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Feedback comments for LD29
GlowingSnail's games and stats for all events →
| Timestamp | Since previous | Game | GlowingSnail's comment |
|---|---|---|---|
| Apr 28 06:28:00 | Mine Story | The web version runs slowly, making control difficult: input lag makes my character go or dig where I don't want to. Thanksfully the Win32 version runs better. But still, the digging mechanic doesn't feel very smooth. Also, the character doesn't auto-level when trying to enter a 1 cell gape when off by a few pixels, always annoying. The gameplay isn't very original. Nevertheless, on a technical level this entry is good: There are no bugs, the game feature many different trap and power-ups, the graphics and sound are what you'd expect from a game from a jam, etc.. | |
| Apr 28 06:39:00 | 11m 00s | Miner Problem | On the menu, you have to press Z, which isn't explained anywhere (except in the instruction menu, which you can only read if you know that you must press Z to enter it). Anyway, while the key mapping took me a bit to get used to, at least it isn't WASD. The graphics are super cute, and the gameplay/control pretty smooth. The enemies encountered have varied behavior, and the level is filled with interesting things to discover. If I could remap keys to jump with up arrow, I could even see me playing this for a while, just for the pleasure of it. |
| Apr 28 06:43:00 | 4m 00s | GeoCrush | Err, how do I go past the initial instruction/wall of text? I tried everykey and mouse button. |
| Apr 28 06:53:00 | 10m 00s | Mini Metro Subway Tycoon | The control are unwieldy. I mean, of course a transport tycoon / simcity -like requires a more complex interface than your average plateformer, but the way to place station is really not intuitive. It's a game about making metro lines to relieve the surface from traffic jam, so it fits the theme. Couldn't hear any sound, so no points for that. Graphics are nice, and the game is overall polished. |
| Apr 28 07:07:00 | 14m 00s | Undercover | Another game that only support wasd, to the dismay of AZERTY users like me. The game is simple and unoriginal. The start and game-over screens are full of grammatical and spelling errors. Well, then it's hard to make a 48hr game, and don't mean to be mean. Kudos for managing for having managed to release a playable game, and thanks for your participation. |
| Apr 28 07:09:00 | 2m 00s | Escape From Guardian (Fixed link!) | Err, yeah, it looks like you put the wrong bit.ly url there. |
| Apr 28 07:12:00 | 3m 00s | Mithril | It is widescreen only, so on my 1280x124 the text is cut on the right. |
| Apr 28 07:16:00 | 4m 00s | Xen'Juru Adventure | WASD only, and widescreen only? ;_; Well, at least it runs on Win32. But still not something I can play, even if I wanted to. |
| Apr 28 07:20:00 | 4m 00s | Hammerhead Sharks Against Humanity | Simple, but effective. |
| Apr 28 07:24:00 | 4m 00s | Soul Dive | Feels more like a particle system test/demo/showcase than a game. |
| Apr 28 07:32:00 | 8m 00s | Shovel Quest | The engine is fast and responsive, that feels good. The blocky 3D engine with pixellated texture, while not original, is kinda cute. Passing the levels require a bit of thinking each time, which is good. Good entry overall! |
| Apr 28 07:39:00 | 7m 00s | SpoonWalker | Woohoo! Remappable keys! Thanks. <br/> <br/>While it may be unintended, the ability to bypass most of the level by jumping above the top edge of the screens reminds of SMB3. |
| Apr 28 07:48:00 | 9m 00s | Eskimo Run | Great, arrow keys are supported! :D <br/>But widescreen only. :( <br/> <br/>After a dozen seconds or so, the game becomes choppy and unplayable. Tis a shame, this looked like it could have been fun to play. |
| Apr 28 08:24:00 | 36m 00s | Alienaria | And another WASD only, widescreen-only release. Please think of us who have AZERTY keyboards and 1280x1024 screens. <br/> <br/>The game engine is nice, I like how dirt scraps and bloody chunks accumulate. It doesn't even slown down after having dug and killed for a while. <br/> <br/>I don't really see the link with the theme. I mean, yes, you can dig and go downward, but is that enough to fit the "Beneath the Surface" theme? <br/> <br/>Since the shots are spawned at the gun muzzle, you can't dig the squares just next to you, which is annoying. <br/> <br/>Sadly, despite the technical quality, the gameplay becomes boring very quick. Maybe with more block types, faster digging, a lot more enemies, etc.. it could become a good game? After all, this is a Terraria skeleton, and I poured countless hours into Terraria. |
