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Feedback comments for LD30
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| Timestamp | Since previous | Game | Jedi's comment |
|---|---|---|---|
| Aug 27 09:58:00 | Coplanarity | Wow, I didn't realize this was your first LD, awsumpwner27. Good job! <br/>I felt like the levels should have relied more on puzzling and less on platforming to better reflect its strong and weak suits, but I know how it goes during the jam! <br/> <br/>The little falling animation was cute but it kicked in at too low of heights, I thought. The graphics were good, but, as has been mentioned, needed to distinguish between foreground and background better. Not only should the coloring have been more differentiated, but the blocks in the background could have been made smaller. <br/> <br/>Shame there's no audio. <br/> <br/>It's short but I had fun completing it. <br/> <br/>Overall, an enjoyable game with an innovative mechanic! | |
| Aug 27 10:38:00 | 40m 00s | elemens | Great entry! I'm glad you shared this on IRC during development; it's been a lot of fun watching it come into being. <br/> <br/>For being incomplete, it actually feels very complete and satisfying. I would have liked to have not had to start back at the village after dying, but given your lack of content I actually think this was a smart move. <br/> <br/>I didn't like the way the guy's arms moved when he jumped. (There's not much critical I have to say) <br/> <br/>The graphics were great, the audio was excellent, and that song was perfect! The screenshake was also really well-done and satisfying; I may have to see how you do that and steal your technique :3 |
| Aug 27 17:06:00 | 6h 28m | ConnectTheWorlds | Took me a few deaths to figure it out. I didn't care for the buttony controls, but in a way I guess it's more simulation like. I thought the ship fell impossibly fast on the high gravity planets; maybe there's some framerate dependency? <br/> <br/>Loved the HitchHiker's Guide references :) <br/> <br/>I thought it was clever how you stretched the gameplay into multiple levels, and the backstory of each planet helps to make each one fresh. <br/> <br/>I didn't finish this (my ship was falling faster than I could react once the engines started shutting off randomly) but this feels like a complete entry all the same. <br/> <br/>Good job! |
| Aug 27 17:34:00 | 28m 00s | Star Turtle 64 | You had me at "Star Turtle 64" :D <br/> <br/>I'm really impressed with this entry! So much gameplay packed into a Ludum Dare. If anything, a little bit too much - I felt like the cave parts could have been smaller. <br/> <br/>Excellent use of subtle player choice: players can choose to run or fight and choose from the weapons they have. <br/> <br/>I liked the music and audio. The graphics aren't great but they do work with the game. It took me a while to recognize that my turtle was wearing a space helmet, but I like that he was! :3 <br/> <br/>Sadly, I was not able to finish it due to a bug - I brought up the menu screen and went to options. When I went back into the game, my turtle had disappeared from the screen :(. He seemed to be stuck at the top between two transitions but I'm not sure. <br/> <br/>Still, I feel like overall, this is a solid, fun entry! |
| Aug 28 05:07:00 | 11h 33m | Sinister | Woooooow! Sooooo preeeeettttty! Even short as it is, I did a double-take when I saw this was a compo entry and not something a team made for the jam. <br/> <br/>Kudos! |
| Aug 31 02:41:00 | 69h 34m | Drempt | This is a nice, relaxing entry. The music really fits the dreamy mood. I'm not sure that the gameplay of shooting and dodging fits cohesively into that, but it does work. <br/> <br/>There's way, way too much text to read! And really, it's all just window-dressing for the innovation of two enemy / weapon types. Which is an innovation I like by the way! <br/> <br/>Utlimately this game is fun and very good overall, but only after you've invested the time to really understand what's going on. Once you do understand the way the game works, it actually goes from overwhelming to boring pretty fast. So, it would be cool if there were more gameplay elements that were introduced over time. I see that you kind of did that with the upgrade system, but the problem is the upgrades make the game easier faster than the vanishing auras made it harder. While I'm on the subject, that was also an innovative and cool idea but the ships did not move distinctively enough IMHO. <br/> <br/>On the second play through, I got about 4000 points but got bored around the 4th stage. I think it kept me playing for about an hour, so good job! |
