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Feedback comments for LD28
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| Timestamp | Since previous | Game | GFM's comment |
|---|---|---|---|
| Dec 17 00:25:00 | Blueprint | Interesting idea! Though simple, I really liked the song! <br/>This is a quite good game, but there are a few things that (I think) could make it a lot better. <br/> <br/>For one, re-spawning at the current level (and possibly having a limited number of continues). It really annoyed me getting to latter stages, then dying (because of the accumulated damage) and having to go back to the start. <br/> <br/>Since the traps are placed on a tilemap, I fell that tile-based movement could be better... but that can be only my opinion. XD | |
| Dec 17 01:06:00 | 41m 00s | A Ronin Heart | Such an great game! I really liked it! A lot! <br/> <br/>The controls were really tight and the battle system was really fun. What amaze me the most in this aspect was the fact the I was able to hit while spinning in mid-air! Now, that felt great! Also, the way everything gets red as the timer shows when you are hit made me really nervous to get back to the heart. (By the way, this reminded me of Yoshi's Island...) <br/> <br/>The graphics were superb. I'm a sucker for pixel art stuff, but this was something else! <br/> <br/>The song was good, but what most got my attention were the sfx. They added so much feedback to any action in the game... <br/> <br/>I wasn't able to finish it, though. :( <br/>It ran so slowly on my computer that I gave up on my third try... <br/>But I'll play it again on a better computer! =D |
| Dec 18 22:40:00 | 45h 34m | FowL Play | I liked this game. It was fun! But I feel like there's still so much that can be added to it... I could be a way greater game. <br/> <br/>For one (sorry D:) the music... it was funny... but didn't match the game and was somewhat annoying after some time. =X <br/> <br/>I think that games like this should allow you to control your jump height. This would allow better controls. <br/> <br/>But, all in all, the game felt really good and fun! It wasn't unfair in any way and every death was my own fault. <br/>The controls were responsive, I didn't have trouble aiming and shooting at stuff and the boss was beatable. Also, the stage didn't feel too long or too short. <br/> <br/>So, polish it, make the controls even better and add more levels! Then this will be really great. =D <br/> <br/>Btw, I didn't play the post-mortem. All this was based on the compo version. |
| Dec 18 23:01:00 | 21m 00s | Underbyte | Wooow. A game about bugs! <br/>You got mean when I first saw those glitching tiles. xD That reminded me of the debug mode on Sonic The Hedgehog 2 (after you spawned thousand of things xD) <br/> <br/>It's really fun and the music was great! I didn't got tired of it even after playing for a while!. <br/>The graphics were pretty cool. And the glitching effect was amazing! <br/> <br/>But I got stuck in one level... I'll probably come back to finish this game later. <br/>Great job! =D |
| Dec 18 23:17:00 | 16m 00s | Darkest Friday | I usually really like your games and have tons of fun playing them. But this time, I felt it got repetitive too quickly... <br/> <br/>I liked the graphical style a lot and, although short, the song loop didn't get tiring... oh, and the toys' names were funny! <br/> <br/>But there's no thrill, I only had to repeat the same action some 20~30 times... <br/>Perhaps if from time to time there was a big wave with lots of customers coming at you, or one that stole toys being sent to people it would be more interesting... <br/> <br/>It was well done, nonetheless, :) <br/>but not to my liking. :( <br/> <br/>P.S.: Reading the others comments, seems like it's really a matter of taste. XD <br/>One can't always please everybody. ^^ |
| Dec 18 23:32:00 | 15m 00s | CUOP DO SACI | I have to admit. This was so funny!! XD <br/> <br/>And I was able to get an amazing distance of... 6m... XD <br/> <br/>And the theme... I usually don't like literal takes on the theme, but this one... this was gold! XD <br/> <br/>Amazing job! |
| Dec 18 23:42:00 | 10m 00s | SUS: The Game (Brazilian hospital SIM) | The graphics were really good and nice using of the theme, associating it with a real problem! |