| Apr 28 08:55:00 | 31m 00s | P.F.G - Portable Forcepoint Generator | Very nice entry. So nice I wasn't even mad it is yet another WASD-only, widescreen-only game. Because for once it seems there's some content, polish, and engaging gameplay here. <br/> <br/>The character sometimes gets stuck on the very corner of blocks. It can be unstuck, but still would be better if it could be fixed. I found the difficulty uneven. Took me way too long to pass the lava moat on the second level. Then I finished the games just as I was getting the hang of it: it's not obvious that to close a vortex you have to open a new one of the same color. |
| Apr 28 09:04:00 | 9m 00s | Symphony of Life | This looks like ... one of those musical games where you have to hit a colored key amongst four when the pointer goes over it? Or something like that? I didn't really get it. Cool nonetheless. |
| Apr 28 09:14:00 | 10m 00s | Creatures from beneath the surface | This comment contains spoilers. <br/> <br/>At first it looked very simplistic. Then I fell down the cavern, and found a nice new tileset, with pretty columns. Then I found a bouncing blob. Not really sure if it reacted to my space bar or just randomly grew on its own, but anyway it helped me going back to the upper levels. Then I found a second blob, and reached the top of the tower, and I guess it was the end of the game even if no message announced it? The scrolling is a bit jerky, and it's not too deep or complex a game, but still nice and cozy. <br/> <br/>Oh, thanks alot for using arrow keys! |
| Apr 28 19:02:00 | 9h 48m | Havoc2d | Graphics are crisps and controls are responsive. The game concept perfectly fits the compo theme, and is somewhat original. I liked the differential scrolling for the cavern background. Of course, being made in 48hr, there is little content. |
| Apr 28 19:24:00 | 22m 00s | Dwarves Manager, NES Game | Kudos for picking an unusual and retro-hipsty plateform. <br/> <br/>The gameplay is original, but unwieldy and not fun. All three dwarfs are getting bombarded by a DoDonPachiesque amount of fireballs, but to move one you have first to cycle to him. When digging, the only feedback is the gold counter increasing. I distinctly remember NES having more colors than bronze, maroon and black: run on a NES emulator, but looks like a Gameboy game. |
| Apr 28 19:36:00 | 12m 00s | Beneath the surface | 172 megabytes, 50 minute download for a Ludum Dare entry? That must be why you have so few comments and rating. |
| Apr 28 19:49:00 | 13m 00s | BTS-1337 | A game where most of the time all your screen show is blackness is not a good game in my book. Gameplay is about navigating between dangerous object and good objects without seeing well. Uninteresting. The graphics don't blend. Like, you left white outline around the mines. Bust mostly, they looked detached from the background and surrounding. Maybe because of their high resolution, level of details, lack of animation, staticness, or whatever. <br/> <br/>Thanks for your participation. |
| Apr 28 20:38:00 | 49m 00s | Where Is My Bone? | Super cute graphics and animation! It was a relief to soothe my eyes on such high quality pixel art. <br/> <br/>Found cat scent and fishbone, gave fishbone to cat, so I could enter bedroom. Found human scent and ring, tried down arrow everywhere, nothing happened. |
| Apr 28 21:20:00 | 42m 00s | FoxyTank | I really like that kind of game. That is, top-down view, where you move with keyboard, and aim with mouse. So thanks for that! <br/> <br/>Gameplay was smooth, obviously lacking content but still felt good. I wish there was a minimap, because otherwise finding back the crashed ship is about randomly roaming empty cavern until you stumble on it by a stroke of luck. The long lasting tracks were a nice touch. Also, is it me, or is there no key to quit? |
| Apr 28 21:41:00 | 21m 00s | Fragment | This doesn't pass as a game to me. A circle slowly moving to text paragraphes. A handful levels of greyness. Broody chiptune. <br/> <br/>I know game jams are the place to express your minimalistic, artsy side, but this pushes it too far. |
