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Feedback comments for LD27
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| Timestamp | Since previous | Game | ratking's comment |
|---|---|---|---|
| Aug 27 09:11:00 | I Am Time Bomb | Awesome idea! But we had no idea how to play it - the timelimit makes it very confusing! ;-) <br/>Small suggestion for the control scheme: First player should have Enter as Pick/Throw, so it's nearer to their hand. | |
| Aug 27 09:18:00 | 7m 00s | Hail Of Bombs | Good music! ;-) <br/>The bombs look more like cherries than bombs tho. Would be nice if the landing spot weren't always on the floor, for more diversity. |
| Aug 27 09:26:00 | 8m 00s | Every Ten Seconds A Kitten Drowns | Hey, cool entry - nice music too! I like the shop system. <br/> <br/>Too bad I had two bugs: Once a kitten was directly spawned inside a seamine, and after I bought something (speed +10%), I suddenly couldn't rescue any more kittens, I just drove through them. :-( |
| Aug 27 09:35:00 | 9m 00s | Got time for that? | Haha! :-) |
| Aug 27 09:40:00 | 5m 00s | GunJoust | Even though it's not finished, it's already a great entry because of the idea! :-) |
| Aug 27 12:46:00 | 3h 06m | YorkTime | That face! It scared me! :-O <br/> <br/>Really nice idea, you should expand it! |
| Aug 27 12:55:00 | 9m 00s | I disagree | Superb graphics! I was confused about how the game works at first, but got the hang of it quite quickly. <br/>As the game is frustratingly short now, I recommend making a version with a less harsh time limit. ;-) |
| Aug 27 12:57:00 | 2m 00s | Usain Bolt's Super Shopping Sprint | Thanks a lot for the windows version. The Idea is super-stupid-brilliant. Imagine the whole life of a sprinter works like that m) |
| Aug 27 13:02:00 | 5m 00s | Clockwork Cat | I don't get past the first nom-nom-food part @-@ <br/>But I love the idea of using the time constraint for the platforms as well. |
| Aug 27 13:09:00 | 7m 00s | Life of a Photon | Very good audio and mood! Also, I really like your thoughts on the theme. |
| Aug 27 13:29:00 | 20m 00s | It lasts longer when you're a genius | Ice-cream cargo? m) Imagine Star Trek with that story! XD |
| Aug 27 13:29:00 | 0s | Puzzle Dash! | Somehow I feel this is one of the entries that could be quite fun if it weren't for the much too harsh time limit. So, please add an "easy" mode. :-P |
| Aug 27 13:36:00 | 7m 00s | BURN_TIME | Very cool entry. It's hard, but I had fun playing it! |
| Aug 27 13:39:00 | 3m 00s | Duke Dashington | Super-polished perfectly made little thing! Nothing more to say. Like the fast-paced + puzzle style. Warmly reminds me of the Donkey Kong game for Gameboy. |
| Aug 27 17:33:00 | 3h 54m | Mercurial | Awesome entry! Although it's a bit hard, how do I avoid the ghost in the platformer-part? <br/> <br/>The "source" folder in your ZIP-file is empty, BTW. |
| Aug 27 17:45:00 | 12m 00s | Attack Force Deca | I defeated the brain! Cool entry, nice difficulty. The dolphin fight made me laugh. :-) |
| Aug 27 18:06:00 | 21m 00s | Proletarian Ninja X | Fucking great game. |
| Aug 27 18:10:00 | 4m 00s | Time Flies Straight | Awesome! At first I thought "lame, a game about telling me I can't reach something", but then I tried it again, and again, and then I was all "woah". :-) |
| Aug 27 18:18:00 | 8m 00s | 10 Seconds | Very cool, very playable platformer. I like the concept with dying and still continuing the levels, but somehow being able to replay a level in the same run would have been nice. |
| Aug 27 18:25:00 | 7m 00s | SMS Racing | The car controls are shitty, but I guess that's not what the game is about. Hilarious idea! |
| Aug 27 18:29:00 | 4m 00s | Hallucivian | Wow, very hard and yet addictive. I adore the graphics style! |
| Aug 27 18:32:00 | 3m 00s | Woodman for President | I didn't liked the theme either. Let's replace politicians with stick figures! :D |
| Aug 27 18:43:00 | 11m 00s | Trench Coat Tunes | I'm not sure how to play this. ;-) |
| Aug 27 18:52:00 | 9m 00s | Con 10 Sedi | Hah, nice idea! The controls and interface were strange at the beginning, but after a second try I understood it. |
| Aug 27 18:52:00 | 0s | Thanksgiving Hero | Hooray for your first game! Keep it going! Interesting what kind of ideas people have :D |
| Aug 27 18:56:00 | 4m 00s | Your last 10" | The idea is cool. Always wanted to make a stop-motion game like that. Try to finish it! |
| Aug 27 19:04:00 | 8m 00s | Ten Seconds of Night | Very interesting idea! |
