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| Timestamp | Since previous | Game | Frozen Fractal's comment |
|---|---|---|---|
| Apr 29 21:07:00 | hru | Sadly, the Linux package does not work: <br/> <br/>$ ~/Downloads/hru.bin <br/>Found path: /home/thomas/Downloads/hru.bin <br/>There is no data folder | |
| Apr 29 21:14:00 | 7m 00s | Ming Imah Lism the Wizard ! | Controls are smooth, but it's hard to aim because the goblins move towards your feet but the fireballs emerge from the top of your staff. It would also be nice if enemies stayed dead so you can safely flee back to the previous room. Graphics are nice, and sound is charming :) |
| Apr 29 21:23:00 | 9m 00s | Hipster Annihilator 9000 | Haha, wonderful :D I love the hipster's monologues and the robot's snide remarks. Very well done. |
| Apr 29 21:33:00 | 10m 00s | Join | This game is brilliant! A great concept, well-designed puzzles, beautiful sound... very, very well done. My only complaint is that it's difficult to turn around and double back in a neighbouring row/column, but that's the case for many Snake variants. |
| Apr 29 21:38:00 | 5m 00s | Distradiction | Not bad for 3 hours! |
| Apr 30 19:20:00 | 21h 42m | Mini Pirates! | Pretty good for 4 hours! I got 88 treasure on the first play through, 95 on the second, 64 on the third. It may just have been my luck, but it seems a bit unbalanced: cannonballs are in too short supply, crewmen are just right, and everything else (grog, fear, anger) never became a problem for me. I like the MS Paint style graphics; they work quite well because of the limited palette. |
| Apr 30 19:38:00 | 18m 00s | XYZ | Beautiful! Just... beautiful. The only problem with the concept is maybe that there are only so many orientations that an object can have (24?) so there is a limit to how hard the puzzles can be; the length is perfect as is but I don't think it could be made any longer. A brutal timer would solve that problem but make it into a very different, much less relaxing game :) |
| Apr 30 19:51:00 | 13m 00s | IN MALI SOMMI | A great concept, making you dependent on your enemies to advance. The controls are a bit hard; it might have been easier to use the mouse to point the mirror. Checkpoints would also have been welcome, but maybe that's just me being spoiled :) Sound and music are a bit annoying. I suck so I didn't get very far, but the levels look pretty well designed! |
| Apr 30 20:03:00 | 12m 00s | Wandering Darkness | The tutorial levels are well thought out and very effective. The music could have been a bit darker and moodier to fit the graphics better, but the overall effect still works. Gameplay is a bit frustrating. |
| Apr 30 20:18:00 | 15m 00s | Aqueous | Level 3 took me a while, but mostly because I misunderstood the meaning of "don't leave anything". To future players: be sure to read that sentence carefully, lest you be stuck for minutes like I was. |
| Apr 30 20:30:00 | 12m 00s | SDFJKL | Whew, this is hard! Especially when I get my arms reversed, it gets pretty tricky to control. The music does a great job of soothing my frustration though. And the name is brilliant... any reference to QWOP is totally appropriate :D |
| Apr 30 21:07:00 | 37m 00s | Spaceship builder | Impressive amount of content. As DesignerNap said, it really reminds of FTL. |
| May 1 19:16:00 | 22h 09m | True treasure of Kartoffelschloss | I like the idea of the player becoming less powerful over time, rather than the enemies becoming more powerful. The physics are a bit floaty and the camera is too laggy; I frequently had to stop and wait for it to catch up before I could see where I was going. Wall jumping is too hard for me to pull off... Oh, I like the sound effects! They remind me of Commander Keen, especially the slugs. |
| May 1 19:34:00 | 18m 00s | PRISMA | Another one getting stuck on the "red" level. Too bad, because I was enjoying myself! |
| May 1 19:43:00 | 9m 00s | You Must Escape | Wow. This is by far the most scary, most tense, most creative and most amazing game I've played so far. The notion of only being able to locate yourself by also telling all the monsters where you are is pure genius. This game could only work with excellent sound effects, and you nailed it. |
| May 1 19:53:00 | 10m 00s | AlterSpace | Interesting concept, and there are some well-designed puzzles in there. Sadly the controls are too twitchy. It would be easier if E and space worked upon keydown, not keyup. The music is a bit annoying, especially when switching in and out of edit mode. |
