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2HitAdam

Feedback comments for LD29

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TimestampSince previousGame2HitAdam's comment
May 1 13:19:00 Tentacle Potato Defence The sounds as everyone has said were awesome, and night/day was nice too, but as a design consideration I would suggest giving the player something to do while the tentacles attack, like being able to shoot special bullets that cost extra or something. Because it's challenging now, but not that fun having the controls totally out of my hands for half the game.
May 1 13:56:00 37m 00s Kalahari Babysitter Okay that was slick as hell, amazing job!
May 1 14:22:00 26m 00s Tenkosei ROBO Just incredible and hilarious all round. Wanting to know what happens next is the main driving force in this game, so the idea of having to replay sections on death made me not try to beat it more than once, but I had lots of fun! :)
May 1 14:29:00 7m 00s MOOD Cool visuals, like the stark contrast and mood. I did feel like I was fighting the controls a bit to get where I wanted to go, and it was very hard, but I still had fun :)
May 1 14:51:00 22m 00s The Statement of Randolph Carter AMAZING atmosphere and the visuals were great too, lovely pixel art and lighting. The text speed was a touch slow, and I wasn't completely sure what I could and couldn't right click on, but overall a great experience. Need to go read that Lovecraft story now :D
May 1 15:07:00 16m 00s Wormhunter Really cool stuff, the pixel art was great and the music and atmosphere were really nice as well. The worm was pretty epic but I didn't feel like the hitboxes were that spot on though -- it seems like if you run down from the circle you'll always be same, if you run up you'll pretty much always die? Was pretty easy after I realised that. Still, loads of potential here, please expand it to a huge desert beast hunting game a la Shadow of the Colossus!
May 1 16:05:00 58m 00s Infection Incredible effort for 72 hrs! Wow, until the game ended suddenly I felt like I was playing a full release title. Great visuals, varied gameplay, all of it good. All I will pass criticism on is that it wasn't quite clear what the objectives were, how to win/fail etc. I did eventually clue onto the fact that those little guys were walking into a cave that upped the infection count, but it took me longer than it should have. Congrats all round though!
May 1 16:31:00 26m 00s In Hiding Daaaaamn, this is some next level tension! I love what you've done here, this is so often what people SAY games can do, but rarely actually accomplish, that is, making the player really feel the moment. I was right there the whole time. Brilliant.
May 1 16:48:00 17m 00s Under Earth Oh man I love that old school vibe, and although there wasn't terribly much to the levels, the gameplay was so rewarding (and yeah, I can see the Vlambeer "feel" influences too ;) that it was just loads of fun to play, and if you don't polish up that BG art and turn what you have here into a full game it would be a crime against the gaming industry, because this is just fucking awesome. DO IT!!!
May 1 17:28:00 40m 00s Skydiver I've played a lot of Luftrausers but couldn't seem to hit anything... and wasn't sure it did anything when I did, so I just had heaps of fun Free Willying out of the water and doing somersaults. That's really the best part of the game so far, try to capitalise on it! Oh, but I was able to fly indefinitely by turning backwards in mid air and aiming straightish up, guessing that's a bug. <br/> <br/>The art is obviously pretty rough but I interpreted the blocks down the bottom of the screen to be a sunken city and thought that was badass! Good luck with the full game :)
May 1 18:11:00 43m 00s The Drowning Man Very cool mood in this one, and I especially liked the game over text and that it changed each time (since I had to see it enough times haha). I think it's pretty solid, but it did feel a bit too random at times: the fish were erratic and hard to judge, the holes would often have planks of wood in them, and sometimes I'd get a whole heap of holes or none at all -- just felt a bit punishing sometimes! Overall great job though, +points for character :)
May 1 18:53:00 42m 00s A Glorious Escape for A Lich King Incredible! Didn't realise what the win conditions were at first so I opened ALL the graves, and even though it was tedious the sweet beat of the little goblins mining made it still very enjoyable. So much polish for such a short time, damn fine work!
May 1 19:51:00 58m 00s Digable Planet Lots of polish here and really fun and interesting mechanics. I thoroughly enjoyed it! But I'm with the others, it took me awhile to work out what I was doing and why I was dying so suddenly, but it was totally worth it in the end.
May 2 13:13:00 17h 22m SUPER LANDSHARK MISSILE ATTACK! Hahaha what a crazy ass game. I love it. The hang time firing rockets felt awesome to pull off, totally made up for all the time I spent spiraling out of control on the walls! Nice stuff :D
May 2 13:34:00 21m 00s Space Driller Good amount of gameplay for 72 hours! The metroidvania aspects were pretty well realised but I think a full version would need something slightly more versatile to upgrade than the drill -- using it to float later on was cool, but otherwise I think just having harder rocks to break to move forwards limited the gameplay a bit.
May 2 13:49:00 15m 00s Super Surface Shape Shifter Pretty good all round, could have easily started at round4 and I would have liked it to be 2 - 3 times as fast, not very challenging as is. Still, very cool and polished entry, great music and visuals, well done! :)
May 2 14:32:00 43m 00s Color Graphics Adventure Damn, that is an incredibly fun and addictive core mechanic. Anything with card draws I'm in for, but the scissors paper rock system was a really neat way to compound it. It's a great foundation, could make a genuinely awesome and innovative game if you keep working with it!