| Dec 19 00:12:00 | 30m 00s | XenoSerf | Although I have to agree that the controls were quite buggy... Goddammit! This game was amazing! <br/> <br/>Fix the bugs and release a post compo version!! <br/> <br/>And though I'm not into games for mobiles (my cellphone is still a simple one, without touch), I can totally see this being ported to mobile (or, at least, touch devices). It would feel a lot better to touch the screen madly then it feels to mash the mouse. (I'm not a fan of games were you must press the mouse quickly... but this was amazing!) <br/> <br/>P.S.: Oh, wait! I forgot... this was made in HTML5, right? So this probably already have touch and mobile support... (or at least, it should be possible and not all that hard) |
| Dec 19 01:31:00 | 1h 19m | Match Girl | You guys did 50 levels... I'm in awe! Really!! <br/> <br/>I almost gave up finishing your game, because I tried to play in the hard difficult first. xD (if there are more than one difficulty, always go to the hardest, that's my way of playing... xD) <br/>I always on the last world, in the third or forth stage, but just couldn't do it... <br/>Then I tried playing o normal and it was quite easy. XD <br/> <br/>Even though it's so hard, I liked this game. The "phantom tiles" could have appeared earlier, they were great to map the level. xD <br/> <br/>And the music was amazing all the way through the game! =D <br/> <br/>Though the game was quite moody and eerie, I felt disappointed for the lack of (told) history. Ok, she got through that dark passage way... but why was she there? Where did she go to? I don't usually mind this... but I felt it lacking in this game... =X <br/>(perhaps the atmosphere made me want more about the game =D) <br/> <br/>Great job! |
| Dec 19 21:21:00 | 19h 50m | Ballkeeper | Amazing game! <br/>It's a lot polished and fun, I'm really amazed! <br/>You took an old game and made something really great and new out of it! <br/> <br/>Congrats! =D |
| Dec 19 21:34:00 | 13m 00s | Shine | Amazing game! It's really fun! :) <br/> <br/>This was really novel! Though I associated it with those analog games of passing a ring through a wire maze, it was really interesting how you made that into a game! =D |
| Dec 19 21:43:00 | 9m 00s | The Trials of Chad | This was way too lag for me to be able to play it correctly. >_< <br/> <br/>Still, a nice little platformer! I'm just not sure if the movement was indeed really slow or if some of it was also my computer... xD |
| Dec 19 21:59:00 | 16m 00s | Purpose | It's a pity that you couldn't take part of the compo. Even with the reduced time, this game is really well done, fun, and looks gorgeous! I would like to play more of it some day! =D <br/> <br/>Also, it kind of reminded me of "Company of myself"... <br/> <br/>Hope you have more time next compo. =D |
| Dec 19 22:05:00 | 6m 00s | Infinite Fame | 1-bit pixel art. You got me there! xD <br/>And this game is really fun! The chiptune music and sfx were great, too! <br/> <br/>I really like to, having only one bullet, still be able to kill the enemies... and with "friendly fire"! <br/> <br/>Amazing job! |
| Dec 19 22:23:00 | 18m 00s | Crew: A Futuristic Detective Game | The theme was well used and the graphics are great! <br/> <br/>But, though I really liked the concept, I didn't like the gameplay that much... :( <br/>I couldn't help but compare it to the based game, and I missed being better able to track down who the killer is. Perhaps if each one had a unique line (like, being able to know about almost every one and every room). As of now, it's possible to know about only two people, at times... |
| Dec 19 22:32:00 | 9m 00s | Charon | Wow. The fact that you made a 2D labyrinth, by itself, is pretty amazing! Great use of the theme! <br/> <br/>And I liked the simple color palette and the retro graphics a lot! <br/> <br/>This wasn't as hard when I started using those lines to map the labyrinth. Then I was able to navigate (somehow)... xD |
| Dec 19 23:43:00 | 1h 11m | Volcano Explorer | WOW! That lava is awesome!! *-* <br/> <br/>Nice little game! (but I got stuck on "stairs" many times... =X) |
