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Feedback comments for LD27
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| Timestamp | Since previous | Game | schnerble's comment |
|---|---|---|---|
| Aug 31 00:09:00 | Nut - timeout | I like the style :) The animations and music are nice. Unfortunately there's a bug on my Linux machine where the characters aren't standing on the ground. Otherwise I think the next thing would be to add more different things to do :) | |
| Sep 2 16:58:00 | 64h 49m | Royal Decree | Heh - nice idea, and good use of humour :) <br/>(there doesn't seem much need for an "Exit" button in the web version, though) |
| Sep 2 17:05:00 | 7m 00s | Time Slime Arena | Great work! Very cool - it's a nice all-round effort, and I'm glad you finished it :) It does get very hard very quickly, though! |
| Sep 2 17:12:00 | 7m 00s | You have ten seconds to escape... | Quite tough, but nice idea. It does mean players can only really win by learning the levels, but still, for a ten-second-total game, that's kind of necessary :) |
| Sep 6 23:19:00 | 102h 07m | Racer | Pretty cool - nice bit of racing fun there. It's probably a bit too slidey with the handling for my taste (particularly the red car), but fun to have a drive around. Also the contrast on level 2 could be a bit higher :) (maybe it's just difficult to see on my laptop screen) |
| Sep 7 22:47:00 | 23h 28m | Logic Bomb | Nice idea :) As others mentioned, though, you quickly find an easy-win tactic (just disconnect the last row before the C4) - and after that I was slowed down more by the performance with large numbers of wires than anything. Very original, though, so good work! |
| Sep 7 23:06:00 | 19m 00s | Thanksgiving Hero | Nice work - quite a unique idea, and well written :) Good work with the music too. It's a bit trickier for those of us not from the US to guess the order of the foods, but that's kind of unavoidable :) <br/> <br/>Also good work on the staying power to get all those bits and pieces polished up! It's hardly the most fun part of LD, but very necessary. <br/> <br/>Incidentally, I've been trying to encourage my other half to join LD too, but no success yet... <br/> <br/>Oh - and I finally just got how your game fits the theme... interesting take! :) |
| Sep 7 23:10:00 | 4m 00s | Time Robbery | I tried it, but my monitor is too small to see the whole page :| |
| Sep 7 23:18:00 | 8m 00s | Speedungeon | Great work! The bomb timer resetting on every screen doesn't entirely make sense to me, but the game is a lot more fun that way :) It's pretty tough with the checkpoint system, though - lots of replaying levels to do... nice one, though. Graphics are good and the sound is great. |
| Sep 8 02:48:00 | 3h 30m | Fuse | Good work - some cool touches with the bouncing off walls and such. It's pretty hard to control, though, and unforgiving... and when I went back and accidentally set a worse time for a previous level, it still used that one instead. |
| Sep 8 02:55:00 | 7m 00s | 10 Seconds to Apocalypse | I really like the style; the graphics are cool, and the sound fits well. Unfortunately it's just a bit too hard for me :( |
| Sep 8 03:06:00 | 11m 00s | The Lodge | I found this a bit confusing, and wasn't really sure what I was supposed to do... nice to see a text adventure here, though, and maybe with some more time it could turn out well with some more options of things to do, and maybe some more hints. I couldn't tell when I'd done something that worked or not :) Also I found a couple of bugs - e.g., try typing "me" or "use music". |
| Sep 12 23:29:00 | 116h 23m | The Thief Stealer Robberies | Quite a nice idea... the post-compo version helped a lot, though, as I'd almost given up on the original thinking it was buggy, because of the dying when opening the doors. I understand now, and maybe the whole slow-down-the-player-a-bit thing could work well - but without a countdown it's really hard not to just plain rush everything. That may be just me being impatient though :) |