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Feedback comments for LD24
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| Timestamp | Since previous | Game | Frozen Fractal's comment |
|---|---|---|---|
| Aug 27 02:04:00 | The Voynich Experiment | I have just now managed to pick myself up from the floor after a good five minutes of laughing various body parts off. <br/> <br/>You deserve a medal. | |
| Aug 27 11:31:00 | 9h 27m | Germa | Nice! I'm not sure if the mechanics are obvious to someone who hasn't played Osmos, so some instructions would be handy. Too bad you didn't have time to put in the ejection of your own mass to gain speed; that's one of the key things that make Osmos so tense at times. |
| Aug 27 12:13:00 | 42m 00s | Pincers | I love this. The controls took a little getting used to, but the way the creatures move is very reminiscent of bacteria under a microscope, or maybe larger aquatic micro-organisms. <br/> <br/>Very clever how the various body parts make for a large variety of different creatures, from tiny particles to menacing scorpion-like things. <br/> <br/>Graphics look great, and it was wonderful to see my creature grow until I got overconfident and died at level 18. <br/> <br/>One complaint would be that the game is maybe too easy. A carrion-eating strategy works quite well, but then, it's the same in nature! |
| Aug 27 13:24:00 | 1h 11m | Gene Jumble | Great puzzler concept! It shines through simplicity. However, maybe you have altogether too many operations at your disposal: once you start using horizontal to vertical swaps and such to their full extent, it's a pretty straight path to the finish line. Maybe you could add some limitations? |
| Aug 27 14:08:00 | 44m 00s | Ideas | A great zippy little platformer! I love the graphics and the sound, though the music gets a bit annoying after you've played as long as I (with my sucky platformer skills) needed to finish. The difficulty is just right though, challenging but not impossible, and the level design is very very good. The link with the theme is a bit contrived though :) |
| Aug 27 14:09:00 | 1m 00s | E.V.o | $ ./ld24_48h <br/>./ld24_48h: error while loading shared libraries: libGLEW.so.1.7: cannot open shared object file: No such file or directory <br/> <br/>Seems like 1.6 is the highest that Ubuntu Precise will go. Static linking next time please? :) |
| Aug 27 14:19:00 | 10m 00s | Sadistic Sid | There was no challenge until I got to the time-trial bit, which is where things got interesting. Then blarghghrghrh, then I died. Does that always happen? |
| Aug 27 14:21:00 | 2m 00s | Praegressus Bellum (Evolution War) | Could you put this for download somewhere that does not require an account? Dropbox, for example? |
| Aug 27 14:34:00 | 13m 00s | OS: Evolution | Is this a GLaD OS? ;) Nice little platformer, though not much connection with the theme. I like the jump boost idea, though the controls are too fidgety for my taste. |
| Aug 27 14:43:00 | 9m 00s | Candevolution | Even after figuring out what I could do with my lollipop, I couldn't get through the four fat dudes on time. Maybe I am too stupid for this game :) |
| Aug 27 14:47:00 | 4m 00s | Evolution Assault | The shell scripts in the Linux build don't seem to make sense: <br/> <br/>$ sh EvolutionAssault_Linux64.sh <br/>Unable to access jarfile /home/ld24/EvolutionAssault_Linux64.sh |
| Aug 27 14:58:00 | 11m 00s | Evolution | Works on my Linux too. For a Flatland-inspired game, it's very... spatial ;) I love the minimalist but certainly interesting aestethic; screenshots really don't do it justice. One problem is that the food (edges?) tend to bunch up into clumps, especially to the sides of the screen. |
| Aug 27 15:11:00 | 13m 00s | Path to a New Species | Works in Linux too, you can run it straight from source with "python evolutiongame.py". A major problem is that the command parser is too literal and inconsistent: you have to type "stay in capsule", but neither "stay" nor "stay in the capsule" nor "Stay in the capsule of goop." works, but in the next question, it's not "take desert" or "take the desert" but simply "desert". |
| Aug 27 15:23:00 | 12m 00s | Unstealthiest Ninja | Nice puzzler with well-designed puzzles. Relation to the theme is very contrived, though. And when I finish, it just starts over? |
| Aug 27 15:32:00 | 9m 00s | Run and Transform | The Linux build doesn't work for me; it says "no such file or directory". But after unzipping the source I can run it via "love .". The game still crashes every time I press Enter to retry. |
