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| Timestamp | Since previous | Game | schnerble's comment |
|---|---|---|---|
| Dec 17 14:22:00 | Centipede 2013 | Cool :) Works quite well, like a combination of snake plus space invader bullet dodging. One minor bug: I couldn't get to one of the flowers at one point because it spawned between two close-together rocks. | |
| Dec 17 14:40:00 | 18m 00s | Runner of a viod | It's a little difficult to play - particularly with a black character on a near-black background - but is strangely compelling... the lack of a 'left' key is an interesting challenge. |
| Dec 17 14:48:00 | 8m 00s | Le Chasseur | The controls are a bit confusing, with W going towards the mouse - and the keys are tricky when using a mouse left-handed (as I do). Looks like some interesting ideas, though; the shops give it a bit of variety. |
| Dec 17 14:59:00 | 11m 00s | Inverted Space Shooter | Nice! Great idea, and it works quite well. The quick moving ships seem the best bet, and using one or two of them to block the hero from the rest seemed a reliable winning tactic, but it was quite fun. |
| Dec 17 18:17:00 | 3h 18m | O TUTT'I CAVI LESI | Hmmm... it's a bit confusing... I like the graphical style though :) |
| Dec 18 13:48:00 | 19h 31m | The rich get richer | I'm not sure I quite got it either, but I like the idea :) |
| Dec 18 13:53:00 | 5m 00s | Colorful | I got an error trying to run it on Linux (Ubuntu 12.04), unfortunately: <br/> <br/>An unhandled exception occurred at $080852BC : <br/>Exception : Could not load OpenGL from libGL.so.1 <br/> $080852BC <br/> $080872E4 <br/> <br/>Maybe it requires a specific OpenGL version? |
| Dec 18 14:18:00 | 25m 00s | Dracula Super Goat Hunter | It just locks up on launch for me :( (running on Linux, Ubuntu 12.04) <br/>I had a quick go at compiling it myself, after installing SDL and SDL_ttf, but got lots of link errors unfortunately. |
| Dec 18 18:48:00 | 4h 30m | It Came From the 25th Dimension | Nice work! Good subtlety in the controls, and nicely put together. The sound effects fit well too. It does have that takes-forever-to-finish-a-level thing common to all breakout games, but that's a peril of the genre. |
| Dec 18 19:05:00 | 17m 00s | Burglary | Nice work! I see what you mean now about my game being similar :) The way the light and vision is cast around works very well, and the light's effect on the minigame is a good idea too. The guards' chasing logic is pretty much what I was planning for in my game, but yours works better :) (I ran out of time to put in logic to have them stop chasing the player) |
| Dec 18 19:14:00 | 9m 00s | Show Me The Money | Quite cool - though it did seem a little easy to win :) I just filled the ocean with boats, mostly - and presumed the way it turned red meant I was stripping it of resources, which would make sense. |
| Dec 19 01:02:00 | 5h 48m | Rainbow | Really nice work. Certainly the most original game I've tried so far. May stretch the definition of "villain" slightly, but that keeps it interesting ;) |
| Dec 19 01:12:00 | 10m 00s | Dr. Villano | Great fun! It's a very traditional villain setting, but the first one I played that gave me a simple direct way to destroy things :) I noticed a couple of tiny little graphical bugs, but otherwise it's very polished - great work! |
| Dec 19 01:25:00 | 13m 00s | Cave Kappa | Quite cool; nice idea. I did find the difficulty ramped up very quickly, though - from a few very easy levels to one I got completely stuck on! It's probably something simple I'm missing, but that's often the way. |
| Dec 19 23:37:00 | 22h 12m | MortVille | Pretty cool, and a nice idea. Very nice graphical style :) I noticed a couple of bugs: <br/>- It seems you can still shoot after restarting if you previously had an orb, even though it says you don't have any <br/>- Hero guys still kill you when they're in the process of dying <br/>Also the controls are very difficult when using a mouse left-handed - arrow keys + space is awkward - but it's an uncommon case, so no big worry :) |