| May 1 20:03:00 | 10m 00s | shon | This is pretty great! Missile Command meets Osmos, and yet it's entirely unlike either of those. I really like how the growing core gives you an increasing level of difficulty that naturally adapts to how well the player is doing. The music is nice and relaxing, and my only point of criticism would be the sound effect of enemies dying, which gets a bit annoying after a while. |
| May 4 09:38:00 | 61h 35m | Minimalism Tower Defence | Nice! Because of the extreme minimalism, it took me a while to figure out what all the enemies did and what my towers did, but that was part of the fun. The notion that enemies are trying to 'rescue' the little white guys makes gameplay more interesting. I really like the graphics style, too. |
| May 4 09:59:00 | 21m 00s | The Only Rocketeer | Works perfectly in Linux (with pygame installed). Just do: <br/>$ python 'The Only Rocketeer.pyw' <br/> <br/>I love the story here; it really hints at a depth and background that anchors the whole thing, so five stars for mood. <br/> <br/>But there are some gameplay annoyances: the non-timed puzzles are too easy and don't really prepare you for the harder ones, which are timed to boot. And there's no way to start working on the next puzzle until the AI tells you to, which means you'll just have to sit around and wait for it to happen. Within the puzzles, it would be nice if you could click and drag, rather than click-click-click; and it could pick up the colour from the tile you're dragging from, rather than having to choose explicitly. The walking through the ship also seems a bit pointless, but maybe that becomes more interesting later on? <br/> <br/>I'm not quite sure where the theme comes in. <br/> <br/>The engine hum works quite well as a background track, and graphics look great in a semi-retro way. |
| May 4 10:04:00 | 5m 00s | Cube_Story | That's what I imagine Jesus must have felt like. If he were a square, that is :) <br/> <br/>There is not much gameplay here yet, but the music is lovely! |
| May 4 10:20:00 | 16m 00s | Ball & Cup | This is surprisingly fun for such a simple game. I love the use of fruits for... scores? levels? Either way, "plum" just sounds as disappointing as it is. |
| May 5 16:34:00 | 30h 14m | The Fair King | Very innovative, and I love the name! |
| May 5 18:12:00 | 1h 38m | Double Edged | Could you rename the "Download" link to say "Windows" or similar? This would let people on other platforms (e.g. Linux, OS X) know that they don't need to bother downloading. |
| May 5 18:17:00 | 5m 00s | Long live the King | Not much of a game here, but a great work nonetheless! |
| May 6 15:22:00 | 21h 05m | For Victory! | Heh, that looks familiar somehow :) Would be nice if you got more points the higher up the flagpole you catch the plumbers. And I suppose some challenge or a way of losing would be needed for it to be a proper game. |
| May 6 15:33:00 | 11m 00s | L'Hypnose | As much surrealism as minimalism, but quite an interesting experience. |
| May 6 15:41:00 | 8m 00s | Allied | Wow, this is brutal even on the easy level. |
| May 6 15:46:00 | 5m 00s | What the fish !! | Would be better if the player weren't placed in a corner. It's really hard to avoid hitting the fish this way. Cute graphics, could do with some sound. |
| May 6 15:54:00 | 8m 00s | Triquacir | You seem to have a massive memory leak somewhere. After a few minutes the game starts stuttering, and a while later my machine starts swapping like crazy. I also had some bugs with the mouse cursor and hit detection, but that might have been due to my unusual window manager. <br/> <br/>But it's a nice concept and the level progression (as far as I got before I had to kill it) seems pretty good. I also liked the music as long as I didn't pay too much attention to it. <br/> <br/>This would work great on a touch screen. Maybe you could add some variety in colours as well as shapes? |
| May 7 17:54:00 | 26h 00m | Pew pew! | Nicely done. Like how some of the patterns were "unfair" in the sense that you couldn't really escape them, but this was counterbalanced by the presence of a shield. <br/> <br/>Like many others have said, this would have been better with music and sfx, but within 48 hours, you can't do everything. :P |
| May 19 17:57:00 | 288h 03m | Factory Consultant | Great puzzle game! Looks very smooth and feels very polished. <br/> <br/>The only place with "too much text" (as several commenters have remarked) is at the start of the first level. Which I didn't get to read, somehow (bug?). The other bits of text are just very funny :) <br/> <br/>Since you asked, I posted some details about how we did the sand in Aranami: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7882 |