| Aug 27 15:44:00 | 12m 00s | Surprise Cat Secks! | Muhahaha DIE KITTENS DIE! Five stars for Theme on this one, for doing two themes at once :D <br/> <br/>It's a bit hard to mix the colour channels in my head while KILLING KITTENS DIE KITTENS DIE DIE DIE but just spraying them with all I'd got worked pretty well. <br/> <br/>However, I can see the cats, but I haven't seen a single seck. What does a seck look like anyway? |
| Aug 27 20:08:00 | 4h 24m | FOR THE darWIN | Love the name! Love the graphics even more! Hate the preacher! |
| Aug 27 20:19:00 | 11m 00s | I'd Change the World for You | Great work! I love how all the moving bits fuse into the fixed ones. Too bad there isn't any checkpointing or even restarting (or is there?); if you make a mistake, you'll have to reload the entire game. <br/> <br/>Great job on the physics, by the way. I know that even something as simple as a stable stack of boxes can be hard to achieve. <br/> <br/>On my machine, it's slow but playable. Is the entire level one big graphic? Because that really might slow it down; drawing it from a small set of tiles is likely to be much faster, because of less memory access, and because it allows for the majority to be culled right away. |
| Aug 27 20:43:00 | 24m 00s | The Darkness Evolve!! | Controls are utterly confusing and there is not much of a gameplay to it, yet I loved playing this! The graphics are fantastic, in particular the textures, the animation of the character, and the ever-changing lighting. The wonky camera and strange point of view, and creepy sound effects all contribute to a really weird experience. Five out of five for graphics, audio and mood. |
| Aug 27 20:47:00 | 4m 00s | Story of your creation | Haha, I'd say that is still pretty good for five hours. Love the headband :) |
| Aug 27 20:49:00 | 2m 00s | Space Evolvers | Server seems to be down at the moment? Would love to play this though -- I considered naming my entry Space Evolvers but thought it was too obvious :) |
| Aug 27 21:10:00 | 21m 00s | RUN DINO RUN ! | Graphics are great, in particular the backdrop. I love how the explosion at the start and end ties it all together; maybe you could show some of it behind you occasionally? |
| Aug 27 21:13:00 | 3m 00s | Snake Evolves | I liked the music for the first ten seconds, but by then I'd heard all of it twice :) The controls are a bit laggy for me which makes it hard to play. |
| Aug 27 21:30:00 | 17m 00s | minogear | An old concept with a new twist. Great job! Love all the nice little touches such as the minotaur slightly moving, and the very idea of a minotaur in his underwear in the first place. <br/> <br/>Glad I'm not the only one struggling on level 3. You should give the different items more distinct colours -- makes it much easier to spot large groups. The red ones are by far easiest to do :) |
| Aug 27 21:44:00 | 14m 00s | EvoBit | Beautiful, truly beautiful! I love every one of the visual styles; too bad it doesn't have evolving sound themes to go with it. Also, the level is pretty well designed, though it quickly gets too difficult for poor old me. |
| Aug 27 21:48:00 | 4m 00s | CritterLab | I don't see any creatures. Might be a bug... |
| Aug 28 18:28:00 | 20h 40m | Watercolor Wheel Evolution | Charming :D |
| Aug 28 18:42:00 | 14m 00s | Natural Selection - You vs the World | Brilliant concept, and very well executed. I love the game mechanics with autofire, the blue/orange rectangles and the overall aestethic. |
| Aug 28 18:54:00 | 12m 00s | Evo | Love the style! Love the music! Love the concept, but it can be frustrating at times. It might be more fun if the robot's behaviour was completely predictable instead of somewhat random at times, so the puzzle would be to figure out how it behaves, and use that knowledge to trap it. Or is it predictable and am I just missing something? |
| Aug 28 19:12:00 | 18m 00s | Sprout | 834 ft :) Love the concept, the atmosphere, the relaxing sound effects, everything! Maybe the hit box for the mouth should be a bit bigger, and it gets a bit sluggish after 500 ft or so, but otherwise, great game! |
| Aug 30 17:59:00 | 46h 47m | Kudzundheit | Fantastic! One of my favourites. Smooth gameplay, nice retro graphics and sound effects, and a very Duke Nukem style mood to it. Great job! |
| Aug 30 18:14:00 | 15m 00s | Evolve or GTFO! | Not much in terms of gameplay, but wonderfully silly and hilarious :D |
| Aug 30 18:23:00 | 9m 00s | Martha Z. | It could do with some more tension, e.g. seeing glimpses of zombies moving, or hearing them all the time rather than occasionally. The artwork is beautiful, and very different from everything else I've seen. |