| Dec 19 23:44:00 | 7m 00s | Reclaimed Empire | It's incomplete of course, but this shows a lot of potential for next time. I think maybe you aimed a bit too high going for an RTS, though - there's loads of stuff to do for 48 hours! Anyway, the graphics look nice, and I'm sure it bodes well for next time :) |
| Dec 19 23:53:00 | 9m 00s | Valkyrie | Very ambitious. A bit difficult to aim, and it seemed a bit of a "wander around and find things to do" kind of thing, but lots of nice features. |
| Dec 20 00:04:00 | 11m 00s | Splatter | Nice idea. Could have some solid potential with a bit more time. It seemed to exit a bit early for me sometimes, though... |
| Dec 20 00:28:00 | 24m 00s | THE CONDEMNED | This is great! I really liked the styling and the idea. It's pretty short, and the look navigation is a bit awkward (it only seemed to do what I pressed about 70% of the time), but overall it's a thumbs up from me :) <br/>... and re your comment: you haven't wasted our time at all - it's nice work! This is one of the better entries I've seen. |
| Dec 20 13:55:00 | 13h 27m | War'Asaal | Heh - looks pretty cool :) Could've turned out nicely given the time. The sound and graphics are both quite good. I think it may be the slowest walking speed I've ever seen, though... :) |
| Dec 20 14:07:00 | 12m 00s | The Kidnapper | Interesting idea - but I found it pretty easy, really... just walled up the edges, added loads of victims and then just left them to it. Only one out of about ten decided to go through the edge wall. |
| Dec 23 00:15:00 | 58h 08m | Ninox the Nightbringer | Nice graphics and sound. The idea is interesting, though it does quickly become mostly a game of memory :) A few more types of objects in there might spice it up a bit. <br/>A couple of things you might like to consider for next time: <br/>- an executable version. I see in the comments you tried pyinstaller; I gave it a quick run to see, and yes, the generated executable crashed... odd, because I've used it for a pygame entry before! <br/>- An exit key :) (escape only seemed to exit full screen mode) |
| Dec 23 00:24:00 | 9m 00s | Sammich-Napper | The speed-platforming aspect is kind of cool, and there are some nice touches - the glass shattering, and the intro menu is interesting. Maybe having the controls right near the very start would've made it clearer, but I don't think that's a big worry - people should really guess the arrow keys :) |
| Dec 28 13:45:00 | 133h 21m | Bad Hat | Great style - very innovative, and excellent music. Controls were pretty challenging or frustrating depending on your viewpoint. I had to give up when the gravity changed, but very nicely done! |
| Dec 28 13:55:00 | 10m 00s | You are the Hero | There's the beginnings of a game there... the text appearing like that could deliver an interesting narrative. Without any direction I wasn't really sure what to do though, and didn't find anything much other than some text and the green things. I actually spent some time waiting for it to start before I realised the arrow keys would move the player... :) <br/> <br/>No problems for me on Windows, by the way - but then, I'd set up Pyglet for my game :) By the way, check out Pyinstaller for next time - it'll build executables for you. |
| Dec 28 14:01:00 | 6m 00s | Mordor Must Resist! | Quite cool :) Nice work: graphics are good, and the sound works well. Gameplay is a bit limited, and when you start getting hit it's generally because you're overwhelmed so you don't last long - but it's a good entry. |
| Dec 28 14:13:00 | 12m 00s | Kleptomaniac | Good work - but then, I would say that, given that my game is similar ;) Graphics were a tiny bit glitchy (strange vertical lines appeared that looked like errors), but the music was good, and the sound effects did the job. It mostly seemed a bit easy, but then I kept getting caught on the medicine level from rushing too much - so maybe it's just right :) <br/>Have to admit I find the controls a bit awkward, but then I've always been more of a fan of using the keyboard for directions than using the mouse for a walk-to direction. |
