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HybridMind

Feedback comments for LD29

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TimestampSince previousGameHybridMind's comment
Apr 29 22:29:00 Beneath the Surface I like the environmental feel and art. I couldn't get very far in the story each time though because the graveyard lantern guard seemed to catch me really easily. Tried about 4 times to play but only got to 3 notes of story. I enjoyed the writing that I was able to see anyway.
Apr 29 22:37:00 8m 00s Hell Zombies I think with a little tuning this could definitely be more fun, but it is a interesting mechanic. It seems it is suffering from a pacing issue right now more than anything. My best score was only 8. I like how there is danger in getting stomped by the gadget you are using to kill the zombies. That adds an interesting tension to getting rid of zombies in the middle.
Apr 29 23:22:00 45m 00s Scratch I liked the surprise at the end. A tale of alienation becomes more literal! ;) Nice capturing of teen angst in the dialog. I was just clicking right along reading up the story, totally sucked into it.
Apr 29 23:31:00 9m 00s Dynamole I could only get as far as collecting 6 worms. This game is very hard! :D The mole character was endearingly funny as he ran. I enjoyed the music and the concept of running along with the exploding dynamite was very epic. Took me awhile to know about being able to jump straight up walls though. Nice job!
Apr 29 23:36:00 5m 00s Coal Not Dole COAL COAL COAL! I'm glad we both made a game about mining. I wish the jump/hitboxes were a bit more forgiving, this game is brutally hard for me! Best coal collected was 470 tons out of 1000. I enjoyed the voice samples. :)
Apr 29 23:46:00 10m 00s Under the kitchen surface I actually played this for quite awhile. Nice job! I like that you implemented an upgrade shop. That definitely made me play longer so I could unlock the faster speed. I bought some of the cosmetic items but they didn't seem to appear on my mouse. I enjoyed your music too! Keep up the good work!
Apr 30 00:03:00 17m 00s Wyrmery I played this a really long time. I like how it feels like a deep system you're learning the rules of more than just an arcade game. I enjoyed all the aspects of this. Really good work getting it all balanced so well. It is satisfying to eat the humans and surf around as the worm. It reminds me of how fun it is to control the plane in LUFTRAUSERS. I also like the subtle multiplier system in wyrm length == egg gen.
Apr 30 00:17:00 14m 00s Understanding LD My favorite part was the player death explosions. Almost made me want to kill myself again and again just to see them! :D As you mentioned, pretty light on the theme, but seems like you had you goals for the competition and worked towards accomplishing them. Looks good and is fun to play.
Apr 30 00:23:00 6m 00s Beyond our World I really like the atmosphere in this game. I like how it is still fun and interesting to move around even though I have no idea what I'm doing. I explored and touched things for quite awhile. In the end I kept trying to touch a jellyfish creature and after the 3rd time I guess I died? It gave me a score of 3. I must say I was a bit disappointed that there was suddenly a score that appeared/stayed as a HUD on my screen. Seems like this gameplay doesn't quite fit with a explicit score. Anyway, I enjoyed the graphics, the audio work, and the weird wavey effect.
Apr 30 00:30:00 7m 00s The Creature Beneath The graphics and setup story are cool. I found the game too unfair/hard because of hitbox/collision issues. The 3rd level especially (with the attack wand) was very easy to die and then it made you restart from the very beginning. I did try four times to beat that 3rd level w/ no luck. Died on something different each time. I did enjoy the graphics a lot and if you fix the respawn issue and the unfair tile hitboxes, it would be a fun puzzle platformer to explore.
Apr 30 00:35:00 5m 00s Dowser (Lucy) What a strange little game! I mean that in a good way. I love that you made a game about dowsing too. :) I managed to get to the end of the game. It was just the right length. If it hadn't ended as soon as it did, it would've needed some different mechanics being introduced to keep the treasure finding interesting. One question though, what the heck was that yellow drop that falls down when the muscle-heads are digging? Couldn't figure that one out.
