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Feedback comments for LD28
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| Timestamp | Since previous | Game | goerp's comment |
|---|---|---|---|
| Dec 17 11:03:00 | St. George's Day | haha, is that general winchester? Not a photoshop of your granny? <br/>It played pretty smooth <br/>It wasn't easy, but there's nothing wrong with that. <br/> <br/>On my wishlist would be: (pew pew) sounds, so you get a audible feedback from what's happening (getting hit, shooting, destroying). And a skippablre intro after the first go. <br/> <br/>I like that you took the effort of having random loading hints. | |
| Dec 17 11:04:00 | 1m 00s | Mystery Tower | With a title like that I had to play it. <br/>It was fun. Although defeating a frog and a cat didn't feel that brave. <br/>It's pretty hard not to take the first item on a floor. <br/> <br/>Reminded me a bit of gateway to aphsai. Nice! |
| Dec 17 11:16:00 | 12m 00s | Hitotsu - Last of the Dragon Keepers | That was very good. <br/>I rarely play schmups so it was very hard for me, but I liked it a lot. <br/>Lots of bullits, lots of effects, lots of power ups. It played well. <br/>Nice story. <br/> <br/>I'm not sure how impressive your dragon can become, I didn't come very far, maybe someone can post a youtube video for a noob like me? <br/> <br/>Just one thing: I didn't like having to install the game (and I think I'm not the only one). If you could make a stand alone version that would be great. <br/>With gamemaker you could also create a version for the mac, no? |
| Dec 17 11:41:00 | 25m 00s | One Gunman | Haha, nice take on the theme. Good consistent graphics and the honky tonk piano sound was good with the wild west theme. <br/>Did I hear 'shoot the perfects'? I had to look that up on wikipedia :) <br/> <br/>Like other people I had some trouble aiming. <br/> <br/>Nice. |
| Dec 17 11:54:00 | 13m 00s | Extreme Curling | That was great! <br/>I really liked the broom of death. Curling should be that way! <br/>And the music was great as well, did you make that too? |
| Dec 17 15:23:00 | 3h 29m | One Kingdom | aha, now I see how it works! <br/>It could use some more explanation I think. <br/>Two things that I had a hard time figuring out: <br/>1. armies dont show up if you have 'manage' selected and peasant don't show up if you're in army mode. <br/>2. space advances a turn so you get food and resources and barbarians advance. <br/> <br/>oh and 3. you can add more troops to an army <br/>After I knew that it was obvious what I had to do. <br/> <br/>I like the idea, but its not easy to understand and play. <br/>It could use some more visual clues I think. For instance what the army consists of, a bit more obvious in what mode you are, a bit more obvious that the building is placed, but not yet finished. <br/>Stuff like that would really help. |
| Dec 17 17:31:00 | 2h 08m | 0 AD - Zombie Uprising | haha Christmas Zombies! I thought about it but couldn't make it fit the theme, but you guys did that brilliantly. <br/>Great graphics and nice retro music. <br/>Gameplay is fluent (except for the akward use of the mouse button for me) <br/>I like the way Jesus bounces. <br/> <br/>Good stuff! |
| Dec 17 17:40:00 | 9m 00s | Dream forever, live once | haha, I have games you can't restart too, but there it's not intentional. <br/>Those graphics really are appealing. The way it moves the way it looks, the 'thoughts' in the background. Lovely! <br/> <br/>I was no where near 628 :( |
| Dec 17 17:49:00 | 9m 00s | Beep Boop | I had some trouble downloading, but eventually the windows dropbox link worked. <br/>I'm not sure if the music was generated or composed, but I liked it anyway. <br/> <br/>For the time you had with a programming language you didn't know I'm impressed. |
| Dec 17 17:53:00 | 4m 00s | Dangerproof Dan and The Temple of Aarg! | didn't run I got 'runtime: panic before malloc heap initialized <br/>fatal error: runtime: cannot reserve arena virtual address space' <br/>Windows7 64 bits |
| Dec 17 17:59:00 | 6m 00s | Fighter's last hope | The game reminded me of XKCD :) <br/>A a bit frantic, but nice. <br/>It took a while to get used to the controls. |
| Dec 17 18:39:00 | 40m 00s | Notchified Cat | That music is brilliant! Old skool catchy! <br/>What a weird idea, ha! |
| Dec 17 18:51:00 | 12m 00s | You Only Get One | I looked at the description and thought 'Oh no! that sounds like my game! And I thought I was original.' <br/>They are pretty similar and you also seem to have a bit of a problem with collision detection. <br/>Too bad you didn't get to do everything you wanted. <br/>I used 72 hours (and so entered the jam) and managed to finish my game (in the nick of time). <br/>Take a look and see if my game is something like you wanted it to be. |
| Dec 17 19:08:00 | 17m 00s | ONE | what? O N E as controls pfah! That can never work. <br/>Well, when I got used to it it worked pretty well! <br/>And the game looks amazing! <br/>Sounds good too. <br/>I like that the game surprises me. <br/> <br/>Very very good. |
| Dec 17 19:18:00 | 10m 00s | 015873's Prison Break | haha it's like I went back to the 80's and played an experimental game. <br/>I found the music went well with the game, because it was weird. |