| Dec 28 14:22:00 | 9m 00s | PANIC BANK | Nice style. Good work with the music in particular - though it probably should loop :) The main problem I found was just running out of things to do very quickly. Simply shooting characters over and over becomes repetitive before very long. |
| Dec 28 23:45:00 | 9h 23m | SITH JUST GOT SERIOUS | Some nice ideas there - but it's a bit too easy to make the levels unwinnable. |
| Dec 29 00:08:00 | 23m 00s | Path to Death | Interesting idea. Works pretty well, except that it seemed a bit easy - I ended with over 1000 health on the throne on my first go, and it didn't look like I'd be having trouble any time soon. |
| Dec 29 00:33:00 | 25m 00s | Lets kill the king | It takes a few goes to not get killed straight away... :| Could do with an intro area, maybe. |
| Dec 29 00:43:00 | 10m 00s | KillTheHomelesses | Hmmmm... maybe would help to seem a bit more jokey given it's a game about killing homeless... :) Anyway, the controls work pretty well (though I kept jumping too late), and the graphics and audio are effective, so good work there. It might help to have more of an overall goal than to just get the highest kill count, though. |
| Dec 29 14:20:00 | 13h 37m | A Heroic Sacrifice | Great use of the theme, and a unique idea. Good work! I often had a bit of trouble clicking fast enough, and when I accidentally sacrificed a minion in one game it was much harder to catch up from there, but I enjoyed playing it :) <br/>(the help is pretty much a must, though) |
| Dec 29 14:42:00 | 22m 00s | Kittenzilla 3: The Return of Mecha-Kittenzilla | Maybe could've done with another couple of things to do, but nice work overall :) |
| Dec 29 14:52:00 | 10m 00s | Rob: The Thief | It's a good start - some solid platforming, though a bit unforgiving and fairly quick to get through otherwise. For next time, it's probably worth trying out a simple gravity system (i.e., acceleration) rather than simply moving up and down. |
| Dec 29 15:01:00 | 9m 00s | Notoriety | Great work! It's a very satisfying feeling to be orbiting the Earth and holding powerful weapons pointed at the surface ;) There didn't seem to be a lot of warning as to when cities would retaliate - or pre-emptive strike, maybe? - but it's a very good entry. |
| Dec 29 15:17:00 | 16m 00s | Cursed | Very unique - I like the idea and the style. It is a bit confusing, though :) Maybe some display would help, like a number of attack minions, floating minions, etc. The music is very cool, though it should probably loop :) Oh, and the About button didn't work for me. |
| Dec 29 15:28:00 | 11m 00s | Grim's Christmas List | Nice work :) A good solid bit of platforming action there, with plenty of content, and fun to play. I didn't quite get what was happening when Grim was hurt - was that a ghost or soul coming out or something? Have to admit it made me think of a shark initially :) Anyway, nice one! |
| Dec 29 15:38:00 | 10m 00s | Gin Monster Bob | Heh :) I quite liked this, including the art style. It seemed very evocative of hungover experiences :) I managed to finish it on all levels except the hardest; good fun. |
| Dec 29 15:45:00 | 7m 00s | killCity | Quite cool - a sort of anti-missile-command game. It's a bit easy to win, and with only one level it's over pretty quickly, but it was fun while it lasted :) |
| Dec 30 01:36:00 | 9h 51m | Incredibly awesome bomb terror | Nice idea, but needs some polish. For example, most adventure games would use "west", "east", etc, instead of "left", "right" - because those depend on the way you're facing. Also, as others have mentioned, aliases are useful - such as "lockpick" or "picklock". Automatically focusing the text entry box would be useful, and automatically entering "look" on new areas, etc. |
| Dec 30 16:16:00 | 14h 40m | Be the Villain | A good idea, but needs a bit more time and tuning. The only winning tactic seemed to be to steal all the TVs first. Maybe having the owners come back after the time limit could've made things more interesting - but yes, I know the competition is always a rush! Sound and graphics are both pretty good :) |
