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lightsoda

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TimestampSince previousGamelightsoda's comment
Apr 28 03:11:00 Drilling Enthusiast Would've been nice with some kind of depth meter to show how far down you've gone. I also had a slight issue the first time I played where I overshot a cavern just enough so I could get out of the craft, but not in again. <br/> <br/>Controls nicely, looks decent, the change in sound when opening the door was a nice touch.
Apr 28 03:24:00 13m 00s Coffin Interesting idea, and creepy. That guy after the hands is tough, didn't manage to beat him, if it's possible.
Apr 28 03:26:00 2m 00s Dr. LOVE Ah, your account has been generating too much traffic so the link is unavailable, I'll check back later :)
Apr 28 03:30:00 4m 00s Water SkiFree Looks alright and I like the movement of the player. <br/> <br/>It's kinda hard to tell what you have to avoid at times. And like Kar said, it starts to struggle after a little while, some serious frame rate drop.
Apr 28 15:44:00 12h 14m Gravedigger Took me a little while to figure out what OP meant. Also it seemed like the minions only pushed the boss around. <br/> <br/>Always fun to have a bunch of minions in your command, nice work.
Apr 28 15:55:00 11m 00s Beneath The Memories That was some twist at the end! The narration was a nice touch, felt like an homage to Stanley Parable. <br/> <br/>Good work, and congrats on your first submitted LD!
Apr 28 16:00:00 5m 00s Surface Come Wasn't expecting to be able to move the dude with my mouse so freely, made it easier in the beginning, but it sure ramped up fast. Nice work.
Apr 29 04:36:00 12h 36m Quantum Tunnelling I feel like each resource type should have it's own use. And you could've made it clearer that you had to stockpile resources before using them. <br/> <br/>Looks decent and controls well. Good job.
Apr 29 04:41:00 5m 00s Falling Yeah, a very minimal game, good luck with your state machine.
Apr 29 04:49:00 8m 00s Save Us Quite hard, but a nice idea for a puzzle game. To further enhance the puzzle part of it, maybe the little squares could've had some direction indicators, and step slower at the beginning, like once per second, and ramp it up, making it more thinking and less mechanics based at the start until you get used to it. <br/> <br/>Looks good, nice use of colors to focus on the important parts.
Apr 29 05:02:00 13m 00s Hero Arcade Edition The camera flipping back and forth when turning was a bit disorienting. Some more varying level geometry would've been nice, and perhaps the bad guys could have collided with the blocks as well. <br/> <br/>Gun feels nice, the controls are good. <br/> <br/>I used to love Hero on my C64. Nice homage.
Apr 29 05:08:00 6m 00s BTS-1337 It seemed dark at first, but then I realized you saw the items at a good distance with the light, just that the little glowy things were the first I saw and they were barely visible compared to the rest. <br/> <br/>I guess that's what makes the challenge in the core gameplay loop, which is quite minimalistic otherwise. <br/> <br/>Controls were fine, looks and sounds decent.
Apr 29 05:23:00 15m 00s GameJammed It's very dark, which I assume is intentional. The first time I played I was able to shoot, but on consecutive plays all I do is find the cave explorer and the red guy guarding it kills me because I can't see where I'm going. <br/> <br/>Looks nice, controls are good.
Apr 29 05:46:00 23m 00s Drill18: The Mars Project That was fun, a nice assortment of rooms and jobs to work with. The only nitpick I have at this time is that I placed rooms where I didn't intend to a couple of times. <br/> <br/>Very nice work!
Apr 29 06:01:00 15m 00s Agent Thursday I like the look. It's a slow moving game, like others have said, a dialogue speed up or skip would've been nice. Overall a pretty good puzzle game, good job.
Apr 29 16:21:00 10h 20m Snake Intuition Clean and nice graphics, also a nice twist on the snake style gameplay. Overall a pretty solid game, nice work!
Apr 29 16:41:00 20m 00s Landmine Wars Good fun, I tried practice and then the online. Maybe I played you? <br/> <br/>A couple of things, it was hard, especially in the beginning, to tell apart the units, but after a couple of minutes that wasn't a major issue. <br/> <br/>Also in online there didn't seem to be an end state? When all the resources were gone nothing seemed to happen. <br/> <br/>Other than that, a very nice concept, and fun to play against an opponent. Gets more frantic towards the end with all the mines and trying to get first to a resource :)
Apr 29 16:55:00 14m 00s Disorientation. Very cool concept, I reached some stairs and got kicked to the menu so I guess (hope) I made it? <br/> <br/>Using that visual cue for echolocation was pretty cool. I feel like it's in the same vain as the horror games that use the temporary flash of a camera to see things. Lots of potential for jump scares ;) <br/> <br/>The audio also added a lot for the atmosphere!