| Dec 19 23:55:00 | 12m 00s | Treasurequest | I liked your take on the graphics! That "low-poly" scenario came out quite nice! <br/>But controls were a little tough... Aiming the bomb was somewhat difficult, at times, and that first jump on the crystal cave made me quit... >_< <br/> <br/>I'll come back to this later and take the normal route! xD |
| Dec 20 20:57:00 | 21h 02m | Public Mischief Performance | なんだこれ~ <br/>すげえじゃねの~ <br/> <br/>This was definitely funny! Typical Jiggawatt humor... from what I've seen from your posts. <br/>And it's so much more user-friendly then some of your previous entries! (actually, I've only played the last one =X) <br/> <br/>Really fun to play wrecking havoc and looking for new expressions from the judges! =D |
| Dec 20 21:21:00 | 24m 00s | Tall Grass | I really liked the graphical style! So cute and simple! <br/> <br/>The game was also moody, in that you create a relationship between the player and the creature... <br/> <br/>Nicely done! =D |
| Dec 21 12:33:00 | 15h 12m | Save One For The Kids | Stage 10 felt awesome! So many kills with a single bullet... *-* <br/>XD <br/> <br/>This was fun!, but somewhat repetitive... =X <br/>I'm not really into this kind of game of "you have this one simple task, try to achieve gold rank on all levels"... but linking headshots made up for that! XD |
| Dec 21 13:12:00 | 39m 00s | TITAN SOULS | I have only one thing to say: <br/> <br/>This was the goddamn best jam game I've ever played! Anything else would be meaningless to say... <br/> <br/>Still... can't just stop there. xD <br/> <br/>WOW! Each battle was unique, tense and totally beatable! There's nothing impossible and you guys used the "activation" clearly to show the weak point. <br/>This felling of awe after battle those titans will take some time to go away. <br/> <br/>The audio completed the atmosphere shown by your amazing graphics. <br/> <br/>And that last temple... wow... just, WOW! <br/> <br/>I didn't feel like I was playing a jam game. Something simple, experimental and/or that should be expanded further (really loose definition, sorry). This game is complete by itself. I don't think there's anything to add or take from it. |
| Dec 21 13:51:00 | 39m 00s | Batteries Not Included | This reminded my of my LD#26 game, but done in a much better well. <br/> <br/>My main complaint is about the platforms... using a round edge my it hard to make some jumps... |
| Dec 21 14:18:00 | 27m 00s | YOGO RocketFist | You can never go wrong with rocket punching! <br/>The song was also great! And the cute graphics (and the punching XD) made me want to play this since when I first saw this during the jam. |
| Dec 21 21:11:00 | 6h 53m | Javel-ein | Beautiful game! And, although hard, very fun! Actually, it's not really "although hard" because I like challenging games. XD <br/> <br/>The levels well really well made! <br/> <br/>Great work! |
| Dec 21 23:51:00 | 2h 40m | One Ninja | No audio played... :( <br/> <br/>This is an interesting idea, making a game about hitting stuff the fastest you can while being a ninja! But I'm of the opinion that you shouldn't use the mouse like that. XD <br/> <br/>I can see the "one button" part of your interpretation of the theme, but this really made the game a lot harder than it needed to be for me. Something as simple as the y position of the mouse deciding what your action is made me use wrong actions many times (mostly, I would throw the grapple when I just wanted to move right/left). <br/>In a touch device, I can totally see this working (using one finger in each position/moving "instantly" from one touch to the other), but not with a mouse... <br/> <br/>Though that's just my opinion, and I'm not really a fan of action games that have the mouse as it's sole input. <br/> <br/>Good work, nonetheless! =D <br/> <br/>P.S.: just read your comment bellow. Some of my problems were probably because my computer sucks... XD <br/>(It's a single core AMD Athlon 64 bits 1.6 GHz... that's more than "under-powered" XD) |
| Dec 22 23:41:00 | 23h 50m | Only one Cookie | Interesting graphical style. :) |
| Dec 22 23:49:00 | 8m 00s | You only get one chance to save the world so don't screw it up | I'm not sure what to think about this game... <br/> <br/>I feel like your are playing with the fact that I only got one chance to save the world but it's inevitable that I'll fail... <br/>I found... this weird... It also annoys me because I keep thinking "what if there were a way to win?" but then I try convince myself otherwise. <br/> <br/>Still, since I like bullet hell shmup, this was fun. :) <br/> <br/>P.S.: I read on the comments a way to win... I can't believe it, but if it's true, you are a real evil genius! (in a good way :) ) |