| Sep 4 17:35:00 | 119h 12m | Shit! It's evolving | I actually like not being able to strafe. It makes it much more tense to not be able to walk around a corner safely. But then maybe you shouldn't die at the first touch either, or have (working) sounds to warn you of imminent danger. (I thought you couldn't strafe in Wolfenstein 3D either, but apparently I was mistaken.) |
| Sep 8 15:55:00 | 94h 20m | Plop | Great work! It looks quite polished, the music is relaxing, and the levels are well designed though sometimes a bit unforgiving. There are a few bugs but it's pretty solid overall. |
| Sep 8 16:09:00 | 14m 00s | Upgrade | Looks great, feels great. I like how the blocks light up when my cube guy slides over them, and the background and the parallax effect. The controls are pretty good too, though it took me some time to figure out that you can hold space longer to jump higher. |
| Sep 8 16:26:00 | 17m 00s | Jumpers in Love | I love this idea, and it's well executed. The little guys and gals look cute and have pretty distinct behaviour. I don't feel like I'm having much influence on their evolution though. Maybe that's because the most successful ones reach the exit before they get to reproduce :( |
| Sep 8 16:36:00 | 10m 00s | Get Your Cell Together | At first I thought: button bashing and dodging the enemies, is that all? But I was mistaken. The way your group changes shape when you hit walls, and the effect movement has on the way you "evolve", make this an interesting tactical game, though like others said, pushing yourself into a corner makes it too easy. But the graphics look really good, and the sound is among the best I've heard so far. |
| Sep 8 16:51:00 | 15m 00s | Blobosphere Evolution Zero | This is a brilliant concept, and five out of five for theme. It would be great to have some sounds, so you can keep track of what's happening while your eyes are fixed on the bars. Also five stars for graphics: simple but subtle, with the little ones going :O and the screen shaking and the bubble denting and all that. |
| Sep 8 17:03:00 | 12m 00s | StarwingZ | Ohhh, I love this! The music, the speed, the split-second decisions... It can be hard to see where you're going sometimes when the sprites fill your screen, though. I particularly like the game-over animation and soundtrack, which is probably often overlooked :) |
| Sep 17 11:19:00 | 210h 16m | Singularity | This is fantastic. A very impressive piece of work for just two people, even for a jam entry. Not very innovative (apart from the procedural levels), but a great game overall. |
| Sep 17 12:55:00 | 1h 36m | Eludare Virus | Looks great with the textures and all, but there are some gameplay issues. Virus B didn't make it through the first five seconds of the game. I started making all my creatures immune to C, which got me 90% of the way there, but then some remained that were infected with C but immune to A, so I couldn't do anything to get them. Also, I don't see what the point is of killing a creature that is carrying your virus around, and the effect of mutations was also never explained. |
| Sep 17 13:00:00 | 5m 00s | The Wrong Kind of Evolution | Phew, that is hard! Not much relation to the theme though. The controls work great and overall gameplay feels really smooth. It really helps that you can go sqrt(2) times faster diagonally, but you might want to fix that :) |
| Sep 17 13:11:00 | 11m 00s | Sustenance | 199 seconds. Controls are nice and smooth, but the game gets a bit repetitive after a while. In particular when you go from e.g. magenta to red, you just fart out blue, but then you have to just sit and wait for the shark to come. Also, I'm not sure if RGB colour mixing makes sense to anyone but programmers... maybe you could add hints to the colour bars as to where they should be? Oh, and the sounds are great :D |
| Sep 17 13:18:00 | 7m 00s | Evoship | Would be nice if it had sound, and the controls are probably a bit too sensitive, i.e. you can move too fast which makes the game too easy. Also, I couldn't figure out what the green dots are for. But overall, a smooth experience. |
| Sep 17 13:31:00 | 13m 00s | blob | I like the graphics, in particular the levels -- are they procedural? The gameplay could do with some tweaking; if you can reach the green it's straightforward, and otherwise you die quickly, and the blue "AI" doesn't seem to do very much. The concept is great though, and it would work really well on a touch screen too. <br/> <br/>I would really like to know more about how you did all this. Maybe you'd like to write a blog post? |