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Cosmologicon

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TimestampSince previousGameCosmologicon's comment
Apr 20 22:10:00 Komanska Great tutorial. The mechanics are complicated, but they're introduced well. I never really found a great strategy, though, and I died after 51 years.
Apr 20 22:24:00 14m 00s Escape The Killer I think it could have used more unconventional weapons. Usually room escape games involve using objects in strange ways anyway, so that part of it didn't even really stand out for me. It seems like there are some plot holes, like there was a closet in the room the whole time with an axe that I could have used, but instead I'm trying ridiculous things to escape? I may have misread some parts, though. Anyway, I liked the multiple endings and achievements.
Apr 21 01:09:00 2h 45m Binary Solar System Destruction FYI, anyone on Ubuntu can run it like this: <br/> <br/>sudo apt-get install git python-pygame <br/>git clone https://github.com/michaeltopping/LD32.git <br/>cd LD32 <br/>python main.py <br/> <br/>Not a bad idea, but I feel like I've seen similar things before. I found it was easier to just go on the other side of the sun and pull planet toward the sun from the other side, rather than trying to fling them into the sun. I think it would be funner if players were encouraged to fling them somehow. I got 279.
Apr 21 01:26:00 17m 00s Weapon Against Oblivion Ubuntu instructions: <br/> <br/>sudo apt-get install git python-pygame <br/>git clone https://bitbucket.org/frnknstn/ld32_an_unconventional_weapon.git <br/>cd ld32_an_unconventional_weapon <br/>python game.py <br/> <br/>Despite the simple graphics, this game did a great job setting the mood with the story and audio. It's a lot more atmospheric than I expected from the screenshot. The gameplay is pretty simple and slow, and it doesn't seem like there's really any strategy. I played to about 1.9 million souls, but Oblivion had over 4 million so there didn't seem like much of a point anymore.
Apr 23 03:32:00 50h 06m Untilted Worked great for me on Ubuntu. I like the music, it's catchy. The art's not bad too. Gameplay is pretty simple, though. I tried looking at your code to figure out why it's flashing like that. That main game loop is... something else haha. But that's to be expected during Ludum Dare. :)
Apr 23 03:38:00 6m 00s A Tale of Two Souls Cool idea, but unfortunately I think there's a framerate issue with the physics. I keep falling through the platform on the second level. My computer is pretty slow, so I think the timestep is too large. I may try to tweak it myself at some point. Overall the controls feel a bit stiff, but it's hard to really nail platforming during LD.
Apr 23 03:45:00 7m 00s Wisp Really weird style that works. I like it. I wish there was more to the gameplay, or at least something to tie it in with the environment, but I think the mood was set well.
Apr 26 21:33:00 89h 48m Bioterrorism Pretty solid overall. The gameplay is pretty luck-based. I died three times on the first stage, then I was able to beat all three stages in a row. I like that you can move to any location within the grid square. That's a nice touch. At one point I had zombies on top of me and the interface made it difficult or impossible to shoot them.
Apr 27 00:49:00 3h 16m Viral Mutation Manipulation Simulation A lot of thought and ideas clearly went into this, which I like, but all together it's a bit disconnected to really get into. The three-page intro definitely made it a bit difficult to jump into, but once I got the hang of it, it wasn't that bad.