| Apr 29 00:06:00 | 2h 25m | Descent | Hard and unforgiving: It's easy to lose many lifes in quick succession as when you bump into wall, you can immediately rebump into it. At first I thought my space key was broken, but then I found a laser in some underground treasures. Not sure what to do with the wisp though. <br/> <br/>Thanks for your support of arrows keys! |
| Apr 29 00:09:00 | 3m 00s | Submarine Warfare | I click on it: A java exception has occurred. <br/> <br/>I would have bashed you for imposing WASD controls anyway. |
| Apr 29 00:25:00 | 16m 00s | TunnelGunner | Excellent game mechanics. Flowing swiftly into the earth to grab gems, then jumping into the air, deploying guns and blazing some dudes, before diving again in the depth. Feels good, and is quite original. The graphics are of the MS-Paint style, but it's LD48, and anyway they do the job. <br/> <br/>I kinda wish we didn't have to use the two mouse buttons to fire, especially since it won't work if right key is held before breaking the surface. Also, maybe some animation when we die? My TunnelGunner just stops moving after a while, and I can only guess that it's due to a lack of health. |
| Apr 29 00:33:00 | 8m 00s | House of Clouds | Erm, is it a gamepad only, keyboard not supported, game? None of my keypresses seemed to have any effect. |
| Apr 29 00:39:00 | 6m 00s | Balancitos | Cool concept. |
| Apr 29 00:42:00 | 3m 00s | Walrus, Mole, Puncher | Wish I could change keymapping and invert the y-axis of the camera. |
| Apr 30 01:18:00 | 24h 36m | Ripple Runner | It is perfect!* I'm loving it! <br/> <br/>It's simple (a runner game) but original (E&R mechanic). It still looks like something quickly made for a game jam, (I mean, not like those discouragingly good entry from pro dev that manage to pull a complete polished game in 24hr), yet super good because you had just the right ideas and the right chemistry. <br/> <br/>I guess you already know how delicious your music is, considering you put ingame jukebox + download links. <br/> <br/> <br/>* except that sometimes my pressing of space is ignored. |
| Apr 30 02:36:00 | 1h 18m | Metal Meter Madness | The surf patrol directly homes on me and is super hard to avoid. So I play like 5s, then have to go through the 5s intro again. Not enjoyable! <br/> <br/>I don't play games to get served a metaphor on the unfairness of life! |
| Apr 30 03:12:00 | 36m 00s | Depth Factor | Arrows are not supported. <br/> <br/>Too much inertia and floating in the movement. <br/> <br/>Monster keep spawning, in massive number, constantly. <br/> <br/>No health indicator. <br/> <br/>Too easy with infinite jetpack makes it too easy: just dig straight up. |
| Apr 30 04:40:00 | 1h 28m | ResourceDivers | Please don't upload Win64 only application. Not everybody runs a 64 bit system. <br/> <br/>You're lucky I know I can extract and rezip your exe to run it with a x86 love binary. <br/> <br/>Annnnnd ... it's WASD only! My keyboard is azerty. Do you know what that means? <br/>Look at one since you obviously haven't heard of their existence: http://s13.postimg.org/vb1k0vohv/wasd_azerty.jpg <br/> <br/>Had to edit your code into: <br/>Line 906: if(love.keyboard.isDown("w") or love.keyboard.isDown("up")) then <br/>Line 111: if(love.keyboard.isDown("s") or love.keyboard.isDown("down")) then <br/>Line 120: if(love.keyboard.isDown("a") or love.keyboard.isDown("left")) then <br/>Line 126: if(love.keyboard.isDown("d") or love.keyboard.isDown("right")) then <br/> <br/>Ok now I can play it. <br/> <br/>And it doesn't make much sense. <br/> <br/>Why are iron nuggets standing still water? <br/> <br/>Why does running out of air brings and reaching for the surface both bring me to the same screen? <br/> <br/>Are you sure forcing to interrupt the game with that screen every 7s (until get upgrade) was that a good idea? <br/> <br/>Do you really expect me to grind that silly game for as long as it took you to make it? <br/> <br/>I'm sorry but had to quit and restart after giving me cheat codes when I reached the "65 uranium" item stages. |
| Apr 30 04:42:00 | 2m 00s | Mayoran | I wish I could program such a RTS-like in 48hrs! |
| Apr 30 04:45:00 | 3m 00s | Drip | Not a valid Win32 application. |
| Apr 30 04:58:00 | 13m 00s | Anterraria | I would love to play. Sadly, this is what my keyboard looks like: http://cpc.cx/9Ee |
