Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → GFM
Feedback comments for LD29
GFM's games and stats for all events →
| Timestamp | Since previous | Game | GFM's comment |
|---|---|---|---|
| Apr 27 20:38:00 | The developers conundrum | Nice game. The tip was kinda obvious, but the way it's used wasn't. ;-) | |
| Apr 28 21:57:00 | 25h 19m | Beneath the City | I feel divided by this game... I really like this game. But, it's so good overall that I missed even more the lack of a proper ending. <br/>I understand, though, that 48h is few time... and if you have to recode stuff, you're probably in for trouble. XD <br/> <br/>Controls are great. Graphics and the music are superb... but I missed the sfx. Gameplay was... amazing. I really dig the hiding mechanic, especially 'cause I tried to use as few items as possible. <br/> <br/>So, congrats for the entry. Great, as usual. :) |
| Apr 28 22:47:00 | 50m 00s | Delve | WOW! The songs were great! The art was also really good! <br/>I found interesting the each stage/scene were "beneath" each other, making a loop. It was a nice use of the theme. :) |
| Apr 29 01:25:00 | 2h 38m | Ripple Runner | Man, I just love your music! It' so friggin' awesome! <br/> <br/>The simple graphics were a great choice for this game. This, with the ripple effect on the "non-current side" and color swaps made the game beautiful! <br/> <br/>Gameplay is really fun! The music matches up perfectly with all the obstacles and this, together with your great music, made this so enjoyable. <br/> <br/>Can't wait for the post-compo version. =D |
| Apr 29 02:02:00 | 37m 00s | A Glorious Escape for A Lich King | Amazing game! The soundscape generated by the actions of everything was simply... wow! <br/>The game was really fun! I'm usually lazy about this, but I liked that it's possible to create a maze a soon as you get the blocking graveyard. <br/>I also liked the fact that you didn't use the theme as a simple "you play beneath the surface", but added meaning to it! |
| Apr 29 03:23:00 | 1h 21m | Earthen Terror | The fact that enemies can freeze tiles is an interesting new rule. <br/>Nice guy. Graphics are awesome and really remind your others games! :) |
| Apr 29 10:24:00 | 7h 01m | Down | I downloaded chrome just to play this. :) <br/> <br/>What about the ups? Life can't be just about the downs... >_< <br/> <br/>This was interesting. I'm still not completely sure what it was about, though I have a hunch. <br/>It's a beautiful game with awesome music! Congrats! :) |
| Apr 29 10:41:00 | 17m 00s | ReD | This game really lacked sounds... >_< <br/>The ending would be so much moodier, if a proper music... <br/> <br/>The smoke/explosion after killing a slime felt great! Overall, graphics were good, but it lacked some polish in a few parts... <br/> <br/>This could be a awesome game!! :) |
| Apr 29 21:16:00 | 10h 35m | Under ytan | Dammit! I missed two triangles. >_< <br/>Amazing game. You did well in letting the player learn to play by them selves... I hadn't even noticed that I was walking on water! |
| Apr 29 21:40:00 | 24m 00s | June 20th | This! This is exactly the kind of thing I thought when I was thinking about how to use the theme differently! Amazing use of the theme! <br/>Great narrative! But what I liked most were the monologues... They were just awesome! =D |
| Apr 29 21:49:00 | 9m 00s | FoxyTank | The trail was a nice lil effect and I thought I could use it to check were I've already been... then I noticed it disappears after a while. XD <br/>Nice game. :) |
| Apr 29 22:52:00 | 1h 03m | Inside Look Activity Book | This was really interesting and funny... but it got tiresome with a mouse... <br/>Still, I played until it started repeating and the some more. Really nice game!! |
| Apr 30 01:19:00 | 2h 27m | denudation | This was really fun!! <br/>I enjoyed growing in power as I destroyed the enemy, and it felt fair that I lost mobility when more powerful. The boss battle was really well made! Every part was fun and different. <br/> <br/>Great job! |
| Apr 30 02:53:00 | 1h 34m | our god lives underground | The graphics, mood and sound in this game were great! Until I got to the ending... It was somewhat anti-climatic... I mean, what did he find? Why was he going after something (and also what was he going after)? <br/> <br/>Still, it's an awesome entry for 48h! =D |
| Apr 30 10:30:00 | 7h 37m | Digging up Daisy | This was fun. :) <br/>I was kinda annoyed by the fact that it require lots of fuel to traverse even already dug paths, but I noticed it's used less than to dig. I once had to use almost half my fuel just to get to the bottom through a path I had dug before hand... <br/>But that's a small complaint. The game was really good and unique. I really liked your graphics. =D |