| Dec 23 01:26:00 | 1h 37m | Science Ship Cleomedes | Nice sfx. The voice was a great addition! :) <br/> <br/>The difficulty was nice. But I prefer more fast paced games (like bullet hell shumups...), avoiding only in one direction was kinda boring... If I could maneuver through the waves, now that would be pretty cool! And if the hit box was smaller and everything moved faster.... *¬* <br/>(ok, sorry... that's just my preferences XD) <br/> <br/>At first, I tried playing with the weapon but as soon as I died I switched to the shield. It's way more useful. Since both of them just destroy one threat and take the same time to recharge, the gun should only be used one you know a good shoot will clear your path, while a shield can help you like that and protecting you while avoiding stuff. <br/> <br/>All in all, a nice little game. |
| Dec 23 01:35:00 | 9m 00s | CL1CK | Great use of the theme. And holy crap! So many great puzzles... <br/> <br/>Congratulations! :) |
| Dec 26 01:30:00 | 71h 55m | SPELLBREAKER | It took me a while to understand what to do, but mostly because I didn't pay attention to the instructions and because I expected the info displayed by sense to have something to do with position of the character (instead of being a mere counter). <br/> <br/>That aside, this was a nice game. Too slow to my tastes... I think that tweening and animations could be faster. There's no gain in keeping it at that speed. (My computer may be making it slower... but it's not the only culprit XD) <br/> <br/>But the idea itself was nice! I liked trying to figure out the best combination with the fewer moves... though I don't know (nor did I search for it) an algorithm to do that... <br/> <br/>Oh, and cute graphics! :) |
| Dec 26 01:40:00 | 10m 00s | Super Christmas Teeth Basher 5000 | Sorry, I'll probably won't be able to play this... >_< <br/> <br/>Seems like my graphic card is too old to run this game... (from the error I got) <br/>It's a ATI Radeon HD3200. <br/> <br/>C:\Users\GFM\Desktop\ld48>java -jar teeth-ld28-windows-java6.jar <br/>Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: Error compiling shader: Vertex shader failed to compile with the following errors: Fragment shader failed to compile with the following errors: <br/> at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:177) <br/> at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:141) <br/> at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:78) <br/> at net.mostlyoriginal.teeth.IntroScreen.show(IntroScreen.java:68) <br/> at com.badlogic.gdx.Game.setScreen(Game.java:62) <br/> at net.mostlyoriginal.teeth.TeethGame.startIntro(TeethGame.java:34) <br/> at net.mostlyoriginal.teeth.TeethGame.reset(TeethGame.java:29) <br/> at net.mostlyoriginal.teeth.TeethGame.create(TeethGame.java:23) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) |
| Dec 26 01:51:00 | 11m 00s | Space Postal Service | This was somewhat hard for a one button game... XD <br/> <br/>Still, nice game! And great length too! The game wasn't so long that it got boring nor so short that it wasn't fully explored! <br/> <br/>Now, who's the madman who sends real packages disguised as bombs? XD |
| Dec 26 02:10:00 | 19m 00s | That one spot | That ending!! It made me smile. :) <br/> <br/>And wow! This was amazing! What kind of weird transformation did you apply to those pictures? :O <br/>I refuse to look at the source. (until I think more about it XD) |
| Dec 26 02:26:00 | 16m 00s | Loot of the Forest | Nice mix of memory game and maze. :) |
| Dec 26 03:01:00 | 35m 00s | Castle Uno | I really liked the graphics and audio!. <br/>The game was fun! <br/> <br/>And damn it! Those exits on the "You only got 1 shot" room don't take you anywhere! I thought it were passages... XD <br/>(yep, was able to get there =D) |
| Dec 26 20:10:00 | 17h 09m | Tiny Thor | The character moved and jumped way too fast. But that's my only complaint. Great game! |
| Dec 26 20:41:00 | 31m 00s | The Last Planet | Really fun game! The graphics are great! |