| Apr 30 05:03:00 | 5m 00s | Flash's Cash | This is not a valid Win32 application. |
| Apr 30 05:08:00 | 5m 00s | Sundiver | Minimalist... but not in a good way! There's too little pixels, too little colors, too little gameplay there. |
| Apr 30 05:11:00 | 3m 00s | The Sands of Time | Make it compatible with Win32. |
| Apr 30 05:18:00 | 7m 00s | GreenWar | Simple and unoriginal. But still fairly enjoyable (compared to some other LD entries). I really enjoyed the penultimate paragraph of the backstory intro screen too. |
| Apr 30 05:37:00 | 19m 00s | Kill or Kill | First entry I play that plays the psychological interpretation of the theme. <br/> <br/>Controls are a bit clunky, but being a murderous psychopath felt so good I'm willing to forget it. |
| Apr 30 05:53:00 | 16m 00s | Whale of a time | Not really a game, but grats for .. managing to make something. <br/> <br/>I'm jealous of your tagline though. Can I borrow it? |
| Apr 30 18:27:00 | 12h 34m | Deep Diver | In French: Ok, alors toi t'as regardé No-Life, 101%, Les oubliés de la Playhistoire, sur la borne d'arcade Anteater. <br/> <br/>In English: This is a straight-up copy of http://www.youtube.com/watch?v=3UC8niyVJRg . <br/> <br/>Last week, on a french TV channel dedicated to games and geeky things, in a recurring program about forgotten games, the topic was the arcade machine "anteater". This LD48 entry is such a close copy that saying "inspired by arcade classic games" is dishonest. It's a remake of one very precise game. That I get a hunch neither of us would have known about if it were not for that TV program. <br/> <br/>It's a well made entry though. Nice graphics and animation, good feel overall. I just wish you were more upfront about your inspiration. |
| Apr 30 19:24:00 | 57m 00s | Wireside | When I click "End Turn", or when I alt-tab out and do something else for a bit, it scroll out of the map, into the dark, and I feel lost and scared because I'm afraid I won't manage to find back the play area. <br/> <br/>I wish there were keyboard shortcut, because the entirely mouse driven interface is tiring to use after a while. <br/> <br/>Nice little entry though. Would also have fitted well in the recent Cyberpunk jam. |
| Apr 30 19:44:00 | 20m 00s | Underground Siege | I right click on the .jar, open, and ... nothing happens. Most other Games-in-a.jar run fine, so I don't think problem is on my side. |
| May 1 00:02:00 | 4h 18m | Kriller Whale | My keyboard is AZERTY. That means the keys WASD do not form a neat little T like on yours. Would anybody please think of the AZERTY keyboards? <br/> <br/>This is a simple and unoriginal game. Is the water color pulsating a bug or a feature? <br/> <br/>Thanks for your participation. Making something is already an achievement. <br/> <br/>I found your game by searching mine, which is also about being an orca. |
| May 1 00:18:00 | 16m 00s | The Last Dwarf | Not a fun game. Enemies resurrect seconds after you smash them, making it a game about finding the stair before the mob train corners you. <br/> <br/>I thought that indie devs would know more than unskippable cutscenes are the devil's work. <br/> <br/>You didn't even bother following the theme: from the intro, it looks like it takes place inside a mountain, not "beneath the surface". <br/> <br/>The skull on the main menu, and the intro text were lovely though. Rest of the game was a disappointment. |
| May 1 00:24:00 | 6m 00s | The Mad Engineer | Not a valid Win32 application. |
| May 1 00:32:00 | 8m 00s | Wriggle Worm | I have no idea why this raked five hundred votes, while games better on all accounts remain stuck at two. |
| May 1 01:15:00 | 43m 00s | Wormy's Adventure | This game is charming. It's shame it has so few votes. Through the simple graphic, we can tell this game was handcrafted by a caring and loving creator. The worm little happy face, especially with party hat ON, broke my heart. <br/> <br/>The gameplay, despite its old familiar outlook, is actually well thought and well executed. Apples, seeds, spitting, it all fits. The transition between above ground control and underground is so flawlessly natural it took me an active effort to notice it. <br/> <br/>The only minor things I would improve is giving the worm some health, because dying happens very quickly. Having to find all the object before unlocking next level also makes the game a bit too hard. I noticed a small bug near the end of level 1, where jumping out of the bird platform made me break through the bottom border of the screen. <br/> <br/>Don't sweat over the lack of levels, there is way more content, and way more soul, here, that in the 500 votes entry above you in alphabetical order. |
