Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → bnhw
Feedback comments for LD27
bnhw's games and stats for all events →
| Timestamp | Since previous | Game | bnhw's comment |
|---|---|---|---|
| Aug 26 10:53:00 | Every Ten Seconds A Kitten Drowns | Addictive gameplay. Humorous cat names. What's not to like? That I couldn't save more cats. :( | |
| Aug 26 11:00:00 | 7m 00s | OHNOES | Really couldn't figure out what to do on the second level! |
| Aug 26 11:54:00 | 54m 00s | Speed of love | I had real trouble trying to select the option I wanted with the arrow keys, but neat concept! |
| Aug 26 12:03:00 | 9m 00s | 10 Seconds Before the World Ends | Nice concept that fitted the theme well. |
| Aug 26 12:50:00 | 47m 00s | Mocap Guy | Really liked the poses of the Mocap Guy. I enjoyed the music, but I kept wishing there were audio cues for the timing of the punches and kicks. |
| Aug 26 13:00:00 | 10m 00s | Blackout | Here sure must run fast to get there in 10 seconds! <br/> <br/>The music gave it a good sense of urgency and I enjoyed the plot. |
| Aug 26 14:35:00 | 1h 35m | 10 Second Robot | Loved the visuals! |
| Aug 26 23:22:00 | 8h 47m | Proletarian Ninja X | Amazing control scheme and very responsive! You did this in 48 hours?! |
| Aug 27 17:11:00 | 17h 49m | FSCK - A Hard Drive Story | Sorry, it crashes for me when I select a corruption level. <br/> <br/>Macbook Pro 13" (Mac OS X 10.7.5) |
| Aug 27 17:20:00 | 9m 00s | Time Ball! | The ball movement and rewind felt very satisfying, but I only wish the jump was a little more forgiving. |
| Aug 28 01:14:00 | 7h 54m | I Need The Cheese or I Will Die | This is the first game that's ever made me want to eat cheese. Especially enjoyed the last level with the pit! |
| Aug 28 01:19:00 | 5m 00s | Royal Decree | 9.3! |
| Aug 28 01:25:00 | 6m 00s | Play Time's Over | The new rules introduced forced me to move faster! |
| Aug 28 01:35:00 | 10m 00s | Distraction | I really liked the concept of the floating staircase building up procedurally, but I managed to get pushed off by the blocks! http://i.imgur.com/KAOd4GY.png |
| Aug 28 12:31:00 | 10h 56m | Duke Dashington | Aptly named! |
| Aug 28 12:41:00 | 10m 00s | Gone in 10 Seconds | I think I have RSI now. Maybe it's all the ass-cradling? |
| Aug 28 13:11:00 | 30m 00s | Potato Lagoon | The best I've played all competition! <br/> <br/>Unfortunately, the level stopped scrolling on my best run (though I could still shoot and move the butterflies): http://i.imgur.com/5017QsX.png No errors in the JavaScript console. |
| Aug 28 13:37:00 | 26m 00s | Every 10 Seconds a Window Washer Falls to his Death | Very well polished. I only wish that Chaos mode was a little faster. |
| Aug 28 20:41:00 | 7h 04m | Demon Infiltration | Very stylish! |
| Aug 28 20:50:00 | 9m 00s | Campfire | That's a giant jam team. No wonder you needed a producer! I really like the art palette. |
| Aug 28 21:07:00 | 17m 00s | Bug Buster | I think I had the most fun on the boss after the first failure. Knowing where she was going to move to and slowing down time to blast her was cool! |
| Aug 28 21:18:00 | 11m 00s | Deathwish Dan | Your first game? A sterling effort, chap! Excellent job on the visuals. |
| Aug 28 21:26:00 | 8m 00s | 10 second test | I would've liked if the distance between the nodes at the top matched the distance that the protagonist travels in the time. Otherwise, great concept and execution! That's a massive amount of content for 48hrs. |
| Aug 28 21:33:00 | 7m 00s | Black Hole Runner | The style of the HUD and the spaceship made me nostalgic for old Flash games! <br/> <br/>It's also good to see another game with gravity in space! |
| Aug 28 21:56:00 | 23m 00s | Legend of Troll | Wow, that pixel art is fantastic! I love the concept and hope you go on to make those other eight-and-a-half levels. |
| Aug 28 22:04:00 | 8m 00s | Back to you | D'aww, I'm welling up now, man. |
| Aug 28 22:15:00 | 11m 00s | Timeline | I love the concept, but unfortunately found the jumping and timeline management a bit awkward (I'll have to replay when I have access to a mouse instead of a touchpad). <br/> <br/>Reading your postmortem, I like the idea of a static timeline (maybe non-repeating, but longer than 10 seconds?) as it could introduce some interesting puzzling (which route to take, how long to wait for, etc.) Also, maybe something like a "climb" action instead of a jump would allow for more leeway with timing? <br/> <br/>Perhaps my favourite use of the theme so far! |
| Aug 29 16:58:00 | 18h 43m | PROBE TEAM | Wow, that feeling of release when Probe # 10 found the treasure! <br/> <br/>Everything came together to make me feel like I was exploring a high-tech ruin. The first 5* I've given for mood. <br/> <br/>Work this up further, for the good of games! |
| Sep 2 10:15:00 | 89h 17m | Clockwork Cat | Nice use of the background to show UI elements. |
| Sep 4 20:44:00 | 58h 29m | Dungen Dogan's Cursed Crew | I liked the concept, but I'm afraid I found it too slow and easy to play past the fourth level. Maybe dragging a path with the mouse & faster animations would've kept me interested? <br/> <br/>The audio also didn't work for me (Chrome on Mac), so maybe this is an unfair review! |