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Frozen Fractal

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TimestampSince previousGameFrozen Fractal's comment
Aug 26 12:48:00 Sort It Out Wonderfully abstract and quite interesting. Understanding what is happening becomes part of the challenge, but even once you know, using that knowledge is still not trivial. <br/> <br/>My strategy is basically: go down if the leftmost bit is black, to the right if it's white; then when all bits are sorted, swipe up all the way and win. Got me to around 6000 points. But your video shows that more sophisticated approaches are possible. I wonder what it would be like without the time pressure, when you really have to minimize the number of moves. <br/> <br/>The difficulty is a bit random, depending on how sorted the bits are to begin with. Perhaps worth considering some measure of "sortedness", e.g. number of transitions between black and white, and keep that roughly proportional to the number of bits somehow. <br/> <br/>I like the simplicity of the graphics and sound, and the bits really seem to have a life of their own. Perhaps the screen layout could have been better, especially on fullscreen.
Aug 26 12:59:00 11m 00s Make way ! Nice puzzler! Simple but effective. <br/> <br/>I found level 2 harder than 3, but maybe that's just me. Too bad there aren't more levels. I wonder how far this concept can be pushed. <br/> <br/>It would be nice if you could see how many minions you have, and if you didn't have to wait for the timer in case you just want to start, or similarly, when you want to give up because the guy is heading the wrong way. <br/> <br/>It could also do with some more explanation; when there are multiple options, it seems the guy will always turn right?
Aug 26 13:24:00 25m 00s Amulet in Ten This is great! After the simple warmup puzzles, things get real difficult real quick. I have to admit I got stuck on the level where you can switch characters and there are four trolls and two beholders and you have to kill them all... <br/> <br/>One minor gripe, which can probably be resolved with one added line of help text or some animations, is in what order things happen. It seems like I have to step onto a monster to attack, yet they can hit me at 1 distance? <br/> <br/>I like the music -- simple without being annoying. Overall, the game feels very complete.
Aug 26 13:29:00 5m 00s Go For Gold Well, that's one way of interpreting the theme. It took me a bit longer than 10 seconds to win, but I did it!
Aug 26 13:31:00 2m 00s Still Charging! $ mono StillCharging.exe <br/> <br/>Unhandled Exception: System.EntryPointNotFoundException: GetCursorPos <br/> at (wrapper managed-to-native) Microsoft.Xna.Framework.Input.Mouse:GetCursorPos (Microsoft.Xna.Framework.Input.Mouse/POINT&amp;) <br/> at Microsoft.Xna.Framework.Input.Mouse.GetState () [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.OpenTKGamePlatform.OnIsMouseVisibleChanged () [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.GamePlatform.set_IsMouseVisible (Boolean value) [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.Game..ctor () [0x00000] in &lt;filename unknown&gt;:0 <br/> at XFORGE.StillCharging.SCGame..ctor () [0x00000] in &lt;filename unknown&gt;:0 <br/> at XFORGE.StillCharging.Program.Main () [0x00000] in &lt;filename unknown&gt;:0 <br/>[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: GetCursorPos <br/> at (wrapper managed-to-native) Microsoft.Xna.Framework.Input.Mouse:GetCursorPos (Microsoft.Xna.Framework.Input.Mouse/POINT&amp;) <br/> at Microsoft.Xna.Framework.Input.Mouse.GetState () [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.OpenTKGamePlatform.OnIsMouseVisibleChanged () [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.GamePlatform.set_IsMouseVisible (Boolean value) [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in &lt;filename unknown&gt;:0 <br/> at Microsoft.Xna.Framework.Game..ctor () [0x00000] in &lt;filename unknown&gt;:0 <br/> at XFORGE.StillCharging.SCGame..ctor () [0x00000] in &lt;filename unknown&gt;:0 <br/> at XFORGE.StillCharging.Program.Main () [0x00000] in &lt;filename unknown&gt;:0 <br/> <br/>$ mono --version <br/>Mono JIT compiler version 2.10.8.1 (Debian 2.10.8.1-1ubuntu2.2) <br/> <br/>It might be a library thing too... I'll try this when I get into Windows.
Aug 26 13:49:00 18m 00s Robot Rodeo An interesting idea, but it needs more tuning. I feel that I'm too much dependent on the random movement of the robot -- if it goes over an area where it's been before, I'm much more likely to make good money. <br/> <br/>The UI design could be better. It's annoying to have to (slowly) walk around in a room just to get to fragments of menu. Sometimes I can't buy things without apparent reason -- armour seems to max out at 19 and Auto Heal and Heat Shield at 3, which means after a while the only investment is Health. At $10 per click, that takes a while if you've just cashed $1000... <br/> <br/>For UI things, I often find it easier to use HTML instead of drawing everything on a canvas. You get click detection, styling and event handling for free. <br/> <br/>It was pretty satisfying though to see my tiny robot grow into a mean mine-busting monster :)
Aug 26 14:03:00 14m 00s Frozen Braid Can't try this today for lack of other humans in the vicinity, but it sure looks cute!