| Dec 17 19:21:00 | 3m 00s | Cascade | hard to rate for something like this I think, but a VERY original thought. <br/>Maybe I can try it at Christmas. |
| Dec 17 19:24:00 | 3m 00s | Me and My Box | short and sweet <br/> <br/>I very much like the graphics. That's a keeper! |
| Dec 17 19:33:00 | 9m 00s | A King and his Choices | It's a good thing I also have IE, because Chrome didn't work. <br/>And then I wouldn't have played this charming little game. <br/>Simple but nice. <br/>For me the sound didn't mess up. It just wasn't there. |
| Dec 17 19:41:00 | 8m 00s | P.O.W. Rescue | The graphics I liked, although our finest men did look a bit like skeletons :) <br/> <br/>Nice concept, but meaybe a bit too easy. But for a LD that means I didn't have to be very good to see all content. YAY! |
| Dec 17 19:51:00 | 10m 00s | Experimental Exodus | well there was music and graphics but no enemies? <br/> <br/>nothing happened I could walk around and sometimes shoot, but that was it <br/>OK gave it another try. Those blocks are exits! That was totally NOT clear. <br/> <br/> <br/>I must say I find the review of Strangelander a bit harsh. <br/>Nice graphics and sound (nice idea with the affliction), but it didn't play very well. <br/>I didn't get a good idea of what was happening. Some more audio and visual feedback would be nice. |
| Dec 17 20:15:00 | 24m 00s | Some Day | Like other people said: brilliant graphics, nice atmosphere! it could do with some more explanation and it was a bit buggy (you could keep going up on a ladder for instance. <br/>Still pretty impressive after 48 hours. <br/>Are you going to go further with this? Looks promising. |
| Dec 17 20:27:00 | 12m 00s | Mayfly | It's an experience not a game! And I don't mean that in a bad way. <br/>Sounds like autotracker though, it doesn't really go with the beautiful game, I think. |
| Dec 18 12:35:00 | 16h 08m | Gravity Assist | Nice idea! <br/>I also like that there are different types of elements that do different things. <br/>Visually it looks great to see all the trajectories of all your attempts to do better (a piece of art sometimes). <br/>But that also made it more difficult at some point to see my last attempt. I already had trouble recreating my last attempt especially with slow speeds (it's hard to see where you are pointing when there's only a small line). <br/>That made me feel a bit like shooting in the dark. <br/> <br/>Some more indication of power and direction would be nice. Maybe not numbers, because that would make it too obvious, but maybe some circles around your dot as power indicators and lines radiating form the center at every 30 degrees to indicate direction? <br/>That way you could more easily finetune your last attempt ("I was somewhere between the first and second circle and next to the 30 degrees line"). |
| Dec 18 12:59:00 | 24m 00s | Hospital Trash | AH, this was great! Addictive, some strategy, nice take on the theme. <br/>Looked just right and the music never got boring. <br/>The news head lines were a nice touch, somethiong to read while your clicking for your life. <br/> <br/>Top marks for humor. <br/> <br/>Too bad for the timer bug, I was doing well on my second attempt and then saw the time didn't run at all. <br/>I'm glad I saw that before ruing my mouse :) |
| Dec 18 13:07:00 | 8m 00s | Triceratops | amazing what a piece of music can do. It made the quest very melancholic. <br/> <br/>The silhouet graphics work very well. <br/>I'm not sure about using a physics engine for this type of platformer, but for the time you had, I may have been the right choice (I had a lot of trouble with my custom made platformer engine) |
| Dec 18 17:40:00 | 4h 33m | You Only Get One Gift (for christmas) | Pretty solid entry for your first one. <br/>You really got into the spirit of christmas I see ;) <br/>I agree that there is a lot of content. It just needs a bit of sound. <br/>At first I thought that you couldn't do anything wrong, but later on I found out that you could and I did. <br/>The thing I would change next time: it looks like the character can't fit through the doors, movement was a bit hard. Like other people who commented on my game: if you have to walk around a lot, better make it fast. |
| Dec 18 17:47:00 | 7m 00s | Game of One | Actually, not a bad take on the theme. A lot of people just made a regular game and just went 'you only have one laser/life'. |
| Dec 18 17:55:00 | 8m 00s | Castle Uno | I really like this graphical style. Some nice touches in animation, for instance looking over his shoulder when pulling. <br/>To be honest I: for me there were to many keys to press in the right order, so I didn't get very far (maybe a 360 controller makes it easier or maybe I'm just terrible at this). <br/>But I can see from the comments that there are enough people who can do it:) |
| Dec 18 18:14:00 | 19m 00s | The purge of Sombrilla | OK, I'm beginning to hate Unity. First it didn't work in Chrome, you can choose a resolution and the suggested one leaves stuff outside the screen. <br/>This game I couldn't get to start. I walked around, couldn't do anything. Then thought 'that door looks labelled New game'. Couldn't click it. Restarted in higher resolution, saw another door, but not complete visible. And no way to do anything but shoot a bullit and get a game over before I started. |