| Dec 30 18:08:00 | 1h 52m | Piracy: To Yarr and Beyond! | Hmmm - it took ages for me to find anything other than what was presumably my base... I'd almost given up. Eventually found what appeared to be a never-ending line of enemy ships... I think there's a lot of potential here, but the action is a bit too slow, and needs some tuning - e.g., having the enemy ships do a bit more, and making the lasers do more damage. Audio is cool, though, and the starfield looks nice; ships are a little indistinct. |
| Dec 30 18:24:00 | 16m 00s | Escape of the Blob Monster | It feels a bit like a sandbox, as there's no target - e.g., number of fairies to eat - but still fun to have a mess around with for a bit. The mechanics are a bit unusual, in being able to bounce straight up walls, but there'd be potential for some puzzles with that given more development time. |
| Dec 31 00:38:00 | 6h 14m | Maniac: Total Darkness | I like the style and idea. There didn't seem any competition, though (unless I didn't play long enough), so there wasn't any real pressure - and nobody seemed to notice people nearby getting stabbed, which may have been better for gameplay, but seemed a bit strange :) |
| Jan 5 17:31:00 | 136h 53m | Goat sacrifice 2012 (unfinished) | The first error was the missing libBox2D.so.2.1.0 - but I got around that with an "ln -s libBox2D.so libBox2D.so.2.1.0" along with LD_LIBRARY_PATH. Unfortunately another error came up next: <br/> <br/>X Error of failed request: BadRequest (invalid request code or no such operation) <br/> Major opcode of failed request: 154 (GLX) <br/> Minor opcode of failed request: 34 () <br/> Serial number of failed request: 133 <br/> Current serial number in output stream: 132 |
| Jan 5 17:41:00 | 10m 00s | Evil Solitaire | This is pretty cool - but it's definitely a bit hard... if you're lucky enough to get a few high cards at the start it's OK, but otherwise it's pretty tough. I couldn't get over 50. Nice idea though :) |
| Jan 6 19:11:00 | 25h 30m | Prophecy of the Villain | Kinda cool... ambitious to go for an RPG in such a short time, but some nice ideas there :) |
| Jan 6 19:17:00 | 6m 00s | Egg Bandit | Cool music :) I think the movement needs a bit of tuning though - I kept getting stuck on the air, and there didn't seem to be any win condition - unless I lost an egg and didn't notice... |
| Jan 6 19:18:00 | 1m 00s | Evil Autorunner | Same problem with the web version for me. |
| Jan 6 19:26:00 | 8m 00s | badass | Cool! Nice work there. Not sure I can give any votes for music, though, as it looks like it was downloaded from somewhere...? Pity though - it all comes together quite nicely. I jumped through a wall once, which was strange, but good job overall. |
| Jan 6 19:44:00 | 18m 00s | Collateral Damage | Very cool :) Nice graphics and quite fun. It's a bit hard to control, partly as I would've expected A/D and Q/E to be swapped - but maybe that's just me. Others have mentioned sound, but I didn't get any, maybe due to being on Linux. |
| Jan 7 13:32:00 | 17h 48m | Neurovirus | Hmmm... very different, but hard to see exactly what was happening with the bugs and why. Cool music though :) <br/> <br/>For next time, you might want to try pyinstaller, which creates EXEs for Python scripts. I used it for my Pygame entry in LD23, and my Pyglet one in LD25. |
| Jan 7 13:37:00 | 5m 00s | Revenge of the Hero | The idea definitely has potential; it probably needs a bit more variety of movement (e.g., platforms up/down) and tactics (enemies to control) though. It's also pretty hard as is :) |
| Jan 7 14:02:00 | 25m 00s | X-Moon | Great game! It's probably my favourite of the 60-something I've played in LD25. Sound is excellent, graphics work well, and it's fun to play :) It did take me a bit to realise what I was supposed to be doing to collect the energy, but then maybe I'm just slow... :) Nice one! |