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Frozen Fractal

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TimestampSince previousGameFrozen Fractal's comment
Dec 17 08:53:00 Conquer all the castles!! Controls are pretty smooth. It's a bit too easy and too much of a clickfest. Why would I ever *not* want to spawn minions? I love the intro screen, by the way :)
Dec 17 09:04:00 11m 00s Cat Licker Hahaha, that's not just seemingly pointless, that's thoroughly and utterly pointless. And hilarious. I love the graphics. The gameplay could use some attention; it doesn't feel like there's much of a challenge to it. Is "Advanced Licker" any good?
Dec 18 17:51:00 32h 47m MEMEX This is beautiful. The artwork is fantastic, and the sound works very well together with it. At first I didn't realize that you don't have to push all blocks to their destinations, but I don't think I missed anything because of that. Rather the contrary. Amazing job!
Dec 18 17:58:00 7m 00s The Twist Most splendid, my dear fellow! Lovely, consistent style and solid gameplay. I particularly like the exclamations and the face changes :)
Dec 18 18:02:00 4m 00s Bunnie Does not work with Love 0.7.2 on Ubuntu 12.04: <br/> <br/>Error: [string "loadPeanut.lua"]:20: attempt to call field 'setNewFont' (a nil value) <br/>stack traceback: <br/> [string "loadPeanut.lua"]:20: in function 'loadPeanut' <br/> [string "main.lua"]:9: in function 'load' <br/> [string "boot.lua"]:310: in function &lt;[string "boot.lua"]:308&gt; <br/> [C]: in function 'xpcall' <br/> <br/>The .love file from the Windows build gives me the same error.
Dec 18 18:11:00 9m 00s Twisted Neighborhood It's just a lot of button-bashing, but I had a lot of fun doing it! Especially when the tiles started coming off. Too bad it doesn't have any sound (or it does not work on Linux). You get one extra star for making a download for Linux that actually works.
Dec 18 18:29:00 18m 00s TYRANOFORCE Great concept, and fantastic execution. This is way, way too good-looking for a game jam :) My main problem is that it's pretty hard, but I did notice some improvements if I tried different strategies, which means the idea of "hold longer for bigger ships" works quite well.
Dec 18 18:40:00 11m 00s X-Moon Wow, very smooth gameplay. It feels really physical the way the enemies get pushed back by your bullets. It looks great too, with the wacko red/green 3D effect, even though I couldn't find my anaglyph glasses. Too bad there's no sound :(
Dec 18 18:46:00 6m 00s Super Space Goat Thief Standoff!! Smooth! I like the feel of the controls, and the explosions are very satisfying. The sound effects are a bit annoying though. Also, I got away for quite a long time (22100 points) with just spinning and shooting. The closer the enemies get, the more effective the bouncing becomes.
Dec 18 18:59:00 13m 00s A Villain's Demise It looks stunning and very atmospheric. Gameplay and controls are very smooth. I actually prefer the version without music, because I don't think the music fits in very well with the overall mood that the graphics are setting. <br/> <br/>I'm not really sure how this relates to the theme, but the giant at the start does certainly look villainous. <br/> <br/>What's happening with the double-jump though? At some point I seemed to have infinite-jump, which made it quite a lot easier.
Dec 18 19:30:00 31m 00s Internet Avenger A great take on the theme! The MS Paint graphics make it easy to miss that there is actually a rock-solid game here. <br/> <br/>The platforming bit was a bit repetitive, but the boss battles were great and really had progressive difficulty (except Mozilla who was too easy). I would really have loved to see the ending but didn't have the patience to beat Chrome, who is just mean. I didn't really notice the music until I found my head bobbing in the rhythm. Oh, and did I mention it's hilarious? The intro, the safari hat and the opera mask cracked me up. <br/> <br/>Five out of five on everything but innovation (because at heart it's still a platformer!).
Dec 18 20:07:00 37m 00s Ninox the Nightbringer Wow, great job! That's a very innovative concept, and the level design is excellent. I frequently found myself frustrated with my own bad memory, but never with the game, which is how it should be :) It's interesting how groping around in the dark can add so much tension to what is essentially a puzzle game.
Dec 19 18:15:00 22h 08m Bad Business Croc, Nobody Likes You Great game! This is fun! It could do with a bit more of an objective and some balancing; for instance, the difference in value between the coins (1/10/50) is too extreme. But the mechanic works well and the controls are quite smooth. And did I mention that it looks and sounds gorgeous?
Dec 19 19:40:00 1h 25m Seeds of Wrath Fantastic! The artwork is the best I've seen in this LD so far, and actually so is the music; they work very well together. I also lingered in the menu for a while just listening to the music. The game is fun, although some sort of progression in difficulty would be nice. I'm not sure it makes sense to lump hiscores for both modes together in one list.
Dec 19 19:45:00 5m 00s Wandering ViIllain It looks kind of nice and destroying things is always fun, but somehow there's not much of a game here yet. It would also be cool if you could look farther, but I suppose that would make it too slow at this point?
