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Feedback comments for LD28
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| Timestamp | Since previous | Game | scoobyben's comment |
|---|---|---|---|
| Dec 16 22:59:00 | Graham Vs Lord Nebulon | I like the theme/graphics, but have trouble getting very far through the levels as I suck at that style of controls :P | |
| Dec 16 23:12:00 | 13m 00s | Only One Life Each | Cool idea, but quite unforgiving. It would be nice to start from the next room once you get there, rather than having to beat the first one again. <br/> <br/>I couldn't get past the second room, as the mage would only fire to the left, and so I couldn't hit the switch on the right |
| Dec 17 11:18:00 | 12h 06m | The Curse of Mellon | I really like the music/graphics/general atmosphere! The Jumping mechanic did feel a bit funny, especially as you fall at the same rate as you jump |
| Dec 17 12:02:00 | 44m 00s | You Only Get One Color | I really like the concept, although it does have the potential to get very frustrating. I gave up on red, as there was a jump I couldn't get exactly right, and kept having to redo the first half of the level |
| Dec 17 12:09:00 | 7m 00s | Onions Only Chance | Surprisingly addictive for such a simple mechanic. |
| Dec 17 12:14:00 | 5m 00s | One Life One Try | The difficulty seemed about the right level, but after about level 3 it would start telling me I'd beaten the level after only killing a subset of the enemies, rather than all of them. |
| Dec 17 12:20:00 | 6m 00s | One Shot | The graphics are cool, but there doesn't seem to be much of a game to it. Perhaps a series of increasingly quicker levels/opponents? |
| Dec 17 12:35:00 | 15m 00s | Protoport | The music is great! (Not that the rest of the game isn't, but the music stood out). The mechanic is also very cool, but I found it hard to get used to - I kept teleporting just into an obstacle |
| Dec 17 12:41:00 | 6m 00s | Single-Shot Space Hero: Adventures Through Time and Space; Encounters With The Green Worms of the Edgeworth-Kuiper Belt Planetoid Quaoar | I found it tricky to dodge enemy bullets, especially as they moved up the screen at a different rate to the turrets firing them. I liked the idea and the graphics, and with some tighter controls (and maybe a little more health) it would be great :) |
| Dec 17 14:08:00 | 1h 27m | One Twisted Button | Awesome :) Sign posts come in a bit fast, they keep killing me. The music is great |
| Dec 17 14:12:00 | 4m 00s | One Bullet Sniper | Nice idea, would be cool to have more levels. Reminds me of the training levels in Worms Armageddon |
| Dec 17 14:15:00 | 3m 00s | Ultra Volleyball Impact | Awesome graphics!A bit hard even on normal mode, but not too much so that it ruins the game |
| Dec 17 17:51:00 | 3h 36m | Only one bullet/rectangle thing. | Would be nice not to have to start from the very beginning every time you fail |
| Dec 17 17:58:00 | 7m 00s | Earth Prime | I beat the game, but only worked out how the mechanics work by reading the comments. |
| Dec 17 18:05:00 | 7m 00s | The Last Bullet | Amazing Graphics! And nice use of the theme, although I found myself getting furthest without even using the one bullet |
| Dec 17 18:11:00 | 6m 00s | Out | Mood was great. I'm glad there was instarespawn, as a lot of harder games suffer from spending more time loading than playing if you die quickly :P |
| Dec 17 18:38:00 | 27m 00s | FowL Play | Very nice art, and the mechanics are cool (but would be easier with a mouse rather than my trackpad :P) Doesn't particularly fit the theme, but it seems that's cause you ran out of time (I assume sword/shield were there for that intention) |
| Dec 17 18:50:00 | 12m 00s | One Shoot | Pretty cool puzzle game, could see it being a great phone/tablet game with improved graphics. A bit hard at times, but fast paced enough not to get stale |
| Dec 17 18:56:00 | 6m 00s | Flight 1413 | Interesting mechanic with the fuel collection - the fuel ended up being an obstacle more than a necessity, while featuring as both. Nice and addictive little game |
| Dec 17 23:54:00 | 4h 58m | Spee the Sperm | Controls were tricky, especially with a trackpad. The graphics were brilliant, and I liked the take on the theme |
| Dec 18 00:09:00 | 15m 00s | Gravidude | It would have been more fun if there had been some kind of scoring system, so you have something to play for. |
| Dec 18 11:34:00 | 11h 25m | One Dollar | There didn't seem to be an endgame |
| Dec 18 11:39:00 | 5m 00s | Sugar Rush | The wall jump mechanic is hard to get used to, as many other games have you jump and hold the direction away from the wall to wall jump. I also kept falling off platforms due to the character moving itself, but that adds to the difficulty of the game |
| Dec 18 11:49:00 | 10m 00s | Curtain Call | I enjoyed it, but the text could've been a bit faster paced. I spent a while waiting for it to come up each time, it would be nice if space skipped to the next line of dialogue. Also It was very unclear what to do in each case |
| Dec 18 11:59:00 | 10m 00s | One Element | The enemies keep falling on me from the sky! I think they spawn behind me and follow me down |
| Dec 18 12:04:00 | 5m 00s | Run 'n Gun | I liekd the premise, but the projectiles all leave large trails making it very hard to dodge anything |
| Dec 18 12:08:00 | 4m 00s | Asteroids:Omega | Neat take on the theme, but I'm not very good at it - I'm much better at shooting myself than all the asteroids |
| Dec 18 15:57:00 | 3h 49m | laserbug | Nice, would prefer it if you could keep trying each level until you hit the solution, but I guess that wouldn't fit the theme as well :P |
| Dec 18 16:02:00 | 5m 00s | Gold-Digger | Nice little game. I got 13 with the shovel and 14 with the metal detector |
| Dec 18 16:07:00 | 5m 00s | Bee Honey | Didn't seem to be much to it apart from run and jump, though it may have gone wrong for me - kept running and my score wouldn't increase, there were no obstacles and the bee didn't catch up |
| Dec 18 16:13:00 | 6m 00s | Dodge'n'Run | Given that you can walk in a rectangle and not get stabbed if you're careful, this is more a test of patience than a game :P Also, there are no collisions with the edge of the screen, so you could theoretically hold any direction indefinitely and not lose |
| Dec 18 16:19:00 | 6m 00s | 0RBITALIS | Nice one! I like how you get to see the first part of the orbit before you launch, stops it being ridiculously hard |
| Dec 18 16:25:00 | 6m 00s | Happiness | Wow, the atmosphere was amazing - first game to properly suck me in. I loved the light up effect on the floor, and the voiceover |
| Dec 18 16:33:00 | 8m 00s | The Colosseum | The upgrade mechanic kept me playing, but the zoom level and shaking of the screen were really disorientating and a bit unpleasant. Could just be me |
| Dec 19 16:12:00 | 23h 39m | Otzi's Last Journey | A bit hard - I also keep getting hit by the first arrow as soon as the game starts |
| Dec 19 19:27:00 | 3h 15m | You Only Get One Face | Nice Idea! I recognised the menu music from the Elder Sign Android game... |