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Feedback comments for LD29
Crowbeak's games and stats for all events →
| Timestamp | Since previous | Game | Crowbeak's comment |
|---|---|---|---|
| Apr 29 02:29:00 | Color Graphics Adventure | This is another one you should polish up for release, if (when) you ever finish MidBoss. I really like the on the fly deck building combined with semi-RT-semi-turn based action. It's unique. | |
| Apr 29 02:35:00 | 6m 00s | Digger Grave | I like the feel of the movement. It would be nice if it had something to make it more of a challenge, though when I realized the jetpack only had so much fuel it made me think a bit more about what I was doing and how. |
| Apr 29 04:57:00 | 2h 22m | Deep | The sound does a good job of being very underwater-y. |
| Apr 29 05:14:00 | 17m 00s | Tiny Haunt | This is a lot of fun. Throwing the knights around is my favorite part. |
| Apr 29 05:23:00 | 9m 00s | Beneath The Surface (tm) | I like the slice of life-ness of it. I would rather the controls had been keyboard only, though. |
| Apr 29 06:13:00 | 50m 00s | Eskimo Run | I really like the graphics. |
| Apr 29 06:30:00 | 17m 00s | Tentacle Potato Defence | Mouth sounds FTW ^_^ |
| Apr 29 06:36:00 | 6m 00s | Digging up Daisy | I like all the small details. |
| Apr 29 07:15:00 | 39m 00s | ECHO THE DOGEFIN RESCUES FLIGHT MH371 | Hard to control, but in a good way. I enjoyed this. |
| Apr 29 07:41:00 | 26m 00s | Snatching Invaluables Beneath the Surface | I like the music. I feel like burrowing through the dirt should have taken more time than walking through previously dug paths or something. It felt like I was just walking around a room with cops too dumb to leave the edge. Good idea, needs iteration. |
| Apr 29 08:02:00 | 21m 00s | The Dwarves Beneath | I love the clouds. ^_^ |
| Apr 29 08:42:00 | 40m 00s | The Mask of Us | *slow clap* I don't care if you win Ludum Dare or not... you just won Ludum Dare. Brilliant, both with the ending and the overall message of the game. Bravo. Bra-vo. |
| Apr 29 08:55:00 | 13m 00s | The Sadness of Rocky Barbato | I saw a few typos, such as "With an empty fridge you are a too busy to find the time to cook." (Extraneous "a".) <br/> <br/>I had trouble identifying with the first part, being female, but it was interesting. Lots of good storytelling techniques used. |
| Apr 29 09:14:00 | 19m 00s | Paddle Battle Pegasus | I really like the way movement works, but I feel like starting the player facing the center is a horrible idea. I died three times before I figured out what was going on. |
| Apr 29 09:39:00 | 25m 00s | Le Ver | :/ On the Mac version, at least, the mouse cursor doesn't disappear, which meant I kept having the start and menu bars pop up. I would also often move forward, but hitch on something and stop, which seemed really odd because I seemed to have no volume. I also have trouble with a non-inverted mouse. <br/> <br/>All this added up to me stopping reading the subtitles early on, and by the time I realized that, I had already missed so much that there was no point in continuing the game. |
| Apr 29 09:49:00 | 10m 00s | 29 Leagues | The music is good for zen-ing out to. |
| Apr 29 09:55:00 | 6m 00s | Whale of a time | The game isn't loading for me in either Firefox or Chrome. I'm on a Mac. |
| Apr 29 10:18:00 | 23m 00s | WOOD BIRD EGG DIG | It made me think. I like that. |
| Apr 29 11:06:00 | 48m 00s | Dwarves & Goblins | I saw a lot of black boxes instead of enemy sprites. Made it harder to tell what's going on. |
| Apr 30 13:24:00 | 26h 18m | Fist of Truth | I love it. :D Bonus humor point for FALCON PUNCH! in the console when I closed the screen. |
| Apr 30 13:45:00 | 21m 00s | The Creature Below | I don't find the game too hard. It might be too hard if creatures reset when you die, but they don't. The hardest thing for me to deal with were the blue snowman things. That last run through the tunnel with the wings was tricksy. |
| Apr 30 14:46:00 | 1h 01m | The Sun And Moon | This is fantastic. I've spent more time playing it than any other game thus far. |
| Apr 30 15:07:00 | 21m 00s | Dr. LOVE | I like it, but it is absolute HELL on my tendonitis. Really needed a keybord key to fire with. :< Art is lovely, as always, and I like the random lazer colors. |
| Apr 30 15:10:00 | 3m 00s | Atomicle - LostAutumn.net | I have to say that I also think you should have credited Atomic+ as inspiration. The game is different enough that I wouldn't call it a straight-up clone, but I also find it... interesting... that you didn't even mention it. |
| May 1 13:21:00 | 22h 11m | SUNK | 116.1 |
| May 3 14:37:00 | 49h 16m | Planet Builder | Lol, must have a rebel base. |
| May 4 03:12:00 | 12h 35m | Sopora | Less depressing, but still dark. *rimshot* <br/> <br/>I like how the audio ramps up as time goes on. |
| May 4 03:23:00 | 11m 00s | Aztec | I feel like this game needs more indicators. There's a long cooldown on your only attack, which is fine, except there's no way to know when you can attack again. Health only regenerates when you level up, but you have no way to know how close you are to leveling. I ended up feeling like I had to play super conservatively, and in a game where your only attack would hit everything around you, that felt like a darned shame. |
| May 4 03:32:00 | 9m 00s | I Remember Alice | I like the metaphor of the monotonous gameplay. I ended up making up melodies for the music myself and humming while I played. The graphics are lovely. |
