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Feedback comments for LD28
hydancer's games and stats for all events →
| Timestamp | Since previous | Game | hydancer's comment |
|---|---|---|---|
| Dec 16 04:40:00 | 0RBITALIS | Pretty decent idea. Simple to play and understand and nice to look at. Good job! | |
| Dec 16 04:46:00 | 6m 00s | The Adventures of Yogo | Collision boxes are way off, which makes this pretty frustrating to play. Level design is a bit weak too, like others said. Other than that nice job. |
| Dec 16 04:54:00 | 8m 00s | COR | Nice message and nice art style. Minor problem with closing the game (didn't exit properly) and that it goes on fullscreen automatically. Other than that really good job. |
| Dec 16 04:57:00 | 3m 00s | Super Botboy Puzzle FPS | Can't open it on Windows or I'm too stupid to figure it out <br/>? (http://i.imgur.com/CBMl18i.png) |
| Dec 16 05:16:00 | 19m 00s | Nent | The art style is pretty cool. The metaballs effect (which I assume is what this is) looks nice. Speed upgrade could be better, considering getting hit is such a big punishment. It's also kinda really hard to come out with a positive score in the end. ;_; <br/> <br/>And for whatever reason the song reminded me of this: http://www.southparkstudios.com/clips/165193/what-what-in-the-butt |
| Dec 16 05:30:00 | 14m 00s | Shatter | Lost my one good bullet... <br/> <br/>Anyway, collision is a bit off and could use some acceleration on the enemy movement so you can sort of tell where he's heading. Other than that, good job. |
| Dec 16 05:47:00 | 17m 00s | VOXELTRONIC | This is so so so so so cool. It's really hard and really confusing to find myself and to shoot things, but it's awesome. When I realized I could get the blocks like that my jaw dropped! Got only to wave 3 though... <br/> <br/>Really nice entry (best one I've played so far). |
| Dec 16 06:48:00 | 1h 01m | Uni-turner | Nice use of theme. The way this game forces you to think ahead is really interesting (maybe because it's real time and it actually matters? dunno). |
| Dec 16 07:06:00 | 18m 00s | Magnet Chan | Pretty short and simple but well put together and enjoyable. Good job! |
| Dec 16 07:11:00 | 5m 00s | Gnome Hedge | Ladder OP |
| Dec 16 07:24:00 | 13m 00s | Elimination Protocol | "Hahaha, stupid human!" <br/> <br/>Not sure how people can't get past the levels with two bots... Anyway, played all the way through and it was pretty OK. The levels could have used better design (got a bit repetitive), but overall it's a really well put together game. Good job! |
| Dec 16 07:32:00 | 8m 00s | U-OGO | Really juicy and feels really nice to play/control. Must have been hard to get the bououounyouncy to feel right, but you did a great job at it. |
| Dec 16 07:41:00 | 9m 00s | Pick Up Sticks | Good job with the camera work and level design. While the game doesn't look or feel super extremely juicy/amazing, you made sure to make the next step always visible and clear. Stopped at level 7 because rage. ! |
| Dec 16 07:46:00 | 5m 00s | Light and Mirrors | Would have been A LOT better if you could move the mirrors while the laser was on. Otherwise great job! |
| Dec 16 07:52:00 | 6m 00s | Necronomnomnomicon | Pretty interesting mechanics and there's something about that song that makes me laugh. Good job! |
| Dec 16 07:57:00 | 5m 00s | Click Click Cat | Really amazing art style. Could have used better controls/feedback when doing things (particles, etc). Other than that good job! |
| Dec 16 08:10:00 | 13m 00s | Jump Chip | Great game as always. |
| Dec 16 08:16:00 | 6m 00s | Shabby Buffet | Pretty funny and maybe has potential if you work on it more. Nice effort! |
| Dec 16 08:21:00 | 5m 00s | One Chance | I really couldn't figure out what to do other than moving around. The ship model looks really nice though. |
| Dec 16 08:29:00 | 8m 00s | Diamond Warning | I love the way they (the enemies) come together. Could have used more juice (particles, camera movement, tweening). Other that nice job. |
| Dec 16 08:42:00 | 13m 00s | The hunter | Very interesting and innovative. I haven't seen this type of mechanic used much and it seems pretty cool. |