Apr 29 17:12:00 17m 00s Kontroise Very cool, the drift was almost essential, gets a bit tricky with the moving disturbances. <br/> <br/>Great audio, really fit well and added a lot. <br/> <br/>Can't really think of anything to critique, the main issue I had in the beginning was finding the extraction point, until I noticed that it panned from the extraction point at the beginning of the levels.
Apr 29 17:21:00 9m 00s The Puddle Although I read your comment about standing in the last puddle I didn't think it'd be the one I accidentally fell into. I tried hammering on the up key ;) I was in for a surprise though. <br/> <br/>The swarm of fishes was quite challenging.
Apr 29 17:32:00 11m 00s De Profundis Graphics are top notch, and so are the sound effects, fits really well. <br/> <br/>Quite a few times I wasn't sure why I blew up. <br/> <br/>Also, that intro looked really professional! <br/> <br/>Well done!
Apr 29 17:52:00 20m 00s SUNK 736.8s <br/> <br/>I gave up waiting for the inevitable, I started to get bored around ~300s, not my type of game I guess. <br/> <br/>I felt the graphics and sounds were pretty good, the splash sounds and gurgling when reaching above the wave was a nice touch. There seemed to be a constant underwater sound, maybe you should have activated that and toned down the other sounds when going under. <br/> <br/>One thing I thought about when watching this on streams, was that it was hard (for me at least) to tell if the wave or the screen was moving, the gradient background gives some clue to that but maybe some horizon would have made it more clear.
Apr 30 06:04:00 12h 12m The Ascent I got to the part where you have to rocket jump up two narrowing walls with black walls on the sides, then I gave up. It's really difficult, and I could never quite get the hang of the rocket jump, at times it worked fine, but other times I had more success just spamming it. <br/> <br/>Other than that it seemed to control well, the jump button wouldn't work at times though. <br/> <br/>It looks good, nice complementary colors, loved the clean looking font.
Apr 30 06:12:00 8m 00s Under the Ice That was really short. Like you said, some core mechanics are there. Going from the side-view to a top-down labyrinth seemed a bit out of place. <br/> <br/>Cute graphics.
Apr 30 06:27:00 15m 00s May I help you? Fun idea, talking to people didn't seem to do much, they went on their merry way. Unless I chose the kill option, of course. <br/> <br/>Kind of annoying to have the dialogue pop up as soon as someone gets near, you can't really mind your own business and just see where people go, an interact button would've been preferable I think. <br/> <br/>Graphics are fine, so is the sound.
Apr 30 06:37:00 10m 00s Deep Dome The graphics are probably the most impressive, with the colors as you get close to stuff, seeing enemies through the level geometry etc. <br/> <br/>Controls were good, gameplay was alright though not very engaging.
Apr 30 17:27:00 10h 50m Basement The stock system isn't entirely intuitive. <br/> <br/>It looks great, has some depth and is pretty fun though, nice work!
Apr 30 17:39:00 12m 00s Beneath the Surface - a 2D Puzzle-Platformer You sure slide for a while before coming to a stop. <br/> <br/>Some clever puzzle design to complement the main mechanic of controlling two characters, graphics are cute.
May 1 11:07:00 17h 28m Project Tethys A couple of things, it feels weird to use LMB to shoot when it doesn't control the direction you're shooting, and the sound for the explosions can get a bit overbearing, almost like there's a constant noise. <br/> <br/>Pretty decent shmup though, good job. Also I love Resogun.
May 1 11:14:00 7m 00s Mermaid Scientist Massacre Yay I made it! That mermaid looks so funny, especially when bashing. And the music, doesn't really fit, even though it does, in a weird way, gives it a completely different tone. <br/> <br/>I beat the game by mashing the bash button, and I think you should have triggered the jump sound only when actually jumping, now it was a constant bloop noise in my headphones :)
May 4 19:45:00 80h 31m The Westport Independent Love the overall tone set by the graphics and music. I assume the goal was to get the white bar as high as possible, not super clear, IMO. <br/> <br/>I think it would've been good if the head of the paper was draggable, with a lot of text there wasn't a lot of margin for dragging the paper sometimes.