| Apr 30 10:44:00 | 14m 00s | Kalahari Babysitter | WOOOW!!! This so friggin' fun!! Jumping, and then diving back to the ground, felt so satisfying... so damn good! <br/>You've put some crazy polish in this game, congrats!! =D <br/>(it's definitely going into my permanent folder of LD games =D) |
| Apr 30 21:08:00 | 10h 24m | In Hiding | This was intense. Gosh, it got really tense when those steps got closer. <br/>I liked how you used the theme. Though it's in the usual sense, you really focused the gameplay around it. The sfx really helped with the immersion. Also, the simple graphics felt nice. =D |
| Apr 30 21:32:00 | 24m 00s | From under the snow | It wasn't clear to me that I won when I got to the stash. <br/>I wasn't able to find any water bottles, so I thought I still had to do something to give it to Mr. White... But since I had already dug my way around the door, I had actually reached the end... <br/> <br/>Nice game. :) |
| Apr 30 21:46:00 | 14m 00s | Klondike Nuggets | Got to floor -7, but by then I had already lost my torch and could only see a smart part of the room. So, after wandering for a while I quit. <br/>I hadn't played a proper roguelike game until now, but it was nice. It's a pity, though, that I was able to grab all those cool items but couldn't use them... =/ |
| Apr 30 21:55:00 | 9m 00s | Hostile Planet | Awesome music! The game was really fun, and I found out I could get ready of those threats accidentally. XD <br/>And those graphics!! That planet is so cool! And you even made things get smaller on the distance. <br/> <br/>Great job! |
| Apr 30 22:12:00 | 17m 00s | Patient 283 | Really good! I was able to get to the 8th tip, but no to the last one. <br/>Man, this is hard! Sounds and graphics were also great! =D |
| May 1 04:34:00 | 6h 22m | Where Is My Bone? | Oh god! That ending!! I was kinda expecting something like that... but wow! Really good! <br/>Graphics are already really nice, but the game need a little more polish... sfx and some particles would make this a lot better. =D |
| May 1 15:50:00 | 11h 16m | Switcher | Nice use of the theme. <br/>I really liked the idea, but felt the game was kinda unfair... It's too hard to stay close enough to punch people without being hit, but you can't stay far away enough (you'll spend all you stamina, sometime) ... If you could punch down the projectiles (even if this was really hard), I think the game would get fairer. |
| May 1 19:10:00 | 3h 20m | Vertico | Wow!! This game was amazing! Really fun and hard. <br/>I'll have to go back to it in order to finish... I died a little after the music change. >_< |
| May 1 19:38:00 | 28m 00s | Tenkosei ROBO | Awesome game! The way you guys used typing in this game was interesting. I don't think I've seen another game like this. I stopped at the third enemy.. it is though! ARG >_< <br/>Everything is great in this game... but the audio... Wow!! <br/> <br/>Great job!! |
| May 2 03:36:00 | 7h 58m | Beneath The Memories | Great game and use of the theme! <br/>The narrator was the best part of the game. It kept moving me forward, for I wanted to know what he was going to say next, and also made me curious about what was happening. <br/>The ending was also quite nice, with all the effects and the accelerated music. <br/> <br/>Great work!! |
| May 2 03:49:00 | 13m 00s | LAIR M.D. | This was funny... and hard! >_< <br/>I was only able to successfully diagnose a few of them, but the process was really fun! |
| May 2 03:56:00 | 7m 00s | Balancitos | Really good game! Why does these little guys always want to stay together at the border of the island? Do so at the center!! >_< <br/>The mechanic was fun and interesting, and the sfx made those little guys cute and funny. Also, nice gfx! |
| May 2 14:12:00 | 10h 16m | Atomicle - LostAutumn.net | The polish!! This is so polished... wow! <br/>Gorgeous graphics and sounds! The game was really fun to play and kept playing think "just one more time... I'll go better than the previous and then stop"... I played for longer than I expected. XD |
| May 2 14:34:00 | 22m 00s | Jetpack Caverns | Really well polished and fun game! <br/>Graphics were great and so was the audio. <br/>Now, if you kept working on it and made a larger level (or various) and bosses... that would be awesome! :) <br/> <br/>It lacked a bar to tell when a power up was about to run out, though... |
