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| Timestamp | Since previous | Game | Brian Stegmann's comment |
|---|---|---|---|
| Apr 28 02:56:00 | The Roots Of Evil | Really enjoyed this one! | |
| Apr 28 03:05:00 | 9m 00s | Underground Infestation | Solid entry. The music blends very well with the atmosphere. It started to drag on a bit but picked up when tougher enemies started appearing. |
| Apr 28 03:27:00 | 22m 00s | Anterraria | Crashes before any window comes up on OSX 10.9, latest version of JRE 7. |
| Apr 28 03:29:00 | 2m 00s | Moon Harvest | Doesn't seem to work in Chrome or Firefox. On Chrome it appears to be stuck after pressing start, and on FF pressing start doesn't do anything. I tried refreshing in both cases. |
| Apr 28 03:35:00 | 6m 00s | Gold Diver | It's heading in a nice direction. The direction keys are very twitchy though, which makes it difficult to play. <br/> <br/>If anybody's wondering, you download the zip file by going to File->Download |
| Apr 28 03:40:00 | 5m 00s | A Peas-ful Night's Rest | Haha I laughed pretty hard at the punchline in the intro, so random. I'm amazed that your mind went to that fairy tale when thinking of an idea for the theme. Fun stuff, enjoyed it. |
| Apr 28 03:45:00 | 5m 00s | Surface Dwellers and Pit People | Interesting idea. |
| Apr 28 03:53:00 | 8m 00s | RGB - Beneath the Surface | Very elegant visual style. |
| Apr 28 04:09:00 | 16m 00s | Substratum | Super trippy atmosphere, the visuals blended very well with the unsettling audio. Pretty challenging too, I couldn't finish it :( |
| Apr 28 04:17:00 | 8m 00s | Scary Ugly Face | Near-perfect score from me. Highly entertaining narrative style, and pretty funny at times. |
| Apr 28 04:21:00 | 4m 00s | HAPPY FRIEND | Really crazy model but yeah.. despite reading the instructions I'm still not sure how to do anything beyond moving the camera. |
| Apr 28 04:34:00 | 13m 00s | In Cold Blood: Hatching a Conspiracy of Epic Scale | The music made me laugh, haha. The story and dialog are funny in general. The gameplay itself was pleasantly challenging. I liked how it kept switching back and forth between the game and the communications, kept a really good pace that way. Overall this is an impressive and well-made compo entry. |
| Apr 28 04:39:00 | 5m 00s | Deep | Depth: 197, Score: 8 <br/> <br/>Solid entry, has a simple yet effective mechanic. Good mood as well. This is a small detail but I love games that integrate the title screen into the gameplay :) |
| Apr 28 04:43:00 | 4m 00s | Small Town | The intro was very entertaining! |
| Apr 28 04:46:00 | 3m 00s | Revenge of the Kraken | That was fun. There's something eerily atmospheric about the silence coupled with cannon fire. Digging the retro graphics too. |
| Apr 28 04:50:00 | 4m 00s | Flood Trap | There's something really interesting about trying to escape a flood via a text adventure. BTW, the first "east" option seems to lead to a dead end that says "room content", and the only thing to do at that point is restart. |
| Apr 28 04:51:00 | 1m 00s | Beneath The Sea | Why would you want to destroy all those delicious lobsters T_T |
| Apr 28 04:55:00 | 4m 00s | We Grow | It's interesting having to manage a large number of objects as opposed to a single sprite. The level transitions were really cool. Aesthetically the minimal graphics go very well with the chippy sound effects. |
| Apr 28 04:58:00 | 3m 00s | Atomicle - LostAutumn.net | Very polished. It was kind of relaxing at fist with the piano music, but then the gameplay became crazy frantic. |
| Apr 28 05:05:00 | 7m 00s | Broken Heart | Definitely an atmospheric one. The layering music is a nice touch. I wanted to finish it but I kept getting stuck at the bird.. |
| Apr 28 05:16:00 | 11m 00s | My Little Secret | It was hard to get through because of how slow the text and movement are. But definitely neat, had an Earthbound feel early on. |
| Apr 28 05:23:00 | 7m 00s | Subocula | Totally awesome, I love the turn it takes from overusing the special ability. This really reminds me of a game I've played before but I can't remember the name of it. You run around as this little flower guy and touching certain areas in the game causes it to change and become darker. Either way stuff like this is great. "Bad Ending" was funny XD |
| Apr 28 05:27:00 | 4m 00s | Bloodbath | +2 bloodiest game ever. Not sure if this is supposed to happen but I was able to spawn a ton of viruses and it brought the game to a screeching halt, and then I appeared outside of the blood vessel. Either way, it was a fun game. |
| Apr 28 05:32:00 | 5m 00s | Delve | It was short but wow, super beautiful! Was that an Andross cameo? |