Apr 30 00:41:00 6m 00s It Came from Beneath the Surface of the Sea! I scored 675,000 but alas I didn't not defeat Zungo Corp. Almost... I loved the random things that I destroyed. Favorites were Nickleback and the Half-Life 3 team! :D
Apr 30 00:47:00 6m 00s Metro Lance Very fun to shoot in this game. The game is a bit hard though and unclear what the bars at the top left of the screen are doing. Was riding the rails giving me health or draining me of health? Neither? I wasn't sure. There was also a really weird bug that when I died it just let me keep playing w/o a body and nothing could hurt me. Oh, also it messed up my mouse cursor (a funny scraggly blue line is now below it) after playing your game. Weird! :D
Apr 30 01:01:00 14m 00s Splodey Boats I have the current highscore, 12,660! That was really fun. Shouldn't it be called "Splodey Subs" though? ;) If I have any critical feedback, it would be that you don't introduce all those extra fun mechanics until too late in the game. I was about ready to quit thinking that I'd seen all the game had to show at mission 2-1. I was like, "Oh I see, it's just going to keep reducing my times by 10 seconds every 4 rounds. I'm glad I stuck around though because then you introduced the powerups, the sub torpedoes, the water mines, the sonar mode, etc. I bet a lot of players won't stick around that long at the current pace. Other than that, nice polished game!
Apr 30 01:12:00 11m 00s Delve Wow, such style! The graphics, music, and feel are really cool. Love it. It definitely feels a bit more like an interactive toy than a game, but that's OK. I enjoyed the short but sweet experience of it.
Apr 30 01:36:00 24m 00s Crustacean Farm What a strange concept. I liked it. So weird though. :) Took me awhile to figure out what to do but then it was strangely hypnotic (maybe the music helped) as I attempted to figure the system out. I played for quite awhile and even though they didn't get to space, I did manage to build out a factory, temple, a ton of houses and had a good bit of fun along the way.
Apr 30 01:42:00 6m 00s Gnomish Miners I've never played the games you mention inspired this, but the concept seems interesting. The random number generator screwed me a bit though on the score system. Since it produced very little blue hexes during my playtime, that was my lowest scoring gem. This is well polished, but I find the connection to the theme very missing. Yes, you called this a mining game, but that seems like merely a nod to the theme.
Apr 30 01:54:00 12m 00s The Legend of the Thunder Fish This game was really cool. A bit hard down at the deeper levels but it kept me engaged for quite some time. It did take me a bit to figure out that I could reel the harpoon back in and hold more than one fish at a time though! :D Nice job creating a strange little water world system.
Apr 30 02:00:00 6m 00s TheCube I love how the boat can jump and also how it can go under the water and spring back up. I also love how none of the fish are actually under the water. Seems they stopped spawning pretty soon though and I was just left to cruise around an empty ocean.
Apr 30 02:05:00 5m 00s Wriggle Worm I enjoyed moving around as the worm and avoiding the other worms but it feels like it gets a little boring after a bit. Could use one or two other things to be introduced (even just something to collect here and there that boosts your score or health perhaps) and I wasn't sure if more worms started spawning the longer you played. I managed to get 505 points on my best run though. Connection to theme is a little bit tough to grasp besides them being worms I guess?
Apr 30 02:09:00 4m 00s Mole Position The controls/collisions kind of really hamper this game from being fun. It is just too hard to move/dig through the dirt. I like the concept and the artwork though, it just needs a little more love. Also, how the heck do you open the treasure chests??
Apr 30 02:13:00 4m 00s Drowning in Problems I enjoyed playing this a good bit. It is like a lot of those "clicking" games (like Candy Box or Cookie Clicker) but a nice twist on those genres. I find it interesting how compelling it is to wait to see "what's next?". I like how the text evolves in this. Cool premise for sure.
Apr 30 02:18:00 5m 00s Ramen Master I had trouble understanding the instructions of what ingredients to place in the soup. The placing mechanic is tough to use (my items regularly missed the bowl), and timing feels very fast. I think the concept is funny and could be fun with a bit more tuning though. I enjoyed the silly music and the graphics. You have also made me crave ramen!
Apr 30 02:23:00 5m 00s Kraken Unchained I enjoyed sneaking through w/o trying to hurt any ships as that part wasn't as much fun as the stealth elements. I'm glad you let me play as a giant squid. I've never been a Kraken before.
