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| Timestamp | Since previous | Game | Dominator_101's comment |
|---|---|---|---|
| Apr 28 14:22:00 | Neath: Surf Ace | I like the Game Boy art style. <br/> <br/>It seems that you can sometimes double-jump off what I think is the containing wall (to keep you from moving too far forward). Not a big deal, but thought I'd let you know. <br/> <br/>Bonus points for having a Less Milk setting :P | |
| Apr 28 17:09:00 | 2h 47m | DeepGlow | Took make a little while to figure out what was going on. I think I figured it out. <br/> <br/>I felt that it didn't really spawn enough yellow things. I felt there were long periods of time where I was just sort of sitting there, or just trying to avoid things. <br/> <br/>Also, I think it may have been spawning some things off screen, or at least right on the edge. Sometimes I saw a bit of a yellow or red box that was barely on the screen. |
| Apr 28 17:36:00 | 27m 00s | Ninja VS Worms | I think you might have some sort of issue with entity cleanup or something. The game can get really laggy. <br/> <br/>First, I started just clicking a lot to shoot a bunch of arrows: <br/> <br/>http://i243.photobucket.com/albums/ff18/Dominator_101/LudumDare/worms1_zps56816e1c.gif <br/> <br/>Eventually, even after I stopped, the works all got glitched and were disappearing before they even reached the surface: <br/> <br/>http://i243.photobucket.com/albums/ff18/Dominator_101/LudumDare/worms2_zps3988ad70.gif <br/> <br/>Still, a decently fun game. I did like how you had the "Jumpjuice" meter that was a pretty nice alteration on a standard double jump, allowing more jumps if you just didn't jump as much. |
| Apr 28 17:47:00 | 11m 00s | Arctic Antics | Holy crap, nice game. I might be too good at it, though. I mean, just check out my first attempt: <br/> <br/>http://i243.photobucket.com/albums/ff18/Dominator_101/LudumDare/isuck_zps31f10ee7.png <br/> <br/>Anyway, it's a really simple game with nice art and decent music. Great job! |
| Apr 28 17:59:00 | 12m 00s | 800bar | Nice! The bubbles are awesome! Well done! <br/> <br/>Yeah, as others have said, the camera can be a little jerky when you hit something. I'm guessing it's location is based on the speed of the sub, which is set to 0 when you collide? Maybe make it more based on input, or at least a combination? Either that, or have like a "maxCameraSpeed" to say the furthest the camera can move in one frame? I don't know, I'm just throwing out ideas for some reason. Don't mind me. <br/> <br/>Seriously, though. Those bubbles. |
| Apr 28 18:07:00 | 8m 00s | Ben Eath the Surf Ace | Good jump, fellow surf ace! <br/> <br/>Not much gameplay wise, but humorous and decent music. Radical! |
| Apr 28 19:04:00 | 57m 00s | Doug Diggz | Pretty nice. You can still keep digging down even on the death screen, though :P |
| Apr 28 19:28:00 | 24m 00s | Metro Lance | Great art, needs some sort of audio. <br/> <br/>Also, maybe I'm the only one, but when I die I sort of keep going as a ghost...Like, the screen keeps scrolling, and shots still "hit" me (well, hit the air where my character would be) and I can beat the game if I wait until I reach the end... <br/> <br/>http://i243.photobucket.com/albums/ff18/Dominator_101/LudumDare/metro3_zps26d7bcf4.gif <br/>(gifs a bit zoomed in, and crappy framerate, but you should get the idea) |
| Apr 28 20:17:00 | 49m 00s | AcidWorm | Pretty good. I liked the visuals. <br/> <br/>I think one complaint I have is the controls. They feel a bit wonky. I feel like hitting the arrow should make me level off in that direction if I hold it long enough. <br/> <br/>Like, If I'm going straight up, and now want to go straight right, I want to just hold right. Instead, to go perfectly right I need to hit right to get myself pointed somewhat right, then level myself off with up and down. It just seems a little complicated. <br/> <br/>But still a nice game! |
| Apr 28 20:23:00 | 6m 00s | Super Underwear | Nice game. I liked the idea. <br/> <br/>I think my one complaint is that the resolution was taller than my screen, so I needed to keep scrolling. other than that, nice game! <br/> <br/>Also, I loved the all-batman level. That was awesome :P |
| Apr 28 20:28:00 | 5m 00s | Mine flood | Pretty good. <br/> <br/>I think one thing that isn't necessary, but I would've liked, is a bouncy-jump. As in, keep jumping if I hold up. Not too huge a deal though. <br/> <br/>I think it would've also been cool if you had a floaty-er jump while under water to sort of help you jump higher and get out. <br/> <br/>Pretty nice game nonetheless! |