| May 2 15:07:00 | 33m 00s | ScubaBear | Why didn't I read the description before playing... I got to the bottom of the cave playing with the keyboard... while I had a X-Box controller connected to the pc. >_< <br/> <br/>Well, that aside. XD <br/>Amazing game! Really, wow!! It was really fun and so goddamn polished! Fighting felt great, but I had some troubles adjust to the new range after I got the trident. The graphics are great, and the hud with the controls reminded me of GBA games. <br/>And the music!! Changing it when you go underwater was awesome! <br/> <br/>Really, amazing entry! :D |
| May 2 17:10:00 | 2h 03m | It Came From The Sewer | Great polish!! And the music was so cool!! <br/>It took me a while to understand how the aliens behave but, after that, the game was really fun. I thought, at first, that they could change direction at any intersection... I'll have to read the description more carefully next time. =X <br/> <br/>Great job. :) |
| May 3 23:52:00 | 30h 42m | Root cause | Nice game. :) |
| May 3 23:56:00 | 4m 00s | Hide-n-Stab | Nice use of the theme. <br/>It was actually quite fun, trying to back stab other players. =D |
| May 4 00:39:00 | 43m 00s | Scary Ugly Face | OMG! This was amazing! <br/>When the game started it seemed to be just good... but as the story progressed it got better and better. <br/>The animations were funny, and I really liked the graphics and the music. |
| May 4 01:00:00 | 21m 00s | An Osterreich tale, or something about ostriches | This game was really nice! The use of the theme was nice, and making the map upside down was a really nice touch. :) <br/>I just think it was too hard with just those landmarks... Perhaps, if you could mark 5 tiles (number picked at random), it would get easier, but not too easy. |
| May 4 02:26:00 | 1h 26m | Aqua | Graphics were nice and the music was pretty good! <br/>Nice game. :) |
| May 4 18:19:00 | 15h 53m | Happy Fishing | How (and why XD) did you guys connect Unity to Flash? From a technical point of view, this is really interesting! (though, I think it's kind of "application 1 sends message to application 2", without much mystery to the actual implementation... don't know XD) <br/> <br/>As for the game, it's quite nice. I didn't get to a point where so many baby fish were born as in the picture... but it should feel really nice! <br/>It's a fun and cute game. :) |
| May 4 18:37:00 | 18m 00s | The Loudest Ballerina | Amazing! Everything is so good... graphics, audio and gameplay... <br/>The game was also really well balanced. At times I thought it was quite easy, but then I'd be to far from the spot light and everything (noise+anger) started to build up... until I was able to control everything again. It was fun maintaining this balance. =D |
| May 5 00:12:00 | 5h 35m | Thought Police | This was really good! The story was really interesting. I didn't see that coming... It was surprising (the psychics powers), but didn't feel out of place. |
| May 5 00:25:00 | 13m 00s | DEEPER | Nice game. Kinda too big and slow for a exploration game... but, at the same time, it was quite nice getting the story only from what you found... I specially liked the audio snippets. <br/> <br/>I really liked this. |
| May 5 00:49:00 | 24m 00s | Bunker 29 | At first, I liked the song... but it got tiring after so many iterations... But the game was quite nice and interesting. It took me a few tries until I was able to power the spaceship. |
| May 5 00:57:00 | 8m 00s | 800bar | The particle effect was really cool! :) |
| May 5 01:59:00 | 1h 02m | Wireside | Nice graphics and songs! Switching to the virtual world to interact with the real one was a nice mechanic. <br/>The game was nice, but it need some changing... Should I be able to respawn at the virtual world countless times? What about leveling and equips? I know that 72 hours isn't a lot of time, but if you guys make another version, think about that. :) <br/>This could be a lot more fun than it is... my only problem is the interface. I feel like it would be a lot easier if everything was done through the keyboard. |
| May 5 22:08:00 | 20h 09m | Hiya Haystack | This was an interesting take on the theme (got the two endings)... but it isn't expressed so well in the game. I was able to get the overall idea, but... what was really happening? Why were you hiding in a haystack (ok, this one I can think of an answer XD)? Why did the event take place at the beginning? Why defeating the boss one way leads to another ending (damage should be the same... the second form would be better, maybe, because then you would have [spoiler]eaten the boss robe[/spoiler]. <br/> <br/>Kudos for the recorded audio, that was nice! :) <br/>Also, switching the attack as you lose health was a nice idea, but the jump would get glitchy, sometimes (going forward and backward before stomping). <br/> <br/>Still, nice game! :) |