May 1 01:08:00 22h 45m this is kevin Tried to play but the app crashes immediately. Win7 Home Premium 64-bit. "APPCRASH in KERNELBASE.dll"
May 1 01:18:00 10m 00s The Fields I managed to finish with 8 losses. It was always scary when you had a bunny explode, but it looked really cool when that happened too though! Great art and sound work. Because there was no real penalty for digging as much as you want or losing a bunny here and there, it wasn't super challenging. I dig like the tension of hopping around wondering if my bunny was about to explode or not. Yikes!
May 1 01:51:00 33m 00s The Valley Rule Really amazing polish. Loved the graphics and sound design. The level design was almost perfect but that last puzzle to get the 4th key was just too damn frustrating and difficult. I tried for a long while but it just wasn't fun or possible for me to scale the mega cavern wall. Too bad, I really wanted to see the end.
May 1 02:12:00 21m 00s Project Tethys Ended up getting over 50k points before quitting because it was just too easy I guess? Seems like a very solid start. I dug the music and the graphics a decent. My critical feedback would be that despite the graphics placing me in a watery environment, the movement is entirely unconvincing as to occurring in water. This game might as well just be in space. The next piece of feedback would be to work on some form of difficulty curve and get a few other things starting to be introduced to mix it up and make it more challenging over time. One note about the shooting mechanic, while it makes it harder that you can't look away w/o shooting away, I found that pretty frustrating. Once again though, solid effort! I dug the look of my sea base.
May 1 02:20:00 8m 00s Curse in the Depths Am I in a aquarium? :D Well, this is the first mermaid arcade game I've ever played! Unfortunately it seems way too easy in its current state. I found very little challenge so I couldn't play too long without getting bored. Seems like a solid base though. The combat seemed to work well enough though I found I never used boost. It just seemed like I swam around killing orange mermaids and would have been nice to have some other enemy types or goals.
May 1 03:07:00 47m 00s Beachcomber What a really unique looking game! I love the style! I don't think I've ever played anything quite like this before. Very cool. I found one ending. I want to see a whole adventure game in this style now. :D
May 1 15:46:00 12h 39m A boy and his Hellworm Really great art and fun gameplay too! I like the variety of the way you have to pay attention to stomping the little guys to earn worm power, and then firing at the bosses. Nice work!
May 3 15:06:00 47h 20m New Dawn Was really enjoying the mood and the writing. Unfortunately I can't progress. I have the ID. I've talked to every single NPC multiple times. The muni door won't let me through w/o a reason, Cob won't help me, The kid that "watches me approach the checkpoint" won't do anything for me when I talk, the un-branded guard won't tell me anything after I ask him about my brother. Bug? No idea. Cool game, just bummed I spent so much time w/o being able to finish it.
May 3 15:25:00 19m 00s Coalmine Manager Good polish and mood. I like how you split the action between the "choice notes" and watching the miners dig out the coal. I also enjoyed the miner's talking while they worked. As far as critical feedback, I felt that I didn't know what the end goal or limit to the game was. It just went on until it started dragging a bit and wasn't as fun. Also, the model is a bit simplistic. The choices were often just yes/no around forever escalating costs. I wish there had been different ways to appease my workers. The system quickly unbalanced and drained money away without a way to recover. Nice work though for 2 days! Solid base of a game that could be improved for sure.
May 3 15:55:00 30m 00s Flooded Mines Kind of an interesting flooding mechanic. Took me a bit to figure it out. Hard game. I think it is a solid base for polishing up the movement and controls. It all feels a bit stiff right now. I like the arcade-like simulation of water pressure. It also reminds me of a bizarre form of the snake game.
May 3 16:15:00 20m 00s Deus ex Submarine I appreciate that you attempted an experimental blend of seriousness and humor. I am not quite sure how I feel about it in practice though. When I restarted I was kind of thrown out of the immersion and mood you had been establishing. I guess I was kind of disappointed for a bit. But then I just kind of dealt with it and went through the story. I reached 3 different endings out of 6. I will say that the "sunglasses" ending is bugged. I bailed on my crew and it still said I got the "not a monster" ending. (Trying not to overtly spoil here, but I want to provide the bug report.) I like the mix of text and art assets, nice work overall.