| Dec 18 18:48:00 | 34m 00s | Protoport | That was a cool concept with the teleporting. <br/>Graphics and sound are good as well. <br/>The levels look to be random. Sometimes I had the feeling that it was impossible to do. <br/>Or maybe I'm not good enough :) |
| Dec 18 20:31:00 | 1h 43m | Wilhelm's Escape | Wow, this was great. Loved the style of the game, the graphics, good sound. <br/>The voice acting was clever too. English subtitles, but a voice that conveyed the meaning in a universal way (especially the screams). <br/>One of the best games I've seen so far (for me). |
| Dec 18 20:56:00 | 25m 00s | Mikes toy | The game looks good, with moody lighting and plays well. <br/>The hook I found difficult to use, though. |
| Dec 19 10:19:00 | 13h 23m | Fish Go Blub | Very nice that you've been able to keep the app so small.worked perfectly on my phone. <br/>It looks very polished and the game mechanic isn't annoying(I expected that difficult steering would be). <br/>I agree with the music. Something nice and polished would go better with the game, but I'm still impressed. <br/>Although I agree with your thoughts about the theme I have no idea what to do about it. It's a majority vote (and actually I'm pretty pleased with what I came up with, it challenged me even more to think outside the box). <br/> <br/>And you're game is still very good :) |
| Dec 19 19:58:00 | 9h 39m | 868-KRAMPUS | Aha, had to Google that. <br/>Funny. |
| Dec 19 20:11:00 | 13m 00s | There was a world | Nice concept, but bugs kept me from playing. After a while I couldn't move anymore. |
| Dec 19 20:15:00 | 4m 00s | You Only Get One Derpina | Haha I win! <br/>It played well for me and it was easy, which for Ludum Dare is a good thing. <br/>An orginal and funny game. |
| Dec 19 20:20:00 | 5m 00s | You only get one to exit | Ooh, I like the mechanics of this game. A bit like herding cats. Points for originality. <br/>the graphics were weird, as if I was watching a VCR recording of a computer game from the 80's (hang on: that must be it!) |
| Dec 19 20:34:00 | 14m 00s | Wrecked | That's a very pretty game. The physics are solid and the sound is perfect for the game (have you ever watched 2001 a space oddysey?). <br/>It's a shame though that the graphics were so small, and therefore I sometimes had trouble seeting which way I was pointing. <br/>A bit too difficult maybe (just like my game, I think no one has finished that yet). |
| Dec 19 20:40:00 | 6m 00s | One Wing | Good mood, nice and short, cute graphics. <br/>I especially like your take on the theme. <br/>Not bad for 10 hours |
| Dec 19 20:52:00 | 12m 00s | Airlock One | A mixed bag. A great idea I think, but it's not really finished I feel. <br/>Great moody sounds. <br/>It looks very polished and plays pretty smooth mostly, but clicking another part is then again not so easy. <br/>I have the feeling that it needs a bit more work. <br/>In the end I ended up playing rising lava of doom :) |
| Dec 20 13:03:00 | 16h 11m | Single Load | Grr, effing Unity webplayer, makes my computer unstable. luckily only when I want to leave to game page so I could try this game. <br/>It's a beautiful design, very clear and neat graphics. <br/>The physics work smooth. <br/> <br/>I'm curious what you're going to do with it. |
| Dec 20 13:12:00 | 9m 00s | You Only Get 1UP | I love this! 5 star for the concept. A neat twist on the arcade game. <br/>I like the all the arcade references, it plays like an arcade but you really have to change your reflexes. <br/>This is one of those game I recomend to friends: 'look what they make at Ludum Dare'. |
| Dec 20 16:29:00 | 3h 17m | Charon | I loved the graphics and for me no more explanation was necessary, because after a few turns you realise it's not just left/right. <br/>Nice music in the beginning. <br/>I found it so special I decided to check out some of your older entries, and I like the stuff you make! <br/> <br/>But I have no idea where the them comes in. |
| Dec 20 16:48:00 | 19m 00s | M'Lady and The Tramp | A lot of great looking mini games. <br/>All the click and drag games I didn't get though. I clicked and dragged all kinds of ways, but couldn't get anywhere (hmmm, why did I type that). <br/>It was a perfect package (ehm after playing this game everything sounds like a double entendre), the music fitted the graphics and type of game very well. |
| Dec 20 18:32:00 | 1h 44m | Two Birds with One Stone | I love the idea, quite original and it has the right mood. Good take on the theme. Here you really had only one. <br/>It would have helped if you had a voice artist for this. <br/>It was a bit too long for me, too long to try if I could do it differently. <br/>But then again, playing it only once fits the theme. |
| Dec 20 18:47:00 | 15m 00s | Dreams of war | Nice. Galaga on steroids. <br/>Nice sound effects and a good choice of music. <br/>Played solidly and the little spaceships had its simple charm. <br/>At first I thought 'who is the idiot that puts fire and movement for the same hand?" And then I found it had autofire :) <br/>Consistent style also, the game, menu, choice menu and hi-score ui were all the same retro style. <br/>It was pretty hard, because the ship moved so fast (the reverse of my game then :) |
