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Feedback comments for LD28
Jedi's games and stats for all events →
| Timestamp | Since previous | Game | Jedi's comment |
|---|---|---|---|
| Jan 5 19:28:00 | Golden Hamster | It's an awesome, fun game! Too bad it doesn't end and stopped progressing after a while (or seemed too), I would have kept playing long enough to get my wall at full height if not for that. <br/> <br/>Good job! | |
| Jan 5 19:43:00 | 15m 00s | the foodcourt | I wonder if the pun works better in swedish(?) <br/> <br/>It's cute and funny. I wish there was at least one significant change between the options though, not just huh vs sigh. |
| Jan 5 19:51:00 | 8m 00s | Zombie hills | The movement is fun when you're going downhill and pick up speed. <br/> <br/>The combat was not the same experience though, I'd see bullets wiz through me and then I'd die after the enemy breathed on my big toe. (This is on Firefox) and once the game seemed to restart when I had half health. <br/> <br/>It was a fun experience overall but I would have played longer if not for the weirdness of the combat. |
| Jan 5 22:41:00 | 2h 50m | In a maze with one | I really liked it. I thought the limited number of each item made it fun but as others have said, it's a little too easy. I tried each item and never got stuck. It's also too easy to click teleport after play on the menu. <br/> <br/>Three different items provided a good amount of variety to the gameplay. If you work on this post-compo, it would be nice if the story of the game dictated which items were used. But as it is, I think it's a good use of the theme. <br/> <br/>Good Job! |
| Jan 5 23:00:00 | 19m 00s | Neighbors From Hell | What Guennor said! <br/> <br/>Also, I think you missed a trick here, because there could have been some gameplay in lining up the n.f.h. and taking them out en masse, but you only do hit-detection as far as the first neighbor. <br/> <br/>It has pretty good mood. I liked the music and the look of the textured Unity-capsules, haha. |
| Jan 5 23:11:00 | 11m 00s | Turret 101101 | I really like the look and feel of the game but it just seems really buggy (on Firefox). <br/> <br/>At one point my character jumped from the left side of the screen, to the bottom and through the terrain, and then back to the top and all over the place. <br/> <br/>After wave 1 was complete, nobody else ever came. :( <br/> <br/>I think some of these problems aren't your fault so I'm rating you N/A in all but graphics, (which is 4*). |
| Jan 5 23:20:00 | 9m 00s | Shovel Master | I agree with what's been said; it's an awesome execution but the gameplay itself is too boring and random. <br/> <br/>I really liked the music! |
| Jan 5 23:30:00 | 10m 00s | YOGOPlatform | It took me a long while to figure out that I was destroying the platform I was standing on and could respawn it with space. I didn't like having to use space as the respawn button, because it meant each jump would be a little shorter. <br/> <br/>It's a very innovative design that turns into an overly-difficult game. Having the platform disappear after a short time is a feature that could have been left out! <br/> <br/>I like the music and the mood and especially the clean graphical look. |
| Jan 5 23:46:00 | 16m 00s | Space Adventures | I didn't feel like I had enough control of my ship to want to go finding targets through asteroids. I really liked the graphics and HUD style, though. |
| Jan 6 00:02:00 | 16m 00s | Noir | 5* mood! :) |
| Jan 6 00:13:00 | 11m 00s | P.O.W. Rescue | I don't think I solved level 4 the way it's supposed to be solved but I have no idea how else to do it. <br/> <br/>*SPOILER ALERT* (Though probably not) I drag the window off the screen for a second and the enemies fall off the world. But seriously, how do you do this? Only one bullet, two enemies, can't jump high enough at all to get over them, what am I missing??? <br/> <br/>Nice job on the graphics, 5*. |
| Jan 6 00:24:00 | 11m 00s | scrionevoloooom | Well, all you promised was an awful shmup so I'm not disappointed :P <br/> <br/>It's not so awful, switching weapons happened too slowly to be more than a gimmick though. Also, I'm against button mashing. I'm not against inexplicably winning though (Was I the alien horde all along?) |
| Jan 6 00:34:00 | 10m 00s | Rube | Way too difficult. On the second level, after about 50 tries, I'd managed to actually get the hamster in the air twice, but both times he went sailing over the goal and beyond :( <br/> <br/>It's a cool idea and it's nice how fast you restart once you die. But I usually have more patience than anyone so I don't understand how people beat this. |
| Jan 6 00:41:00 | 7m 00s | You only get one pixel | Brilliant! |
| Jan 6 00:59:00 | 18m 00s | Serious Surgery | Yay! |
| Jan 6 01:15:00 | 16m 00s | superfrozenkittengetsonlyonesecretbottleforyou | It's too easy, but I love this. |
| Jan 6 01:24:00 | 9m 00s | Super Pew-Pew | I liked the minimal controls but the lagging input was annoying. |
| Jan 6 01:32:00 | 8m 00s | Rex Helianthus | It's really fun and I love the c64 mood, it just goes on way too long! |
| Jan 6 01:35:00 | 3m 00s | Guardian Cat | It's really cute! It made me smile and LOL at the end. Good job! |
| Jan 6 01:43:00 | 8m 00s | Only One Bullet Left | Woohoo! I made it out! It's surprisingly fun for how simple it is. Good job! |
| Jan 6 01:48:00 | 5m 00s | One Arrow, One Kill | I had the same experience as Coblynau. <br/> <br/>The movement and sound of the arrow is really satisfying when it hits a zombie! |