| Dec 26 20:57:00 | 16m 00s | Cherry Candy Raep Gaiden | You've made a 3D game... with hand drawn graphics. That, by itself is awesome! <br/> <br/>And sorry... but I couldn't understand what was happening... |
| Dec 26 21:57:00 | 1h 00m | Jump Chip | This was great and really moody! The robots felt alive... somehow. <br/>I really liked this! :) |
| Dec 26 22:14:00 | 17m 00s | You only get one arrow | It had a simple pattern, but the boss was kind fun. :) |
| Dec 26 22:20:00 | 6m 00s | Fly Treegator | Great game! <br/>It lacks a concise art style, music and killing combo... but other than that it's already really fun! |
| Dec 26 22:28:00 | 8m 00s | TankoKitty | It's a fun game with great controls... but you kinda blown your use of the theme... <br/> <br/>Great game, nonetheless. |
| Dec 27 00:35:00 | 2h 07m | That's My Baby | Nice game! <br/>It was fun to juggle the enemies. :) <br/>And it has great graphics and sounds! |
| Dec 27 01:05:00 | 30m 00s | Princess Kingdom | Nice game about managing a village with only one resource of each kind... this made me keep clicking madly at times, trying to keep up with all the resources I had and stuff I had to do. XD |
| Dec 27 01:12:00 | 7m 00s | You have only one... | Definitely a nice idea and interpretation of the theme. Nice game! :) <br/>I liked how new characters interactions can combo with others. :D |
| Dec 27 01:35:00 | 23m 00s | 1sland | Haha, nice game! :) <br/>But a little tiring... a mouse is definitely not the right tool to this task. <br/> <br/>Always remember: If life gives you a rubber duck, demand to see life's manager and burn their hose down with rubber ducks! XD |
| Dec 27 01:42:00 | 7m 00s | What The Sock | Haha, but at least he's wearing both shoes! <br/> <br/>Amazing game! |
| Dec 27 01:46:00 | 4m 00s | One Man Army | Simple, to the point and funny game. :) |
| Dec 27 02:08:00 | 22m 00s | superfrozenkittengetsonlyonesecretbottleforyou | Couldn't find the secret bottle, but if the intended lesson was "kids, don't do drugs", I'll definitely won't. XD <br/>Amazing graphics! Very psychedelic! |
| Dec 27 17:34:00 | 15h 26m | You Only Get One Limb | Definitely something promising! <br/>It was enjoyable to play... but way too hard on a keyboard. I wasn't able to successfully jump from rope to rope on the beginning of the second stage. |
| Dec 27 17:56:00 | 22m 00s | 8bit Rebellion | Nice little game, but sometimes the hand glitched and stopped following the mouse (only moving after a click)... |
| Dec 27 18:20:00 | 24m 00s | CROSSBORE | This was really fun! I was able to get to the Queenpup twice... only to be beaten twice. XD <br/>It's not quite as hard to get to her when you figure out how the game works... but defeating her is another story. (shes too fast to apply only the same strategy >_<) |
| Dec 27 19:01:00 | 41m 00s | Casting Call | It was quite funny and I liked having so many different lines! |
| Dec 27 19:23:00 | 22m 00s | Ricochere | Well done game! It's good that there's a aiming guide... it's useful! <br/> <br/>The game was fun. :) <br/>But I found it too hard... I stopped at level 7. |
| Dec 27 19:55:00 | 32m 00s | El Tigre Il Assassino | Really well done game! It's really fun to play! :) <br/>The fact that you have to stop to aim really add up to the overall gameplay, since it keeps you from simply moving around until you stumble at a good spot. <br/> <br/>But I had some troubles with the hostages hitbox. At times, it was larger than it seemed to be. |
| Dec 27 20:13:00 | 18m 00s | One Arrow | Great polish! :) <br/> <br/>This would be way greater if the arrow was affected by gravity, though... |
| Dec 28 03:19:00 | 7h 06m | Babelita | Awesome platforming! <br/>But the controls kills it for me... Why can't I set moving to the arrow keys? Unity should handle this without any hassle. (And I did try to change it on the options window) <br/> <br/>Though that's my only complaint. The music was fitting, the game felt really polished, with great and cute graphics! <br/>Great work! :) |