| Dec 16 14:45:00 | 6h 03m | Destroy The Core | Really nice job. Everything feels really responsive and smooth. Could have used a way to skip the introduction after you died every time, but other than that really solid game. Good job! |
| Dec 16 14:54:00 | 9m 00s | Baldaquin2 | That evil villain! Kinda funny, but could have used overall better graphics + effects. Other than that really good job. |
| Dec 16 15:48:00 | 54m 00s | The Coolest Kids on the Block | I'd jump off a building to get accepted by a group of cool kids. |
| Dec 16 16:02:00 | 14m 00s | YOGO Cubes | Nice mood/audio and art style. The game felt really nice to play and just left me really happy/calm, dunno how to describe it. Could have used a smarter AI, though. |
| Dec 16 16:24:00 | 22m 00s | siamese | Really nice for a first game and nice idea too. Good job! |
| Dec 16 16:30:00 | 6m 00s | Protecto El Dorado! | Really nice animations, graphics and game feel. The way things move around (spear, money, player) feels really responsive and "right". Really nice job! |
| Dec 16 16:40:00 | 10m 00s | GRAIL | Really really nice animations. And AMAZING that you added checkpoints. I would have not finished the game if I had to start from scratch every time. Overall a really good game. <br/> <br/>Died 25 timtes in the process, though... |
| Dec 16 16:50:00 | 10m 00s | Anomaly One | 5 stars for innovation. It reminds of that one scene from the Lord of The Rings in Moria. The train was pretty hilarious too. <br/> <br/>Anyway, really really great idea for a game. Your particular execution was a bit weird at times, but great job otherwise. |
| Dec 16 17:02:00 | 12m 00s | One Twisted Button | LMB OP <br/> <br/>Nice game overall, but could have used faster transitions so I could have restarted each run more quickly. Other than that nice job. |
| Dec 16 17:12:00 | 10m 00s | Samurai Dash | It's surprisingly hard to get 5 in a row, but once you get the hang of the game becomes interesting. Could have used a bit more juice (some slashing effects, fading trails of the player when he dashes), but overall you did a nice job. |
| Dec 16 17:17:00 | 5m 00s | Hasty Santa | Nice message (if that's what you're going for). The dropping of presents and the mob attacking you could have been a bit more clear visually. Graphics could have also had a better palette chosen (maybe less saturated? I dunno). But overall a really nice game. It feels really nice seeing Santa move over to the waypoints. Good job! |
| Dec 16 17:29:00 | 12m 00s | ONE WEAPON - TO SAVE THE WORLD | This is an impressive amount of work for 2 days. It would have been nicer if things a had more physics-like behavior but overall it's a great game. If you keep working on your drawing + programming skills you'll go on to great things, kid! <br/> <br/>Also, I like how blunt the fairy was about turning evil. lol |
| Dec 16 17:35:00 | 6m 00s | Tankdare | There are some visibility problems (can't see if it's dark of it it's a wall) with lighting system. Controls are a bit weird too, since you have 2 of them (WASD + mouse) it's harder to figure out where the tank is moving sometimes. And the tank could be a bit faster too. <br/> <br/>Other than that, I really like how it was randomly generated (was it or was I just spawning in different places?). Most people don't have time to do that. Nice effort overall. |
| Dec 16 17:47:00 | 12m 00s | You Set Us Up The Bomb | Nice idea. Would have been a lot better if the explosions were more rewarding and happened in a sort of chain reactiony way. And after level 10 or so it gets really easy to just drop a bomb anywhere and win. Other than that it's pretty great. |
| Dec 16 18:03:00 | 16m 00s | One chance to save your ass | YESSSSSSSS!!! I managed to win ONCE. Really nice mechanic that I hadn't seen before. Amazing job! |
| Dec 16 18:24:00 | 21m 00s | The One Familiar | The "What Lurks" level is pretty infuriating at times (in a good way I guess). It took me so much time to figure out I couldn't win because of that sneaky little hidden spider... Anyway, great job! |
| Dec 16 18:47:00 | 23m 00s | Singular | Art style is pretty cool (could have used a bit more polish on some parts though, like the walls). But this is also a pretty impressive amount of work/features. So good job! |