| Jan 6 12:36:00 | 10h 48m | Azimuth Zero | Very innovative but way too complicated. I read all the instructions and played for about 20 minutes but I'm still not sure I understand all the aspects of gameplay. <br/> <br/>Nothing besides military conquest seemed to do anything, and I had to do that nonstop to keep up with those annoying virr. <br/> <br/>I think there's more to this game than I can fathom, and I'm very impressed that you finished it in 48 hours! The pictures of the alien races was a nice touch. |
| Jan 6 15:29:00 | 2h 53m | One Douchebag | It's hilarious! I could never really tell what made the nice guys different from any of the other douches, though. <br/> <br/>I especially liked the audio. |
| Jan 6 16:53:00 | 1h 24m | One Earth | Haha, it's like greenpeace with vikings! Take THAT oilrigs! (Oh crap, will that leak oil into the ocean?) <br/> <br/>This game is fun but too simplistic, as has been said. The graphics are gorgeous! <br/> <br/>Restarting to the first level: Has never been a good idea (though I've been guilty of this too). |
| Jan 6 17:04:00 | 11m 00s | The One | It's pretty funny. Too bad it's unfinished. <br/> <br/>On my first play through I couldn't get dialog to work at all, even after reader john_conder9's comment. I never would have understand dialog at all without that comment. <br/> <br/>It gets high points in humor. |
| Jan 6 17:15:00 | 11m 00s | RetroBall | Really innovative and fun! I got over 2000 points :) <br/> <br/>My biggest complaint is that you spend about 90% of the time in the bottom 25% of the screen, just because of physics. <br/> <br/>I would have really liked it if the game area were more like 3 or 4 "screens" tall and the screen scrolled. |
| Jan 6 17:35:00 | 20m 00s | Mad Mandy | It's funny! <br/> <br/>I had to come back here to figure out interacting though, and it crashed when I picked up scissors. |
| Jan 6 17:47:00 | 12m 00s | Redneck Safari | Hey I came here looking for a joke game! This is instead a solid entry, what gives? <br/> <br/>I would've liked more variety in sound effects and gameplay. The golden rifle is a nice touch but you don't get it soon enough. The screen shake was just a little too severe, IMHO. <br/> <br/>Awesome game! |
| Jan 6 17:55:00 | 8m 00s | Alone/Awake | Very nice mood, and I like the animations of the spacesuit. I'm not 100% sure I understood the story from playing it through once. Is that the intention? |
| Jan 6 18:04:00 | 9m 00s | Me And My Arrow | I like the look and feel of this game. <br/> <br/>My biggest complaint is that the character moves too slowly. <br/> <br/>Also, it took me a while to figure out what the graphics were trying to show me when I shot my arrow, at first it just looked like something naughty. <br/> <br/>Overall: Nice job! |
| Jan 6 18:42:00 | 38m 00s | O.N.E. Says | Very cute game :) |
| Jan 6 18:45:00 | 3m 00s | You only get one... Potato Peeler! | It really does feel like you're just sitting and peeling potatoes :/ |
| Jan 6 18:51:00 | 6m 00s | Oneitis | Awesome! Really innovative and funny! I would have liked a good ending but then again, you are just stalking this chick on facelook, haha. |
| Jan 6 19:01:00 | 10m 00s | The Fate | I liked the graphics and style. I missed sound :( <br/> <br/>The map was a little too big without more variety in gameplay but you ran out of time and I definitely know how that goes! |
| Jan 6 19:06:00 | 5m 00s | Darkest Friday | I would have liked to see some sort of score when I won for this type of game. Other than that, it's incredibly-well polished. I love the look and feel of it. <br/> <br/>Good job! |
| Jan 6 19:18:00 | 12m 00s | Zombiehirsch | I'm not convinced the collision detection was working all the time. But when I did connect a shot, it was satisfying! :) |
| Jan 6 19:44:00 | 26m 00s | Zombies... ON CHRISTMAS | Awesome! 5* in fun and overall! <br/> <br/>My one beef is that the chaingun is underpowered. I felt like I was better off with the shotgun. <br/> <br/>But the game is really fun yet simple. The holy grail of LD. Kudos! |
| Jan 6 19:55:00 | 11m 00s | You only get one digit! | Very innovative! I think your easy is medium, your medium is hard, and your hard is easy, however. |
| Jan 6 22:21:00 | 2h 26m | Nature's Howl | What SonnyBone said. <br/> <br/>Also, the credits didn't work for me. When I clicked credits, the credits button just disappeared and an exit button replaced it. <br/> <br/>When I first starting playing it reminded me of Flow and I thought it had a very calming feel and innovative gameplay. <br/> <br/>The gameplay and graphics are awesome, but unfortunately it has some balancing issues. For the variety in gameplay, each "level" needs to be over much faster. Something like twice as fast at least, because as it is, the gameplay gets boring. Not in the sense that it's too easy, but in the sense that I get tired of doing nothing but leading these animals of varying speeds back and forth. If I could tell the mice to stay behind or something it would have been a more engaging mechanic. <br/> <br/>There's little to no sense of progression. I feel like I played at least ten, maybe twenty minutes after the fox was released and then I thought "Please let it be over soon" and I just stopped playing a little after that. <br/> <br/>Really nice game overall, too bad I never saw the end screen, even after investing so much time :/ |
| Jan 6 23:12:00 | 51m 00s | The Visitor | I love it but some of the jumps and back-tracking are just a little teeny bit brutal. <br/> <br/>The control seems really fluid and I <3 the muffin gun! |
| Jan 7 00:29:00 | 1h 17m | You Only Get One Shot: Eminem Rapping Simulator | LOL Spaghetti |