| Dec 20 18:53:00 | 6m 00s | Snowball Carnage | Ah snowball carnage. I couldnt resist a title like that. Little Southpark children (or should I say sitting ducks?). <br/>I liked the music, relaxed and not something you hear a lot on a Ludum Dare unless it was found on the internet. <br/>Is it midi? |
| Dec 22 10:50:00 | 39h 57m | One Conversation | That was certainly something else. <br/>I'm usually not a big fan of people trying to convey a message while I just want to play a game (and I don“t like to have to install something for a LD), but in this case it showed different views. <br/>I have some views about the theme but I'l leave that for a post. <br/>It's a bit ironic, that by making this game, you didn't really use the theme :) |
| Dec 22 11:15:00 | 25m 00s | Peaceful Greeting | Brilliant. I haven't solved the language yet but am intrigued enough to continue. <br/>Great story, original and very beautiful graphics and a puzzle I want to solve. <br/>Best game for me so far. <br/>Of course I would have liked sound to make it more immersive, but maybe you can do that later? <br/>This is a game to recommend! |
| Dec 22 12:44:00 | 1h 29m | Te y De | Well I haven't seen an imp yet. It worked well (except for the mentioned bug), but it was hard as well and with the time passing I thought I would never make it anyway. <br/>I will try the updated version later, because I am curious about the imps. <br/>I really like the art style. <br/> <br/>By the way: is there a way to stop Unity to offer me resolutions too small to play the game? It suggests tome 1024x768 but then a lot of the game is not in view. |
| Dec 22 13:24:00 | 40m 00s | A shark ate your other oar: A game made in one hour. | Wow, impressive for one and a half hour. <br/>Couldn't you have made it even quicker by just rotating one graphic in stead of making a few keyframes? <br/>I like how you used the theme, clever idea. |
| Dec 22 13:57:00 | 33m 00s | Aperalim | I found this game to be a bit hard. It could be a bit frustrating, but parts of that can easily be fixed in a post compo version I think. <br/>The scrolls for me were not obvious, so even with the instruction on this page I was still not sure if I had a scroll that would kill a tall blue guy or a small red guy or. It was also a surprise that walls were smashed by the bombs as well. <br/>If you had some extra explanation on the game screen where you could see what scroll would remove what, it would help a lot. <br/>Because you couldn't know before hand what kind of scroll you would get the game is a bit trial and error. That's OK, but because of the large amount of variables it took me a lot of work for a small amount of progress (but maybe I'm just too tired for this game at the moment). <br/> <br/>Good idea, nice character, but needs some more work to make it sparkle. |
| Dec 22 14:11:00 | 14m 00s | RGB - So sweet your television will break | That's a beautiful game! Very polished! <br/>Nice idea about the color channel. <br/>Its a good base for a game. On my wishlist would be: more sounds (jumping bonusses getting hit). A bit more difficulty in level design (I could get to the end without trying very hard and sometimes you got a bit stuck between the scenery). <br/>A little tweaking on the movement: if you have to jump on a ledge you can't see when you start to jump, it can be annoying if you slide of the edge because you're a slippery toadstool. <br/>I agree that a background behind the unity web player is nice touch! |
| Dec 22 14:23:00 | 12m 00s | A Ronin Heart | Once again, very beautiful pixel graphics. <br/>Great story, and the mood was well captured. The music fitted the oriental theme. <br/>I like that there's a difficulty grade with other characters coming in. The enemies moved nice too, not just stupid drones. <br/>What wasn't very clear for me was when I finished a level. At first I thought I died and had no idea why. |
| Dec 22 14:31:00 | 8m 00s | Don't Lose It! | haha, what a great game mechanic! I love how the package bounces and you have to scramble for it package while the enemies home in. <br/>The mood is great too. Very good use of package and sound. <br/>There is a bug. At one point I just got the package at the last moment, but became invisble. I anly became visibel again after I died. |
| Dec 22 14:40:00 | 9m 00s | One Sky | I've seen this concept a few times before, but it's nicely executed. <br/>Maybe you could expand a bit on it, some more variation and maybe ways to get rid of those pesky humans? |
| Dec 22 16:43:00 | 2h 03m | Keyboard Crasher 2.5D | Ok, that was a good idea, but playing it, was too annoying. <br/>Maybe that is because I lose because the computer moves my character, it doesn't feel as if I'm the problem, it feels like the computer is the problem. <br/> <br/>Maybe if there is more time between the computer moves so you can think about the right strategy and computer opponents that move in more predictable ways, would make the game feel less like a random loss. <br/> <br/>But I certainly like the way the game looks. |
| Dec 22 17:06:00 | 23m 00s | Disposable | Oops, I didn't read the instructions at first and didn't know it was multiplayer. Sorry about the random block spamming :) <br/> <br/>But because I didn't read it was a nice revelation when other were adding to the world. <br/> <br/>Original this was. |