May 2 15:17:00 45m 00s Elder Sub Really cool game, loved the take on FTL (though it also reminded me of the board game Red November, about a bunch of drunkard gnomes in a sub getting attacked by a kraken and having to do basically this -- inspiration perhaps?) I loved the pixel art (at 2X) and can see a lot of potential here, keep with it! More micromanagement! Oh, and because nobody else has mentioned it -- bonus points for the crew member on the toilet. Love those tiny quirks :D
May 2 21:25:00 6h 08m Alien Lobotomy Cool once I got the hang of it. I also like that this game could be about just about anything, but you went for lobotomising leaders haha. Nice work.
May 3 13:14:00 15h 49m Sprites.CSV: Cute,Snuggly,Versatile Really cool innovative and fun idea, that did a great job of showing the player how it worked incrementally. Loved it! The knockback on damage was sometimes frustrating, like I think getting hurt is bad enough without getting knocked to your death haha, but otherwise really solid and great music too! My only other criticism is that the game wasn't titled "The Floor is Chickens," but that's just a minor gripe ;)
May 3 17:24:00 4h 10m The Westport Independent Loved it. Struck especially close to home as someone who's been marching the streets with thousands of other protestors and not seeing any coverage from major media outlets in the pocket of the government. You've taken a page (or a whole booklet) from Lucas Pope sure, but remixed it with charm and style, and I think you've done a great job.
May 4 17:07:00 23h 43m NOPE If only I could give more stars for innovation haha, this is the wackiest game I've played all LD(and that's saying something!) It was heaps of fun though, the FUCK YOUR POTS stage was hilarious. Games with lots of character like this are my favourites and I think you've got a knack for it, so keep it up!
May 11 19:23:00 170h 16m Beneath the Surface Really great entry, love the art, just work more telegraphing into the enemy attack animations. They need to either give you time to react or follow stricter patterns of attack for this to be really fun, but I see loads of potential :)
May 16 15:33:00 116h 10m Come On, Sugar ! Haha loved the "SOLUBILITY" ending. I like the bizarre take on the theme haha, heaps good effort for no C2 skill.
May 16 15:44:00 11m 00s Youdunnit Great mood, fun game :) I found it pretty hard to work out what I was meant to be doing or remember everyone's names/comments (wasn't a whole heap to distinguish them) but it's a great concept and very well written.
May 16 15:55:00 11m 00s Go! Go! Purgatory! Love the art, the story lost a little in translation but was still pretty funny at parts, I could see what you were trying to do with it :)
May 16 16:05:00 10m 00s No Eyes Willy Lovely graphics, something tells me you're a graphic designer haha. "WILLY CLEAN!"
May 16 16:11:00 6m 00s Please Come Back I love that I actually had to physically fight the scroll wheel to stay up, that's really good design. The feeling when I realised the boat wasn't coming back and just let go... man, nice work.
May 16 16:15:00 4m 00s Beneath The Game Man, this looks really cool and I wanted to play it, but when I clicked on things the active/!active menu came up and never closed, I just got stuck there. Nice proc gen though!
May 16 16:39:00 24m 00s LLOYD This is great! Absolutely loved it, fished until the messages started to repeat themselves just because I was enjoying reading them and the mood in general (though, I'm a writer, so I guess I'm a little more partial to the nuance and repetition than most gamers would be haha). I came away feeling there was more I could have done at the final confrontation, but didn't? Is there only one ending?
May 16 16:42:00 3m 00s Hide-n-Stab I couldn't connect and guess I came to this too late for players anyway, but I just wanted to say I love the concept and the visuals are nice :)
May 16 16:48:00 6m 00s Switcher Super cute graphics, I played the post-compo version and the look and music are great! Really interesting gameplay, bit easy though, I feel like you could go far if you expanded this design!
May 16 16:54:00 6m 00s It Came from Beneath the Surface of the Sea! Yeah nap time! Cutest Rampage style game I've ever seen. Loved getting to destroy Uwe Boll not once but twice hahaha. Bigger helicopter bullets would have been nice though :)
May 16 17:12:00 18m 00s Refuge Really, really cool entry. Lots of polish and seeing the particles at play in slow mo was sweet. I played the updated version and it still seems you're prioritizing animations over reaction time though, which looks great but is slightly frustrating when what you want is lightning-fast control.
May 16 17:57:00 45m 00s Breaking The Waves Very ambitious project, can't believe how much content you got in there! It sucked a little that my dad could just 1-hit me (in V-3) but otherwise, good effort!
May 16 18:19:00 22m 00s Basement Absolutely incredible work. Had similar problems as other people, where my buyers/funds just got bottlenecked, but it's telling I was willing to stick with it moving at a crawl for at least 15 minutes before quitting. I just wanted to play more so badly haha. You've got a quality product on your hands :)