| Aug 31 05:24:00 | 2h 43m | ** | Cool game! Really innovative! <br/> <br/>As has been said, it needs sound. Also, sometimes the dot would snap to where I didn't want it and the level would restart. I didn't think precision dragging should have been part of the game but maybe that's just me. Maybe you should set a fraction-of-a-second timer so the player doesn't lose immediately if they're just passing by a point that's not in the design. <br/> <br/>Also, was there an end screen? Did I just click past it by accident? It seemed like the game just restarted after the last level. <br/> <br/>Thanks for the game and good job! |
| Aug 31 06:39:00 | 1h 15m | Onomo | Excellent mood! I wouldn't be surprised if this places first in the mood category. The gameplay seems like it only really lends itself to one kind of puzzle though, and unless I'm missing something all the puzzles aren't implemented (I could only activate one) which is a shame. <br/> <br/>But hey, I know how it goes for game-jams! ;) |
| Aug 31 18:45:00 | 12h 06m | Isles of Elona | It's a really ambitious idea but I don't think you were quite able to pull it off in the 72 hours. I managed to kill one enemy, but most of the time my attacks didn't work at all. It wasn't a very satisfying kill; the game needs to be responsive and "juicy." (You HAVE seen the youtube video, "Juice it or lose it", right? Everyone should!) <br/> <br/>Also, other than getting realms named after players it doesn't seem like there's much to connect me to "my" world. <br/> <br/>I wish the player would keep moving when I held down the movement key. <br/> <br/>I never got a chance to see any multiplayer functionality because the worlds are too big and there was only one other person on when I was playing, and I didn't run into them. This is a common problem with multiplayer jam games - there being nobody on the other end to play them with. <br/> <br/>Well, I suspect most of the work went into the online functionality. Next time, Keep It Sesame Street! :P |
| Aug 31 18:53:00 | 8m 00s | Connecting LD30 to the Real World | Entries like this are what make me really sad that community isn't still a category I can give you a 5* rating in. Well, at least there's the one for innovation ;) <br/> <br/>Really cool stuff! |
| Sep 1 09:44:00 | 14h 51m | Diorama | Woohoo! Great game! The only problem I saw was that the NPC's would tell you to take things they'd already given away. Aside from that it was a perfect adventure game for Ludum Dare. Really appreciated the humor, the writing, art, audio and mood. <br/> <br/>Great Job! |
| Sep 1 17:00:00 | 7h 16m | Kemono Worlds | Nice music, humor and mood but the gameplay is really lacking. The player needs much more feedback from every aspect of the game. <br/> <br/>I liked that there were different creatures you could start with. |
| Sep 1 22:46:00 | 5h 46m | Super Shaker X | Haha, best ending ever! I'm giving you 5* for humor which feels unfair to people who put more jokes into their games but that ending had me laughing out loud. <br/> <br/>It could have used more polish. The buttons on the menus could have been animated on mouseover, there could have been sound effects. Also, sometimes enemies were able to shoot me through walls. I assume that wasn't intentional. <br/> <br/>The screenshake and graphics were great, as was the music. I liked the idea of choosing different characters too. <br/> <br/>Really good job, overall! |
| Sep 2 00:06:00 | 1h 20m | Boulder Toss | Really innovative! Take THAT laws of physics! :P <br/> <br/>The player needs more rewards and incentive to keep playing. Popping up the text for the next "world" was nice but it wasn't enough to keep the game from feeling like a chore at times. Just a little musical fanfare on each new world would have gone a long way. And as a gamer, I felt like it was a slap in the face when I made it to the top of the largest tree but there was no acknowledgement from the game that I had done so. <br/> <br/>The graphical style worked well with the game and mood, and the music was good too, although for some reason it was really quiet. Maybe because it got pretty repetitive by the end. <br/> <br/>Overall, great job! Hard to believe this was a compo game and not a team effort! |