May 4 19:51:00 6m 00s Square Rooted A pretty decent puzzle game with nice graphics, the audio fit pretty well too.
May 4 19:58:00 7m 00s Earthen Terror I'm so used to the Puzzle &amp; Dragons type play now that I wish I could move the blocks vertically and not just horizontally. <br/> <br/>Looks great, the spells are a nice touch.
May 4 20:05:00 7m 00s Bornard That was pretty surreal alright, I dig the style, and the ambient sound/music and the pitched down voice. Pretty cool.
May 4 20:08:00 3m 00s Superficial I pushed the screen.
May 4 20:17:00 9m 00s Infinite Island Looks really nice, not entirely sure what the goal is. <br/> <br/>If you put down bombs as fast as possible, you can consistently dig yourself into a hole.
May 4 20:21:00 4m 00s Watch Your Step Once the carriage started moving it got a little harder to keep up, I ended up cornered by a couple of spiders and got pushed off the screen. <br/> <br/>Looks good and controls decently.
May 4 20:31:00 10m 00s The Gathering Pretty decent little city builder! The monsters from the forest are a nice addition.
May 4 20:38:00 7m 00s Generic Adventure Game Didn't expect that, the dream was nice, the dialogue with the redhead lady was waaaay slow though.
May 4 20:47:00 9m 00s Ripple Runner The switch up on the level with the music is really cool. <br/> <br/>Quite hard with the mechanics to get used to in such a condensed time frame. The ripple mechanic is a pretty good use of the theme. <br/> <br/>Looks and sounds great, good job!
May 4 20:54:00 7m 00s Damned Scouts! If I had to critique something I guess it's that some deaths are really straight-forward while others are not apparent at all, very black and white in that sense. <br/> <br/>Graphics are great, I especially dug the little flying ghost, the audio fits well, good job.
May 5 16:47:00 19h 53m Wormhunter Loved the design, the music fit really well with the whole theme. I especially enjoyed the player character and his animation, felt really nice to just run around.
May 5 16:52:00 5m 00s Under Earth The controls where superb, the dash, kickback when shooting, everything felt really responsive (played the windows version with 360-controller). I sure wish I knew how to do stuff like that :p
May 5 16:59:00 7m 00s SUPER ROBO GARDEN ARENA Pretty nice, I wish I could shoot in one direction and move in another though, and maybe have some kind of debris flying when hitting stuff and... well. Hehe, good job though :)
May 5 17:28:00 29m 00s Magma Pretty simple but enjoyable gameplay. Nice graphics and audio. Overall pretty well done!
May 5 17:36:00 8m 00s The Sands of Time Really hard, the physics are nice thanks to box2d, but the momentum of the ball and paddle can get really out of hand easily. I did see clock at the end but never reached it.
May 5 17:41:00 5m 00s Defend the Surface Pretty decent for the time you put in. Kinda hard to get the right drop when you move that fast.
May 5 17:46:00 5m 00s Mole Empire Those spiders where pretty rough. The cast shadows looked nice and smooth. Nice job.
May 8 04:18:00 58h 32m The Sea Has No Claim Very cool, glad I didn't miss out on this. The mechanics are great, shame there's no sound.
May 8 04:22:00 4m 00s Arctic Antics Love the feel of the skating, looks really nice too. Nicely done!
May 8 04:27:00 5m 00s DRAANG That was, interesting. Not sure what was going on. Funky style.
May 8 04:29:00 2m 00s Mine Explorer That was pretty short and simple, nice graphics. The music was good too.
May 8 04:37:00 8m 00s Down Quite somber, looks nice. Gameplay is simple and pretty straight forward.
May 8 04:46:00 9m 00s Spring Time Ice Fishing Antero "Yeeeah." Pretty alright all around, nothing too fancy. Nice effort.
May 8 04:53:00 7m 00s Below Earth Throwing bombs further when moving is a nice touch, dodging all the enemies while throwing bombs is quite difficult, I got hammered by shots, which would've been alright if I could take more of a beating.
May 8 04:58:00 5m 00s DownDown Decent puzzle game, making a mistake and turning all the blocks black can make it quite tricky, and panicky.
May 13 05:10:00 120h 12m WWE(Worms War Evolution) Simple but pretty fun, especially when maxing out the number of bots :)
May 13 05:17:00 7m 00s Glassie Looks great, the gameplay could use some work. It's pretty much inevitable that you'll hit lights at some point, and I ended up frenetically flipping back and forth a few times to get into position.