| May 5 22:34:00 | 26m 00s | New Dawn | Nice game! It's good enough for me to want to give it another try, going after a different ending... but the movement is kinda clunky. I see that you fixed the problem of constantly clicking, but the path finding still annoys me... I would get easily stuck at corners because the player goes straight to where I clicked, ignoring the geometry of the world. <br/>Still, the idea was really nice, and you've gotta some great graphics and audio. :) |
| May 5 22:46:00 | 12m 00s | Igneous | Nice and fun game, but a little too slow paced, for me... |
| May 5 22:53:00 | 7m 00s | Insane Grandpa | This was amazing!! I wasn't expecting for that... <br/>Wow... just, wow... |
| May 5 23:02:00 | 9m 00s | Lebesgue | That player looks amazing! Wow! |
| May 5 23:12:00 | 10m 00s | NOT THE ELEPHANT | Erm.... What? '-' What happened by the end? @_@ <br/> <br/>This was awesome! =D <br/>It's really fun. :) |
| May 6 02:59:00 | 3h 47m | The Valley Rule | This was the best jam game I've played so far (and will probably the best one this time around). =D Really amazing polish! It's such a complete game! <br/> <br/>I was, at first, expecting more abilities, but turns out two were more than enough. That last room was quite challenging, forcing you to wall jump. <br/>Graphics were gorgeous! The music, and sfx, were also really good! <br/> <br/>Really, congrats! =D |
| May 6 21:56:00 | 18h 57m | Last Dive | This game was great!! That ending... T_T <br/>And the mood was good! Specially in the parts with music, it really felt like being underwater. Controls were also really innovative. I don't think I've ever seen a game like this. :) <br/> <br/>Great job! |
| May 6 22:17:00 | 21m 00s | Necronomicon | This game looks really good and was fun... but it could be way better. <br/>It should had been possible to see enemies on the map (if not always, at least for some time after using a item) and you should be able to attack in any of the eight possible directions. <br/>Oh, but the audio was great! Cross fading between the songs was a great idea! :) |
| May 7 01:12:00 | 2h 55m | Deep Blue Home | Wow! Amazing graphics! The audio was also really nice! :) |
| May 7 01:58:00 | 46m 00s | Jeremy Brain: Brain Doctor | Woooow! So amazing! Your use of the theme was great, and the narrator... Awesome game! |
| May 7 21:16:00 | 19h 18m | Substratum | This was really unique. I (think) figured how yellow blue and purple works... but I still couldn't figure how to progress from a point. XD <br/> <br/>Audio was really moody! :) |
| May 7 21:41:00 | 25m 00s | Go! Go! Purgatory! | Great graphics! The simple animations were really cute! :) <br/> <br/>I was able to get to three endings: bed, magic and money. I wish the options had more consequences than it seems... Most of the time, it seemed like only one or two answer were actually meaningful... |
| May 7 21:50:00 | 9m 00s | Finish Him! | This was really fun and funny. And wow! For 6 hours, this is really polished! <br/>But it's really hard. >_< I'll try again... later. |
| May 7 22:07:00 | 17m 00s | FuMeKuRi (page-turner) | So friggin' cute! I also really liked the songs! :) |
| May 7 22:12:00 | 5m 00s | Hypnoctopus Beach Party ^__^ | Cute typing game. |
| May 8 01:32:00 | 3h 20m | Under Soul | I'm amazed by how well made this is! The graphics is really beautiful, an the song is great and soothing. The core mechanic was also quite new, for me. Although hard, I had fun trying to pass each level. <br/>For it to be perfect it only lacked minor polish, in my opinion: sfx for the boulder (push/drop) and torch. It's a simple thing that makes a difference in such a high quality game. Not having those doesn't take anything from the game, though. <br/> <br/>An outstanding game. Congrats. :) |
| May 8 23:43:00 | 22h 11m | Drowning in Problems | I really liked this... and it really amazed me. <br/> <br/>That's life, "beneath the surface"... Living it self is a problem to be solved. You try to solve it by breaking it in smalls tasks... but you'll get overwhelmed by it sooner or later. But no one tells you what to do. You choose what you need and how to get it, trying to make the most of the journey. After all, you are left with nothing by the end of it... but did you enjoy it? <br/>I think that's what you meant... <br/> <br/>Thank you for this amazing experience (and food for thought XD). |
| May 9 01:59:00 | 2h 16m | Rude Bear Revengeance | RUDE BEAR strikes again!!! <br/> <br/>Fun game! But, gosh... I was OP from the start... why was it so hard? <br/>This really, really fun! |
| May 9 02:27:00 | 28m 00s | Generic Adventure Game | I got stuck at the fourth dream. I wasn't able to do the jump. =/ <br/>Still, I really liked what I was able to play. The dream part was really nice and pretty! All those effects made it way different than the normal world. |
