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evilseanbot

Feedback comments for LD29

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TimestampSince previousGameevilseanbot's comment
Apr 28 05:40:00 Daisy's dog is dead I really love the tone, and the mechanics are neat. Lemmings like makers unnnnittttteeeee <br/> <br/>I thought that stopping the first tack in the second level is rather difficult in a twitchy way which doesn't fit the curve of the rest of the game.
Apr 29 21:21:00 39h 41m Losing it I really liked the art style along with other people. <br/> <br/>I would wish that the game was a bit more forgiving.
Apr 29 21:26:00 5m 00s Beneath I greatly appreciate how trippy it is. <br/> <br/>Do you think you want to try to develop on it further?
Apr 29 22:10:00 44m 00s Ablate Always great to see people trying different things. The starting situation is sometimes such that it seems pretty hard to win. <br/> <br/>I'd recommend not using the Shift button as something people press repeatedly as for a lot of people that turns on shift keys.
Apr 29 22:59:00 49m 00s Deep Below Couldn't get it to run. Its odd because I've played other RPGMaker games on this computer.
Apr 29 23:01:00 2m 00s Down the snail hole Nicely ambitious. The controls are kind of awkward, left me wishing for something playable with only the mouse.
Apr 29 23:21:00 20m 00s Bridge to the Abyss Great execution on the idea. It also put me a good mood for some reason.
Apr 29 23:27:00 6m 00s Clubbed I liked the graphics. <br/> <br/>I think the experience as it is needs a bit more something. The most conventional thing you could add would be challenge, but there's other ways you could go.
Apr 29 23:40:00 13m 00s Deep Sea Mission I wished that it was easier control wise to quickly switch between different systems.
Apr 30 00:07:00 27m 00s Blowing up the surface I thought the game felt pretty good. <br/> <br/>I wish that running out of time was more announced, like with a sound effect, screen or something.
Apr 30 00:20:00 13m 00s Bouboule is Rolling Clashing art styles unite!
Apr 30 00:24:00 4m 00s Briefcase I thought the graphics were charming. <br/> <br/>I wished the game was a little faster paced.
Apr 30 00:53:00 29m 00s The DARING ADVENTURES of the BLOB that can hide BENEATH THE SURFACE One of my favorites. The trick with the audio when you go inside a wall is very clever.
Apr 30 01:08:00 15m 00s Pearl Diver I loved the art style a lot. Did you consider adding mouse look controls?
Apr 30 17:16:00 16h 08m Zems Online CCG - Beneath the Sea Edition! Its cool to see a TCG entry! I think its a biiitt of a stretch to call it a 'game made for LD' though.
Apr 30 17:53:00 37m 00s Sharks With Feelings There should have been a way for the sharks to win. Maybe escape from the arena?
Apr 30 18:26:00 33m 00s console.enable(); The concept and execution are totally fantastic. <br/> <br/>I thought the part with the spikes and the hearts was a little too demanding. <br/> <br/>Overall though, fantastic job.
Apr 30 18:47:00 21m 00s Acid Adventure I think it would've been good to have less buttons. (Up for using doors, inventory button that combined the journal and the acid taking, etc)
Apr 30 19:23:00 36m 00s Animal Party the gameplay is solid enough, but you need to work on the graphics. Explosion wallabee didn't seem to fit in with the rest of the characters.
Apr 30 19:38:00 15m 00s Descent Fantastic presentation. <br/> <br/>I think the mouse button attacks made the controls pretty awkward. I would recommend going with arrows + Z/X.
May 1 18:42:00 23h 04m Bloody Barry I liked the character design a lot, as well as the blood spatters when you let enemies through. I was wishing for an auto-fire, though.
May 1 18:46:00 4m 00s Forsaken Pit Its really cool to see some online multiplayer games in LD. <br/> <br/>I think you could be on to something if you could develop a more polished interface.
May 1 19:02:00 16m 00s Water Hazard I'm a big fan of games from the period, and I think you did a great job here. <br/> <br/>Cut scene/voice over segments seem to take me out of the experience somewhat. Maybe if you had some kind of special camera work during those segments or gave the player more control over them? <br/> <br/>If you did a similar homage to Silent Hill I would be super pumped.
May 1 19:32:00 30m 00s Mining With Lasers Good exceution on a novel concept. Ran into a bug where I went off the right side of the screen and got infinite points. Shooting health resulting in a reward offends my cruel gauntlet-like sensibilities.
May 4 21:33:00 74h 01m Infinidrill Interesting mechanic, but too unresponsive and unforgiving
May 19 22:25:00 360h 52m Exiled I liked the mood a lot, I think if it was polished more and the combat was made more engaging I'd like it a lot.