| Apr 28 20:34:00 | 6m 00s | Ben Eath the Surf Ace | Another Surf Ace game? How can I say no! <br/> <br/>Pretty fun! No idea how I'm supposed to make a good wave, but I got to a height of like 300 so there's that :P <br/> <br/>Nice audio and graphics, too. <br/> <br/>Overall, I'd give it a rating of: Gnarly! |
| Apr 28 20:42:00 | 8m 00s | Surf Ace | Another surf ace appears! <br/> <br/>Nice little game. Was not expecting that final boss :P <br/> <br/>I kinda expected the waves to affect my movement. Like let me ride up them or something. <br/> <br/>Anyway, nice work! I'd give it a rating of: Tubular! |
| Apr 28 21:01:00 | 19m 00s | TunnelGunner | Decent concept. I had like -2000 points, though, so I'm clearly not very good at it :p |
| Apr 28 21:12:00 | 11m 00s | Mine[ing] | I think the collision detection can be a little wonky. I jumped towards a wall, got embedded in it, then ended up under the level I think... |
| Apr 28 21:16:00 | 4m 00s | Abstraction | Nice! I like the idea! <br/> <br/>Kinda weird that if I press space in the air I get slammed to the ground, but whatever. |
| Apr 28 21:41:00 | 25m 00s | 60 Seconds and a Wake Up | Maybe it's just me, but I feel like the cracks made the bar go down too fast. It seemed like every time I got a crack I would have zero bar before I got through fixing it and getting back. <br/> <br/>Maybe I just suck, though :P |
| Apr 28 22:05:00 | 24m 00s | Water Miner | Those sound effects are awesome! |
| Apr 28 22:30:00 | 25m 00s | The Only Way is Down | Nice game. <br/> <br/>I think being able to attack while moving would be nice, as it kinda sucks that you need to completely stop before attacking. <br/> <br/>Loved the sound effects! |
| Apr 28 23:08:00 | 38m 00s | Body Defence | Pretty good TD! I wish the towers were a little smarter, and would shoot at the furthest enemy along the path (right now it seems like they're shooting at the closet on, it seems), but still good! |
| Apr 29 15:07:00 | 15h 59m | Underbelly | Pretty nice, felt very Cave Story-esque. <br/> <br/>I think that the movement was a tad too sensitive, though. I'd find myself trying to sort of shimmy towards the edge of a platform and I would just end up jettisoning myself off the edge. <br/> <br/>Otherwise, Nice! <br/> <br/>Also, when you get to the end of the red frog one, I jumped up the really tall room, and jumped off the right side of the screen and fell down into oblivion... |
| Apr 29 15:56:00 | 49m 00s | Oh My Oilrig! | I think you need to give the player a bit of time before the boats appear. I had already taken a few hits before my worker even started on the tower. <br/> <br/>Otherwise, pretty nice. Obviously more variation would be better, but that's an issue a lot of compo games have given the time limit :P <br/> <br/>Nice work! |
| Apr 29 16:18:00 | 22m 00s | Surf Camp: The Legend of the Surf Ace | Nice! Awesome game! <br/> <br/>Loved the graphics and music. |
| Apr 29 16:46:00 | 28m 00s | Planet Corp. | Pretty nice, overall. <br/> <br/>I have to say, though, Venus is WAY too hard. Even once I found a better approach (go for 2, not 3, and stay away from the core) it still took me a while. There were a couple times I hit every pocket but still didn't have enough resources. <br/> <br/>But still, great overall. Especially the newscaster sound effects. |
| Apr 29 18:45:00 | 1h 59m | Water Hazard | Awesome game! <br/> <br/>This is what happens when you buy discounted locks from some shady warehouse guy. <br/> <br/>Apparently I have the ability to bring people back from the dead! I couldn't seem to grab the key from the captain the first time, and accidentally left, but I didn't seem to be able to go back through the gate, so I went all the way back around, and he gave me his speech again. Not a huge issue, though. <br/> <br/>@flatgub I think you have limited ammo. I think I ran out once, and there are ammo pickups a couple places. <br/> <br/>Anyways, great entry! <br/> <br/>Also, the lock is busted... <br/> <br/> <br/>1/5 until disk 2 fix :P |
| Apr 29 18:49:00 | 4m 00s | Flooded Mines | Pretty nice! I liked the fact that the water would even move up the main shaft any time the branches went higher than it was. Nice touch! |
| Apr 29 19:15:00 | 26m 00s | Cuteopia | I may or may not have accidentally or intentionally murdered a few of my buddies... <br/> <br/>:P |
| Apr 29 19:25:00 | 10m 00s | Sewer Rat Racer | Nice! I think the controls were a little looser than I expected (as in I sort of drifted more than expected), but pretty good! <br/> <br/>I love how the other rats just hang around and do donuts on the finish line at the end :P <br/> <br/>Note: Riding the cogs at the end may be hazardous to your health, but may also be hilarious. <br/> <br/>Plus they take you back to start if you can survive. |
