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Feedback comments for LD32
GlowingSnail's games and stats for all events →
| Timestamp | Since previous | Game | GlowingSnail's comment |
|---|---|---|---|
| Apr 20 08:07:00 | Streets Of Justice | Hello, <br/> <br/>It keeps reseting itself every couple seconds. | |
| Apr 20 12:47:00 | 4h 40m | Flappy Shrimp Ninja Blob VS Blue Water Saussage ! | I had no idea shrimps contained so much fuel. |
| Apr 20 12:53:00 | 6m 00s | SLICK LICKER | I got a bug, the action froze, while music kept playing. <br/> <br/>a is undefined |
| Apr 20 13:11:00 | 18m 00s | Elements | The game seem to just freeze when I fall into the first hole. |
| Apr 20 13:19:00 | 8m 00s | Kitty Wings - html5 web- | It is cute. I can see indeed the Sonic influence. <br/> <br/>There is blackness above the sky. I was afraid it had glitched, though thankfully I eventually glided down to the light blue. |
| Apr 21 15:28:00 | 26h 09m | Gravitas | The graphics are very nice, but the controls are horrible. |
| Apr 22 15:30:00 | 24h 02m | Yum Kaax Relic | Initially, I thought the banana would just stun, and that I had to find another way to actually kill the bear or escape. And so I was about to give up, until I read the comments. <br/> <br/>It's a bit confusing that the room the stair leads to depends on your progress, and not which stair you take. <br/> <br/>The save/load interface, while clever, is too unusual. Maybe for a longer game it'd do, but here, first time I saw it, I thought it meant "Press slash to save", and wondered if the DEL writing on the detonator meant the del key or was a decoration. When I used E on the detonator and heard a sound, I wondered where a wall had been blown up. It's only after dying to the second bear, retrying, and noticing the skipping of first bear that I understood. <br/> <br/>It bothers me that the character is walking backward or sideway most of the times. Usually I like such control scheme where you move with keyboard and aim with the mouse, but here, I wish there was some code to make it face where it's going and only turn to mouse pointer when firing (I guess with some after delay since firing can take only a frame). Thought I understand it would complicate the code a fair bit. <br/> <br/>As with half the entries in LD, I wish you'd have added arrow key support (I have an AZERTY keyboard!!), but at least, for löve projects, I can add them myself. <br/> <br/>I can't help but only list only negatives, but it was actually a nice entry. The graphics are cute, effort was taken to follow the theme, the game is polished and feels whole. <br/> <br/>How did you even create the monkey cry? |
| Apr 25 17:19:00 | 73h 49m | Super Skater Waiter | It's fluid and pleasant to play, but hard. I never manage to feed all the customers in time, and I'm not sure what the dish thrower is for. |
| Apr 25 17:24:00 | 5m 00s | THUMP | Larger killzones, slower drones, or faster thumper reload would make it less random. |
| Apr 25 17:30:00 | 6m 00s | Rocket Rabbit | This reminds me of a certain Tyrian cheat code.... |
| Apr 25 17:54:00 | 24m 00s | N.O.D.E. | Too nice. |
| Apr 25 18:41:00 | 47m 00s | Curved Curse | The respawn timers are way too short, enemy shots way too fast (they snipe me from out of screen), and my weapon range way too short (it can't exit past most walls). |
| Apr 25 18:53:00 | 12m 00s | I am trojan horse | Too many spelling errors: Trojan, accept, persist, heart, bubble. <br/> <br/>And what the horse says doesn't even make any sense in this context. |
| Apr 25 18:58:00 | 5m 00s | Compassion | Cute but incredishort. |
| Apr 25 19:22:00 | 24m 00s | An Unconventional Boat | - Don't name your game LD32 please. <br/>- Clever use of shader for water. <br/>- Doesn't fit the theme, sinking boats aren't weapons. Unless you take into account the twist ending, which isn't fleshed enough to make sense. <br/>- Why do these boats even have reactors? <br/>- Thanks for arrow keys support. |
| Apr 25 19:52:00 | 30m 00s | Fathom | Nice, but then I'm sad because it's so short. <br/> <br/>The bullets are a tad too fast in normal mode. It's nigh impossible to catch them if you're not already in slow mode before they're fired. |
| Apr 25 20:13:00 | 21m 00s | Genemon | Balance wise, it seems taking the upgrade to have double and triple level 1 monsters then spamming level 1 monsters works best. |