| Apr 28 05:36:00 | 4m 00s | Box Simulator | I sat watching the title screen, but nothing happened, and I don't see a single player option... All my life they told me I could never box, and I thought this would be my chance... but sadly, it doesn't seem to be so. |
| Apr 28 05:42:00 | 6m 00s | Cry Baby | Very fun and wacky mechanic. I thought I made it to the surface, but she kept crying. Is that supposed to happen? My only gripe is that sometimes the character wouldn't move left despite pressing the key. |
| Apr 29 02:01:00 | 20h 19m | I Contemplated the Sun of Limbo | I am blown away by this entry. It's amazing how you managed to blend beauty and a sense of darkness to create this experience. The interactions were creepy and interesting, and the last stage (I'm 95% sure) becomes an incredibly chaotic yet gorgeous conclusion. Very deep interpretation of the theme. Do you or are you planning on making full games like this? Because I'd totally play them. For what it's worth, this is the first LD game that I've ever compulsively taken screenshots of. Bravo. |
| Apr 29 02:08:00 | 7m 00s | The Underkeep | It started to get pretty fun once I got the hang of it. Unfortunately by then the wall was crawling with more monsters than I could handle :( |
| Apr 29 02:12:00 | 4m 00s | Wunderheilung | Nice concept, kind of cute but had a gruesome element to it. I was kind of bummed when it ended so soon. Great entry! |
| Apr 29 02:19:00 | 7m 00s | Truffles | Neat little platformer. You did a great job blending the graphics and the music. I didn't find it to be that glitchy other than the elevators, but hey, the pig can run up the side of elevators - it's a feature! The only issue that really jumped out at me is sound effect for the switches, which was shrill and loud compared to the rest of the sounds. |
| Apr 29 02:26:00 | 7m 00s | The Last Dwarf | For some reason this made me think of Castle of the Winds. Nice entry, it was fun smashing things with the hammer. Judging by your screenshots, was the spotlight an afterthought, or did I just not make it far enough? |
| Apr 29 02:31:00 | 5m 00s | Hollow Planet | Challenging! |
| Apr 29 02:38:00 | 7m 00s | A Mole's Life | Haha Mole Simulator '89, unique concept! |
| Apr 29 02:43:00 | 5m 00s | Sinking Feeling | Crashes for me as well, but I was able to get a good feel for the game before it happened. |
| Apr 30 01:53:00 | 23h 10m | Hair Spirit Adventure | Very vivid visuals. |
| May 2 00:13:00 | 46h 20m | Yumbugs | Liking how you used the theme for a nice twist on an otherwise colorful and playful game. Wee hew! |
| May 2 00:19:00 | 6m 00s | No Eyes Willy | Stylistically it's quite nice, but the game itself seemed to be a little buggy - was it intentional that he could walk across an unclicked square as long as it wasn't adjacent to another unclicked one? |
| May 2 00:26:00 | 7m 00s | Geesulburp | Digging the concept here. It was a nice touch to have the alternate text boxes when the power was activated. One suggestion, since the x-ray ability is used often, a less grating sound effect would be more pleasant. Maybe more like a gentle "pfoOoOoOoO" instead of a "KRSHHHHAAhhhh" |
| May 2 00:39:00 | 13m 00s | Heart of the Earth | Very ambitions jam entry. The changing piano music was a nice touch. It reminded me of Myst a bit, but if it were a platformer instead of a puzzle game. The only thing was a little off was the distance between the levels. I totally understand the vibe you were going for, but since the game is kind of sparse (no points lost there though - it's a 72 hour game after all), it seemed like being able to move faster would have been nice. |
| May 2 00:46:00 | 7m 00s | SUNK | Wow, you did so many great things to add to the tension of this game, from the jarring motions of everything, to the sound effects. Great use of the theme. |
| May 2 00:56:00 | 10m 00s | Inner Demons | The concept of picking a toy to be imagined as a weapon was really cool. It wouldn't have been feasible during the competition but it would be neat if you had choices and each weapon had a different strategy to use. Nice twist on the two endings. |
| May 2 01:03:00 | 7m 00s | Above and Beyond | Really beautiful and crisp graphics, but I wasn't sure what was supposed to keep me from just holding any given button. |
| May 3 19:13:00 | 42h 10m | Rise to Surface | Very clean and well-rounded entry. Good graphics, sounds, and excellent difficulty scaling. |
| May 3 19:22:00 | 9m 00s | Threading | Very innovative use of the theme. |
| May 3 19:37:00 | 15m 00s | Wormhunter | Excellent visual design and audio. It could have been a little more challenging though. |
| May 3 19:52:00 | 15m 00s | Geology Rocks | Definitely a neat concept with lots of potential. I was able to figure out a trick where I dragged a block mid-jump and could jump off of it again :) |