| Dec 22 17:23:00 | 17m 00s | Weird Kingdom | yay, i win! <br/>The boss was a bit tricky especially before I realised I could attack ;) <br/>I liked the sound effects. <br/>Well done. |
| Dec 22 17:30:00 | 7m 00s | Not Alone | Nice story and great music. Very VVVVV. <br/>For me, I found the character and cube hard to control because they would slide so much. <br/>It made me give up sooner than it would have otherwise. Sorry. |
| Dec 23 19:10:00 | 25h 40m | You Only Get One | That was a nice puzzle game! <br/>Cute blocky graphics and I also like that not all levels were the same size (I also thought about it, but had no time to implement it). <br/>Good sound effects. They sounded 'blocky' too. <br/>The last level took me some time. Nice puzzles but not brain breaking hard. <br/>The undo mechanism worked very very good. It was a good way to try stuff and then go back. <br/>It made your game a lot faster than mine, I see your point: my player was slow and if you made a mistake you had to redo the complete level in its slow pace. Maybe I can implement a kind of undo functionality in my game (have you played the compo or post compo version of my game? the post compo version is the same but faster). <br/>The last level was a bit buggy. One of the two ladders would sometimes disappear if my friend and me were both picking it up. And one time ghost image of a ladder I picked up (in grey) would be left behind although I still had the ladder. <br/>But that might be a bug of puzzlescript. |
| Dec 23 19:22:00 | 12m 00s | Penguin Feeder Simulator 2000 | That was cool (no pun intended, well maybe a little bit). And funny too. the sound gave it a chilly feel. <br/>Nice take on the theme, I've seen nothing like that in the compo. <br/>After the first two level I thought 'that's easy' and then it got a lot harder. <br/>Nice game, I think you can expand on it. Some more options and maybe some more variety in the scenery, some less square ice tiles, smoother movement? <br/>just some suggestions. |
| Dec 23 19:50:00 | 28m 00s | Unibrow | Wow, all this in 48 hours? I am deeply impressed. Lots of content. <br/>I like the music (maybe just a bit too sad for the light tone of the game, but nice nonetheless). <br/>The puzzles were nice, good mixture of puzzle and platformer. <br/>You have thought about a lot of improvements, like the removal of the batteries. I think that's a good idea. The battery AND the time limit AND the coins were a bit much. I would get rid of the coins (and maybe the time). The battery cab have a function because you can use it to recharge and shoot and maybe more. I don't think people play puzzle platformers to get a highscore, but to make it to the last level. <br/> <br/>All in all: well done! |
| Dec 23 19:57:00 | 7m 00s | Diver | That was a nice idea. I like the sinusioide ocean floor. <br/>You should work on it some more, it has some promise; it can be a fun and hectic game trying to keep everyone oxygenated but also rescue them. <br/>At the moment I found the game a bit too hard and too responsive or not responsive enough. <br/>Maybe a different choice of keys would help as well. I easily got confused between J and K (and maybe they weren't always working). <br/>And it would help if there was some audibel and visual feeback of what was happening so I would know that people were drowning, or I was drowning, I picked someone up etc. |
| Dec 23 20:05:00 | 8m 00s | The Last Egg | Wow, this part of the jungle is WAY too dangerous, indeed! <br/>And that egg is BIG, I think it's a cuckoos egg and you should lose it :) <br/>As a story I think the 'you only have one egg' works. It puts a emotional drive to it. <br/>There was something weird about the music, it only kicked in after a few minutes of play and several replays. <br/>It became hard very quickly, but was compensated a bit because you knew beforehand what would come when. <br/>Maybe you could add some savepoints? |
| Dec 23 20:24:00 | 19m 00s | Fill-In Fantasy | Ah, what the hell, I liked this game so much. 5 stars! <br/>I loved the simple graphics, I loved the humor, I loved that you really had only one level up and the music is catchy as h*ll! <br/>Maybe not the most innovative of games, but who cares? <br/>Now I'm gonna try the 100 meter dash dreams. |
| Dec 23 20:36:00 | 12m 00s | Real or Fake | I really liked the fashion show music, but could not figure out what the reasoning was between real and fake. Was one of them slightly different? <br/>Maybe it is the point of the game to find out how it works? |
| Dec 23 20:45:00 | 9m 00s | Zestboi Ice Racing | Hold on, you're brothers? You're the Zestboi! With all your money made by the advertisments on your game page :) <br/>I really liked the style of the game, the music, the overhyped tone, also a lot to choose. <br/>But the driving needs some work, I found it unplayable. The idea of wrecking the car fits the theme but could use some more work. |
| Dec 27 15:57:00 | 91h 12m | Final Order | Wow, great everything. Music <br/>that transported me back to the 80's, fun sprites (headcrabs!) and intruiging lines every time you die (that was a surprise when I found out you could continue!). <br/> <br/>The controls were hard for me, so far I haven't been able to defeat the boss. |