May 3 16:22:00 7m 00s They Lurk Beneath The game looks really nice. I found it a little too easy and it got tedious fairly quickly unfortunately. I was basically just doing well enough by holding down the fire button and strafing left and right. Seems like a solid concept, but just needs some changes to make it more exciting and fun. I'd mess with pacing, powerups, speed of the attacks, restriction of playfield width potentially. I guess those are the parameters I'd experiment with to see if it could be made more fun/exciting/challenging. Very well polished at least!
May 3 16:32:00 10m 00s Wormhunter Really dig this! I'd love to see this expanded for sure. Different worm types, attacks, equipment. Having to handle more than one worm. It's a good prototype/mechanic test at this point. The graphics and mood are really solid too.
May 3 16:40:00 8m 00s Kill or Kill The concept is disturbing and funny. If you polished up the issues relating to cop hitboxes during kill mode, that would make it a lot more fun and possible to play. Also, with no checkpoints, it got too annoying to keep retrying when I'd get killed by a cop (where it wasn't really my fault at all.) If those issues were addressed, I could see it being a pretty fun action puzzler.
May 3 16:51:00 11m 00s Underwall The artwork looked nice. I wasn't able to really understand the goal though. I explored around a few times but the level design wasn't very clear as to where I should go. I just kept hitting dead ends. One time I even stepped right out of the right side of the map and fell to the bottom and got stuck. Some of the wood platform hitboxes don't work either.
May 3 17:02:00 11m 00s Ad Astra The controls/jumping really killed this for me. Not too mention way too many enemies. I must have died 50 times trying to even get a few screens away from my starting point. By control issues, I mean that sometimes it wouldn't register the jump at all and I'd fall to my death. The hard limit on jump height was very awkward, and the collision seemed odd sometimes and I'd just fall to my doom. Seems from the other players comments that people have liked this and from your screenshot and the initial eldar story text, it sounds cool, but I seem incapable of playing it as is.
May 3 17:58:00 56m 00s Pressure Great mood and cool idea. This game is really difficult to understand though. If you polished up the game with better instructions/help/tutorial, that could go a long way to making it more playable. Also, sometimes the dialog wouldn't fit on the screen correctly, and the language didn't make sense sometimes on the controls. I also have never heard of the word, "tripulation" which you use a lot. Not sure what that was supposed to be. I managed to make it all the way to the bottom on my first try, but largely I just used 'repair' and 'heal' and lost everyone but 1 of my crew! :D
May 3 18:05:00 7m 00s What Lurks Beneath I like the combination of the upgrade trees with the action. I noticed the crane wouldn't grab most driftwood automatically which was a bit annoying. I tried to destroy the octopus but he got me first.
May 3 18:08:00 3m 00s The Mad Engineer Yeah I also couldn't get past the "MSVCR100D.dll is missing" error. Bummer, the screenshots looked cool.
May 3 23:12:00 5h 04m The Last Beacon The art and concept were pretty cool. I only played until about level 5 or 6 because it became too tedious. If I could offer some critical feedback, it would be the following: It is not fun waiting as long as it takes to burn through the dirt blocks with the laser. Let that burn through go a lot quicker. Next, there is an annoying bug where the laser won't continue on its own after it burns through a dirt block. You have to keep toggling it on/off and that is tedious. The third thing is that the level design often makes is so you can bypass a lot of the laser relay blocks. You can just go way further in the chain and activate your laser. This just makes the levels not as satisfying. Anyway, I enjoyed the concept I just think it needs a bit of work still post-compo to have a chance to shine. ;) (Pun intended.)
May 3 23:26:00 14m 00s Beneath the Surface Very dark. Not quite sure I get the message (if there is one.) I hadn't read your notes on this page before playing so without reading about "a game to make you hate gamer power fantasy." I wast thinking you were being earnest in wanting to glorify all this killing and wounding. The writing was well done, but that just made it more disturbing to play. I guess it is not clear to me why this game exists. The purpose of it. I feel it is easier to make something disturbing than to make something with a similar but subtle message. Not sure. At least you made me want to shutdown your game on multiple occasions yet I kept playing. Just in case there was some kind of meaning to be found. In the end, I just "won".