| Aug 27 19:20:00 | 16m 00s | Taen Saeck | Excellent entry, very complex and yet easy to play. Although it was a bit hard for me with my Germany keyboard layout, so if you could fix that, that would be great. :-) |
| Aug 27 19:26:00 | 6m 00s | Ludum Dare | Pressing the left mouse button really destroys the quality of my entry. ;-) |
| Aug 27 21:09:00 | 1h 43m | 10 | Bestest entry I played so far. |
| Aug 27 21:19:00 | 10m 00s | 10 Seconds of Grey | Wow, this looks extremely nice! Cool idea to present the progress. Fun use of popular quotes. |
| Aug 27 22:00:00 | 41m 00s | Time Labyrinth | Interesting Framework. What is it, that you used? I liked the mixture of visual novel and dungeon crawler. And the amount of graphics, backgrounds, enemies! Although the novel was a bit lengthy sometimes. But I liked the weird ideas. |
| Aug 27 22:48:00 | 48m 00s | Broken Road | Nice entry! |
| Aug 28 09:00:00 | 10h 12m | Composition by the 10th Second | A great idea! I can't beat level 5 tho. ;-) |
| Aug 28 09:06:00 | 6m 00s | ILLUSIOUS | Awesome mood! |
| Aug 28 09:16:00 | 10m 00s | glitchme.exe | I'm a bit disappointed, I thought my monitor would explode. <br/> <br/>But the idea is great! ;-) |
| Aug 28 11:30:00 | 2h 14m | 10 SECONDS | I walked through that room, back and forth, and suddenly walked through the wall and everything became blue. End of story? ;-) |
| Aug 28 17:32:00 | 6h 02m | The Saddest Landscape | The whole presentation is really charming. Would love it would last any longer. Now I feel sad, and can't do anything in the game to stop it. |
| Aug 28 17:45:00 | 13m 00s | Disminer | The presentation really caught my eye. But I don't really get, what needs to be done....was what I wanted to write first, but when I read here about rules and "figuring it out" I took the challenge. Super great, little Idea. Wish there would be more levels, with different colours and maybe harder distance between the colours. |
| Aug 28 17:55:00 | 10m 00s | Gauntlet: A Series of Ten Second Strategies | I also think this game has a lot of potential. But I miss some kind of feedback, I can't really see, what I do and where I put some of the way points. I also pressed randomly Q and E and survived a few rounds, but there happened nothing. I also put every waypoint in the back of the first building and won every time. ... |
| Aug 28 18:07:00 | 12m 00s | The abyss | I like the concept,that you have to avoid the objects first, but gaining them as your score afterwards. Super addictive! Awesome story ;) |
| Aug 28 18:23:00 | 16m 00s | Don't sink | Really, really cool game. I like what you made of the game of life. <br/>The only that irritated me while playing was the camera movement, it's annoying. And some sound and music would be great. |
| Aug 28 19:30:00 | 1h 07m | Pinokio and Juliet 2113 | Haha, the character designs are great. There seems to be a strategy for every enemy , but feedback here would be nice, if you poked the right body parts. I just guessed and either the enemy loses nothing or nearly full health bar. <br/>I think lesser options would be better or that you gain new attack styles after battles, so you can get used to the masses of attacks available here. <br/>Reminds me of Battle Angel Alita. Very cool atmosphere. |
| Aug 28 19:41:00 | 11m 00s | Origami Wings | Awww, this is sooo beautiful. I love flying games. reminds me of floating through the wings in Mario 64. And here comes the shit about came constraints - they don't make most games better. So I have to train my skill to see more of the beautiful landscape ;) <br/>I think the line shader is a bit overdone, but I love how the environment got shaded through the distance. |
| Aug 28 19:50:00 | 9m 00s | 10 Second Sushi | Jep, super addictive! A bit more feedback, like splashing or something, when you picked the wrong fish would be nice. |
| Aug 28 19:58:00 | 8m 00s | deci-mer | I always love to see what people do with randomly generated content. It's also very cool, that the games restarts immediately after falling. <br/>Music or at least a bit ambient mood would be nice. And as jumping is the main gameplay, it could be more rewarding. Like little particles or the boxes moving, when you lend o them. |
| Aug 28 20:14:00 | 16m 00s | Sleeping House | The idea is really nice! I wish I wouldn't float that much and that the light bulb would be as huge as the character, so I can walk the path blindly. |