| May 10 23:09:00 | 44h 42m | MORTON | What? XD <br/>I couldn't understand it... thought it has nice sfx! <br/>And the model is definitely a rabbit! The drawing, on the other hand... XD |
| May 10 23:41:00 | 32m 00s | Infection | Ha! I finally defeated every virus! I won!! <br/>... <br/>Wait, that was only level 1? O_O <br/>Level 2 got way harder... I got to 10 years and 300 and a few days... <br/> <br/>Pretty fun game! It's amazing how polished it is. It felt like a normal game, not a jam one! It's probably the best game I've played so far (and that I'll play in this edition)! <br/> <br/>Well, on to feedback about the game... <br/>- I don't think shooting shouldn't be random, or there should be and upgrade to fix this... it's the basic well to get cells, before putting any turret... it shouldn't make you randomly miss. <br/>- I was able to break level 1. I used 1 turret to aggro every enemy and another one to kill them. Then I just had to keep evading (and bringing them near the turret) until I had enough cells to buy better/more turrets. Still, it was really fun! <br/> <br/>Congrats!! =D |
| May 11 02:04:00 | 2h 23m | Doomsday Bunker | This game is promising! It's already really good, but it could use some more sfx and it could be possible to build the bunker horizontally, also. I don't know if this would be a good idea, but traverse could be made easier... Oh, also, the achievements could be built into the game. <br/> <br/>Other than that, I don't have much to say... Graphics were really good. I liked that you are able to make a (completely autonomous) self sustained bunker, although that seems to be pretty hard. |
| May 11 14:02:00 | 11h 58m | Yumbugs | This game is so polished! Amazing! <br/>This was also a great take on the theme! I just noticed and I say out loud "Why do these bugs have to transform after they lose their shell..." <br/>Graphics were really good and cute! :) <br/> <br/>Overall, an outstanding game. Congrats! =D |
| May 11 15:11:00 | 1h 09m | John | Nice interpretation of the theme! The game was really moody with both the good and bad memories (and nightmares) as background... I really liked this idea. :) <br/>Graphics and sounds were great! Man, that music... Just awesome. <br/> <br/>But I have some complaints about the controls... I'm not really a fun of mouse controlled game in which you follow the mouse with a static camera. You see, since the action is contained only inside the screen(in this case, the canvas) when you move the mouse outside the screen too often things get troublesome. If I can't dash nor repel properly right by the border, because I would end up clicking outside the screen. And when I was moving near the border while repelling, my mouse accidentally got out of the screen and called the right button menu... (this totally screwed a run) <br/>There's also the problem that if you move the mouse outside the screen, you'll be stuck in place. It really shouldn't follow me outside, but it could follow the mouse while respecting the constraints... <br/> <br/>Still, this was a great game. Those things got in my way just a few times... It's a pretty good game! |
| May 11 15:31:00 | 20m 00s | Somalia | Woooooo, fireworks!! Man... those graphics! And those particles... and you get more cannons as you progress, which means even more particles!! *-* <br/>This game is beautiful! XD <br/>The night/day cicle, the shadows and the reflection were also pretty good! Only the anti-alias of the ship wasn't nice, when not day time... but I can deal with that. XD <br/>The music and sfx were really good and fitting. It's great to see a game this polished! <br/>Also, it's really fun. Shooting things, with all this polish, is always fun. |
| May 11 16:00:00 | 29m 00s | A Day in the Life | First of all, thanks for the comment on my entry. :) I'm still thinking about how to make a post-compo version... Perhaps trying to write random scenes would give nice results... but that would be too tough to do... I also want to actually write a story, maybe with branching paths... Don't know (yet). <br/> <br/>Well, on to the comments about your game. :) <br/>I really like the idea here. It's a really interesting approach to the theme. <br/>I see that you kind of separated "ages" and somethings can be only done in certain ages (like, you can't date when you're too old and you can't learn to code if you're yoo young). But I don't see it as a game, as of now... it's more of a interactive thing... <br/>Maybe you could add more time slices and separate the game into the ages. Like childhood, teens, adulthood, etc. Maybe you would be able to make it into more of a game... Adding short term goals (to a specific age) and long term goals (depending on what was previously done, but only on later ages), and also adding a conclusion after death, saying how you chose to live... This would remove the experiment part of it, but if it was short, it would be possible to play many times and see how things can go differently... <br/> <br/>Ok, now after playing the post compo version... Still better. Really better. Now I have options and must choose what to do, and it interferes in my life... <br/>But I still miss a conclusion (and more goals)... Maybe something like TeamPurpleDolphins said... |
