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LandoSystems's games and stats for all events →
| Timestamp | Since previous | Game | LandoSystems's comment |
|---|---|---|---|
| Apr 29 03:30:00 | Take a breath! | Fun little game, Nice use of the theme. Audio was fun and fit your game. Good work! | |
| Apr 29 03:37:00 | 7m 00s | Virophage | Fun game, great music and mood. Lost to the big white blood because I couldn't move fast enough to escape it. |
| Apr 29 03:49:00 | 12m 00s | Dozer's Gem Jam | Nice game, good polish. Gets into a good rhythm as you progress. Uncovering a diamond is very satisfying. |
| Apr 29 03:50:00 | 1m 00s | Submersed Joe | Inaccessible |
| Apr 29 03:58:00 | 8m 00s | Debt Diver | Very fun game, nice progression. Wish there was some music! The story adds some fun context and a clever take on the theme. Polish it up some more and it would make a good mobile game. |
| Apr 29 04:06:00 | 8m 00s | The Stanley Enigma | Glad to see more libgdx games out here. Fun little game, must have been time consuming thinking up all of that dialogue. |
| Apr 29 04:09:00 | 3m 00s | What Lurks Beneath | Fun little game... a bit grindy but good. The ending was unexpected, happened just as a nice rhythm was developing. Could really benefit from some music and sound effects. |
| Apr 29 04:11:00 | 2m 00s | Showdown at the O.K. Coral | Couldn't run, missing msvcr120.dll |
| Apr 29 04:17:00 | 6m 00s | Sky Shepherd | Cute game, took a little while to sort out how to play it though. Played it on PC but its a much better fit for a mobile device, so the android apk is probably a better experience. |
| Apr 29 04:20:00 | 3m 00s | Xen'Juru Adventure | Nice game, I really liked the concept and the controls were fine for me. My biggest concern, and really not that big, was just the music, there was a segment in there that was just "dum dee dum dee dum dee dum dee" and it sounded like it was broken or something, before it would pick up again, just kinda jarring when i would be aware of that. |
| Apr 29 04:24:00 | 4m 00s | Under Earth | Great game! Smashing rock is very satisfying, explosions are well done. Plays really nicely with a controller. So sad when I got to the end room :( Needs more levels!! |
| Apr 29 04:29:00 | 5m 00s | Where Gods Sleep | Not entirely sure what to do, but the atmosphere is nice and the art style is lovely. |
| Apr 29 04:54:00 | 25m 00s | denudation | You take this game, and you develop it. I would love to see more of this game. The penalty for getting hit once is a bit harsh (maybe you only lose half of your resources), but even with that frustration this is one addicting game. <br/> <br/>Oh, and the subtle shift in music with the addition of more power was a great touch. Thanks for sharing this one. |
| Apr 29 05:00:00 | 6m 00s | Beneath the Mine | Nice simple art style. Hard to kill things and stay alive. Got stuck in walls a few times too. |
| Apr 29 05:05:00 | 5m 00s | From Below | Great mood, good music... strangely satisfying to grab and throw with the tentacles. Controls were a little touchy. |
| Apr 29 05:11:00 | 6m 00s | Strung Out | Good work considering the time constraints! |
| Apr 29 05:14:00 | 3m 00s | Dweller | Great mood, nice art and sounds. Clever puzzle mechanic, good take on the theme. |
| Apr 29 05:18:00 | 4m 00s | SimWarren | Nice game, takes a little while to figure out though. It would be useful to be able to move the camera with the keyboard. |
| Apr 29 05:22:00 | 4m 00s | Alien Buddy: Beneath the Surface of a New Mexico Landfill | Oh the nostalgia, it burns! Funny topic |
| Apr 29 05:26:00 | 4m 00s | What's Beneath? | Lovely art style! Wish there was some audio, and that it wasn't so easy to die :) |
| Apr 29 23:41:00 | 18h 15m | The Collector | Decent concept, but I would have liked a bit more direction. I found the gun pretty quickly, but didn't know how to use it. The world was large and spooky, but too dark to explore fully. Is there ammo somewhere? <br/> <br/>Thanks for taking the time to enter! |
| Apr 29 23:50:00 | 9m 00s | Mind Your Business | Excellent presentation style, though the length of time it takes to transition between each scene became grating rather quickly. Excellent interpretation of the theme, but I wish there was some level of interaction with the world. |
| Apr 29 23:56:00 | 6m 00s | Folicular Rustling | An interesting concept. Strangely satisfying when the finger squishes multiple bugs at the same time. Lice work. |