| Dec 28 03:26:00 | 7m 00s | Death In One Stroke | This game feels so good. <br/>It's simple, intuitive, fun and polished? What else does it need? (perhaps a combo system for multi-kills... and a better ranking system XD) <br/> <br/>The controls are spot on! Moving and slashing are really precise and fun! The slashing sfx just add up to everythin! <br/> <br/>And man... I'd thought the graphics are great... but then I noticed the shadows! The graphics are amazing! <br/> <br/>Awesome job! :D |
| Dec 28 03:38:00 | 12m 00s | The Witch's Weak Point | Played for a while but found no boss... and since the gameplay stayed the same for a while, I just quit... <br/> <br/>It's a nice game with great music (reminded me of Gundemonium series) and graphics! But it was too repetitive... If only this was taken care of, this would be a great game!! |
| Dec 28 03:53:00 | 15m 00s | blomster | Wow! It's already so moody... can't wait for the post-compo version! :) <br/>The audio and graphics really add up to the atmosphere! <br/> <br/>Amazing work! |
| Dec 28 04:04:00 | 11m 00s | Atop A Dark Mountain | Around wave 5 or 6 (those 8 jumpy red turnip) it got too hard for me... But I enjoyed and I'll play again! <br/>Though it's quite simple, it's a fun game! And the graphics and sounds are great! :) |
| Dec 28 04:12:00 | 8m 00s | The Visitor | Great game! Found it more moody than funny... anyway, I really like the dialogs! :) |
| Dec 28 23:21:00 | 19h 09m | A Precious Arrow | This is an amazing game! I liked how, different from the others "you only got one arrow" games I've played so far, this is the only one that you really must choose when to use that arrow. The enemy behavior and how you can control it just add up to the fun! <br/>And the sfx... watching those two goomba-like enemy chatting while I tried to make them come closer was funny. <br/> <br/>But man... just how do I get past that goddamn scorpion without using my arrow? @_@ <br/>I think I already know how to flee from the cyclops battle (if that's indeed what should be done, since I could only get there without the arrow), but I failed when trying... <br/> <br/>Well, I'll just have to try again later! =D |
| Dec 29 00:00:00 | 39m 00s | The Last Rock | Great game! :) <br/>Pushing every zombie part afterward was really fun. |
| Dec 29 00:17:00 | 17m 00s | Unibrow | Fun mechanic. It could be further developed and made into a great game! <br/> <br/>Good job. |
| Dec 29 00:30:00 | 13m 00s | One Wing | This was really so freaking cute! <br/>Nice little game. :) |
| Dec 29 00:39:00 | 9m 00s | Unojo's One Button Adventure | Nice one button game! The controls were great! Though there was only one button, it was really clear how to trigger each action. |
| Dec 29 01:23:00 | 44m 00s | Stop the Clock | This a really simple but well made game! I liked it. :) <br/>The platforming sections were spot on! There were no trick jumps and the character animation was great! <br/> <br/>Good job! :) |
| Dec 29 01:49:00 | 26m 00s | Rations, Please! | This was a tough game... This may not be the best way to describe, but I can't find a better word... <br/> <br/>It's a great game to get us thinking! <br/> <br/>Something I felt was missing is the ability to price another ration. Sometimes, this would be a good option, if what you earned were great enough to buy another one or two (and the other party could always refuse if they weren't able to pay it). |
| Dec 29 01:58:00 | 9m 00s | Pillage Rush | As has already been said, there really should be a way to drop a girl... or a better way to avoid them... Otherwise, this games feels more unfair than hard (to me). <br/> <br/>Other than that, nice game! :) |
| Dec 29 12:18:00 | 10h 20m | KERNEL | Amazing take on the theme! <br/> <br/>At first, I thought the shift ability would make the game too easy... but you used really well! :) |
| Dec 29 12:32:00 | 14m 00s | ONLY ONE SHOOT | I didn't expect this to be this good. <br/>Yes, it's a simple game, but if you added better graphics, it would surely be fun (specially considering it's a LD game). At least, the controls were well made, and that's a lot, really! <br/> <br/>Great work! :) <br/>Keep improving and try to have more free time next LD. |
| Dec 29 12:54:00 | 22m 00s | clic only | The level design in this game is awesome. <br/>The way you did this "one button game"... is simply amazing! <br/> <br/>Great job! :) |