| Aug 28 20:24:00 | 10m 00s | QuickHunt | I hunted frogs. OMG ;) The graphics and all the animals are so beautiful. LOve the art style and animations. <br/>I just miss a little bit more feedback and pace. Maybe fleeing animals or particles when you strike them. <br/>What ever, nice one!!! |
| Aug 28 21:32:00 | 1h 08m | The Thief | Very nice, a minimalist stealth game! A bit more hints on when the enemies can see me would be nice, but overall it's a solid gameplay. |
| Aug 28 22:37:00 | 1h 05m | Dungeon Deadline | Very cool game, couldn't stop playing until I beat the deadline dragon! ;-) A bit too easy though, but that's a good thing. |
| Aug 29 08:31:00 | 9h 54m | TIME SHIFTER | Interesting art and nice overall execution. |
| Aug 30 17:02:00 | 32h 31m | John Q. Adamant | This comment/rating is a little experiment, after I ranted on Twitter how non-anonymous comments make honest feedback/criticsm very hard, because the writer has to fear "revenge" in the form of a bad rating in return. Of course, in an ideal LD world no one would have to fear revenge, but we don't live in an ideal world. ;-) <br/> <br/>So, yeah, @nddrylliog dared me to write an honest review now, and just to be extra-clear, here's the disclaimer: <br/> <br/>THE AUTHOR HAS GIVEN ME EXPRESS PERMISSION TO BE HARSH. <br/> <br/>Overall I like the story idea and the interpretation of the theme. But unfortunately this is presented in an unreadable manner. :-P Sure, the font fits the theme, and for the intro it worked, but for the descriptions I hardly could concentrate on what I read here, especially in combination with the somewhat annoying music (which IMHO doesn't support the setting that well). It also didn't help that the background stories, as interesting as they are, don't explain the pros and cons of every presidential candidate (or just show some stats). Good thing it's very fast to try each of them. <br/> <br/>I just wish there would have been more diversity than just the look and shooting pattern (I liked the animated gun of Langdon Cheves!), especially as there seems to be only one single level. Smith Thompson is overpowered while other candidates don't have a chance to destroy everything. This isn't a bad thing, as it would be a chance to sort the candidates by difficulty. I also see a missed chance by the developer to add some kind of progression bar which increases with every presidential candidate who won the war. <br/> <br/>On the graphical side: The game is a bit ugly, as it lacks consistency. While the ships are drawn, the tiles of the floor look too geometrical. The floor generally is very bland, adding some details would do it good. Also, some kind of colorcode would help the general look, by choosing just 3 or 4 colors and sticking to them for all art assets, with shadings. There are several tools for choosing a nice colorcode; right now, the game's colors are too bright for me or have too much contrast. <br/>Besides of the explosions, there could be more particle effects, especially when hitting one of the bigger enemies. <br/> <br/>The screens for death and victory come very quickly, which isn't satisfying. Add some transitions to celebrate these events! :-) Such animations also help to polish a game; think of screen shaking when getting hit. <br/> <br/>Some sounds would have been nice, if only for the explosions. Those can be made very quickly with bfxr or so. <br/> <br/>BTW, I rated the game 4/5 on Fun, as I thought it to be pretty playable - in my opinion, it's a start for a good game. It mostly needs more rewards for the player, like neat effects and some kind of progression. |
| Sep 1 13:53:00 | 44h 51m | 100-Dash Dreams | Super hilarious! I like, that you put personal statements into the game. More developers should do that. |
| Sep 1 14:03:00 | 10m 00s | Doctor Drown (Ph D) | I didn't get the game at all. Okay, red is, where you can't click to flood the room. But no idea how I could manage to press the water in a special room. And where I see when the agents arrive...and why I could click monitors next to the water monitor to fill a rooms..and when not. @-@ <br/>Whatever!The whole idea is great. Love the humor and the idle animations..and little monitors. Great work!! |
| Sep 1 14:16:00 | 13m 00s | S0LB0T | The bulltes should be a bit bigger or a twin-stick shooting would be better to properly hit the enemies. I also miss some feedback with the dead of the enemies. When they reach you in a bulk, I often shoot longer than necessary, because I didn't saw when they are dead. <br/>To display the timer more prominently would be good, because of its importance! |