| May 11 22:35:00 | 6h 35m | Focus Shift | Nice game! At first I didn't like that the controls were a little slippery but I got used to it while playing. <br/>The graphics are cool, and kudos for the game boy based colors. :) <br/> <br/>Now, the level design was awesome! This is were this game really shined. I wish there were more levels, though... |
| May 12 03:26:00 | 4h 51m | Dungeon Jelly | Those are only cubes! Why are they so pretty? Amazing graphics! <br/>The mechanic was interesting... but I'll have to get a color wheel to fully experience it. XD <br/>I found it really weird to be a pseudo-turn based game... movement is tiles based, and the turn updates when you move... but it also updates after a maximum time. This was interesting, but weird. |
| May 14 01:27:00 | 46h 01m | GLUCKAUF TROLL | Well, great and really pretty game! <br/>It's fun and challenging! <br/> <br/>But I think it lacked more sound effects... The game could me a lot more alive and dynamic... |
| May 14 01:41:00 | 14m 00s | Space Driller | Could be an awesome game! Keep working on it! :) <br/>Flying with the drill while hitting enemies beneath was really fun! Also, the game was really polished! |
| May 14 01:49:00 | 8m 00s | Something Fishy | The concept is really interesting. :) |
| May 14 02:22:00 | 33m 00s | Fluid Mind | I couldn't figure out how to play without the video... I just tried to keep the (known) '1's above and the '0's bellow, since the ones without numbers were never mentioned... |
| May 14 22:15:00 | 19h 53m | console.enable(); | Great entry! I really like your character design, but the others gfxs were kinda lacking... <br/>The main mechanic was really cool and the levels were well made. <br/> <br/>I really liked this... but for this exactly reason, I'll have to be more critical on the comment. I hope not to annoy you. :) <br/> <br/>Although I liked the console idea, I wanted two things in this game related with the main mechanic: more variables/game objects (e.g., hitbox width/height) and a better console. Seems like (from gameplay) you tied the input with the gameloop... using flash event handling is way better, and not all that difficult (even if using a framework, like Flixel, in my case). Instead of modifying the index/value with a "isKeyDown()" from the framework, you could modify it on the KeyboardEvent.KEY_DOWN event. There's a example of this on the template I used (though it's for Flixel). <br/>Also, having a actual console would be way cooler... but also harder to do... <br/> <br/>As for the game itself, I wanted there to be solutions that didn't require that I kill myself (like, setting y_speed to -1, getting to a check point and dieing to respawn with hacks disabled). <br/> <br/>Still, congrats! It would be great to see a post compo of this game! =D |
| May 14 22:39:00 | 24m 00s | Infantile Oceanic Feeling | Interesting experience. Graphics and music were great! <br/>But sorry, couldn't really get what I was doing... I placed some of each lifeform, saw some trees grow, flowers blooming and withering and fishes... swimming... I also saw a some flowers dieing after a while... But that's all I could see/understand. |
| May 14 22:52:00 | 13m 00s | Watch Your Step | I don't know exactly how I feel about being able to buy health when I've got no golds... still, this was fun! Except for the ten minutes things... this was way too long for me. >_< |
| May 15 02:33:00 | 3h 41m | Surf Camp: The Legend of the Surf Ace | Ok... I've got only one thing to say: this was friggin' awesome! <br/>The graphics were great and reminded me of the 16-bit era pre-rendered graphics. <br/>Music was really good and sfx were great. <br/> <br/>And gameplay was... really, really fun! I thought it was unbeatable, so I gave up at first (no, I didn't rage quit! XD). <br/>But then, I gave it another try and was able to beat it in a few days (around 10). I was really expecting a worse ending... <br/>But I beat the surf ace. Now I can forget surfing in peace. XD |
