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Alex Rose

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TimestampSince previousGameAlex Rose's comment
Apr 29 16:37:00 Refracture Man, I love how the shooting had a musical quality to it. Also, that tron grid is so awesome, it's amazing that you got something so good looking out of such a basic effect. Nice going man.
Apr 29 16:43:00 6m 00s Kalahari Babysitter "Where's Lily"? Where indeed. <br/> <br/>Your games are always an absolute joy to play man. I don't know how you get the graphics so juicy, but you have a real talent for it, and you do text like no other. That's such a weird thing to say, but it's true. Like, how do you get dialogue windows that look so good? I think you just have my sense of humour too. <br/> <br/>The game is awesome, I dunno what engine you used, but if it's easy to port to mobile, I mean.. you already have a game here, and it's that kind of addictive "you only need one button" like Flappy Bird. This could do really well with minimal effort on your part, you'd probably just need a longer music loop or something and that'd be it. <br/> <br/>And obviously, fits the theme perfectly. Awesome man.
Apr 29 16:51:00 8m 00s Through Shadows Sockfold, your site is down, but you have to message me as soon as it's up :P <br/> <br/>You've, like, earned a place in my heart as someone whose games I must always check now.
Apr 29 17:00:00 9m 00s Under ytan Oh you, Ditto. You've done it again. Stop being so talented. <br/> <br/>I skimmed over the controls, and at first I was like "whaaat", at the block level, then I was like "wait.. beneath the surface", walked left, dove, was instantly like "okay yeah, shit, this is awesome". <br/> <br/>And obviously, your graphic style is always so awesome. I don't get how you get such minimal stuff to always look so good, you're a don at tweening. <br/> <br/>Same with the audio. IT'S JUST BLOOPS. WHY IS IT SO GOOD? <br/> <br/>So.. yeah, you're probably going to destroy the compo as usual. You completely nailed every category (except humour, which is the least important category anyway so whatever). Good luck! Hope you win! :D
Apr 29 17:08:00 8m 00s Shi-Mizu Awesome guys, especially impressive from streamers. You should stay at it, you've got a good basis here, bosses, good powerups and whatnot. It'd be nice if I could keep my gun upgrades after I die, otherwise I'm a life down in dangerous territory again but with no weapon :P . <br/> <br/>Music's really cool too, I like when the postfilter drops. <br/> <br/>Obviously fits the theme properly as well. <br/> <br/>And welcome to the community! Hope you stick around. Dunno what that other guy's problem is btw. Why even leave a comment if you can't play?
Apr 29 18:09:00 1h 01m SUBLEVEL ZERO Descent is awesome, the procedural generation is fucking fantastic, Phi is a genius. It just looks, feels and plays great, and I love the six degrees of rotation. You can never go wrong with pixel art on 3D walls either, and the soundtrack is amazing - that plugin's amazing. <br/> <br/>Really well done guys. Manchester hype.
Apr 29 18:16:00 7m 00s In Hiding Oh god.. "Choke the Baby". <br/> <br/>Dude, your stuff is always epic, you have such a way of making awesome narrative. I can't believe you got me so emotinoally invested in such a small play area. With the lights out, I got that feeling I get playing Amnesia, but I'm really bad at games like this, I hide forever. My damn kid though. <br/> <br/>This game is really awesome man, I'm gonna play it a few more times and see what I can find. Nice one. You should definitely win mood btw.
Apr 29 23:06:00 4h 50m Down What the hell, man, you made me think it was going to be rubbish on Twitter saying you'd wasted all your time and you barely had a game, this was fucking awesome you dope. <br/> <br/>I wish I had your art and audio talent. This is going to demolish mood too. <br/> <br/>Also, extra points for #doflips, which you.. sort of did. Kinda.