| May 7 00:08:00 | 76h 16m | Please Come Back | Nice audio, and the tones when calling out to the boat were a nice touch. I started to get a bit bored but then it faded to dark, so I figured you were actually preparing me to stay afloat in the dark for a while with no visual feedback. But alas.... after a while, clicking no longer yielded an audible result. I was abandoned :( |
| May 7 00:16:00 | 8m 00s | SEA MONSTER: ATTACKS HUNTER | Excellent entry. The overworld part was very reminiscent of old-school rpgs. Then the battles had wonderful graphics and atmosphere. The main thing that could have been a bit better was the feedback on hitting monsters or the ship being damaged. But other than that, high marks all around. |
| May 7 00:23:00 | 7m 00s | Mermaid Scientist Massacre | Nice quirky little platformer. This is the first entry I've rated that I can actually give a humor score to, haha. |
| May 7 00:30:00 | 7m 00s | Castle Engineer | Very innovative approach to the theme. The engineer's movement could have been a quicker, since the challenge mostly seems to be timing the traps just right. Other than that, this was a fun entry to play, expanding on this would make a great game. |
| May 7 00:41:00 | 11m 00s | Asteroid Tycoon | Really nice interface... first web game I've ever played where you actually scroll on the web page to view more of the scene. |
| May 7 01:00:00 | 19m 00s | You are a metro car | Nice minimalistic approach, and it was fairly challenging. The leaderboard was a cool touch. |
| May 7 01:09:00 | 9m 00s | Keep the Gem! | Looks like some files are not loading properly. <br/> <br/>http://tinypic.com/r/35i6qnk/8 |
| May 7 01:12:00 | 3m 00s | Whale of a time | THE MOON |
| May 11 02:01:00 | 96h 49m | ScubaBear | Unbelievable! Such a polished and well-designed entry. Loving the vibe and treasure-collecting mechanic, it brought back memories of the treasure hunt mode in Kirby All Stars. There's not a doubt in my mind that this will place very high in the results for jam entries. |
| May 11 02:19:00 | 18m 00s | WWE(Worms War Evolution) | Really cool take on a classic game. This would be really fun as an online game. |
| May 11 02:22:00 | 3m 00s | Bionic Hotdog | Challenging and chaotic. |
| May 11 02:33:00 | 11m 00s | Mind Therapy | Really unique and well-designed entry. Lovely ambient soundtrack. The only gripe I have is that the text is painfully slow, and it doesn't seem like there's a way to speed it up. |
| May 17 19:07:00 | 160h 34m | Black Box Quest | Solid entry. You established a nice mechanic with balancing cautious exploration with obtaining upgrades in order to go further. Nice lighting effects as well. |
| May 17 19:12:00 | 5m 00s | You Must SMASH! | Came for the smashing, left satisfied. |
| May 17 19:21:00 | 9m 00s | Under | Excellent mood on this one, it has a pleasantly creepy atmosphere. The minimalistic graphics are quite nice. Also really digging the music, it reminded me of Aphex Twin's ambient stuff. |
| May 17 19:26:00 | 5m 00s | lightness of being | Really deep game... especially as it becomes more and more frantic balancing different things as you get older. Enjoyed this one, kudos. I lived to 74, not bad. |
| May 17 19:30:00 | 4m 00s | Leagues Above | Very nice graphics. |
| May 17 19:35:00 | 5m 00s | A boy and his Hellworm | Excellent and challenging. That third boss surprised me haha. One thing that would have been cool was to have the worm do more powerful attacks based on how full the bar was. But that's just a thought, overall this is one of my favorite entries so far. |
| May 17 19:42:00 | 7m 00s | The Deep | Oooo just loving that visual style and audio, seriously. The gameplay itself was straightforward but engaging. |
| May 17 19:47:00 | 5m 00s | Honey Bundles | Overall this is a cool idea and an excellent execution of the theme. I do think the mouse was overloaded a bit as an input. Perhaps the keyboard keys would have been a better control for moving the bee. Regardless, this was a nice entry with a good fast pace. |
| May 17 19:51:00 | 4m 00s | UnderTheLibrary | A nice and polished platformer. The controls were a bit tricky to get used to, but other than that, great job. |
| May 17 19:54:00 | 3m 00s | Beneath The Surface | Minimalistic and interesting, it reminded me of chess a bit with the turn-based nature and requirement of planning several moves ahead. Nice entry! |
| May 17 19:57:00 | 3m 00s | Drill | Oo, there's some serious timing involved with this one. Fun :) The little intro sequence was adorable and funny as well. |
| May 19 01:29:00 | 29h 32m | Abstraction | That was really cool. I could really see a fleshed out game like this, where you have to read the code for clues on how to progress in the game. |