| May 15 22:24:00 | 19h 51m | Heaving of the Depths | I don't know if I finished it, but I beat the toadfish and there was a animation... afterward, I only got a dark blue screen and nothing else (running Win7-64bits and Google Chrome 34.0.1847.137 m). <br/> <br/>I really like the graphics! It's kind of crude (as in not overly detailed and without clean shapes, like... circles and ellipses with pixel level attention), but this gave the game it's own charm. The world map is actually great! But, overall, I really liked your graphics. :) <br/> <br/>Starting with the boss was cool, I had them a motive to keep playing (must defeat that bastard fish!). But then it was only grinding. OK, I had to rescue my mate, but even for that grinding was required... There wasn't much else to the game, which is a pity! <br/>Also, after buying the Speedy Sail there wasn't anything else to spend on and, since I had to grind in the first place (and you earn so much more from it), why should I bother to go after the coins over the sea? Weapons or more ship upgrades would be great! <br/> <br/>Also the story was kind of... I don't know? I mean, there was so few of it that I don't know how I feel about it. It could be great, with that thing emerging, but I can't say anything as of now. <br/> <br/>I understand, though, that time is really limited during a jam and we often aren't able to fully complete what we first wanted... <br/>It could be a great game, so keep working on it! =D <br/> <br/>Now, an idea I had. This game could really use a combo system. Something like Chrono Cross battles, were you have a amount of actions per turn and each attack uses up some actions, with stronger attacks needing more points. I wanted to keep slashing the octopuses, so I though of "combo-ing"... XD |
| May 15 22:53:00 | 29m 00s | Soulitude | Nice take on the theme. You could have explained the controls somewhere because, even through experimenting, it took me a while to understand that I can double jump and throw birds, since at first I can't do any of those. <br/>Graphics were great, and the switching between dream (?) and reality was awesome! <br/> <br/>And yes, I had to do that! Nice small easter egg. :) |
| May 15 23:31:00 | 38m 00s | Ghost Story | Particles everywhere!!! But I have a single complaint: the boss battle is kinda... The boss being able to spawn over you kinda ruins it for me. <br/> <br/>But it's only that. Otherwise, this game is great! It feels and plays awesome! |
| May 15 23:39:00 | 8m 00s | Damned Scouts! | I was actually expecting that ending. Funny and beautiful game! |
| May 15 23:52:00 | 13m 00s | I Remember Alice | You made me smile, by the end. =D <br/> <br/>The song loop was kinda short and got annoying after a while. But, other than that, awesome game! I really liked it. <br/> <br/>P.S.: A comment got me thinking... if the short song loop was intentional, it's awesome! WOW! (still, annoying... but that isn't a problem anymore XD) |
| May 16 00:26:00 | 34m 00s | Diver X | Is it normal to few one's head spinning after playing this? XD <br/> <br/>This was definitely unique, and the menu was so friggin' beautiful! |
| May 16 01:30:00 | 1h 04m | Syndrome | WOOOOOOOW <br/> <br/>This was awesome! It took me 4 tries to get 4 of them, but I still don't know what is the 3rd one's problem. <br/>Really liked the graphics and the idea. It's really fun and interesting! =D |
| May 17 22:28:00 | 44h 58m | Mind Hacker | I liked the fact that every sfx was recorded. <br/>Also, the idea is really interesting. :) |
| May 17 22:43:00 | 15m 00s | Under | The game was really fun. :) <br/> <br/>I liked a lot that it's cyclical, though it's quite easy and short. <br/> <br/>The graphics were nice and minimalistic... but I think the background should be more contrasting with the platforms. But lighting everything around the player was a nice addition. <br/>Audio was really good! The music was simple, but nice, and the sfx added a lot to the game. <br/> <br/>Good job. :) |
| May 18 03:13:00 | 4h 30m | Hanoka | Outstanding entry. Wow! <br/> <br/>The game is really fun, the graphics are beautiful and the polish... It's so frigging polished! It could be a "common game" (as in "one not from a game jam") that I wouldn't find it surprising. <br/>Oh, and the snippets in japanese were a great idea! I found it really funny. <br/> <br/>But I have one complaint. Although I find it fun (and fitting) that at first you can only shoot from outside the water, the health meter feels really broken. It starts decreasing then I suddenly die. When I'm circling enemies to jump again, many times I grazed one, took what seemed like little damage, and then died before getting away from it. <br/> <br/>But other than that, the game is already awesome! |
