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Spelchan

Feedback comments for LD27

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TimestampSince previousGameSpelchan's comment
Aug 26 03:26:00 7Tulips Liked the way you linked the levels together but found the game a bit too difficult.
Aug 26 03:39:00 13m 00s CLIMB UP!! Its been a long time since I wrote assembly language so looking at your source code brought back fond memories. I just played the web version so had to leave the sound category blank. Interesting concept though the thought of climbing on the backs of your dead failures could be considered disturbing. Great entry.
Aug 26 03:48:00 9m 00s Defense of the Empty Field Loved the use of the theme as the spawn rate! Game crashed before I ever saw a zombie, though.
Aug 26 03:59:00 11m 00s Dimming Great concept and use of theme.
Aug 26 04:05:00 6m 00s Doomed for Eternity Interesting concept but way, way, way too difficult.
Aug 26 04:29:00 24m 00s Gas and Air! Interesting twist on lunar lander that fits perfectly with the theme. The rough hand-drawn artwork actually works well with this game giving it an 1800's type of adventure feel.
Aug 26 04:39:00 10m 00s 10 Second Sculptor Interesting concept but the mix of keyboard an mouse for controlling the game is a bit confusing. Being able to click on colors and the clock to end early would make more sense.
Aug 26 16:19:00 11h 40m Juu Byo A bit too difficult for me.
Aug 26 16:37:00 18m 00s Too Many Anomalies Interesting concept. On my machine the only key that would fire something was left-control making the game controls very awkward. Should have some indication of what anomaly you are currently in.
Aug 26 16:44:00 7m 00s Party Time Liked the idea but the difficulty level was a bit too high.
Aug 26 17:10:00 26m 00s The 10 (other) Seconds Journey Surprisingly fun text adventure. I might have just restarted the game from the current chapter instead of restarting the game as replaying multiple chapters is a bit annoying.
Aug 26 17:32:00 22m 00s Grid Ten Nice puzzle. The difficulty of the game depends on where you start. If you are near the edge the game is ridiculously easy while being in the middle is quite a challenge.
Aug 26 17:59:00 27m 00s Fireworks Liked the concept but mashing on x to set up fireworks was a bit weak of a play mechanic.
Aug 26 18:33:00 34m 00s Lair Raid Great concept but there really is no gameplay. Quickly selecting a party and watching them go is kind of boring. Most auto-combat rpg's give you control over the role of individual characters allowing you to change them based on the state of the combat. Well balanced ones actually make this an important strategic requirement.
Aug 26 20:15:00 1h 42m Ten Zero-Zero Found it to be an overly difficult button masher. I tend to have an issue with having my sound effects too loud so it is nice to see somebody with the opposite problem!
Aug 26 20:28:00 13m 00s The Village of Lost Time Great game. The game got a bit confusing after a while. Perhaps if you ghosted out the earlier versions it would be clear who you were controlling.
Aug 26 20:39:00 11m 00s Army of Botz Good "programming" game. Would be nice if could see map while writing the code. Also should let clicking on the level success message return you to the level selection screen as hitting the back button to return to the level menu is not intuitive.
Aug 26 20:46:00 7m 00s Out of Time Nice collection of mini-games. Had to rate you low in graphics but I ignored graphics and audio when deciding the overall score. Well done.
Aug 26 21:11:00 25m 00s Tense Conds While I get the humour, the game was just a bit too difficult. While I did eventually get the jar open, it took way too long and was simple far more frustrating than it should have been.
Aug 26 21:24:00 13m 00s Gone in 10 Seconds Good humour but the gameplay was a bit on the difficult side. Was not able to finish the game.
Sep 13 22:39:00 433h 15m Firefly Liked how the lighting was used on the second level.
Sep 13 22:45:00 6m 00s Trigger Warning Interesting flocking mechanism but not much of a game.
Sep 13 22:54:00 9m 00s The Breacher Found the game too difficult
Sep 13 23:04:00 10m 00s Chroma-Chrono-Block Liked that you had the ability to mix colors. The mazes were way too tight (for deadly walls). I'm not sure deadly walls were even needed as the time limit was already really short for the complexity of the mazes so constantly dying from sliding into a wall made what would have been a great game into a very frustrating one instead.
Sep 13 23:14:00 10m 00s Time Robbery Great concept and the dodging robots made the game challenging until you catch a couple. Once you have time the game becomes boring. Dying of old age was a neat touch, however.
Sep 13 23:27:00 13m 00s The Monkey Escape Kind of interesting puzzle game but found the monkey moved a bit inconstantly. When I tried adding an element I forgot to a level and ran the level again the monkey did not reach the spot I had a problem with like he did on the first run. As that was the only change, there should have been no difference to where the monkey ended up.
Sep 14 16:04:00 16h 37m War Horse Of Impeccible Desert Taste And Cannons Needs work (especially on making walls distinguishable) but the potential is there.
Sep 14 16:14:00 10m 00s Pathfinders Delight Good effort. It would be nice if you had continual movement (if the mouse is down and moves to a different tile a new path is generated) as it would have made the game much easier to play.