Aug 26 14:26:00 23m 00s Wrath Of The Decem This is unplayable for me because of the extreme mouse sensitivity. If you could fix that (or make it configurable) I'll give it another try.
Aug 26 14:33:00 7m 00s LagBird Bringing lag in as an aspect of gameplay is genius. I found the first level doable, but the second was already too hard for me. But then, I suck at platformers of all kinds :) <br/> <br/>I love the graphics and subtle sound effects. The really fast retry cycle is great, and that you don't have to walk back out to the eggs if you die on the way back.
Aug 26 14:45:00 12m 00s The Legend Of The Quadriplane I'm not sure I get the thing about the glitches, without which the relation to the theme is entirely lost. <br/> <br/>I do love the Game Boy aesthetic. It might have worked even better with double-size pixels; the original Game Boy was only 160x144. <br/> <br/>The sounds are a bit of a mismatch with that, unfortunately. And does the voice at the end say "thank you" or "f*ck you"? I'll assume it's the former :)
Aug 26 16:24:00 1h 39m Bombed Life It's pretty obvious what the right choices are, but I still had fun exploring them all :)
Aug 26 17:03:00 39m 00s 10 seconds to save the day Beautiful! Five stars for graphics and mood. <br/> <br/>Instead of describing ("Ask her name") you could just put the actual text that you're going to say ("What's your name?"). It both cuts out an extra line of dialogue, and lets the player make more intelligent choices. <br/> <br/>The storyline is amazing and very well designed, and I love how it gradually unfolds. I thought I'd won when I gave away my 10 seconds but then it turned out there was much more story to be experienced, which made me very happy :)
Aug 26 17:11:00 8m 00s Hunger Clock, Literally You've got an excellent little platformer going here! This is pretty much exactly the game I failed to make ;) <br/> <br/>I like how you equated health with time, so the player can choose to trade one for the other. Makes for interesting snap decisions. <br/> <br/>The randomized maps are decent enough, and make the game quite addictive. Overall, a very solid entry.
Aug 26 17:24:00 13m 00s Mission Mars Pretty moody, and I like the alarm sound :) But it's really annoying that you have to sit through the entire intro sequence and redo all levels every time you die. Or did I miss something?
Aug 26 17:57:00 33m 00s Time Flies Straight What did you do to the poor space-time continuum? I needed that to keep my sanity! <br/> <br/>Profoundly weird. And bonus points for including Carl Sagan, of course.
Aug 26 18:07:00 10m 00s Duke Dashington This is incredible. It's hard to believe that you made all of that in just 48 hours... the graphics alone are the best of all entries I've played so far, but then there is also a good mechanic, and great music, and a ton of levels, and so much polish that I almost thought I was in Poland. Very impressive.
Aug 26 20:21:00 2h 14m The Ones You Love Beautiful!
Aug 26 20:49:00 28m 00s The only one Excellent work! Gameplay is good, story is good, and the graphics support it well. I expected the repeated teleportation to become annoying, but it never happened. The most difficult part was getting to Daisy on time, which was very close even when I did make it. <br/> <br/>The sound effect for text appearing is a bit intrusive, but the music makes up for it.
Aug 26 20:59:00 10m 00s Slices of Life Nice and moody, but the difficulty is probably too high for most people. I got stuck on "That's natural. It's nature doing her job. You have the only option to accept fate." and there's no way I could type even more than that in 10 seconds :)
Aug 26 21:11:00 12m 00s Potentiam Limitatam Wow, this is pretty hard! Maybe it's also because the text is so tiny and you don't have much time, but I kept dying of starvation because it's difficult to check on inflow and outflow of resources. But with some work on the interface, this could be a really nice game.
Sep 6 18:53:00 261h 42m The theft of the magic potato The music is charming! So are the graphics! The puzzle is quite good -- once I'd figured out how to do it, it still took some time to get all the timing right, but without being overly difficult. <br/> <br/>There are some small bugs -- I once collected water from the flowers, it seems. It would also be nice if you could see the actions queue somehow: as a list, or even as a series of lines and icons in the field.
