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bnhw

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TimestampSince previousGamebnhw's comment
Apr 20 02:17:00 Phage Therapy There didn't seem to be any real challenge to the game; I could just hold space and rotate to keep gaining points.
Apr 20 02:30:00 13m 00s Ding Dang Doom While I didn't find the game particularly challenging (because I could just spam the attacks), the weapon was novel and the protagonist was particularly humorously-drawn.
Apr 20 02:38:00 8m 00s Off to the Races That was fun, though I'm not sure if my keyboard will last much longer! I didn't even notice the bombs until I came back to vote and saw the screen shots, but it probably fits the theme more than my game!
Apr 20 03:31:00 53m 00s Copycat I found the turn controls very disorienting; it made some sense when using the sword, but I still think I'd prefer turn-to-face when pressing a key perpendicular to my current direction.
Apr 20 04:46:00 1h 15m DRILL KNIGHT I really like the art style, but the controls felt really unresponsive and I found it hard to reliably land on an enemy.
Apr 20 05:06:00 20m 00s Bacannon I feel like the health-is-ammo concept could be worth exploring more, but I had so much ammo it didn't really come into play. Maybe there are more varied enemies later on, but I'm afraid it was too easy to sustain my interest beyond a few rounds.
Apr 20 05:16:00 10m 00s A Nunexpected Weapon That was... a nunexpected game. <br/> <br/>I found I didn't have enough time to recover from jumps, but it was a laugh.
Apr 20 05:28:00 12m 00s Head Sword Ninja I really liked the responsiveness of the controls, but felt like the level design was lacking. Flying off, I'd get lost and not find any uncut melons for a while. Maybe just have a small arena with melons being thrown around?
Apr 20 05:41:00 13m 00s RELIC Very moody. Good job!
Apr 20 18:02:00 12h 21m BED✰HOGG Splendid. Very well polished. <br/> <br/>I did find the keyboard controls a bit jarring. Why doesn't the up arrow key jump?
Apr 20 19:06:00 1h 04m Jungle Hair Looks very pretty, but sadly it was very conventional and I didn't find the platforming very fun.
Apr 20 19:22:00 16m 00s Badass Inc Visually stunning!
Apr 20 19:27:00 5m 00s Zombie dinner I think it must've broken for me; I clicked the lettuce and it was surrounded by a red border, but then I could do nothing else.
Apr 20 19:32:00 5m 00s Orb Defender The controls seemed far too slippery and the pucks were flying too fast to reliably hit. <br/> <br/>I'm not sure the puck changing colour is interesting. Might be better if each player has their own puck?
Apr 21 16:59:00 21h 27m NOPAEW The limited colour palette looks great, but the platforming physics just didn't work very well for me.
Apr 25 20:12:00 99h 13m Flail Rider Please make this a local multiplayer game and stop the car being wrecked when you crash! An arcadey bounce would be sufficient. Also, the buildings/trees shouldn't slow the flail down by anywhere near as much!
Apr 25 20:24:00 12m 00s Adventure Lamp Throwing the hat away had no consequence other than having to wait for it to respawn. Either don't make players wait or have some sort of recovery mechanic (see Titan Souls). The level design was fairly basic and I found myself just brute-forcing the harder levels.
Apr 25 20:33:00 9m 00s Mable: The Journey A novel idea, but it feels like the implementation is a bit unforgiving. I'd drop the sword and quickly fly up to kill a charging bull, but the sword would miss them. I think the sword floats a bit when you turn into the fairy? Probably worth exploring and polishing further.
Apr 25 20:51:00 18m 00s Bubble Becky The sticky gum physics were very fiddly and too frustrating, but I liked the novel idea.