Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Cosmologicon
Feedback comments for LD31
Cosmologicon's games and stats for all events →
| Timestamp | Since previous | Game | Cosmologicon's comment |
|---|---|---|---|
| Dec 9 01:01:00 | Seam of the Vultures | Cool design. Well balanced and challenging for such a simple concept. I had trouble just staying alive for 99 seconds, much less worrying about claiming territory. I wound up with 63% when I finally managed it. Pretty satisfying. | |
| Dec 9 01:28:00 | 27m 00s | Riveroboros | A bit intimidating, but if you keep your cool it's not that hard to get through. Nice work! |
| Dec 9 01:59:00 | 31m 00s | TITLE GOES HERE | Pretty funny and random. Not a ton of replay value. I like how they pile up, though. That made it kind of interesting. |
| Dec 9 02:08:00 | 9m 00s | Center of the Sun | I like the three colors mechanic. None of the balls is good or bad per se: you can gain or lose a point if you take the wrong action for any of them. I would have liked a bit tighter controls. I felt like it took so long to change directions I didn't have any hope of making some of the more closely-timed incoming balls. |
| Dec 9 05:33:00 | 3h 25m | Escape | I feel like I've seen similar games before, but I think it works pretty well here. If you don't know about PyWeek, you should check it out. It's a Python-only game competition. I think you'd do well there. |
| Dec 12 19:10:00 | 85h 37m | Break the Limits! | Awesome mood, awesome sound, awesome pacing. I would have loved requiring even a tiny bit of strategy or skill or thought. But I had a good time even so. |
| Dec 21 00:04:00 | 196h 54m | Tiny Arena | I think it's cool that you included a good variety of weapons to choose from. It was fun trying them all out. The speed was a big issue for me. I would have liked the action to be a bit more fast paced. Enough so that my best weapon wound up being the candy cane, just because it made it possible to dodge and come up around behind to attack. |
| Dec 21 00:25:00 | 21m 00s | Border31 | One of the more innovative mechanics I've seen. I don't think I've ever seen a game quite like this. It gets pretty fun toward the end of the later levels when you expand the box and a ton of arrows come out in all directions. |
| Dec 21 00:38:00 | 13m 00s | Snowy's Escape | Really rough around the edges with those controls and a bunch of effects, like how the blood splatter just doesn't stop. But it has a cute style, and I had fun making it to the switch and turning on the lights. I never got past the first disappearing platform, though, but I sure tried. |
| Dec 21 00:49:00 | 11m 00s | Wandstep | I got the hang of it after reading your description. I would say having "2 +" is a bit confusing when the only numebr that matters is the sum. Pretty creative idea, but a bit complicated to really pull off. Not abd. |
| Dec 23 21:43:00 | 68h 54m | Cat-A-Clyscreen | Sorry I'm on Linux so I can't try it out. I'm just commenting to get it off my queue for when I search for "HTML5". Good luck! |
| Dec 23 21:51:00 | 8m 00s | Christmas Tycoon | A lot of neat touches with a lot of content. I think it would make a good incremental-type game with a bit of balancing. Not having everything unlocked at the beginning would be a good way to keep it interesting throughout. |
| Dec 23 22:39:00 | 48m 00s | Screened | Excellent all around. I love the style. The background is a nice touch. Great music. I really like how you reused elements in different levels. The controls are really my only complaint. It's just so sluggish. I know you're going for a difficult feel, but this is ideally done with really tight, responsive controls and a difficult environment. Twitch platformers usually want you to feel in control of your character. So I came close to quitting a couple of times, but I held out because the style was just so great. I finally managed to finish it. Took me a lot longer than 9 minutes, though, that's for sure. |