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Feedback comments for LD28
2HitAdam's games and stats for all events →
| Timestamp | Since previous | Game | 2HitAdam's comment |
|---|---|---|---|
| Dec 20 03:57:00 | Protogun | Great difficulty curve, the game has so few elements and alone they're all very simple but it really gets challenging fast! Love the mood too, though I think someone mentioned the controls already -- kept retrying by accident :p | |
| Dec 20 05:06:00 | 1h 09m | The Library *Real Name: Welcome to the Library* | Falling off the world means I win, right? ;) I liked the upgrade mechanic and the way fireballs worked, think there's a lot of potential here! Also props for making a game starring a badass old man, beating up slime and reading tiny books. Games about old men kicking ass are my fav! |
| Dec 20 07:06:00 | 2h 00m | Lost Gems | Hey man, finally got around to playing -- made it to level 4 with 8 gems! The tile change was a nice surprise, how many are there? The game is extremely difficult at first, as has been noted, but once you work out how the swords work and how the enemies move you can really get the jump on them. <br/> <br/>Overall incredible work getting a proc gen game done for a jam. Only thing I can say is it would be nice if collisions were masked to the tree instead of the tiles trees were on, it would compliment the responsive movement. I had fun working this one out! |
| Dec 20 07:13:00 | 7m 00s | You Only Get One Cube! | Cool game! With the limited visibility of oncoming cubes it seemed less about reflexes and dodging and more about managing the survival of your cube fragment colony haha. Good stuff. |
| Dec 20 07:30:00 | 17m 00s | Going Around | Great little game, the music and graphics were super neat. Trying to work out out to dry the phone nearly had me tearing my hair out, but I managed it! :) |
| Dec 20 07:35:00 | 5m 00s | YOGO Mom! | Super cute game! Graphics and menu music were sweet, but most of all I liked the message. Rock that mom respect! |
| Dec 20 07:58:00 | 23m 00s | The Superior Resolution | Astonishing. If you listen closely you can hear the bar being lifted for games everywhere. |
| Dec 20 10:11:00 | 2h 13m | Alone/Awake | A little context on this huge comment: I asked on twitter if anyone wanted feedback on their jam and paperblurt shot me this link. I happen to be a creative writing graduate so what the hell, let's do a little friendly deconstruction while I procrastinate! <br/> <br/>First thing's first: animations in Twine is awesome and pretty innovative by the sounds of it, so well done with that. Sets an amazing mood. Probably should issue an epilepsy warning though. <br/> <br/>Next on the agenda: the writing. It's not bad, especially for a jam where you're rushing. There's a few typos here and there, nothing that detracts from the story enormously. But there are a number of areas that could be improved. So in no particular order: <br/> <br/>- Vocabulary. You're writing a sci-fi and using modern terms like Instagram or calling it a "freaking hammer" but at the same time reaching back for outdated words like "shan't" and "nay". My advice is to update your vocabulary and be consistent, leave the loftier-sounding archaic english out. <br/> <br/>- More tell than show. Hopefully you're familiar with the "show, don't tell" mantra of writing, and there are a few places it could be used better here. Why tell us he starts hearing voices in his head when you can show us that transition? Why tell us the crash was horrible when you can show us the horror? I don't want to take your word for it as the author that it was a bad time for everyone involved, I want to see it for myself and make my own assessment. It's much more engaging that way. <br/> <br/>- Structure. This was pretty good. One thing you did very very well was make me want to know what happened next, that was all in the atmosphere and the way you withheld plot points til the next click. Really ramped up the mystery. The shiny thing at the bottom of the crater was particularly good for this. <br/> <br/>- Clarity. I'll use an example. He goes into the space ship and starts talking about "My fallen colleague." What fallen colleague? "Oh, I guess there was a dead guy the protagonist knew in this crater pod for some reason?" That's a pretty big leap you're asking us to make there, rather than just spending a couple more words letting us know what's actually going on. <br/> <br/>Annnnyway, that's my two cents! Feel free to ignore any or all of it. Either way I still think it's an awesome use of branching narratives, and man, if you managed to animate Twine then I'd love to see what you'd make with HTML5 or Flash and infinite possibilities. Peace! |
| Dec 20 10:53:00 | 42m 00s | The Last Draw | This is possibly the coolest and funnest game I've seen all jam. Really like that you can shoot the other player point blank but also set traps for them by shooting out the side of the screen and not catching the bullet. Ace graphics and style too. |
| Dec 20 11:01:00 | 8m 00s | Capitalis | There isn't heaps to do but I'm impressed you managed to put this together in a weekend, looks nice too! |
| Dec 23 07:05:00 | 68h 04m | The Last Day of Mr Kane | Lovely message, great mood. |
| Dec 23 07:09:00 | 4m 00s | Aggrogate | Took a little while to get my head around but was worth it! Very cool, interesting puzzle game. |
| Dec 23 07:16:00 | 7m 00s | Look Up | Hahaha this game is super dumb and I love it. Quality sound effects. |
| Dec 23 07:33:00 | 17m 00s | Burnt Out | Real nice graphics and atmosphere, lighting was well done. Only thing I can say is I didn't have much of an idea why I was collecting this stuff or whether or not there was a way to win. Oh, and maybe a lighter with fuel would have been better -- matches don't really work that way :p |
| Dec 23 07:39:00 | 6m 00s | Only one Cookie | It's been said, but the art is awesome and different. Audio is good but those cookie eating noises, god damn, eat with your mouth shut boy! |
| Dec 23 07:45:00 | 6m 00s | Porcunipine | Wicked art, sweet music, fun story and challenging gameplay. This game ticks every box! Favourite entry so far :) |
| Dec 23 07:50:00 | 5m 00s | The Misfight | The graphics were super cool, loved the overall style here! Winning wasn't very clear though, played the game a bunch of times before I noticed the text saying I'd hit the guy with a bottle. Thought I was losing! |
| Dec 23 09:13:00 | 1h 23m | You Only Get One Face | Great idea, and superb graphics! Games for charity seems to be becoming a bigger and bigger thing, love it! |
| Dec 23 10:08:00 | 55m 00s | Starbeard: The Curse of the Space Whales | Super fun. This is honestly just a graphics overhaul away from being a really neat game! |
| Dec 23 10:14:00 | 6m 00s | Shooting Atoms For Peace | Really tight game, and stupidly addictive. Well done :) |
| Dec 23 10:22:00 | 8m 00s | Single Dragon: You Owe N. Lee $1 | Pretty decent to see a beat-em-up with a full (if a little short) story and everything made in 48 hrs! Impressive, well done :D |
| Dec 23 10:27:00 | 5m 00s | Pinpoint | Nice and simple, but fun enough. Good use of the theme :) |