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schnerble

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TimestampSince previousGameschnerble's comment
Aug 28 01:10:00 Micromancer Nice work! Graphics, sound, controls, and style are all very nicely done. It was mostly pretty easy, though - except if I happened to look away when there was a magic-shooty-guy nearby and he insta-killed me.
Aug 28 01:16:00 6m 00s Wasted Waters Tricky to get the hang of, but I like the style :) (Doesn't work on Firefox, by the way - at least for me; I had to switch to Chrome)
Sep 9 16:28:00 303h 12m Orphan Interesting. I like the theme, and you've got a bit of depth to the attacks and the enemies, which is cool. I could never seem to get any of them to run away, though, so there didn't seem much point to showing mercy - they just came back again with bigger numbers! Maybe I wasn't supposed to eat the cows... I'll have to try again later!
Sep 12 16:26:00 71h 58m MonsterCave Nice theme, and great use of audio. It does seem a little easy - though I ended up $30 short in the end - but the main thing I'd suggest is that the regions where the objects would have an effect wasn't clear... e.g., the crow seems to only have an effect when the people are around the white lady, and even then only sometimes...? It's cool, though - nice idea :)
Sep 12 19:54:00 3h 28m Don't Touch The Shredder, Jim. Great use of sound; I like the graphics too. There's not an awful lot to do, though, unless I missed something... but it was still entertaining :)
Sep 12 20:15:00 21m 00s The Last Witch Very good work! I was a little confused at first (I didn't read all the instructions first, sorry) but I worked out the pentagram after a while. Using the pentagram is very important, though, because without it things get too hard very quickly :) Nice graphics and great audio.
Sep 12 20:28:00 13m 00s Monster Be Good Interesting idea, and I like the style. It made me smile several times :) I guess in practice it ends up as mostly just running away from the villagers, as you can't really stop enough of them to make a difference, but still, a nice run-around :)
Sep 12 20:48:00 20m 00s Going Home Great use of the theme. Good fun too - nice bit of originality for a platformer! Sound and graphics are good as well.
Sep 12 21:13:00 25m 00s Monster Quest Nice work - I enjoyed the writing :) The combat seemed like it could use some balancing, but then I guess it wasn't the point of the game! Also personally I would've picked some different ground tiles - they were very similar to the walls, and it was hard to see the text on top of it. Good work though, and nice audio too!
Sep 12 21:32:00 19m 00s The Zombifier Nice bit of fun :) With all the humans moving randomly it became a bit tricky to figure out the best tactic, but I think I did all right... best was 670 or something I think? I couldn't tell because it drew two numbers on top of each other for some reason.
Sep 12 21:49:00 17m 00s Heroes always win! I see what you mean by saying it's not strictly a game... I like dungeon crawlers, though, and was hoping the monsters might've had a bit of a chance, rather than just waiting to play as the beholder :) Still, nice use of the theme, and the graphics work well.
Sep 12 22:05:00 16m 00s Cvltists and Crusaders Poor Travis... guess I was picking on him! (in his many incarnations) <br/>Great work on the music and sound. I found the game a bit easy, though - just pick an angle and wait for the right time to launch. Nice work, though - I enjoyed it!
Sep 13 16:58:00 18h 53m RODENT Quite entertaining :) It does become a bit of a mouse-button-masher, because I don't think there's any way to lose - but I like the idea and the style. Nice work!
Sep 13 17:04:00 6m 00s Zombie Hurdler Hehe, cool :) Nice work for a first game programming experience in particular. I like the idea, and the way the bits fall off the zombie is funny - works well as a visual health meter ;) Quite a bit of potential there if you got all those bits and pieces you wanted in!
Sep 13 17:22:00 18m 00s Starlight I have to admit I didn't really get this game. I can see the beginnings of something entertaining there, but I pretty much just flew around towards the black shapes, where it looked like I could blow up some and not others - and some enemies came up on the radar occasionally, but I couldn't find them before they ran into my ship and I took damage. Personally I guess I would've benefited from some more indication of what the creatures were and how to find them, and what the black shapes were, etc. (Also I probably would've turned the mouse sensitivity up a bit if I could) I like space games though, and I can see there's an interesting idea behind it all.
Sep 13 17:31:00 9m 00s Grimzilla Graphics, animation, sound, and style were all cool :) It was pretty fun too, but it wasn't long until I'd already done all the things you could do, and then that was it - so if there were more of an objective, that'd help with longevity. Nice work though!
Sep 13 17:51:00 20m 00s Investigator and the Case of the Red Herring Excellent work! That's the first graphic adventure game I've seen on LD (but I guess you've done others in the past) - and it all comes together very nicely :) It worked better in full screen for me, because in the embed the clues came up in scrollable text boxes, but that's not much of a worry. Great stuff!
Sep 13 18:02:00 11m 00s The Little Monsta Cool - I like the style! I kept playing a few times to try to collect everything, but I couldn't work out how to collect the other monsters. (I wondered if you turn into a different monster depending on what you eat? I don't know)
Sep 13 18:15:00 13m 00s Invasion Hmmm - seemed pretty easy to me: just fly down to the ground and go directly across left and right to abduct all the humans... the fighters didn't come down there. Still, there are the beginnings of a fun game in there, and the graphics work well. Maybe if there were more of a reason to fly up and down - like to take the humans 5-10 at a time to the mothership? - then the fighters might make things more of a challenge.
Sep 13 19:12:00 57m 00s They Came in the Night This is an awesome idea! I enjoyed figuring out the puzzle. Great work!
Sep 13 19:17:00 5m 00s Attacked by a KAIJU It's just a beginning as you say, but still, sounds like you've come along way in those 24 hours. Phaser is awesome (I used it), so that's definitely worth pursuing in future. I like the kaiju graphics :)
Sep 13 19:26:00 9m 00s Wolvenhyde I think you did a pretty good job! Graphics and sound work well, and I like the gameplay idea. It's just a bit hard to work out how far the hunters can see and where the creatures (rabbits?) to eat are. I'm sure you had plenty of ideas for what to work on next, but that's what always happens in LD - there's never enough time to do everything you want :)
Sep 13 19:40:00 14m 00s Melas Great work! Took me a minute to figure out what I was doing on the first level (I may be slow), but once I got going it was a good fun puzzler. I got stuck on the room with the enemy robot on the long corridor with the hole at the end.
Sep 13 19:46:00 6m 00s Mudulerad Makes me want to say "bwahaha!" :) Good work! Fun game - nice graphics and gameplay, even though I guess there isn't any way to "lose" (I don't think?).
Sep 13 20:07:00 21m 00s You are the munchster! Definitely a hard one! Good stealth mechanics, though I struggled to move slowly enough to avoid alerting anyone. Nice work, anyway - graphics and sound are cool, and I like your use of the theme. There were some small problems with the text rendering on my machine for some reason, but nothing serious enough to worry about.