| Apr 29 20:23:00 | 58m 00s | Dig for Unobtanium | Pretty nice! <br/> <br/>I think it started off way too dark. At first, I had no idea what the heck I was doing because I couldn't really see anything. <br/> <br/>I liked that your light dimmed over time as your batteries dies. <br/> <br/>It felt oddly satisfying to just plow through the upper layers with a fully upgraded drill. <br/> <br/>Also, does it only spawn 1 Unobtanium each time? The first time I really looked for it, I got to the bottom of the map and swept back and forth a couple times without being able to find it. I may have confused it with a diamond, though. <br/> <br/>Anyways, pretty fun! |
| Apr 29 20:58:00 | 35m 00s | Nothing to Declare | I was a little confused as to what a good strategy was. <br/> <br/>Also, at one point both of the customs officers just sat on one of my guys who was holding something and skyrocketed my fine. I got like a $200,000,000 fine :P But I still continued on to the next round...does the fine actually come out of your cash? <br/> <br/>I got kinda annoyed at the auto-drop control, especially since I was moving multiple people around and would tend to move them to an intermediate spot before deciding exactly where I wanted them. <br/> <br/>But anyways, nice concept! Too bad I suck at it :P |
| May 1 16:08:00 | 43h 10m | Splash Europa | Pretty nice overall! <br/> <br/>I think one things I didn't like was the fact that the icebergs had giant pixels compared to everything else. It made them feel kinda weird. <br/> <br/>Other than that, great game! It's actually pretty fun! |
| May 1 17:14:00 | 1h 06m | Kalahari Babysitter | Really nice! <br/> <br/>I didn't realize it was one button controls at first, so I was trying to direct myself underground and kept popping back up. Once I realized that, though, it was pretty fun! |
| May 1 17:30:00 | 16m 00s | Drill18: The Mars Project | Holy crap, nice! <br/> <br/>It was awesome watching my workers zip around at like mach1 because of all the science labs I had. |
| May 1 18:06:00 | 36m 00s | I Rarely Go Outside | You'd think a recluse like him would have packed multiple shirts... <br/> <br/>Anyway, pretty nice. It got kind of annoying that the only place to get water was the kitchen, though. |
| May 1 18:18:00 | 12m 00s | Breathless | Fun puzzle game! Wish I coulda heard the sfx, though...probably woulda made it even better :( <br/> <br/>144 actions on my first shot. |
| May 1 18:21:00 | 3m 00s | StoneMasters | I liked the guy's jiggly animation. |
| May 1 18:27:00 | 6m 00s | Beyond our World | Wasn't really sure what I was doing, but the art was really nice! |
| May 1 20:20:00 | 1h 53m | Beneath The Lab | Pretty nice puzzler, could see this expanding. <br/> <br/>I must say, though, I really didn't see the point of the "charge" thing at the top. First of all, it took me forever to notice it, and kept getting really frustrated about why I was randomly being teleported back up. Once I did notice it, I spent a lot of time just waiting for the charge to fill back up so I could do something. It also didn't really give you a chance to simply look around underneath and see what was going on. <br/> <br/>I also didn't really see a point as to WHY I could only use my powers for so long. As in, there didn't seem to be any point to the restriction. I think it makes it better if there is some reasoning behind why I can only do something for so long. There were not really any puzzles based on doing things underneath quickly, or whatever, and most of the time there isn't really anything you can do without going back and forth, so it just got really frustrating having to sit there until it filled up every 5 seconds. <br/> <br/>All in all, I know I'm really ranting about that charge bar thing, but I actually really enjoyed your game and think it could be a great full game! I just hate to see good games ruined by simple frustrating things. <br/> <br/>Keep up the good work! <br/> <br/> <br/>PS. Sometimes in hallways I can use my right click ability to fall through the world. |
| May 1 20:43:00 | 23m 00s | Square Adventure | Pretty good! Would be better with sound! <br/> <br/>I got a little frustrated at a few points. First off, I didn't realize you could jump to slide up walls. Secondly, I didn't know you could double jump, so getting the red key in the last level was annoying. <br/> <br/>But good game! |