| Dec 27 16:12:00 | 15m 00s | XenoSerf | I can't wait for the post compo version. <br/>This one is already lovely, with the brilliant graphics and music. <br/>I didn't really know what to expect form this game, so I was a bit hasty at first, trying to get high level pigs and wanting to breed them by the dozen before the lord came back the first time, but the hints he gave made me realise you had to have patience. <br/> <br/>Really nice! |
| Dec 28 17:29:00 | 25h 17m | Spacedentist saves the day | Haha that was funny and fun. <br/>I really liked the destructible terrain and the randomness. Was it really possible to use multiple weapons? I thought that was a joke, but your instructions above suggest you can use more than just the laser. <br/> <br/>Great game. |
| Dec 28 17:59:00 | 30m 00s | First ludum dare and first game ever made. | First game ver? Not bad. <br/>I like the death animation the '1' bullits and the enemies. <br/>I enjoyed shooting the enemies.If you could have added some sound, when shooting and killing and perhaps when reaching the money I think I would have enjoyed it even more. <br/>For a Ludum Dare it's good you kept it short and gave it an ending. It could be more difficult I think. <br/> <br/>It needs some work on the platform side, but just find the apropriate tutorial and you'll get there. <br/> <br/>Well done, see you next time |
| Dec 28 18:57:00 | 58m 00s | The One Fork Restaurant | Haha the screenshots look like one large diner. <br/>I think this is a good take on the theme. Easy to understand and play. <br/>After playing it for a while I wished you could have something more convenient in stead of a mouse and then I saw there were Android downloads too. <br/>I had a try on my android too. And like other people said: a good game for mobile. |
| Dec 28 19:20:00 | 23m 00s | One Glimpse of Freedom | Good entry. <br/>The take on the theme was very original and the story was well told. The text graphics and sounds really conveyed the misery (and rats!). <br/>My main tip would be to give the player infinite lives: I found it (like others said) a bit hard to avoid moving characters and with just a few lives you would easily have to start over. But with infinite lives you still would have progress and I wouldn't mind if the game got harder, especially for a Ludum Dare where I usually don't play games very long (sorry). |
| Dec 29 09:35:00 | 14h 15m | Dinosaur Rush | That was a nice game. Playing easy indeed was a bit too easy. <br/>I like the dinosaur roar at the beginning. <br/>Nice graphics too. <br/>I played on Android and your finger sometimes gets in your view. Good thing you changed that. |
| Dec 29 16:04:00 | 6h 29m | COR | That's a nice way of telling a story. I also like that all parts fit toghether, the graphics, the sound, the story. <br/>The red heart really leaps out. <br/>I also like the twist when you enter the 'dark' part. <br/>Although there was not much choice the game made you feel in control because you could walk around. That way you feel like you discover the story in stead of just being told stuff. <br/> <br/>the message itself wasn't really for me, but with this kind of story telling you can't please everybody, it's personal. <br/> <br/>Good job. |
| Dec 29 16:17:00 | 13m 00s | One Shot Killa | Nice game. I like all those voices talking at the same time. <br/>Good choice that 'game over' doesn't mean back to the beginning. Otherwise I might not have finished the game. |
| Dec 30 18:27:00 | 26h 10m | Captain's Duty | Haha fun game. Like the music. At first I thought it didn't really fit the theme, but playing the game I found out it made sense. <br/>It reminds me of my entry for the 'Blood in the water' mini ludum, but better. <br/> <br/>There are a few minor bugs. Once I ran over a passenger, got blood in the water and the "death" sound, but also picked up a passenger. I'm also not sure if the accounting is right. At a end the game said I killed 10 and the sharks zero passengers? I'm pretty sureI saw some passengers being killed by sharks. <br/> <br/>Nice. |
| Dec 30 18:50:00 | 23m 00s | YOGOS - YouOnlyHaveOneShield | No music for me as well on Windows 7. Maybe something to do with non standard or multiple sound cards? <br/>That's a shame, because your music was quite orginal (in an 80's kind of way) and would have fitted the game really well. I played them from the sfx folder. <br/>Hold on! I just listened to loop4 and I think you have to credit other people for some of the music. Loop4 ended with something familiar from a C64 game I think (or did you make that music?) <br/> <br/>I loved the bonus effect where your bullits would swirl in all kinds of sinusoid shapes. <br/> <br/>The original game was too easy. At some point I tried to create music by shooting enemies in the rhythm of my bullit sounds, because I was never dying. <br/>I also played 1.1 and that was certainly better, with a boss fight and more difficult. |
| Dec 31 17:10:00 | 22h 20m | Capricornicus | You only have one . . . ball? <br/>Cute goats and a nice game. |