Apr 30 03:49:00 4h 43m Tenkosei ROBO GOTY. <br/> <br/>Rofl, this game is fucking hilarious as shit man, love it. Wish the text was faster though (especially at the beginning), didn't take any damage, but the amazing dialogue made up for it. My favourite game of the jam so far.
Apr 30 17:30:00 13h 41m Inner Demons Don't know what the problem is. Hard mode was haaard though with the mace, I wasn't really sure how to activate red mode, but got through it nonetheless. <br/> <br/>As soon as I saw the knife, I knew what was coming. It's nice that you added a "good" ending too. <br/> <br/>Really nice animation, cool style, cool weapon range, cool story, great mood, audio was good, I feel like I've heard the instrument you used before, was it in Sytrus or something? <br/> <br/>But yeah, great entry, thanks to SonnyBone for the recommendation.
May 1 22:10:00 28h 40m Princess Fart "The idea for this game came from my friend Sophie, because she farts a lot, but to me, she is still a princess." <br/> <br/>Best.. game concept.. ever. <br/> <br/>Yeah, this whole thing was just so.. surreal. The voices, the expressions on the characters, the whole CONCEPT. There's so many areas to do. GOTY. <br/> <br/>I got completely stuck though, I dunno what I'm supposed to offer to the bear, I picked up a wiimote looking thing and tried to float over the top right a few times to no avail, and tried to get in the house but couldn't. Any tips?
May 4 23:43:00 73h 33m Coin Diver I'm just wildly incompetent at this game, I drowned going in a loop on my way to the surface, if I'd just been a little quicker I would've had a fairly decent score, but alas, I'm terrible. <br/> <br/>Controlled really fluidly, fit the theme really well and the soundtrack was awesome too, I really like how the music changes as you go deeper, and the visuals too, you manage to make it look really sweet even just using single colour backgrounds. <br/> <br/>Another great game, I look forward to your future ones.
May 4 23:52:00 9m 00s Layers Oh maaaaaan, this brings back memories, did you ever play Jezzball? This is a much better version of that though, since you can control your direction mid cut and destroy badguys here. <br/> <br/>And this is basically ready to go for Android, you could pop admob in, do a tiny bit of tweaking and pop this on the Play Store in a couple of weeks time. It's a really good idea, and I haven't seen anything similar since Jezzball, so that was like 20 years ago - the simplest ideas are usually the best ones, this could do well. <br/> <br/>I would make the red lines fluorescent so you can see them better when the background's red. Other than that, no complaints, really cool entry, and fits the theme well. Nice one.
May 4 23:58:00 6m 00s Armadrillo Oh man, this is like Motherload, except much faster paced and just better in every way. Better character, better dialogue and ideas etc. etc. <br/> <br/>There's so much content in here as well. It's really impressive you could implement and balance it all so fast. Graphics are cute, everything's clear, there's real strategy to it, fits the theme very well it's just a good game. I really have no improvements I can think of or anything to criticise - really good going, nice one.
May 5 00:05:00 7m 00s DIVE Wooow, I really like the aesthetic for this. The meshes are great, it really has that isometric Wetrix feel to it. The ability to switch layers is really cool too, and fits in with the theme really well. The bad guys are cool and interesting too. <br/> <br/>My only (minor) criticism is I wasn't completely sure how much damage I could take, but that's trivial to implement and, 48 hour jam, not everything can make it in, so it doesn't detract from a great entry. <br/> <br/>Nice one.
May 5 00:24:00 19m 00s May I help you? I WIN! ALL DEAD! <br/> <br/>Rofl, my friend was like "Come on, order Domino's", and I was like NOT UNTIL I WIIIIN. <br/> <br/>At first I was confused that I couldn't go in some rooms, then I realised how it works. <br/> <br/>This game is ingenius, the music is great, I love it. Obvs if you did a full version there'd be space to flesh out the "do a favour" feature, but I could really honestly see this forming the basis of a full game that could be really fun and great. <br/> <br/>My friend just added, "Yeah the music was really good actually, I enjoyed it". I could see this having some cool multiplayer element to it too somehow, though off the top of my head I dunno, maybe something like The Ship except racing to kill people, or working together or something. <br/> <br/>It's really scary at the start, but I like how there's the difficulty curve that you end up using some of your rooms, and there's less trust, so it doesn't get easier even though there's less people. <br/> <br/>Perhaps my favourite game of LD48 so far.