| May 1 20:49:00 | 6m 00s | Within The Skin | Great, now I'm really itchy and paranoid...thanks... :P <br/> <br/>Anyway, I liked that each enemy had really unique movements, like the fleas and flies and ticks. Nice! |
| May 1 20:58:00 | 9m 00s | Fathoms | Nice! Liked the art and sound! |
| May 1 21:03:00 | 5m 00s | Beneath The Surface Of Scratch Ticket | Nice! Pretty funny. <br/> <br/>Loved the "Oh, yeah!" |
| May 1 21:08:00 | 5m 00s | Everybody Hates Water Levels | Pretty fun! Hard, though. But then again, it is a water level :P |
| May 1 21:12:00 | 4m 00s | cell.erity | Really nice! I think a counter of how many things I have to shoot would've been nice, but a fun game.Nice graphics too! <br/> <br/>Woulda been even better with some audio. |
| May 1 21:17:00 | 5m 00s | Uncle Jack's Knick Knack Shack | Nice! I like it! |
| May 1 21:21:00 | 4m 00s | Avenge Them! | Had really nice smoke effects. Was kind of easy and short, but good! |
| May 1 21:26:00 | 5m 00s | Ant Vision | Could use some audio, and some slope transitions were a little choppy (like going from ground to tree and vice-versa), but pretty good! |
| May 1 21:41:00 | 15m 00s | Beneath the Surface | Is this really the kind of game you play... <br/> <br/>Or is this the kind of game... <br/> <br/>that plays you? <br/> <br/> <br/>Did any of us really win? |
| May 1 21:55:00 | 14m 00s | Ninja Fish | Really cool water effect! <br/> <br/>Also, something to keep you from going off the top of the screen would be nice. |
| May 16 21:23:00 | 359h 28m | Temple of Ra | Really nice puzzle game, with a nice atmosphere. |
| May 19 19:17:00 | 69h 54m | SnakeFormer - Half Snake, Half Platformer | Nice game! It would've been nice to have some things explained, like the fact that the green blocks expanded your snake, but I think the fact that they were surrounded by lava at least draws your attention to them and makes you assume that they do something useful. <br/> <br/>I'm glad you only needed two green blocks on level 4, because otherwise I don't think I would've beaten it :P The other two blocks ended up falling to where they probably would have been unreachable for me. <br/> <br/>But nice game overall! I wish there were more than 4 levels, but that's pretty good given the time limit. |
| May 19 19:35:00 | 18m 00s | Helevenium | That was actually pretty fun. No idea how I managed to beat it, though, cuz I felt like I was pretty bad at it :P <br/> <br/>It felt really satisfying to block an incoming enemy with an attack, and even more so when they then ricocheted into another enemy or two. <br/> <br/>Would've been nice to know right off the bat that you needed to kill every enemy in the room to advance, but eh, not that big a deal. Maybe just put a door or something that opens when they all die just so you don't think you can go through. |
| May 19 20:05:00 | 30m 00s | Cavernsweeper | Really nice idea, I like it! <br/> <br/>A couple things, though: <br/> <br/>First off, I think this game REALLY needs the classic minesweeper 1st click invincibility. During one of my plays, I got most of the way through the maze, got a new board, and proceeded to smack my face into the wall on the first click, and that's pretty frustrating because I didn't do anything wrong, yet I'm being punished for it. <br/> <br/>Second, I think that the maze was a little difficult/repetitive. Single wide segments are good, but I think the ones you had were just a tad too long. I think you need to occasionally give the player a little bit of breathing room to relax and be able to make a mistake. I felt the maze was a little repetitive in the fact that I felt like I always needed a left arrow. Most of the maze involves going left. On the other hand, I never cared about right arrows. They were never useful. Now, they wouldn't kill me that often, but they would still set me back a bit. I think a more well-rounded maze would have alleviated that symptom a bit. <br/> <br/>Also, I think what would have been nice is if revealing all the green squares activated a button that would give you a new board, so I could still have the option of clicking any remaining arrows I had and wanted you use. Not too big a deal, but would have been nice. <br/> <br/>Overall, pretty nice game. I think it just falls short in a couple areas that make it more frustrating than it should be, but they still could be fixed to make this a more enjoyable game. <br/> <br/>The rant may sound like I'm hating on your game, but it just makes me kind of sad when a nice idea ends up being blocked by a couple shortcomings. <br/> <br/>Great job! |