented. |
| Apr 29 02:12:00 | 21m 00s | The Only Way is Down | This game has a lot going for it. Cool sound, cool graphics, cool atmosphere. That said, you really need to tighten up those controls. When it comes to platformers, tight vs clunky controls makes all the difference in the world. I shouldn't keep sliding off platforms I'm trying to land on. Spend a little more time on that and you've got yourself a really solid (if short) entry! |
| Apr 29 02:29:00 | 17m 00s | Undermine | Nice! That's a fun little puzzle game. I never felt so good for having outsmarted a bunch of rocks. But you really, really need to let me start at the last level I got to. I'm not playing all the way through the first 7 levels again when I die on level 8. |
| Apr 29 21:39:00 | 19h 10m | Ama | Cool. The graphics and the music set the mood effectively, and it's very easy to play. My main suggestion is for there to be more difference between the levels besides different maps. Maybe upgrades to your air or speed, or different kinds of treasures. |
| Apr 29 22:02:00 | 23m 00s | The Dead Beneath | Great job setting the mood, I love the soundtrack. What it needs now is some progression of difficulty. The zombies don't seem to be hard, but I guess you could add a timer. |
| Apr 29 22:14:00 | 12m 00s | La Dolce Mare | The mood is set well but it could really use more gameplay. The SCUBA diver and the old-timey sailing ship are a little incongrous together, but that's pretty minor! |
| Apr 29 22:18:00 | 4m 00s | Sunny Day | Can't get past the first trap either. Not going to rate it since I only saw the first three screens. |
| Apr 30 22:01:00 | 23h 43m | Thermonuclear Mutant Bunker Survival | Got a high score of 281 and the difficulty ramp is pretty good but overall I felt like it was a bit slow. |
| May 1 17:52:00 | 19h 51m | Planet Improver | Is there a way to reset my game? I got it into an unwinnable/unplayable state after about 30 seconds. I guess I spent all my money on extractors so I have lots of ore but no way to do anything with it. Now what? |
| May 1 18:03:00 | 11m 00s | Moon Harvest | This game has a lot of really awesome features, marred by some nightmarish controls. |
| May 3 02:29:00 | 32h 26m | Lavarena | I got pretty far once I figured out the strategy. Don't try to knock them into the lava. Instead knock them away and stand behind a lava pit and let them run into it. |
| May 3 15:48:00 | 13h 19m | Neckbeard Diving | Can anyone tell me how to run the Linux version? It unzips to Diving.sln, Diving.userprefs, and a Diving directory full of .cs files. Nothing is executable except Diving/bin/Debug/Diving.exe, and I'm pretty sure that's not it. |
| May 3 16:15:00 | 27m 00s | You Don't Want That | I loved the mood, it was good and compelling, but eventually I gave up after 30 minutes of not figuring it out. I wish the intro text were not so long, it makes me feel like I have to reread the whole thing to make sure I didn't miss anything. |