May 5 00:39:00 15m 00s Ridiculous Glitchez Man, I absolutely love the easing and tweening you've done with all the effects and writing on the screen. There's so many updates too, I love a lot of features. Did overwhelm me a little, but I'm rubbish at micromanagement and choosing what purchases to get etc. (I'm terrible at tower defense e.g. <br/> <br/>But this was really well made, visually very pleasing, you really nailed that Vlambeer game "feel", all around a really great entry. Nice one.
May 5 00:50:00 11m 00s Digging up Daisy Art direction was awesome, the front layer of dirt and back layer really reminded me of the Worms aesthetic (like using the pneumatic drill actually), and I loved the video game references. Obviously a lot of care went into this. Good to see a lot of levels too, and I eventually reunited the couple. <br/> <br/>Fits the theme really well, music was really cool, and it was just generally a good idea. Nice one.
May 5 00:55:00 5m 00s Aeronautical Oh my god, this was amazing. The parallax scroll was absolutely awesome, the pixel art was beautiful, all the tweening effects were just great. It just looks and feels so good to play, you really nailed the "feel" of the game. The ability to go beneath the surface and see a whole other world as well differentiates this from other such games and really ties in the theme. <br/> <br/>Nice one, I look forward to your future entries.
May 10 18:44:00 137h 49m Eiradirian Wormfare All this needs is a tutorial level. There is a shit tonne of content in here that it's sad people aren't experiencing because they're giving up too fast, but it is information overload with all the controls/map etc. and people in jams often don't like that. <br/> <br/>Like, if I had to give protips on what to watch out for: Everyone can jump up quite high, if you use Blay you turn on gravity manipulation and then, importantly, shoot your gun and recoil ahead. The other abilities are fairly self explanatory I thought, although Konrad has a walljump it's worth noting. <br/> <br/>Again, game is absolutely ram packed with content, really enjoyed it, especially my cameo in it and the Rude Bears, had a wide array of areas, the graphics and animation were really nice. Some visual cues would be nice like the bullets stopping against stuff you're shooting, but these are minor tweaks which could be fixed pretty quickly. <br/> <br/>This is by far your best game so far, it feels really good to advance, I really enjoy Lost Vikings style games with multiple characters to take control of. The graphics are really sweet, as is the soundtrack (level 2's soundtrack in particular I found really cool). I kept thinking "this must be the last level" and then there was more and more. And obviously, it's funny to me given I know the history behind it. Great mood as well, fits the theme with the whole underground thing. Found it really enjoyable. Nice one.
May 19 20:52:00 218h 08m Robotick I really like the graphical style, getting together a nice GUI and stuff like that in Unity on such a time limit's tricky, especially the health bar, that stuff looked really good. The voice interpreter was interesting, did you record the lines or do you have some kind of plugin that reads it on the fly? <br/> <br/>(Even as I made that comment I feel stupid, surely it's prerecorded). But anyway, dialogue ranged from "wtf" to "looool", game itself was fun after I figured out what to do (I stupidly thought the blood were just scars like.. holes that you'd fall down so I was going for the zits and hairs). <br/> <br/>Nice take on the theme. Nice one.
May 19 21:01:00 9m 00s Mind the Gap "You escaped Moleman Mountain. Nice!" <br/> <br/>Boo yah. <br/> <br/>Really addictive, has that flappy bird aesthetic to it, at first I was like "oh god this is too hard" with the bats, I generally only avoided them from pure luck. Eventually I got the hang of it though, especially after the Moleman area. Maybe the bats should come later? <br/> <br/>Nice procedural generation in Unity too. Did you use sprites or quads or what? <br/> <br/>I liked the character's expressions too, and the burning up and skeletonising. Audio was sweet too, atmospheric and didn't get repetitive. <br/> <br/>Nice one!