May 3 23:37:00 11m 00s Emerita Really cool puzzle mechanic. I played at least 10 levels or so I think? Not quite sure how it relates to the theme at all, but it kept me entertained for awhile. Great difficulty curve!
May 3 23:41:00 4m 00s Under the Ice Oh man why is this so short!? :D Just when I thought the game was going to begin, it ended. Nice little framework though, could use some work on the maze collision detection. I got stuck a lot on the walls. I liked the drawings.
May 3 23:58:00 17m 00s Planet Corp. This is one of my favorite games of the jam! Hilarious, innovative, and damn fun. I couldn't get past Mercury yet, but it is a really cool skill game. Love the newscaster and the humor throughout. Nice work!
May 4 00:04:00 6m 00s Roverboard Nice moody environment. Not sure how I feel about the bird sounds though in that type of world. Doesn't feel right. I liked the other drone sounds and the swirling clouds. Would've been cool to see more gameplay for sure.
May 4 00:12:00 8m 00s Neath Great graphics and mood! You really feel immersed. Not sure why you let me pick up a screwdriver as I never seemed to find a use before the end. Is there more than one ending? I don't think so given how linear it is. The ending I got made me laugh anyway. Nice work!
May 4 15:45:00 15h 33m Shadows Below I really enjoyed playing this through to the end. The NPCs helping out during battles were a nice touch. I also found the health/energy balancing mechanic interesting. Nice work!
May 4 16:29:00 44m 00s Pressure Had a really great time playing this. Level 3 kicked my butt though unfortunately. Those enemies were relentless and it made it difficult to do my mining. Nice work on a solid and fun game!
May 4 18:35:00 2h 06m Delve Into the Deep I really enjoyed playing this a lot. Eventually committed suicide because there was nothing left to do. :) Used my advanced weight suit to kill myself. Definitely wish you had had time to expand it a bit to add further reason to go deeper / more things to see down deeper.
May 4 18:41:00 6m 00s Beneath the Surface, Drillsnake Interesting mechanic. I don't think it is as fun as it probably could be with further work. I like the idea of being able to guide the drill, but it quickly becomes boring to wait for the 1-second pulse of the drill iteration. I wish I could speed it up a lot. Controlling the turning isn't an issue because I can pause. It might be fun to have the drill slowly speed up as a function of your depth. So as your reward goes up, so increases the risk (and hopefully the fun!)
May 4 19:16:00 35m 00s Going Down I enjoyed the strange world you were creating. I definitely wanted to see and hear more of where the story was going. Nice job on your first LD!
May 4 19:21:00 5m 00s Sea of Sorrows The non-standard controls (the fact that moving left/right also boosts you upwards) took awhile to understand. I think that was compounded because of the dark environment. I wasn't able to get a sense of my bearings soon enough to understand how the movement worked. After about 10 rapid deaths I started to get the hang of it. I liked the strange sounding music and the darkness.
May 4 19:31:00 10m 00s I Contemplated the Sun of Limbo So freaky. I enjoyed exploring around. Not really certain what I discovered. I often couldn't be sure something was intended vs a bug. I think the game glitched out on me at the end. I found a stool. I found a silhouette of a person. That person got all freaky in the vertxes when I interacted with them. I was eventually swallowed by the sun.
May 4 23:00:00 3h 29m Subterranean Couldn't ever get better than 6th place. Not really sure how this relates to the theme at all (besides being named as Subterranean.) It just looks like an asphalt racetrack in a grassy field. The car seems to control fairly well at least.
May 4 23:22:00 22m 00s Black Box Quest Pretty cool. I liked the weird lighting effect. I managed to find the black box and the upgrading was a nice enticement along the way.
May 4 23:28:00 6m 00s Into the Earth The controls and collisions in this game make it almost unplayable for me. I really tried but just basic movement is really bad and frustrating. Sorry. I would work on improving the movement input and the issues with picking up/dropping off boxes as they get stuck in everything and then the player sticks to the boxes.
May 4 23:35:00 7m 00s Indie Space Miner Wasn't really sure what I was supposed to do after mining an asteroid for a bit. Managed to get about 2500 points but then the game restarted when I went back to my "hatch" on the level. I thought maybe I was supposed to return to my ship to upgrade some stuff. Seemed it restarted the game though. I guess it just feels like there isn't much of a challenge or focus to the game yet. Yes, I can collect the rocks, but it wasn't particularly difficult. I did like the concept/setup of the game.