| Dec 29 14:17:00 | 1h 23m | Last Minute Christmas Chopping | This a well done game, I can't say otherwise. I liked (your usual) "pixel-art in a 3D world" style. :) <br/> <br/>But I didn't find the game fun at all... :( <br/>I felt the game was only about mashing the 's' button... and that's it. I didn't feel compelled to keep playing it only for a higher score... |
| Dec 30 01:16:00 | 10h 59m | PUSH | Amazing game! Now, this is polish!! The menu, by itself, was already interesting! <br/> <br/>It was way easier than I had imagined after reading your postmortem and the game's description... still, it wasn't easy. And I'm not even that into puzzles! (normally... XD) <br/>I think that the difficulty grow nicely and every level was well designed. <br/> <br/>Good job! :D |
| Jan 2 20:19:00 | 91h 03m | You Are Disabled | Man... this is a hard game! <br/>The "nearly blind" could be a lot less hard if sfx's volume were based on distance... Then, perhaps, it would be easier to notice when a fire ball jumped near you. <br/> <br/>Great job! |
| Jan 2 20:28:00 | 9m 00s | Gravidude | The barrier, together with the "180°" modifier, were nice additions! Especially that modifier... when you already have such few time to think, having to pay attention to the details made it somewhat harder. <br/> <br/>But the game lacks some sort of progression or score... otherwise, the game gets boring (to me), since there's no reason to keep trying and choosing a direction. I could simply keep pressing "left" and "right" as soon as I entered the stage, only failing when the "180º" was game... |
| Jan 3 00:36:00 | 4h 08m | Monorail | Really simple game. <br/>But nothing stood out for me... :( <br/> <br/>It's nice the you tried to make seamless levels, but switching from between them had no animation and was too abrupt. Also, if only (notable) differences were the color and the numbers positions... There's no increase on the speed, no new challenges... this made the game somewhat boring after a while... <br/> <br/>Perhaps I didn't play far enough and it would get faster and more challenging - I did stop after 4 or 5 swaps. But those are my only complaints. <br/> <br/>Nonetheless, good job! |
| Jan 3 13:21:00 | 12h 45m | Blue Harpoon | This player graphics! <br/> <br/>I was going to complain about being killed by monsters spawning over me, but I see that you already fixed that. Not only that, but you made the game get harder over time... <br/> <br/>Nice fixes! Now I have almost nothing to note on the compo version... XD <br/>Well, here goes my two cents: try to keep a consistent art style through the sprites.... The Background and the monster that fires fireballs, for example, aren't matching the style that much... (though the platforms are nice!) |
| Jan 3 13:39:00 | 18m 00s | System Control | Great game and nice polish! <br/>I kept watching the menu for a while, until I thought there were no more lines... XD |
| Jan 3 14:46:00 | 1h 07m | Handle with care | Nice game. :) <br/> <br/>It was quite fun and challenging. I only have two complaints: <br/>1 - That goddamn "emergency exit"!! I fell on that... >_< And the previous level to that was the hardest! (though it was way easier on the second try) <br/>2 - Bombs! Their explosion made me jump, sometimes making me miss a jump. Also, they seemed to explode randomly... if it would only flash red (for example) before exploding... <br/> <br/>All in all, a nice fun game! :) |
| Jan 3 21:39:00 | 6h 53m | Hammerfall | Nice arena game! The difficult curve was just right! |
| Jan 4 13:52:00 | 16h 13m | You Only Get One | There were some pretty good levels in this one! Nice work! :) |
| Jan 4 14:03:00 | 11m 00s | One at a Time | Controls were too slippery. Otherwise, interesting mechanic. |
| Jan 4 14:14:00 | 11m 00s | RGB - So sweet your television will break | I really like games about switching colors... XD <br/>And the graphics are really cute! Though... I found the backgrounds somewhat lacking... =/ |
| Jan 4 14:27:00 | 13m 00s | Mother Love | Cute lil game. Nice take on the theme! :) |
| Jan 4 14:45:00 | 18m 00s | Pellet Run | For procedurally generated music, this was pretty cool! I finally can finally notice auto tracker songs, after many LDs... but this didn't feel like procedurally generated! <br/> <br/>The game is interesting, but could really make use of a device with accelerometer. The gameplay would feel much more natural. <br/> <br/>Still, I liked this game a lot. :) <br/>Nice job! |