| Apr 30 00:02:00 | 6m 00s | Sink | Good tile art, and the shooting was rewarding, especially when mashing "a" on my controller. Can't for the life of me figure out how to get past that first wall-o-turrets though. |
| Apr 30 00:07:00 | 5m 00s | Without a Paddle | 19150. Super simple concept that was surprisingly addicting. Spearing 4 sharks at once was one of the most rewarding things I've done all night. Thanks! |
| Apr 30 00:16:00 | 9m 00s | Refuge | Brilliant! The running animation is perfect, the sound is good, and the sense of speed is addicting. I'm sharing this game with the rest of my team, and the losing animation is worth losing for. Thanks! |
| Apr 30 00:22:00 | 6m 00s | Beyond our World | Such relaxing, very ambient, so ocean. I'm not sure what to make of this, but in a good way. I got a high score of "2", but I'm not sure how. |
| Apr 30 00:30:00 | 8m 00s | Under Your Skin | Man, that guy's face was delicious. And I was hungry... I hadn't eaten anything since I got there. <br/> <br/>Controls were a little hit & miss; it took a decent amount of key-mashing before I could get into the vent. <br/> <br/>All things considered though, this was an interesting game, and I would like to find out how it would end. Points for simple-yet-effective walking animations. |
| Apr 30 00:35:00 | 5m 00s | Gnomish Miners | Cool concept, and a polished interface. The rules were still a bit unclear at first (do the colors have to be uninterrupted in the row?), but I still felt like I accomplished something when I finished, even with a score of 0 : ). <br/> <br/>Thanks for putting this up! |
| Apr 30 00:41:00 | 6m 00s | Sand Runner Arena | Quick and easy to learn, and I played through quite a bit of it. I was initially a bit confused about the white walls vs dirt, as I started on the walls and then couldn't get back on the other ones. I would suggest that the player starts on dirt to teach them that it's safe. <br/> <br/>Damn, those sand-worms are unforgiving. |
| Apr 30 00:48:00 | 7m 00s | In the Black | So old-timey... that takes me back to the text adventure days. Catchy tune, interesting sim. I made the boss happy in the end, but at what cost? Those poor, poor workers. <br/> <br/>It would be interesting to see this game with more UI indicators - perhaps a progress to $10k bar, and current mine stats - the whole show don't tell thing. <br/> <br/>Good work, thanks for putting in the time! |
| Apr 30 00:59:00 | 11m 00s | The Underground Millionaire | I agree with myachin; good hero style. Why is it that collecting coins is always satisfying? Simple yet successful concept. I was getting a bit frustrated by how hard it was to dodge shots though... perhaps a health regen between levels? Thanks for the game! |
| Apr 30 03:05:00 | 2h 06m | Covered | I love mazes so I enjoyed this game a lot. It did take me a while to figure out how fast i was moving, but once i got a feel for that, it was fun |
| Apr 30 05:23:00 | 2h 18m | John | Great game! Clever use of the theme. Great art, mood, sounds and music. Nice work! |
| Apr 30 15:10:00 | 9h 47m | Hare's Harvest | I like these types of puzzle games a lot, Nice job! |
| Apr 30 16:18:00 | 1h 08m | Grimlock's Lair | Nice game, attacking is very crunchy and satisfying! Could use some music though :) |
| Apr 30 16:27:00 | 9m 00s | SEA MONSTER: ATTACKS HUNTER | Nice art style, loved the monsters. The monster music cracked me up! |
| Apr 30 17:16:00 | 49m 00s | Unobtainium | Fun little game, got crushed so many times.... |
| Apr 30 17:27:00 | 11m 00s | Mind your Body | Strange little game. I like the typing mechanic, you have to type so quickly that it really draws you in. Goals could be a little more clear though, and I wish there was music. |
| Apr 30 17:32:00 | 5m 00s | FedIt! | Cute little game, sort of trance-inducing. |
| Apr 30 17:34:00 | 2m 00s | Hypnoctopus Beach Party ^__^ | Fun little game! I love these typing and pattern matching games, it feels like giving my brain a workout! |
| Apr 30 17:38:00 | 4m 00s | Berserker | oh my god this game is hilarious! its the total package, great art, super moody, completely over the top and silly. loved it! |
| Apr 30 17:46:00 | 8m 00s | Vertico | Fun game, great art style and good fit for the theme. Controls took a while to get used to. |
| Apr 30 17:51:00 | 5m 00s | Cave Dude | Crashes on run, windows 8.1: <br/>OpenGL versio: 3.2.0 <br/>RuntimeException: Shader compile log: WARNING '#version' : version number deprecated in OGL 3.0 forward compatible context driver. |
