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Feedback comments for LD30
4xisblack's games and stats for all events →
| Timestamp | Since previous | Game | 4xisblack's comment |
|---|---|---|---|
| Aug 26 07:31:00 | People Manipulation Sim | Clever! Funny! Compelling! You've got yourself a videogame here. | |
| Aug 26 07:39:00 | 8m 00s | Idilium | Cute character design! |
| Aug 26 07:56:00 | 17m 00s | Red Universe | Bullet hell games are not my usual thing so this was a bit of a crash course for me, but I'm happy to report I got through it. That was cool! The art looks beautiful in that retro-modern way; the rock-like red heart is super evocative. The explosions are well-animated and feel crunchy. I found the bullet hell mechanics fairly compelling. Well done :D |
| Aug 26 08:15:00 | 19m 00s | Too Close to Die | Cool! I like that the controls take some getting used to; they are sort of Flappy Bird-esque in that way (and I mean that as complimenet :P). The narrative arc (asteroids -> space ships -> screen flip -> big ships -> lunar lander) helps build tension as you get progressively further, and I like the symmetry it brings to the game (is also very appropriate for the theme). |
| Aug 26 08:38:00 | 23m 00s | Doggy Dialler | This is my first 5 star game of the jam! The art, lore, humour and music all coordinate to produce something truly striking. Miss u Phil Horse D: |
| Aug 27 08:03:00 | 23h 25m | Cosmonaut | The art style on the letters is pretty neat! It'd be cool to see it applied to a larger project at some point :D |
| Aug 27 08:26:00 | 23m 00s | Annex Kharon | Definitely achieves that broughlike feel, which I find super impressive for a compo :D |
| Aug 27 08:35:00 | 9m 00s | Little Jimmy and the Great Imagination Machine | A remarkable throwback to the era of Commander Keen. 5 stars :D |
| Aug 27 09:00:00 | 25m 00s | The Makers Hand | This game has a cool look! <br/> <br/>It was fun once I got the hang of the economies involved. Scored about 800 :P |
| Aug 28 05:18:00 | 20h 18m | Nomoj | The music is really well-suited to the visual direction; together with the sparsity of the gameworld they create a powerful sense of isolation. <br/> <br/>I also like the spotlight effect that happens during combat! The space invaders mechanic is not fun in the traditional videogame sense, BUT I think it makes for a weird/cool narrative device. |
| Aug 28 06:13:00 | 55m 00s | Suburban Garden | Cute! I the lo-fi style of putting iconic on top of photographs; it plays well with the sound effects to produce a unique gameworld. I also think the circle of life metaphor is pretty clever and ties in well with the theme :D |
| Aug 28 06:34:00 | 21m 00s | Gatestone | I like the visual style! |
| Aug 28 06:45:00 | 11m 00s | Switch Off | Cool! I like the idea that the character I'm controlling has to communicate the nature of this mysterious other dimension to me verbally. |
| Aug 28 07:22:00 | 37m 00s | Plantocalypse | Well balanced! I also like the way it looks. |
| Aug 28 07:35:00 | 13m 00s | They Came from Beyond | I thought the lack of visibility was interesting, but paired with the unforgiving combat mechanics it can feel a bit muddy. <br/> <br/>My hypothesis: If you iterate on the combat stuff a little (some invulnerability time after taking damage, some more transparent attack feedback) I think you'll find people start to enjoy the light/shadow thing more :D |
| Aug 28 07:42:00 | 7m 00s | Inversion | Having the little hearts beep when you're overtop your partner is a skilful narrative touch! I also appreciate that you included some nice accel/deccel in the platforming physics; there's a good sense of sticky friction going on. |
| Aug 31 09:05:00 | 73h 23m | Torn Between Worlds | The completely procedural graphics and sound make for a pretty authentic 'retro' feel. I was able to work out the timing between worlds with some simple experimentation, and from there the solutions became clear. Well done! |
| Aug 31 09:24:00 | 19m 00s | The Two-Dimensional Universe | Damn this thing is big! Amazing you could get this much done in a weekend. It was a lot of fun to poke around the game world; I'd be curious to see this thing in a more exploration-y style instead of the current challenge-based style(I personally could do without the spikes/hitpoints, for example; it's enough for me just to move around as a ball). |
| Aug 31 09:33:00 | 9m 00s | Everybody knows where the Godfather is | This fits well within the emerging genre of asymmetrical couch coop games I've seen around the internet lately; it'd be great for parties and whatnot. I like the unique take on the theme! I also like that the godfather will lie to you; it creates interesting moments where two people accuse one another :P |
| Aug 31 09:44:00 | 11m 00s | Acting Outcome | That old man didn't need those crops anyway! Not where he was goin'. <br/> <br/>I think this game is very cute, and I found the platforming bits at the end surprisingly compelling. |
| Aug 31 10:07:00 | 23m 00s | Gravitate | Cool! I like the way this game looks: The concentric rings are very evocative, and the trails are a nice touch. <br/> <br/>While the collision mechanics do make for a couple of interesting puzzles, I'd be interested in trying a version of this game where destructive collision could not occur; there would be less resetting that way, and I think it would move the game more towards cultivating your own little solar system rather than merely accomplishing arbitrary tasks. |
| Aug 31 10:58:00 | 51m 00s | DistantSpace LD30 | I like the physics! It's fun to careen around bashing things with your trailer; would be even more fun if you could blow up pirates that way :P |