| Dec 16 18:54:00 | 7m 00s | Crystalline | Would have been a lot better if firing was with the left mouse button. Other than that, I really dig the art style. It reminds me of those stop motion videos somewhat. Great job! |
| Dec 16 19:01:00 | 7m 00s | One Refuge To Keep | The camera work is a combination of great and annoying. It's great when you're moving fast in the proper direction, since it shows you a lot with a nice angle, but it's annoying when you're moving back, since you can't really see where you're going. Other than that a nice effort! |
| Dec 16 19:07:00 | 6m 00s | Protogun | Really amazing graphics, controls and use of theme. Pretty unique too (I don't remember playing any game like this). While short, this is one of the better games I've played so far. Really good job! |
| Dec 16 19:15:00 | 8m 00s | One Pilot | Your art is amazing. The gameplay is a bit meh but your graphics are solid. Good job! |
| Dec 16 19:24:00 | 9m 00s | Scrap Wheel Robot | Overall a solid game. It's a bit too hard (couldn't get past level 2), but I really like its mechanics. If it was a bit harder to die it would have been really great. |
| Dec 16 19:53:00 | 29m 00s | DRAIN | I made a game with the same name that is also about circles and lines, somewhat... Anyway, really nice art style. The gameplay is kinda simple but with a few additions (if you want to continue it) it could become pretty interesting. Good job! |
| Dec 16 20:03:00 | 10m 00s | The Colosseum | Sprites for the weapons were nice, for the rest (enemies, player, background) not so much. The camera shakes really help the game feel a lot better and more addictive. The response on the attacks could have been a bit better for when you're missing (sometimes they don't connect at all, I assume you have to be over a certain velocity or use stab/slash properly depending on the weapon). Other than that great job! |
| Dec 16 20:12:00 | 9m 00s | One Earth, One Defender | Amazing game. I see you didn't have time to finish it properly, but still it was really fun, especially when I have the 5 shots going on. Your art style looks pretty good too. A few things that might make it better: some camera shakes here and there when bigger asteroids are destroyed, some particle effect for when asteroids get divided into smaller ones, make it so that the turrets can aim at asteroids (although I don't know if you didn't to this because of time or because it was intentional). Overall you did a really good job. Congrats! |
| Dec 16 20:27:00 | 15m 00s | Gun Grabbers! | My highscore was around 21k. It gets super easy once you get the hang of it. You might want to start spawning the bigger dudes earlier and the small ones more often after a while. <br/> <br/>This game is amazing though. The art style is soooooooooo good. There are so many good things going on on the screen that it just feels really great to play it. It's one of the best I've played so far. Really really good job! |
| Dec 16 20:33:00 | 6m 00s | One Arrow Guy | I am a winner, yayfications! <br/> <br/>Really nice graphics and camera + style that you have going on here. It was pretty short and simple, but really well put together. Really good job! |
| Dec 16 20:45:00 | 12m 00s | Bounty hunting | This was really amazing. I've never played a game like this before, so it was interesting to see what you'd do with it, and you didn't disappoint. I feel like this is a lot of work for 2 days too, so good job. How do you kill the worm, though? I attacked it repeatedly and it reappeared 4 times then I got bored... Anyway, really nice job! |
| Dec 16 20:57:00 | 12m 00s | parallelsync | Pretty simple mechanic. I thought you'd do more with it though. Other than that good job. |
| Dec 16 21:21:00 | 24m 00s | YOGO PATH | Came for the game, stayed for the song. The game was really nice too, though! Getting random generation working in two days can be pretty hard, but you pulled it off quite nicely. Really good job! |
| Dec 16 22:32:00 | 1h 11m | Ember | Could have used some particle effects when bullets hit something, as well as maybe camera shakes. Other than that pretty good job, bby. |
| Dec 16 22:40:00 | 8m 00s | Existence | I knew that one year of Japanese lessons would come in handy one day. Pretty nice and simple game. Good job! |