| Jan 4 14:51:00 | 6m 00s | Abandon your City | Seeing 2D sprites in a 3D isometric game is always nice. XD <br/> <br/>Good job. |
| Jan 4 15:01:00 | 10m 00s | a Pantless Man with a Clueless Plan | The graphics are great in this game! And well done sfx! |
| Jan 4 15:11:00 | 10m 00s | Gasha-power | Well done, this game has great controls! <br/>The idea of getting one weapon at random (from the capsules you've got) is interesting, but for non-offensive actions (like double-jump) it's not all that nice... Perhaps with two pools (active/passive) and two gashapon machines... <br/> <br/>Nonetheless, well done! :) |
| Jan 5 12:23:00 | 21h 12m | One Man Fire Brigade | This was really fun. <br/> <br/>I didn't quite like that much level 3... I prefer to only control one character... <br/>But those levels with crates were great! It was fun using them to control the fire. Also, that level that requires you to save the humans before putting the fire out was really good, too. <br/> <br/>Great job! :) |
| Jan 5 12:52:00 | 29m 00s | Biofuel | This was fun. I've liked the Harvest Moon games for a while, now (though it's been a long time since I last played one...) and you were able to make a game that reminded me of that (in a good way). =D <br/> <br/>Good job. |
| Jan 5 17:23:00 | 4h 31m | faif | First, about the compo version... <br/>It's an nice, really innovative, idea. <br/> <br/>But the post compo version... just... wow! <br/>It's awesome!! <br/>The art style of the game is so great and interesting! The small animation when selecting a tile and board moving when it's the adversary turn... And the sfx! <br/>This game is getting really good!! |
| Jan 5 18:40:00 | 1h 17m | Candy Runner | At first, I didn't notice that one candy switched the jump key. I thought I had to avoid that one. So I thought that the game is quite boring, since I wouldn't be able to jump after a single mistake... <br/>Well, I was wrong. Switching the jump key is an interesting idea! :) <br/> <br/>And that graphics... it's awesome! So many layers on the background, and such colorful and happy atmosphere... quite nice! =D |
| Jan 5 23:50:00 | 5h 10m | Dangerproof Dan and The Temple of Aarg! | I'm playing on a windows computer and the controls felt sluggish... At times it worked flawlessly, at other times it's troublesome... perhaps my timing was off. On the third level, for example, the arrow appears before going to the next step, but it only work when pressing enter on the next one... <br/> <br/>Otherwise, except for the lack of levels, this was quite nice. :) |
| Jan 6 00:17:00 | 27m 00s | Polytonia Music | My main complaint about this is game is that it felt random to me. <br/>The notes were indeed on the right time, but being a long or a blue/purple note didn't seen to matter, nor the stave on which the note was. Being a LD game, I can see many reasons for those... but since it's a rhythm game, with great focus on it's music, I felt annoyed by those facts... <br/> <br/>The song was nice, though. :) |
| Jan 6 01:53:00 | 1h 36m | P.O.W. Rescue | It's interesting that having only one bullet made an otherwise action game into a puzzle game. |
| Jan 6 02:00:00 | 7m 00s | Byte's Socks | Great game! The animations are good and so is the music! The levels were also well made and fun. <br/> <br/>My only complaint is: why does jump dirty the socks as much as walking on the floor? XD |
| Jan 6 02:13:00 | 13m 00s | Dinosaur Rush | RAWR! <br/>Really fun game! It's a shooter with a rocket-hoverboard-riding dinosaur... how wouldn't it be? :) <br/> <br/>It's kinda difficult to see the bullet shoot horizontally by the ground units. <br/> <br/>Also, why would anyone want a weapon besides the MEGA BEAM? XD <br/>(Just kidding, nice weapons! But my favorite will always be the gigantic laser!!) |
| Jan 6 02:23:00 | 10m 00s | SUPERBLADE | Awesome game! It's really fun and well made! The song is great and those graphics are amazing! <br/>The polish in this game is also great... all the animations and different tiles... it's something simple, but it keeps things interesting! <br/> <br/>The game was indeed hard, but I didn't find it unfair. Except the fact that spikes hurt you but don't hurt enemies... that's cheap! <br/> <br/>Amazing job!:D |