| Sep 2 02:17:00 | 2h 11m | Galactic Dump | I'm calling it now: <br/>Congrats on 1st place overall for the Jam :P <br/> <br/>I wish there was a win screen and I didn't really appreciate the fail counter, haha, but otherwise it's perfect. |
| Sep 2 06:14:00 | 3h 57m | Lava Is Last | Really, really strange, but in a good way! :) <br/> <br/>The mechanic was cool. It kind of reminded me of an IQ test but in game-format. <br/> <br/>I felt like the player needed a little more feedback. Before you figure the game out, it's disconcerting when the levels start out, and shuffle around, and if you select incorrectly it just immediately starts over. It should have been more obvious the player was losing a heart in that instance. Then again, maybe the disorientation was part of the mood. As someone else mentioned, sometimes it seems like the shuffling isn't going to stop. <br/> <br/>Also it would have been nice if some of the earlier levels could have been taken as writ once you beat a certain level. <br/> <br/>Overall, it's a quirky, innovative game that I enjoyed playing till the end. Good job! <br/> <br/>P.s. Thanks again for streaming my game! It was fun to watch and the feedback you gave was really insightful. |
| Sep 4 17:39:00 | 59h 25m | InfiLoop | I found the end! If I didn't see the comments here first though, I'd have assumed I'd seen all there was too see. Pretty cool puzzle game! Unfortunately I don't know how much of it was original and how much was inspired by Antichamber because I've never played it. <br/> <br/>Staring at that eye sucked a lot of the fun out. <br/> <br/>I believe you could fix some of the graphical glitches by moving vertices of walls instead of changing the visibility of wall sections. Still, it was cool to see that you made Unity behave as if it was non-Euclidean! Kudos! |
| Sep 6 00:45:00 | 31h 06m | The Last Elemental | Those elementals have some serious attitude! Love these graphics! :D <br/> <br/>I got a lot of fun out of this one, but it's too hard! Even the post-compo, which I beat, is way too hard still! The compo relies on some of the worst parts of NES games: One-hit deaths and going back to the beginning. One thing I liked was that in the first two levels, you could find shortcuts to do them quickly. Making the player have to press z in the post-compo seemed like a step in the wrong direction but that's just my opinion. The sounds were very harsh and I'm not sure they weren't worse in the post-compo; I know that I didn't like the walking sound. <br/> <br/>I'm giving your game a lot of criticism but I actually enjoyed it for 3 hours or more. Good job! |
| Sep 6 01:06:00 | 21m 00s | disconnected_worlds | Wow, you're so creative with your art style! This game is really just kind of fun to look at :) Not unlike your LD27 entry! (Now I'm going to have to play the intermediate two) <br/> <br/>It could have felt a little more interactive with some juiciness upon picking up items. I felt the "can't take action" sound was a little too harsh. I may have ran into a bug because I had to spam the space bar above the hole before it would let me crawl down. Not sure what that was about. <br/> <br/>It has a really great mood and overall, it's fun to play! Good job! |
| Sep 6 04:14:00 | 3h 08m | Circular Logic | The concept is awesome! I didn't really like it when the ball got smaller; for some reason that made it harder for me to understand the gravity change. Like you said, I was left wanting a little more content. The audio and graphics are quite good, as is the mood! <br/> <br/>It's a super innovative idea, and I had a blast playing it! |
| Sep 6 07:28:00 | 3h 14m | Benn's Adventure | How on Earth did you test this during the 48 hours? I'm guessing the guy moved faster during development; I was sure wishing he moved faster for me! <br/> <br/>As others have said, the music is really good but since it's the only song, it gets repetitive towards the end. <br/> <br/>I would have liked some kind of game over screen after rescuing Benn's cat. If there was more to do I didn't find it. The subliminal message is pretty funny. Seems to have worked, too. <br/> <br/>Loved the community references! The graphics are great and it's really polished and fun. Overall, very impressive! Kudos! |