| Sep 1 14:23:00 | 7m 00s | T minus 10 | Haha, Super hilarious game! Getting hit by a satelite is a serious problem astronauts have to face! :D <br/>I just miss some music here, and Ouch!-sounds. |
| Sep 1 14:37:00 | 14m 00s | A Maze Thing | The concept sounds pretty great. I just had some problems getting orientation in this space station. Due to the lags I often lost the direction I was heading to. <br/>It would be great if the doors you can use have lights, so you needn't try them all, if you lost the orientation. An arrow for the player symbol in the minimap would be great as well. <br/>Great atmosphere. Thrilling! |
| Sep 1 14:52:00 | 15m 00s | Wing | It's like Vine - the Game ;)I like the idea. Although I'm still not sure what you need the large vision view for. Maybe I just never switched because of my German keyboard...A bit more feedback would be nice. A sound or little text animation when you get more viewers. |
| Sep 4 07:36:00 | 64h 44m | Pro Crastinator | Haha, this reminds me of some German simulation games, like the Landwirtschaftssimulator (Farming Simulator). And I really mowed the lawn completely. <br/>I see now why such games get played - they are, in a sense, very addictive. <br/> <br/>And doing some Unity stuff on the laptop after the hard lawn work was kinda rewarding, I dunno why. <br/> <br/>Kudos for the cool idea! :-) |
| Sep 8 09:19:00 | 97h 43m | GLITCH | Great idea. I love the visuals, although I have no idea what I see exactly. I think I would have preferred an exploration game more than a platformer. |
| Sep 8 09:38:00 | 19m 00s | PROBE TEAM | Very cool concept. I just love it! Nothing more to say here! |
| Sep 8 09:45:00 | 7m 00s | Royal Defenestrator | Oh no! This game triggers my willingness to clan a level completely. I can throw the queen out and her guards XD Great one. Although I have no idea why I throw things out...at all! But yeah, I can throw things out, so that's what I do :D |
| Sep 8 10:00:00 | 15m 00s | The only one | The graphics are so beautiful and moody. I liked the whole idea very much. <br/>I ust have a problem with walking the same way over and over again. That makes it a bit dull, until you find out, where you can make the next progress. |
| Sep 8 10:39:00 | 39m 00s | The Duellists | The graphics and the whole idea are really great. I love the little characters. <br/>What I don't get so far is why I have to put the mouse into the '!'-Icon before shooting and when the cross hairs is green and yellow. There is very much around a game, that would be otherwise even more simple and pure. |
| Sep 8 10:45:00 | 6m 00s | Detective Awesomepants | I love the settings and the characters. Hilarious! |
| Sep 8 10:56:00 | 11m 00s | Legend of Epikouros | Moody, neat little game. I SO love the concept. It's klike a participative Let's Play! I just had the feeling that I had less than 10 seconds :( I just walked a bit and time went off. A speed up, if you want to try it again would be very nice. Or at least skip to the last 5. |
| Sep 8 11:08:00 | 12m 00s | Lost in the Darkness | I really, really loved the game. Great job! Although I was suspicious because of the graphic style first (sorry, asshole grahic artist attitude). I get goosebumbs when I see the game over screen and how he turns into a critter @-@ <br/>Nothing more to say. Cool concept! :D |
| Sep 8 19:48:00 | 8h 40m | War Horse Of Impeccible Desert Taste And Cannons | Really confusing gameplay, but it seems to be deeper the longer I play it. If you can't display the instructions in the game, at least write it below the SWF. ;-) |
| Sep 10 16:25:00 | 44h 37m | Escape the Rising Lava | Although I couldn't beat it, I had fun! |
| Sep 13 11:28:00 | 67h 03m | Exploratite Mitae | Beautiful and very atmospheric! The sound let me feel like playing some epic adventure I'm going on, until... |
| Sep 13 11:41:00 | 13m 00s | Time Frame | At first I was really taken aback by the beauty of the atmosphere, colour and of course the music, which captures everything quite well. <br/>I like the approach you did with this concept, but I think it would have worked out even better if there were any moving objects to show that this world works really slow. <br/>And it takes too much slow walking, to reach the more interesting places. <br/>Anyway, gorgeous! |