| Dec 31 17:35:00 | 25m 00s | One Element | I like how the mages look. The enemies look OK too. <br/>The rest could use some more work. A moody music will help and some different terrain. A lot of the time you would have enemies on top of you which were hard to shoot. Maybe a flatter terrain so they can't fall on top of you and maybe some collission so they can't move through you? <br/>Sometimes the aiming was buggy too. At some point I could only shoot to the right. <br/>I like that the mages have different secondary spells, otherwise they would be very alike in playing, but I found the secondary spells not very useful. If you can make them more useful, you could have your favorite mage? |
| Dec 31 17:46:00 | 11m 00s | EVA : You only get one... | That was pretty nice. I liked the idea and the mood was well done. The graphics and music enhanced the mood. <br/>I haven't played a game like this before. <br/> <br/>You English could be better I guess, but I wouldn't understand much of the French version, so good choice there. <br/> <br/>I would have liked if you had more puzzles than just the direction, but I can understand that 48 hours is not much (I needed 72 hours) |
| Jan 1 18:05:00 | 24h 19m | Tough | That was interesting. I'm glad I persevered. <br/>The surprised expression of the 'enemies' was funny. A bit similar to mine when I understood what I had to do. <br/> <br/>The instruction were cryptic though, without the hints above and knowing there was a solution I would never have found it out. That's not your fault, but with the Ludum Dare some games have broken or not well implemented features because of time constraints. Here it was intentional. <br/> <br/>Original this. |
| Jan 3 11:08:00 | 41h 03m | parallelsync | Great game, original mechanic. <br/>What I like very much is that with just these simple options you still manage to make an interesting puzzle game. <br/>Nice smooth graphics. <br/> <br/>I understand why you have procedural puzzles (and they are good), because it saves you a lot of time (I didn't have enough time and my puzzles were too hard or way too difficult), but I think if you put in more options for your game, it will be even more fun with just the right well thought out braintwisters. <br/>Maybe you can have a combination of procedural and none procedural elements? <br/> <br/>The music was not really suitable for long play I think (it's playing while I'm typing this), but at least you made music (I do like the chiptunesound). <br/> <br/>I found a bug (maybe already solved in the post mortem), I think it happened when the bottom character walked on a tile that just at that timestamp was activated; the character stood on then fell through the just activated block and from then on was one blocker lower than it should have been. <br/>the game worked normally, but the character was just drawn lower than it actually was. |
| Jan 3 12:13:00 | 1h 05m | 0RBITALIS | That's weird. I wouldn't think this was an obvious idea, but this is the second orbital simulator I've seen this Ludum Dare. <br/>Still very original. Ah! if only orbits in Kerbal Space program were so easy to change. <br/>It looks very polished (very nice graphics!), simple but good sounds (I would like to have music, but it's hard to have music for a game that you play for a long time, like this one so it's better not to have music than annoying music). <br/>The different constelations make it also more fun. <br/>This was fun to do. |
| Jan 3 12:33:00 | 20m 00s | You Are Disabled | A good mood in this game. And the music fitted the mood. <br/>I really liked the graphics and it played very smooth. <br/>Some disabbilities were harder than others. Playing half blind was just hit and miss and was too frustrating for me. Being illterate was so much easier. <br/>A good amount of content. |
| Jan 3 12:45:00 | 12m 00s | Thrust Issues | One of the best ways I've seen to incorporate the theme. <br/>Nice graphics, and funny as well. <br/>It reminded me in some ways of the very old game bugaboo. In a hard physics way you had to get to a point and it was very frustrating, but you had to try again and again and again. |
| Jan 3 13:01:00 | 16m 00s | Prime Mover | 5 star graphics. Simple but so beautiful. <br/> <br/>Where the game didn't work for me was the learning curve. I got the controls wrong at the start (and there is a bug there too, so the start was different several times, once I had to click a circle around the ball, then after it was never there) In level 2 it meant that I kept on dying because I understood the controls wrong. And having a split second before dying doesn't teach you much. <br/>It got worse because when I did find out how the controls worked, there was bug that meant I couldn't end the level. I was again thinking I did something wrong. Only after trying another time I found out it was the game that was bugged. <br/> <br/>If you iron out the bugs and maybe add a bit more instructions I think you have a winner. Now sadly, the game made me annoyed. |
| Jan 3 13:07:00 | 6m 00s | KOSMOTROT | Nice game. The way the levels are build are just right. You can go a bit wrong, it's not too much of a maze but also not too easy. <br/> <br/>And the music is great! <br/> <br/>Interesting color choice. because it was consistent throughout it gave it an other worldy feel. <br/> <br/>It could maybe have used a bit of instructions on the 'sprint' mechanic. |