| May 18 03:34:00 | 21m 00s | Under Google | This is such a pity... <br/>The post-jam game is awesome!The music sets up a perfect mood, the graphics are great and I liked the idea a lot. <br/> <br/>But... what you sent/were able to finish for the jam is really far from the game itself... =/ |
| May 18 12:09:00 | 8h 35m | The Show Must Go On | At first I forgot the "Close curtains" command, so I didn't understand how to finish the play.. <br/> <br/>But I gave it another try and it's fun and interesting. :) <br/>Also, people seemed to like my play... XD <br/> <br/>Controls are both uncommon ('w', 's' and 'c' doesn't line up nicely, it felt weird) and unpractical... I think it would be better to have two or three rows, for example (in a qwerty keyboard): the 'q' row move things right, the 'a' row left and the 'z' row plays sfx. Then, 'q', 'a' and 'z' should be the same command (e.g., "Open Curtain"), since they are in the same column. |
| May 18 12:52:00 | 43m 00s | Orbital Burrow | Amazing game! It's really fun... and so pretty! The gameplay is already a lot fun, can't wait for the post compo version. =D <br/> <br/>At first I didn't understand what the tornado does, I thought it wasn't implemented (after reading the tutorial), but that is a nice power, since it's different from the others. |
| May 18 13:10:00 | 18m 00s | Losing it | Nice game. The graphics were great and the idea really nice. There's usually (as far as I can tell) few stealth games on LD, so it's nice to see one of those. :) <br/>But I had a few (minor) problems with the gameplay... movement wasn't as fluid as I expected: going into/out of a hole wasn't always effortless, as was picking items up. <br/>Also, a few times I died while being away from the cook, and she wasn't even looking at me. <br/> <br/>But it was fun, nonetheless. :) |
| May 18 13:25:00 | 15m 00s | Tentacle Rails | Nice graphics! How the health is represented is really cool, but not all that practical... <br/>The game is good, but since the bullets go through enemies, it's hard not to shoot those scepters... <br/> <br/>Nice game. :) |
| May 18 13:43:00 | 18m 00s | Berserker | Wow... I played it thinking it was a jam game, but I just saw that it's a compo one... Nicely done! <br/>Lot's of cool point for being able to rip each limb of enemies. XD <br/> <br/>But controls felt clunky. Movement was floaty and the swords didn't move exactly like I wanted too... Although I was able to hit what I wanted. <br/> <br/>Still, it's really fun! =D |
| May 18 22:53:00 | 9h 10m | Burrow Down | The game ended when I was about to turn into a god of destruction... I just needed infinite XP. XD <br/> <br/>This was so frigging fun!!! The difficulty system kind of reminded me of AutoRun. In that game, between each stage you also chooses between a easier and a harder path. <br/> <br/>Something I really like a lot is that by the end of the game you are at the maximum level. It didn't feel like grinding, even though I could have skipped a few enemies, and I had fun in destroying each one of them. <br/> <br/>I can only imagine how great this would be with greater graphics (at least, animated), screen shake and more particles. |
| May 18 23:10:00 | 17m 00s | Blackwald Forest | Very fun game! <br/>The narration was a great special touch. <br/> <br/>And wow... that scenario! |
| May 18 23:34:00 | 24m 00s | Planet Corp. | Arg. >_< <br/>Screw venus!!! >_< <br/> <br/>But this game is still awesome! That intro song... wow! <br/>And nice graphics! |
| May 18 23:48:00 | 14m 00s | Temple of Ra | Man, instead of being a simple "game beneath the surface", the mechanic you created from that... it's just awesome! <br/>I really liked it! |
| May 19 21:16:00 | 21h 28m | SnakeFormer - Half Snake, Half Platformer | Noooooooo. There were too few levels. >_< (yep, I did beat it =D... after some tries... XD) <br/>Nice snake game! It's really fun, and different from the original. The platformer mechanics made this really interesting. :) <br/> <br/>And kudos for the nice and simple graphics and the sfx. |
| May 19 23:13:00 | 1h 57m | And the Moment Is Gone | Aaaaarg. >_< <br/>If you hadn't said it's possible to win in the description, I wouldn't have tried it for so long... And I was able to get further in the conversation, meaning it can have an end point (different than getting messe by your thoughts). <br/> <br/>This was really interesting. And kind of a simulator of how I feel lots of times. XD (though I always keep quiet) <br/> <br/>P.S.: After reading your response to VictoryGarden, I see this game in a different light. At first, I thought the game was resetting, not that it was a scenario in his head... This just went from "great game" to "this is way too awesome"! =D |