Sep 6 19:30:00 37m 00s sine Gorgeous, original, and a ton of fun! Too bad it hangs sometimes :(
Sep 6 19:43:00 13m 00s Chicken Snatch Nice! I particularly like the particle effects. <br/> <br/>The controls are quite good but jumping is a bit floaty. <br/> <br/>It's a bit weird that you can die with a chicken but still have it when you respawn. Also, returning to a hole should reset your time.
Sep 6 19:51:00 8m 00s Hellish Copter Haha, the sound and humour are great! I suck too hard to make it past level 2 though :(
Sep 6 19:55:00 4m 00s Download Simulator 2013 Blitzplatformer! Well done :D
Sep 6 20:03:00 8m 00s GYAH Hmm, interesting concept but it could use some work. There is little challenge as is. But the physics feel great!
Sep 8 09:11:00 37h 08m Peacemaker I don't get it... I can click the sadface and it moves to the left, I can click the circle squiggly and it vanishes, I can click the bell-shaped squiggly and it does nothing. Is there more to it, am I missing something?
Sep 8 09:20:00 9m 00s MOONTRIP First impression: the sprites are awesome, the tree in particular. It would be nice if there was a consistent pixel size, so objects in the distance wouldn't look more detailed just because they have smaller pixels. <br/> <br/>The platform physics are glitchy, which makes this frustrating. Try adding some acceleration, to make a parabolic jump instead of a linear one. You might also want to add some code to make the player stick to the moving platforms, because they keep moving away from under you. Here is a very good article: http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ <br/> <br/>... Whoa, reading the comments, it's multiplayer? That's impressive for a weekend game!
Sep 8 09:39:00 19m 00s In Vivo This is pretty hard, mostly because 10 seconds is quite short. The slow fades are a bit frustrating too. I didn't manage to get very far, but I do get the feeling there's a lot more to explore. <br/> <br/>The graphics are pretty good, and the fact that you can't really see what things are is essential to gameplay, because it forces you to get close enough to get a description. <br/> <br/>I really love the concept; check out http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&amp;uid=5496 for something similar. <br/> <br/>I'm going to run through it with the walkthrough now, because apart from the difficulty it's very good!
Sep 8 09:51:00 12m 00s Room Rush An excellent dashing platformer! The controls feel great and there are no glitches as far as I can tell. The blue acceleration zones are an interesting invention. <br/> <br/>I like how the sounds slow down along with the rest of the game. Is that a libgdx feature, or did you have to supply slowed versions of each sound effect? <br/> <br/>In spite of the simple graphics, it looks and feels very polished.
Sep 8 09:58:00 7m 00s You're a fly Wow, this is hard. Especially when an enemy is coming from the direction you're moving in, it gives you very little time to react. Perhaps this is also because I'm right-handed but it doesn't let me use the arrow keys. <br/> <br/>The sound effects are a bit harsh. Otherwise, good job!
Sep 8 10:09:00 11m 00s Hedgehog Wars Interesting concept! A bit like Angry Birds in reverse :) I found that just spamming a lot of blocks usually worked, except on the last level. Also the "Solve" button once gave me a solution that didn't work -- probably the pysics aren't 100% reproducible. <br/> <br/>The physics are good, but the sounds are a bit harsh. Overall, with some more love, this could be a great game!
Sep 8 16:43:00 6h 34m Nut - timeout I love the sound effects and the stressful music. The physical ground doesn't seem to match the graphical ground though.
Sep 8 17:02:00 19m 00s The 10-Second Rule Great interpretation of the theme! The problem with this kind of gameplay is, though, that it's a bit of an all-or-nothing affair. Assuming the player has a roughly fixed cleanup rate, they will keep up until the incoming food rate gets higher than that, and then things go south very quickly. I got to 7800. This would be better on a touch screen!
Sep 8 17:06:00 4m 00s Tardis Robot Hospital Are you sure this is supposed to work on Linux? All that's in the RAR file is an exe and a dll, and Wine doesn't like the exe.
Sep 8 17:07:00 1m 00s Solution Linux link is borken... https://dl.dropboxusercontent.com/s/h7m1lb9as3vk90l/Solution%20Alpha.jar?token_hash=AAE9U_AWy44N6_2nbpnUIzfAZU49IS6FdL8q2TiKxyq6yQ&amp;dl=1 gives me a 404 :(
Sep 8 17:13:00 6m 00s 10 Seconds Jump Nice one! Simple but fun, solid mechanics, and the levels are quite good. Lacking in originality, but hey, we can't all not make platformers!
Sep 8 17:14:00 1m 00s Hunt Looks cute! Too bad I can't play, both for lack of controllers and lack of friends :(
Sep 8 17:23:00 9m 00s RetroType 609 points, 60 wpm. Nice and simple game. Like the sound effects.