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Feedback comments for LD31
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| Timestamp | Since previous | Game | schnerble's comment |
|---|---|---|---|
| Dec 15 05:14:00 | Screemo Quest | You've got the beginnings of a fun game there. I like the animations and the music - cool style :) | |
| Dec 15 05:41:00 | 27m 00s | [This Is Broken] | I can appreciate the effort it takes to implement the above features... but as I'm sure you're aware, there's not much to play : ) |
| Dec 15 05:59:00 | 18m 00s | The Ball | Quite hard, but kind of fun :) I can imagine it being one of those games people keep trying for hours, except it's a little too tricky. I had to settle for a high score of 285. |
| Dec 15 06:07:00 | 8m 00s | Quirky Roadblock | Nice idea - quite original! It'd help to have an indicator of which car is selected. Otherwise some indication of where the points came from would be useful. Good work though! |
| Dec 15 06:29:00 | 22m 00s | Pin Cushion | Platform mechanics were very nicely done. The exploring and power-up system is nice too, though it was hard to visualise a goal when the level changed in initially-invisible locations. Those kill-reset jumping puzzles can be tricky, though - hard to tell when to jump to work out when you'll make it. |
| Dec 15 06:36:00 | 7m 00s | MoonStar | I like the style - the graphics and sound work well in a retro way. There's not too much to do, but it's fun for a few minutes of messing around :) |
| Dec 15 06:46:00 | 10m 00s | -- | Nicely done. Cool graphics and sound, and an interesting concept. Controls are a bit touchy, but otherwise very good : ) |
| Dec 16 06:08:00 | 23h 22m | Punch Squad | Very silly, and quite fun : ) I don't think I'm very good at it, though. Many points for originality! |
| Dec 16 06:18:00 | 10m 00s | Can You Defeat Them? | I got a bit confused about whether I was doing the right thing... I couldn't seem to do anything with the sword, unless there was another special place to go to that I didn't find, or a key that I didn't work out... |
| Dec 16 06:24:00 | 6m 00s | Unnamed Planetary Defender | Very original - slightly tricky controls, but in an interesting way, and quite fun to play. Nice work! |
| Dec 16 06:39:00 | 15m 00s | Infinite Alien Escape | Controls are unusual, but they work fine once you get used to them. I think most platformers do a gravity sort of thing, so the time interval of moving upwards was unusual, but the floaty feel fits the game style : ) I got a top score of five after getting into the flow a bit. Those purple aliens are fast! |
| Dec 16 06:46:00 | 7m 00s | NO AMMO NO ARMOUR NO SIGNAL | I initially expected a Pac-Man sort of thing because of the maze, and got a bit confused when the red things didn't let me eat the monsters... just shows what assumptions get you though : ) Good fun, and I like the style. Nice work! |
| Dec 16 06:56:00 | 10m 00s | neven | Nice game! Graphics and theme in particular are very good. I found it a little easy after a while, though; I eventually lost concentration and finished on 134. Good work with it! |
| Dec 18 05:52:00 | 46h 56m | Stay Fast | Nice work :) It's pretty hard to find your way around the maze, but that's part of the challenge. Graphics and sound work well! |
| Dec 18 06:12:00 | 20m 00s | A Terrible Place to Raise Children | This is really cool :) Good work. It turned out a bit easy to win after I got through the first three waves and worked out what I was doing, but I enjoyed the play through. |
| Dec 18 06:19:00 | 7m 00s | Zapping Fury | I like the graphics, animations, and audio. Nice job! Controls were fine for me (arrow keys!), but after a couple of levels I didn't really bother moving - I just shot everything from where I started. It did seem a bit easy because I finished it the first time - but I like the style :) |
| Dec 18 06:25:00 | 6m 00s | SwitchCubes | Nice idea - quite original. Works well too, though some part of me wanted to collect things along the way ;) (gold coins or something) |
| Dec 18 06:30:00 | 5m 00s | What is in the end? | I wanted to absorb McConaughey! ;) ... but I know that isn't the point of the game. Nice graphics and sound. Good work! |
| Dec 20 20:13:00 | 61h 43m | Oust Santa! | Graphics and music are brilliant - some of the best I've seen in LD! Fun game to play too - nice work. Two little things though: sometimes it's hard to see the santas in the dark... and also I'm not sure why there's more than one day/night cycle! ;) (it's cool - but I'm not sure it makes sense with Christmas night! ;) ) |
| Dec 21 00:22:00 | 4h 09m | Shoob | Have you thought of putting the unzipped files on Dropbox? A lot of games (like mine) do that, and it seems to work OK, unless you need any server-side processing. (I'm presuming not because it's all JS and resources) <br/>Interesting idea - though I don't think I quite understood why I shot faster sometimes than others. Maybe that's the ability-granting you mentioned, but going back to the same face did something different. I also ended up with a white player box on a white background in one case, which made it a bit hard to see :) |
| Dec 21 00:30:00 | 8m 00s | Crate Commander | Interesting idea - pretty cool physics sim. Nice graphics and music too - though my laptop really struggles with performance for it :| I ran in 1024x768 |
| Dec 21 01:12:00 | 42m 00s | Rooms | Nice graphics and atmosphere! |
| Dec 21 01:27:00 | 15m 00s | All the World | Great work! The graphics work really well, and the sound is good too. Interesting game design, though I think the nature of the shifting-between-levels thing is hard to remember - either that, or it's just me :) I used one boss killer, but then after a while couldn't find my way back to the others and stopped. (I didn't realise there were others until looking at the walkthrough) Nice entry though! I also liked that the enemies followed you through the rooms; seemed better for continuity. |
| Dec 21 01:50:00 | 23m 00s | Beautiful Yoga Explosion | Nice work! The destructible terrain is interesting, though easy to end up with giant gaps, and there were a few respawns into the ground. Graphics are nice though (even with sphere players!) and sound effects work well. Good job! |
| Dec 21 02:23:00 | 33m 00s | Owl'd Hurricrash | ... must... stop... playing! :) This is great! It's very hard, but the mechanics work very well. I spent ages on the original, and then remembered about the post-jam version - which is definitely a bit easier, but I always had the most trouble with the underwater time, which I think is about the same. <br/>Three things: - it's very hard to come back once you're off the right edge; - I saw a bug that teleported me from above the screen to underwater; - I saw another bug where the second play of the post-jam version showed only a dark blue screen, but was still running. <br/>Anyway, great work - a simple idea and very well done! |
| Dec 21 02:32:00 | 9m 00s | Deicide | Very nice graphics, though pretty hard... maybe just me, but I struggled to kill any bosses other than the snowman. |
| Dec 24 22:41:00 | 92h 09m | Baguette Quest | Nice work :) Made me smile! |