| Apr 30 20:04:00 | 2h 13m | Beneath the Surface | Good story, great concept. I like the choose your own adventure gameplay! |
| Apr 30 20:20:00 | 16m 00s | Makeshift Mouse King | Fun game, reminded me a Turtles in Time. |
| Apr 30 20:46:00 | 26m 00s | Doomsday Bunker | Great game! Love the art style, lots of polish. This game could make a great mobile game with some more features and minor tweaks to the game play. |
| Apr 30 23:45:00 | 2h 59m | Beneath Lights | Good game, lovely lighting and art style, very moody. Jumping controls were a bit frustrating though |
| Apr 30 23:49:00 | 4m 00s | Wormonger | Super strange! The mechanic seems pretty interesting, it could make for a cool mobile game with some more polish. |
| May 1 02:03:00 | 2h 14m | Masquerade | Interesting idea, i couldn't figure out who the criminal was though. I like the topical issues in the dialogue very much though. |
| May 1 02:25:00 | 22m 00s | Shells | Nice work, the music helped set the mood and it had some challenging parts. |
| May 1 03:01:00 | 36m 00s | Dig Back Home | I am a sucker for shop/upgrade games so this went straight to my soft spot. Nice work! |
| May 1 03:24:00 | 23m 00s | Dark Maze Escape | Fun game, reminds me of gauntlet. |
| May 1 20:04:00 | 16h 40m | Infection | Wow, what a great game! Very impressive art and significant polish. Good take on the theme. Amazing work for 72 hours. Actually hitting the viruses can be a bit touchy until you start upgrading the weapon. Didn't really notice the tower I bought doing much of anything, but I might have just not been paying enough attention while being swarmed by viruses. I also fell out of the world at one point :) <br/> <br/>Also, thanks for writing up the art blog post, good info there! |
| May 1 20:13:00 | 9m 00s | The Eggventure of Mad Mr Gregg! | Cool concept, nice graphics and theme interpretation. Jumping could be a little frustrating though. <br/> <br/>Also the web version said my browser (chrome) doesn't support webgl after it gets past the LibGDX loading screen, which is a damn lie... not sure what happened with that since my game is using LibGDX also and the web version runs fine. |
| May 1 20:16:00 | 3m 00s | Whac-A-Something! | Nice little game, so many things to whack! Wasn't really clear what it was that caused me to lose lives though. |
| May 1 20:22:00 | 6m 00s | WHAT IS IN THE SWAMP? (IT'S MONSTERS) | Great mood! Reminded me of the original Resident Evil. |
| May 1 20:28:00 | 6m 00s | The Mole People | Fun game, stressful yet trance-inducing at the same time. Would be nice to track how long you survived so you could try to beat your own best score (or others) |
| May 1 20:34:00 | 6m 00s | Havoc2d | Great work! That was way more satisfying than I expected it to be. This is great, you should polish it up, add some more features and release it as a mobile game. I really wish you could smash the building down too... Rampage from underground! |
| May 1 20:45:00 | 11m 00s | Under Pressure | Very moody, cool art style. I wasn't clear on what to do with the hands though. |
| May 1 20:49:00 | 4m 00s | Moon Harvest | Nice idea! It was a little too easy to fly offscreen and get lost. |
| May 1 20:55:00 | 6m 00s | Igneous | Awesome little puzzler! Great work! You should add a timer to each level to keep score. |
| May 1 22:53:00 | 1h 58m | Beneath The Surface | Very cool game, I like the polygon style. It felt a little like a reverse Missle Command. |
| May 2 02:29:00 | 3h 36m | Monstrenga | Interesting idea, i liked that the lifes weren't your lives. nice change of pace. |
| May 2 20:13:00 | 17h 44m | P.F.G - Portable Forcepoint Generator | A very solid entry, especially for the 48 hour compo. Very interesting mechanics, slightly hindered by a very steep learning curve, but in the end a very rewarding experience. |
| May 2 20:26:00 | 13m 00s | Organ Run | The rocket jumping mechanic is excellent. The controls were mostly good, though I would really like to keep "space" for jump as well. A very solid game for the 48 hour compo, and I would recommend that you develop this one further. Flying in circles around heart in one of the opening levels was quite rewarding. |
| May 2 20:34:00 | 8m 00s | Pressure | Excellent sense of mood. I do agree with the other comments that a tutorial might be necessary - there's quite a bit going on, and the panic sets in right away. High marks for innovation and mood. |
| May 4 23:40:00 | 51h 06m | Flip | The other comments covered my concerns, nice game but having to refresh is annoying |