May 4 23:45:00 10m 00s Declivity The poor kitties died so easily. I am scarred from killing the first kitty that appeared because I thought it was an enemy. Now I can't sleep at night. The dreams haunt my slumber in the space mines.
May 4 23:56:00 11m 00s Badrock Machine Best score was 201. Took me a long while to understand what the heck I was supposed to do and what I was supposed to control. I didn't understand that there was both movement within the ship as well as arrow key movement outside of the ship. The next problem was that between the mud blob rocks and the red shiny rubies, I thought for sure I was supposed to be collecting the red rocks. They looked like money! How wrong I was. After getting the hang of it, it was way too easy for too long and then once the path fills with tons of the rubies, it quickly becomes impossible to avoid while you are attempting repairs. While I think the inside/outside control scheme is interesting and innovative, I feel its implementation needs a bit of work still here gameplay wise.
May 5 00:39:00 43m 00s Drill18: The Mars Project Pretty cool! I managed to reach the diamond core! Sim games are always fun. The joy of watching your little crew run around performing tasks. The little theme song was catchy too.
May 10 14:09:00 133h 30m Super Drill Defense+TM While I was having a bit of fun playing, I was kind of unsure how to play this game. It seems that I only have 4 mini drills and if I defense my mega drill from the pink colored mini drills, I lose a mini drill. If I have a shield I am safe, but shields are not guaranteed. There doesn't seem to be a way to spawn new mini drills and the game just ends after four lives. The times I played, progress seems very tied to luck with getting powerups at the right times instead of skill of attacking the rock throwing robots. I dug the music and the art.
May 10 14:15:00 6m 00s Beneath the surface with Sir Walter Wuffington I like the multi-plane concept and the idea of lowering tides changing the topology of the play space. Unfortunately, there isn't a lot of gameplay here currently. It gets boring really quickly. I think this was compounded by the fact that when I'd switch into "sideview" mode to grab a gem, i rarely could land on the piece of land with the gem. My dog character would always fall into the water. Seemed the placement was wrong or something?
May 10 14:21:00 6m 00s Food's above & Danger Beneath the Surface! I saved 6/10 spiders! I look like a caring mother! Well, I played through once. I like the basic concept of being a spider in a den. The game was a bit easy/simple though. Basically I would just go left, eat one ant outside, return, fight of the ants inside, and repeat. Nothing really changed. I see in your screenshot there is a picture of a snake, but I never encountered a snake. I just went back and forth 4 times without challenge and then my babies hatched. I would like more challenge for sure to keep interested. I enjoyed the graphics, and while I normally can't stand to look at spiders, the main spider is actually kind of cute when she walks.
May 10 14:29:00 8m 00s The Underground Millionaire The first level was really pretty hard. I got passed it on the 3rd try and made it to level 3. Everything moved a bit too fast to dodge the bullets fairly and there wasn't too much to hold my interest as it was just jumping around and collecting coins without a real point besides score I guess. I did like the graphics/character designs.
May 10 14:33:00 4m 00s Mycelium Well, I am not good at Conway's game of life apparently. Wasn't able to get past the first level. I didn't feel like looking up the rules of Life, so I just tried to mess around. Had some mushrooms growing Ok for a little while, but eventually they died out.
May 10 14:39:00 6m 00s Fishy Buisness Couldn't get the game to work on windows. I followed the read me and I have java installed. It says 'java' is unrecognized as a command on my system, but I've been running other dev's .jar files all compo long. Not sure what's up, sorry.
May 10 14:48:00 9m 00s Something Beneath the Surface (Sea's will) I really have no idea what is going on with this game. I don't understand the point of the map. It seems I can dive, but that lets me just go down to a cave? I usually run out of air. I managed to get to a screen that said 'found it!' but then the screen just turned "unity blue" and there wasn't nothing to "attack" even though some text told me I would attack something. I do like the drawings and the audio work. I just wish the game was less confusing/had something to do.