| May 1 01:23:00 | 8m 00s | Fist of Truth | I have an AZERTY keyboard. So please also accept arrow key input instead of just WASD. <br/> <br/>I tried to run the game, but all I get are white rectangle over black background. Because of how they are grouped together, I suspect each white rectangle is character, that is incorrectly rendered on my system. <br/> <br/>Could not play. |
| May 1 01:36:00 | 13m 00s | Warpigs | So... you just coded a WarcraftII clone in 48hr? <br/> <br/>If I might say so, you're over-leveled for this compo. Please go code elsewhere. This is a place for beginners and dabblers, not ... code-wizards like you! |
| May 1 13:34:00 | 11h 58m | Middle Management Hell | It would be better if Charon moved to the designated floating piece of rock, instead of always going to the middle. |
| May 1 13:58:00 | 24m 00s | Beneath The Darkness | Thanks for supporting arrows keys! Thanks for keeping the game easy! But ending is so sad ;_; |
| May 1 15:10:00 | 1h 12m | Last Dive | You just broke the moodometer. Good job! <br/> <br/>- It started on the very first screen, with a sunset by the sea. <br/>- Immediately after, the cable, that only link between my panicky avatar and the safety of the surface, broke. Hmmm, could it be a symbol? <br/>- Then the loneliness and otherworldliness of the depth conveyed by mean of darkness and ominous sound, <br/>- The clumsiness of walking in a diving suit, the mysterious radio operator that spoke in "..." <br/>- As I was about to reach for the light, you made me fall into the abyss. Expectable, but still. <br/>- Then I see dead people. <br/>- Including the remains of my own wife. <br/>- Then you started quoting Edgar Allan Poe. Are you fucking kidding me? <br/>- The false dilemma about facing my greatest far (which I ended up running away from anyway), and emerging into a tunnel of light after my reincarnation was just routine moodsploitation after that. <br/> <br/>Anyway, it totally should have been Annabel down there. |
| May 1 16:54:00 | 1h 44m | SUBLEVEL ZERO | Procedural-generated, perma-death, chiptuned, Descent? <br/>And you thought about Y-invert! <br/>You have my attention there! <br/>.... downloading .... <br/>Ok, it does feel like Descent, indeed! =D <br/> <br/> <br/>The tiny blue robot with the red flashing light can move around faster than I turn my mouse, that is annoying. <br/>I miss having the countdown to escape in a shaking mine after destroying the core. <br/>Could you add some more wall texture variety? <br/> <br/>Still amazing for 72hr jam. <br/> <br/>There need to be a voting star scale to rate the opposite of innovation. Like nostalgia or faithfulness. So I could give you an extra 5 there. |
| May 1 17:12:00 | 18m 00s | Inspector Badass | So, "justice" is about beating up all the black guys and stealing their money so you can afford drugs? |
| May 1 17:34:00 | 22m 00s | Beneath the Duck Face | I see what you did there. <br/> <br/>But that only work when there are several thousands people throwing orders at once, and when the path to win involves more than repeating fw a couple times. <br/> <br/>But ok. |
| May 2 16:10:00 | 22h 36m | Sand Shark | When I try to run it, I get this error: Not a valid Win32 application. <br/> <br/>:( |
| May 5 17:54:00 | 73h 44m | Hive | Cool ideas, but a little buggy: <br/>- I couldn't see the blocks, only the background, for several minutes. Then I switched to a worker, dug, and bam the blocks started showing. <br/>- I got a crash at the beginning of wave 3. <br/>- Got stuck in flying mod, with the flying sound, for trying to climb a narrow vertical shaft. Had to fall back down for it to stop. <br/> <br/>But it's a nice concept and could be fun once debugged. |
| May 5 22:01:00 | 4h 07m | Under Earth | Sometimes I press jump and my robot doesn't jump. Also it fires horizontally while pointing the gun down. |
| May 5 22:20:00 | 19m 00s | FishCopter | Nicely original. But yeah it's hard. I keep bumping into the water. :( |