| Jan 3 13:16:00 | 9m 00s | System Control | Hmm, all the parts are so good. Maybe one of the best I've seen. <br/>The graphics are in a neat html5-style, the music fits the game, makes it more enjoyable and can be listened to for longer periods. <br/>Well executed theme by not having a 'play again?' feature. <br/>Wacky out of control controls that make the game suitably frantic. <br/>But the best part for me were the texts. Very funny! <br/> <br/>Just a tiny tiny remark: the instructions could have been a bit larger. But there is a good thing about that: if you play without reading you'll soon find out, that that's NOT the way. |
| Jan 3 13:27:00 | 11m 00s | This is your last one | Haha, funniest thing I've seen so far! 5 stars! <br/> <br/>I'm impressed of the amount of animation done. In a marvelous style (reminded me of Day of the Tentacle). <br/>It's a shame there is no sound, but the voice acting would have to be very good to fit the game and you would have to have it in Eglish or a made up language. <br/>Maybe something like Wilhelms Escape: <br/>http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28794 |
| Jan 3 17:38:00 | 4h 11m | Isles of Solara | Wow. To create such a game in 48 hours! <br/>I also had fun playing this. I actually liked the sounds. <br/>Well I just don't know what to say but: great! |
| Jan 3 19:18:00 | 1h 40m | Only One Chance | Nice storyline, nice take on the theme and told with a good sense of humor. <br/>The nice layered graphics and the 5 star music make this a memorable game. And for a platformer that is saying something. |
| Jan 3 19:24:00 | 6m 00s | Touch | The music and the game go hand in hand in this experience. I think that is a big reason this game captures your mood. <br/>It really takes you for a ride. <br/> <br/>Niiiice. |
| Jan 4 16:27:00 | 21h 03m | ABOUT MONSTERS | I really like the style of your graphics. Good that you made three different ways to play. <br/>Sometimes the monster would get stuck, but mostly it played well. <br/>I thought, that if you made the game with Flash, making a mac version would be easy. Just change the publish settings? Or you zip a folder with the .swf and html files? |
| Jan 4 19:48:00 | 3h 21m | Schmince | What a good idea to make a roguelike for android. I think the way you did it works. Very simple controls. <br/>If you decide to continue with this (which I would like) here are a few wishes: smoother visuals; the jumpiness of the scroll made it unclear what the movement did. Also put some more details on the character so you know which way it's facing. Some basic sounds would help, some more variety in enemies (maybe not only instant die?) And because it's for mobile, maybe less characters or a saving ability so you can play it more casually. <br/> <br/>A lot of wishes, but I like your entry. |
| Jan 5 16:55:00 | 21h 07m | Fountain | The mood is well set by the gameplay and music. <br/>With the title as it is, the aging process was easily understood. <br/>The game got pretty hard when aging because not only would the path become unclear but quite suddenly your movement would slow down to a crawl. I've played VVVVV, so I can imagine that you meant the game to be hard. <br/>But the purpose, goal, mechanics and other was not so clear and in this game I got a bit too little in return for my exploration to keep me curious. When I did find something it disappeared and I didn't have a clue if it did anything, changed anything. <br/>I can imagine that with a bit more work it can really be journey of discovery and wonder. |
| Jan 5 17:01:00 | 6m 00s | Choose Wisely | The idea of just having one power up, I've seen a few times before, but for me this is one of the best implementations. It really mattered what you chose. <br/>At first I wondered how on earth you would make it possible to get all stars no matter what choices you made, but at some point I concluded that it some were just not possible. <br/> <br/>Still a lot of content and I really like the hand drawn graphics (not sure if they were, but they looked that way). <br/>If you plan to continue with this I would suggest you make the interface (buttons etc) in the same style. Very nice. |
| Jan 6 18:56:00 | 25h 55m | Call of Monsters | although using a left handed mouse is a bit broken in XNA (I had to use the other mouse button) I had surpsrisingly good fun with this game. <br/>I thought the elements were just right. A bit of tactic to hit as many enemies with one throw, but also a bit of randomness because aiming isn't perfect, so it becomes a bit hectic. <br/>The monsters were nice. <br/>If I would wish for anything it would be some more soundeffects (real gory ones, please). <br/> <br/>Good game! |
| Jan 6 19:07:00 | 11m 00s | Choices (Sea Wind) | Nice mood in this game. The graphics, music and texts work nicely together. <br/>I wish there were more choices and see more of the outcomes but it's still a nice experience. <br/> <br/>I would have played it more but the adds on kongregate were really long! |
| Jan 6 19:25:00 | 18m 00s | Drain | Wow, what a stylistic masterpiece. Very smooth graphics. Very good tutorial which also looks nice. <br/>Impressive what you can achieve with minimal colors and shapes. <br/>For the game I found selecting sometimes a bit hard especially with small circles. It would have helped is I could navigate about the planet a bit quicker. <br/>by the way: I saw other people reply about the sound, but at first I didn't hear the sound. It was very soft (but had also a nice mood). |