May 10 15:28:00 40m 00s Symphony of Life Interesting and innovative concept. I couldn't really get much entertainment out of it though besides randomly clicking around quick enough so that I didn't die. I couldn't figure out how to write my own tune or really understand what affect I could have on the world besides clicking in grids to plant various seed notes.
May 10 15:36:00 8m 00s Strung Out I caught 43 pastel colored fishies! I like the fish graphics. There isn't a whole lot of fun gameplay here unfortunately. Would be nice if the fish moved around or if I had to keep recasting occasionally rather than just feeling like I'm a fish vacuum.
May 10 15:44:00 8m 00s The Dead rest Beneath Us I guess you can't actually save anyone. I tried awhile on the first chapter thinking I was doing something wrong. Kind of frustrating rather than poignant until you catch on. Also, the connection to theme is a bit thin besides the title and a few of the scenes. The wheel chair one isn't related at all. Funny how you want to save them (and try) even though it doesn't seem possible. Nice low polys and mood. Very morbid.
May 10 16:52:00 1h 08m Beneath the well Really cool puzzles. Unfortunately I couldn't figure out how to escape but I got really far. These puzzles where quite challenging with remembering all the areas as well as being combined with the dark navigation challenges.
May 10 20:28:00 3h 36m You, Boat Doesn't seem like the windows download is working. Gives temporary error.
May 10 20:39:00 11m 00s Beyond The Surface The Chaos Rises I liked the character art style. The rules of the game were a bit hard to understand what was going on. It seems 'killer bot' is really over-powered though. Seems to win all the time.
May 10 20:46:00 7m 00s Lost Beneath Made it to level 3 or so. Got stuck in the floor. The jump mechanic seemed really strange. Like, I could just keep jumping up as much as I wanted. I liked the graphics. The music was a little grating with that short repeating loop. Made it tough to want to keep playing.
May 10 20:51:00 5m 00s 50 Shades of Ray Couldn't even get past the first little part. Way too hard. The area to pass through is impossibly small. No idea how much more game there is, but I saw the same 400 pixels for 5 minutes.
May 10 20:55:00 4m 00s Scratch Ticket Fate Very amusing. Played quite a few times trying to see what the fates were.
May 10 20:58:00 3m 00s Alamogordo I found the ET cartridge but it didn't give me any points.
May 10 21:03:00 5m 00s La Mer Really liked passing through the skeleton. It is a shame that you basically win by just holding the right direction.
May 10 21:04:00 1m 00s Wrecked Submarine. It was really cool once I clicking on the periscope and saw outside. Wasn't expecting that! Too bad you didn't have time to finish more.
May 10 21:11:00 7m 00s The Last Packet of Pumpkin Seeds Played three times before I escaped. Good times.
May 10 21:14:00 3m 00s Global Freezing Love the art.
May 10 21:17:00 3m 00s Surf's Down Glad you have sharks with laser beams. Managed to score 1030. I like how it gets pretty hard to dodge all those sharks.
May 10 21:27:00 10m 00s Woodcutter's Folly I really enjoyed that. Too bad my greed cost me dearly at the end. I didn't even know what that was supposed to be. Thought it was a flower. Apparently my love of flowers cost me dearly.
May 10 22:21:00 54m 00s A Day in the Life Not sure if it is possible to activate all three goals or not. I could only ever get two at once. Was fun messing around with different permutations seeing what commentary and assumptions you designed into the system.
May 10 22:29:00 8m 00s StromnetZ Not sure why my game ended on the third level. I had all my pipes connected (or so I thought.) Anyway, I enjoyed this a good bit. A lot of fun for sure.
May 10 22:33:00 4m 00s Siren Song Good game! I enjoyed all the things I had to do and the challenge level was pretty decent. I scored about 50 or so. After I managed to summon Charybus the first time, then it got way too hard to dodge the cannon balls. Cool artwork!
May 10 22:44:00 11m 00s Fishes At War Took me a long while to understand what I was supposed to hit. Very funny game though. Had me laughing a good bit. I beat 3 or 4 of my opponents before getting a bit bored. A few gripes: Sharks can sometimes spawn in a place that launches them into your own goal. Sometimes the shark is too low in the tank and you can't tell how far you've pulled the velocity down because it is hidden in the tank dirt. Funny concept though!