| May 4 03:36:00 | 4m 00s | Cave Harrier | I haven't played Space Harrier, but this reminds me of StarFox. Sorta. xD |
| May 4 03:57:00 | 21m 00s | Beneath the Surface | Well, that was dark. Well done. |
| May 4 04:17:00 | 20m 00s | Sewer Rat Racer | The music started off good, but got on my nerves in the middle. The way it was repeating made it sound like it was glitching out. The controls were pretty good, though. |
| May 4 04:23:00 | 6m 00s | Relica | I'm not skilled enough to get through the windy corridor lined with sticky slime on the third (I think) level. Neat idea, though. Oh, I got hung up on walls in places, but it wasn't usually deadly. |
| May 4 04:51:00 | 28m 00s | Hopelessness | I didn't get it until I got to a floor where I couldn't see a way down. Before that, I had been wondering how you're supposed to react to/interact with other players if they are around. <br/> <br/>I like the music, but I'm not sure if it fits the idea of hopelessness or not. I also like the fact that you can play until you are tired of it. That fits really well with the title, and subverts the expectation that you'll run out of stamina or something and die if you dig long enough. |
| May 4 04:52:00 | 1m 00s | Space Diggers | Internal server error when I checked the link. Can't play it. |
| May 4 05:13:00 | 21m 00s | An Ode to Violence | I really enjoy it -- the slowdowns at gobbletime make the splashes of blood really apparent and I think the game fits its title well. But the challenge never ramps up. I feel like it really needs that, because it gets monotonous after a while. |
| May 4 05:19:00 | 6m 00s | UnderTheLibrary | Not bad. I like the graphics. There were places where it felt like my death was a result of the controls rather than my own lack of skill. |
| May 4 05:27:00 | 8m 00s | The Fields | The graphics are beautiful, but the game really just feels like an invisible maze with insufficient clues as to the right path through that punishes you for making good guesses because sometimes the only way through is to let a rabbit get blown up to clear the way for the next one. I didn't really enjoy playing it. |
| May 4 05:51:00 | 24m 00s | The Ocean | You should get py2exe or pyinstaller or something and make a playable build that people can download. Even those of us who have Python installed (not as big a percentage as you might think) won't necessarily have the libraries needed. I don't, and I'm not willing to install new libraries just to try your game. Sorry. |
| May 11 10:11:00 | 172h 20m | Submarine of Death | I like the art assets :D The little POOF explosion thing is excellent, and the letters/numbers are pretty sweet |
| May 11 10:16:00 | 5m 00s | The Last Packet of Pumpkin Seeds | I felt like a lot of the links led to passages whose contents didn't logically follow -- I go up an elevator and then it tells me I'm coming up the last few steps? >_> |
| May 11 11:01:00 | 45m 00s | Damned Scouts! | I am so glad I stuck through trying to kill the last two scouts. The ending is fantastic. |
| May 11 11:53:00 | 52m 00s | Kitsuni | Creepy hidden things are creepy! |
| May 11 12:11:00 | 18m 00s | Beneath Wireframe | Very Super Hexagon-ish, but not in a clone-y sort of way. I like it. |
| May 11 12:22:00 | 11m 00s | NOPE | I love the ending. |
| May 11 12:45:00 | 23m 00s | The Roots Of Evil | This game is difficult. I like it. Fun with foliage! |
| May 11 13:09:00 | 24m 00s | Kill or Kill | I really like this game, but I got caught on the way to the well after the slow and painful process of dragging my laundry to the landromat. :( I didn't want to do the whole thing again. Good game, though. |
| May 11 13:23:00 | 14m 00s | Inner War | It's gorgeous and an interesting idea, but... I just... I don't really like it. I like my interactive fiction to be interactive, but this is not a way I like it. I do like how the angel or devil appears in the scene depending on how it comes out, and I like the fact that every battle is different, though. |
| May 18 23:39:00 | 178h 16m | In the Black | Nice! My first LD game was a simulation done entirely in text, but I did it in Python and couldn't make builds to distribute and had no fonts or music or anything. You have me beat on those fronts. xD Dunno if this is your first or not, though. |
| May 19 00:42:00 | 1h 03m | Agent Thursday | I like how the game gives you everything you need but doesn't just hand you the answer. I suspected the culprit from early on, though, so it was nice to be right. I also like the fact that you have a pianist going behind the piano music. |
| May 19 01:44:00 | 1h 02m | Underminers Inc. | I feel like the AI needs some work... if I had no bots close to the entrance they carved to get to me (stupid zerglings :< ), they would pause for a bit before continuing to destroy my base. This is a really, really good start, though. |
| May 19 02:12:00 | 28m 00s | Underwall | This is really good for a first attempt. I have two problems with the game. One is that you can't throw rocks when moving. There was one spot where I had to rely on the rock going through the wall to hit a skeleton high above me, which is counter-intuitive. <br/> <br/>The second problem has to do with level design. There are multiple places where there are spikes at the bottom of a fall, and you can't see them before you fall. There's no way for the player to anticipate that, and it feels unfair rather than difficult. The player should be able to see all dangers coming so they can react, especially in a game where one hit means death. |