May 19 21:12:00 11m 00s Badrock Machine Managed to get 204. Holy shit, just realised this is a COMPO entry and not jam. Fucking hell man, nice job! <br/> <br/>Yeah, at first I didn't really get the point of doing the inside of the rocket, but then once things advanced and I was constantly crashing into stuff, it became a case of "why would I ever be on the exterior view?" rofl. I love how the dynamic of the game suddenly shifts from like "I've got this sorted, I'll just drive well and I won't need to worry about repairs" to "OKAY ALL HANDS ON DECK, REPAIR, REPAIR, REPAIR". <br/> <br/>Really awesome entry man. Great going. Graphics are great too and theme ties in perfectly.
May 19 21:36:00 24m 00s Sail You somehow took all the worst bits of Wind Waker and made an awesome game, I have no idea how. <br/> <br/>The ending was hilarious, the aesthetic was great, the level design was great, it was a nice homage to WW as well what with the triforce. Really calm and relaxing, great set of game mechanics. <br/> <br/>Loved every minute, amazing. Definitely checking out your entries in future.
May 19 21:42:00 6m 00s Terror from beneath Game was awesome, although I was really bad at it. The movement arcs of the bad guys are really well done. <br/> <br/>I would add mouse controls in the future if I were you by setting the rock velocities to throwpower *(Vector2)(Camera.main.ScreentoWorldPoint(Input.mousePosition)-character.transform.position).normalized, but other than that, absolutely great game, great music, very cool concept that ties in with the theme very well, especially for your first entry. <br/> <br/>Hope to see more of your games in the future!
May 19 21:53:00 11m 00s Cubulis Dude, I don't know if you've realised this, but your game idea is fucking immense and you need to make a post jam version of this, on mobile or something. Swipe action would be awesome. <br/> <br/>Like, this is almost a finished, polished game. All it needs are crazy tweening effects, a nicer looking GUI and a proper soundtrack that's more atmospheric and done professionally and you could have a real hit here. <br/> <br/>Except one thing in your game mechanic: You need some way of destroying blocks that you "forgot about". If you fuck up and leave one block, that's it, it's a ticking timebomb to your doom. Like.. maybe the floating powerup things destroy all higher levels of the same type? <br/> <br/>So I mean like.. you have a spade on layer 1, say that's still around, then you get a spade powerup on level 4, you destroy it and bam, all spades on levels 1-3 are gone. Or maybe like, you destroy every block around a tower for a couple of layers and it topples? <br/> <br/>Short of that, which is a bit of a gamebreaker, you have a really great, balanced game here which you could increase the difficulty of by speeding up, add leaderboards or whatever. If I were you I would seriously, seriously throw at least a couple of months into getting this on smartphones (though smartphone is a hard market). <br/> <br/>Fantastic game, congrats.
May 19 22:05:00 12m 00s Pressure Starts off simple and gradually gets much, much harder. I really enjoyed how some rooms were really necessary like the fire putoutery place and the infirmary, so the hulls end up getting damaged there and blah blah. Suddenly in the last section it was like THIS HAS GONE FROM NOTHING TO MAYHEM IN LIKE 2 SECONDS. <br/> <br/>Awesome. Also, how the heck has noone mentioned the Starfox reference yet? I was like "Lombardi?" and then suddenly realised all of them. <br/> <br/>At first when faced with the wall of text instructions I was scared it was going to be overwhelming but it was really fine, and looked great. Especially interesting looking GUI for a Unity game. <br/> <br/>Anyway, great going man. Nice one. <br/> <br/>Oh I won btw :P .