Dec 19 19:56:00 11m 00s AnteChristmas What a great idea to emulate one of those cheap LCD handhelds! This doesn't look like it should be a lot of fun, but somehow it is, and strangely addictive. I couldn't figure out why I shouldn't smash packages under Santa's eyes though; I don't get any points, but it doesn't seem to do any harm otherwise, so you can just keep playing indefinitely if you bash Shift in time to knock down the sleigh. It would also be cool if every next level was a bit faster than the one before. <br/> <br/>As to the name: "ante" means "before", so although it's not what you intended, it's not entirely inappropriate ;)
Dec 19 20:08:00 12m 00s Makarun I suck at this game and didn't get very far, but man, this is awesome. My heart was beating in my chest, it's just so tense. The music adds to the quiet stealth atmosphere. It reminds me of Metal Gear Solid. It took some time to get used to the controls, but I see why you did it this way; it gives you very precise control. Maybe to simplify it, dropping the strafing and moving forward with the left mouse button would be an idea? Anyway, impressive work!
Dec 19 20:15:00 7m 00s A trip along the railroad tracks 97 points on the first try (using the mouse). This is really fun and addictive! I think the balancing is quite good, and I particularly like how there seem to be "waves" so you get a bit of a breather in between, because it does get quite hectic. It looks cute too!
Dec 24 11:32:00 111h 17m Super Spammer Nice! Got 1200 on the second try. I love the graphics and the animations, and the music, and just the general idea. It needs some more synonyms (e.g. "clothes" wouldn't work even though they clearly showed interest).
Dec 24 12:10:00 38m 00s Valkyrie I would love to know how the story unfolds, but I can't make it past the third level or so... It's too hard to hit enemies from a distance. Up close a kick works best, but by then you're already half dead.
Dec 24 12:52:00 42m 00s Killer Crusade Love the music!
Dec 24 12:54:00 2m 00s Pong Inversion Creative use of the theme, but the gameplay needs some more work. It's so slow that it gets boring easily, and the paddles' behaviour is too predictable.
Dec 24 13:02:00 8m 00s Against All Good It's too slow... I'm just sitting around waiting for enemies to appear. I like the balance with diagonal fire, though it makes it a bit easy to hit enemies while avoiding their fire.
Dec 24 14:04:00 1h 02m Gin Monster Bob Nice! Love the difficulty levels :)
Dec 24 14:17:00 13m 00s The Dog Days Are Done Awww :( The poor dog knew too much! Creative use of the theme, and nice story, but the game could have been more challenging.
Dec 24 14:37:00 20m 00s Cell 22 Beautifully dark and moody game. I got the first ending (by starting to walk at the time the instructions appeared...) and the one where the little girl thinks I'm a murderer. Too bad you need to play through the whole thing again to get the different endings, because it's just the same thing over again. Would love to talk to the cop at the end more... why is he letting me go?
Dec 24 14:41:00 4m 00s DieCubesDie Apparently my 16:10 screen isn't wide enough, because the instructions got clipped off. But very original puzzler, and pretty gory looking too!
Dec 24 14:56:00 15m 00s Rex (Applet) Nice! The controls are very smooth and I love the random remarks that the different characters shout out when you devour them. I keep dying on the second level though, when the three army dudes in a row appear. There seems to be little point to eating people, though?
Dec 24 15:03:00 7m 00s Dr.Bad's Doomsday Rocket! Great puzzler concept. It seems to be nondeterministic where things will move, though, which makes it difficult to plan ahead. Also the walls are a bit hard to see at first, and the inability to rotate counterclockwise adds to the difficulty. But if you have some more time to address these things, there's quite a good game here.
Dec 24 15:10:00 7m 00s Super Goon Funny! Is that the Mario theme playing backwards? :D I find it hard to vote on this since it isn't really a game though...
Dec 24 15:30:00 20m 00s Interns From Mars! Funny, smooth, wonderful! Definitely one of my favourites so far. The controls were difficult to get the hang of, but not so much to be unplayable; just the right amount of challenge I'd say. The buildings add a lot to what would otherwise be a fairly uninteresting game, particularly when you're trying to make chains (which is a brilliant concept in and of itself). I love the cute graphics and sound effects. There seems to be a bug that causes the music to play multiple times simultaneously, which gets a bit cacaphonic after a while.
Dec 24 15:56:00 26m 00s Agents Tried this both on Nexus One (2.3.6) and on Galaxy Nexus (4.2.1), but speech recognition doesn't do much. Often the agents don't respond at all, and if they do, they often just ask me to repeat what I just said. Once or twice they seemed to have interpreted my words as "what do you see" even though I said something quite different. I am not a native (UK) English speaker but I don't have much of an accent. Five stars for innovation though; this could be really cool when these problems have been worked out.
Dec 24 16:03:00 7m 00s It Should be a Crime! Pretty tense! This is the kind of game that I suck goat's balls at, though, so I didn't make it past level 2. I think this could work well as a mobile game, too. Great job!
Dec 24 16:14:00 11m 00s Drive-over Wacko. Love the pseudo-3D sprite engine style.
Dec 24 16:19:00 5m 00s EndNet - A Prisoner's Dilemma No-one here right now, but I'll check back later.
Dec 24 16:22:00 3m 00s No Presents Sad Children Wee bit too hard I think.
Dec 25 15:05:00 22h 43m Asteroids Backwards Like the music! Too bad that's pretty much all there is...
Dec 25 15:07:00 2m 00s Demons in Dungeons Missing lwjgl natives on 64-bit Linux, it seems?
Dec 25 15:32:00 25m 00s Crystal City - Build your Meth-Empire Great job! Looks great and sounds even better. There are some UI quirks but nothing unbearable. It seems a decent strategy, at least in the beginning, is to hire a cook briefly, turn all your money into meth, then fire him while you take a few turns to push your stockpile to the streets.