| Sep 6 21:02:00 | 13h 34m | Cut And Upside | When I first saw the game ANGELINA made for LD28, I was blown away! However, after seeing a few games, her templated nature is started to show through and her games become less impressive. There's nothing to collect in this one either and the "government" (lol) barely move, so it's kind of a step-down from the previous two, gameplay wise. I didn't notice before that she chooses fonts too! (I assume) <br/> <br/>The game seems creative and moody - one of ANGELINA's more surprising strong-suits. <br/> <br/>I want to see ANGELINA improve! These games she's making are all well and good, but it's not obvious to me that there's anything different between them aside from the input you've given her, and that this latest game follows an "Avoid" template instead of "Avoid and Collect." As she's getting more mature, she at least needs to get better at crediting her sources. <br/> <br/>Looking forward to what ANGELINA makes for December! :3 |
| Sep 6 21:44:00 | 42m 00s | Steamed Worlds | It took me a while to find the airship but when I did, it was fun to control! But then I fell through the desert floor :(. This game is way too big to have a bug like that! I didn't want to play it again, knowing that I'd have to walk and that I might still fall through, but I did play once more, making sure to only walk in the desert, and I fell through anyway :( <br/> <br/>The graphics were pretty. I thought it was weird that my character reacted to a diamond getting destroyed but apparently not to his comrade dying in an airship crash. <br/> <br/>Your game needs a loading screen, it sits on a black screen for a long time. It also needs to capture the mouse. The mouse also needs smoothing and to be less sensitive. <br/> <br/>Very cool that you used a custom engine, but I'm not sure that engine was 100% ready for prime-time. Hope you keep tweaking it post-compo and have it ready for Ludum Dare 31! |
| Sep 8 06:18:00 | 32h 34m | APOLLO | Wow! Excellent mood, audio, graphics and use of the theme! Gameplay got a little repetitive but I'm super impressed by how complete and polished this is! |
| Sep 8 06:38:00 | 20m 00s | RED Thread | This is awesome! Love the minimal style with the tiny bits of flair. <br/> <br/>There's a little bug that occasionally keeps me from moving one character left or right, despite how many times I switch characters. I wish it had music, too. <br/> <br/>Other than that, it was really fun! Well done! |
| Sep 8 08:07:00 | 1h 29m | Jessie and Jack | Like CommodoreKid, I didn't notice the gun the first few plays through. I think the problem is that the gun is inaccessible at first, and I assumed it was decoration that had something to do with the moving wall. <br/> <br/>After finding the gun, this was a very fun game! Loved the screenshake! <br/> <br/>My biggest complaint is the camera - it moves too abruptly, and the character movement is fluid but squirrelly. Given that and some of the background... was this initially going to be a Sonic clone? :3 <br/> <br/>The enemies got a little bit repetitive near the end, but the audio was excellent. Overall, a solid entry! |
| Sep 9 07:06:00 | 22h 59m | Chaos Heart | Damn, this is awesome! It's impossible not to have fun when you're character is destroying planets and laughing maniacally! This game taps into that zen kind of gameplay and always makes me when to play just once more ;) <br/> <br/>My only two complaints are that it doesn't capture the mouse and the slow-motion effect kicks in just a smidge too soon. <br/> <br/>Excellent everything! <br/> <br/>Great job! |
| Sep 10 06:16:00 | 23h 10m | Ludum Galaxy 64 | Graphics and music were excellent! Controls are responsive and fun! <br/> <br/>I would have liked more sound effects and maybe more variety in gameplay because I got a little bored after around 5000 credits (far shy of what it would take to sample that Potato Salad). As someone else said, I wish I could leave the planet by just flying away, not needing to press x. <br/> <br/>Overall, great job! |
| Sep 14 22:05:00 | 111h 49m | A World Apart | Great use of the theme! It's a fun game too. I agree with the people who've said that the difficulty ramps up too fast and the sound effects are a little bit loud and annoying, and autotracker music is... well it's better than nothing! <br/> <br/>I liked the graphics and the controls were nice and responsive, once you get used to keyboard + mouse. One thing that really irked me was that your game doesn't capture the mouse, so I would often click away from it by accident and die. <br/> <br/>Overall, this is a very solid and fun entry! |