| Dec 16 22:48:00 | 8m 00s | Only One Robot... or may be Boss? | Collision is a bit off sometimes when you try to force yourself somewhere and the robot has somewhat weird controls. Other than that nice effort. Good job! |
| Dec 16 23:14:00 | 26m 00s | un-Equipped | A few things that could make your game better: steering behaviors (http://www.red3d.com/cwr/steer/), for instance, the slimes could have used seek instead of just going for the player's position; tweens + accelerations, such that things don't start moving with some velocity abruptly; not getting stuck in walls. <br/> <br/>Other than that really really nice job. With some upgrades and maybe procedurally generated maps this could become really great. The art looks really good and I just felt like playing it more and more, despite some problems. Overall a great entry. Amazing job! |
| Dec 16 23:31:00 | 17m 00s | Mother | Like others said, nice aesthetic but gameplay is simply waiting around... I can see something like this working but with a more well thought out main mechanic. Nice effort! |
| Dec 16 23:35:00 | 4m 00s | Star Chase | I don't like being the best someone has... Too much responsibility. Nice game for 20 hours, though. |
| Dec 16 23:47:00 | 12m 00s | Braid 2 | The more it went on the more I questioned reality. |
| Dec 17 00:14:00 | 27m 00s | Gauntlet | Controls on the ship are waaaaaay off. You need to add some damping (every frame: velocity = velocity*damping, and then damping is some number like 0.95) so that the ship's velocity goes down faster over time. The way it is now makes this kinda unplayable. Other than that good job! |
| Dec 17 00:22:00 | 8m 00s | TekkuNikku | This is hilarious. Reminds me of that other sumo game... The attack names are pretty funny too! And I feel like this is was a lot of work for 2 days, so really nice job on that. |
| Dec 17 03:21:00 | 2h 59m | Impressive Dog | This game is so good I don't even know what to say... Really cute graphics, cute music, gameplay was really nice too. (being a dog is hard, she kept asking me to stand and never asked me to do a frontflip. If I saw a dog doing a frontflip I'd probably buy it!) Just really amazing. Awesome job! |
| Dec 17 04:21:00 | 1h 00m | Mega Gungineer Chronicles 3: Final Gun! | Pretty nice models for everything. The lack of some things was really noticeable, though. And while the game was mostly great, those noticeable things kept me from fully enjoying it (no animation on player, hit detection for enemies being a bit off, game kept crashing after a while of playing it). Other than that really nice job! |
| Dec 17 04:31:00 | 10m 00s | Tether | Would have been great but controls are really weird and unresponsive. Kinda nice graphics and mood, though. |
| Dec 17 04:51:00 | 20m 00s | Thrust Issues | This is really nice for a first jam game. Like other people said, it's pretty hard. It would have been a lot easier if you started with the thrusters being closer to the center and slowly (as levels progress) shift to the way they are now (closer to the left/right edges). Since closer to the center = easier to go up. I can easily see this game being even better if you had more thrusters (didn't play through to the end, so I don't know if you actually put in more later). Overall a really nice job! |
| Dec 17 04:58:00 | 7m 00s | Go Home | It's nice to see your progress. I remember your first game on LD25 for whatever reason. But yea, this has a pretty neat art style going on, the gameplay mechanic is a bit too simple though. Could have used some particles when the player shoots something too. Other than that really nice job! |
| Dec 17 13:36:00 | 8h 38m | BOIDCAK | This is pretty amazing. @o@ |
| Dec 20 08:32:00 | 66h 56m | Aggrogate | Can't really play this because NO FRIENDS, but I can totally see how it's awesome. One of the more interesting entries I've seen in terms of gameplay and pretty neat art style going on too. Good job! |
| Dec 24 09:31:00 | 96h 59m | Desert Robot Commandos | Super fun and addicting. REALLY nice job on the gameplay for this. Like I already said, making a full game (probably a flash game) out of this would be really interesting, as the gameplay is catchy, simple enough and just plain fun. Really really nice job! |