May 10 22:49:00 5m 00s Das Freaking Fish Vs The Flying Octopus Army Second boss was impossible for me to beat. Like all the weird stuff going on though. I liked eating the boss's bullets for my own ammo (once they were in the water.) Wasn't sure what the 'fucked-up water ratio' meant though. Cool art. Just wish it wasn't so brutally hard.
May 11 13:41:00 14h 52m Water Miner I mined 64 gems! :) I love the humor of spawning the food, water, and gems right out of the ground. Explored around for quite a while. I almost wish there wasn't the time limit because I was having fun playing with the terrain, but had to keep finding food and water to stay alive long enough. Cool tech!
May 11 14:02:00 21m 00s Underground Solid foundation. I played for 36 days before there just really wasn't much point that I could tell. I wish I knew what the '3 vertical lines' facility did. I dug a huge ladder downward hoping to find something but never did. I had a population of 5 by the end. I wish there was more variety in the random popup events or that maybe they didn't occur each round.
May 11 14:11:00 9m 00s Miner Congrats on your first Ludum Dare. You completed a finished game! I actually messed up a few times in digging my tunnels so it was cool that you had to think a little bit about how to excavate while leaving room for your vertical jump to get back out.
May 11 14:15:00 4m 00s Minecart Rollercoaster Pretty fun once I figured out how not to kill myself 50 times. The jumping out of the cart mechanic was initially really confusing! Never found a use for the cart tilt move.
May 11 14:28:00 13m 00s Read Between the Tropes Interesting take on 'beneath the surface'. I played the mech-pilot route. Held my interest pretty well and liked the list of tropes at the end.
May 11 14:45:00 17m 00s Beyond The Dark Game quit to menu on me as I was riding the elevator lift out. Nice creepy platformer though. I think the instruction signs were a bit tedious after awhile and really broke my immersion. I know it is the trope in platformers these days but for some reason signs floating in the mine didn't fit the mood. I think just onscreen popup text that appeared and then faded away might have worked better for me. Solid effort for limited time.
May 11 15:44:00 59m 00s Underminers Inc. Great job creating a RTS in 48hrs. I played a few times but DAMN that AI is aggressive and hard! Wish there was a way to make it a bit easier to learn otherwise I just keep getting defeated too early.
May 11 16:13:00 29m 00s Basement Great game for the time constraints. As is though, it suffers from three big flaws: No way to sell a facility, no way to stop production on a facility (or facility type), and no way to turn away a customer (w/ a bouncer or something) when they are clogging your queue.) Also, it is really hard to understand which facility produces which random drug the buyers are looking for. The drug icon should show up in the facility buy icon area (like you do w/ the number of spaces required for it.) Excellent work though.
May 11 16:22:00 9m 00s Dig Hard Oh man this game is stupid fun! Played this more than probably any entry so far (and I've played over 100.) While I never made it very far (~90 meters max) I had a great time. My favorite moment is firing the beam weapon straight down and riding along with it. Awesome work!
May 11 16:33:00 11m 00s AHH LAVA! Made it out with 21 shiny baubles! Pretty fun game. Controls are decent but could use a little tuning I think. A bit floaty. The lava accelerates at a decent but challenging pace. Nice work overall.
May 11 16:51:00 18m 00s Bunker 29 Took me a long while to figure out how to survive but I liked the challenge. Gets a bit tedious in parts. Also, I couldn't figure out how to get 'putting someone to sleep' to work. I had an unassigned worker, but the 'put to sleep' button (though enabled) did nothing.
May 11 18:06:00 1h 15m COVERUP Weird little game. I finally found the two aliens, but the interface was a bit odd. It didn't have enough feedback on the scan turn for me to know I was actually doing anything. In fact, until I revealed the first alien after about 10 turns, I was thinking something was broken.
May 11 18:11:00 5m 00s The Core Is Yours I have no idea how to last longer than 10 seconds in this game. I can't travel very far and the bats swoop in and kill me really quickly. Plus, even the main menu is confusing on how to activate the 'play' ? It doesn't seem to work half the time. Lucky I can hit 'r' to try to the main menu again. I thought the concept was pretty cool, just wish the execution was there.